The CS20 Collection + The Kilowatt Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 6 outcomes
- Profitable outcome 37%
- Losing outcome 60%
- About break-even 3%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.214285614
outcomes come out up to 0.149999, 0.143571, 0.214285, 0.085714, 0.214285, 0.122142
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The CS20 Collection and The Kilowatt Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2128870
· The Genesis Collection + The Kilowatt Collection · profit 3.27$
· invest 9.09$
rare inputsStatTrak™ UMP-45 | Continuum (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
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Craft 2113527
· The Breakout Collection + The Kilowatt Collection · profit 3.25$
· invest 10.30$
rare inputsStatTrak™ P250 | Supernova (Field-Tested) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred); StatTrak™ Sawed-Off | Analog Input (Field-Tested): float at most 0.168308 instead of 0.162524; StatTrak™ Five-SeveN | Hybrid (Field-Tested): float at most 0.168308 instead of 0.162524
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Craft 2121575
· The Dead Hand Collection + The Kilowatt Collection · profit 3.22$
· invest 9.13$
StatTrak™ MP9 | Urban Sovereign (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
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Craft 2132572
· The Kilowatt Collection + The Revolver Case Collection · profit 3.20$
· invest 9.84$
rare inputsStatTrak™ PP-Bizon | Fuel Rod (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
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Craft 2132404
· The Kilowatt Collection + The Prisma 2 Collection · profit 3.17$
· invest 8.76$
rare inputsStatTrak™ Sawed-Off | Apocalypto (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
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Craft 2124017
· The Falchion Collection + The Kilowatt Collection · profit 3.07$
· invest 9.25$
rare inputsStatTrak™ P2000 | Handgun (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
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Craft 2132445
· The Kilowatt Collection + The Prisma Collection · profit 3.07$
· invest 8.75$
rare inputsStatTrak™ MP5-SD | Gauss (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
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Craft 2124927
· The Fever Collection + The Kilowatt Collection · profit 3.05$
· invest 8.64$
rare inputsStatTrak™ Nova | Rising Sun (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
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Craft 2126630
· The Gallery Collection + The Kilowatt Collection · profit 2.98$
· invest 9.28$
rare inputsStatTrak™ P90 | Randy Rush (Field-Tested) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred); StatTrak™ Sawed-Off | Analog Input (Field-Tested): float at most 0.162125 instead of 0.162524; StatTrak™ Five-SeveN | Hybrid (Field-Tested): float at most 0.162125 instead of 0.162524
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Craft 2127517
· The Gamma 2 Collection + The Kilowatt Collection · profit 2.95$
· invest 9.13$
rare inputsStatTrak™ SG 553 | Triarch (Battle-Scarred) instead of StatTrak™ MP5-SD | Agent (Battle-Scarred)
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.