The Chroma 2 Collection + The Chroma Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 8 outcomes
- Profitable outcome 18%
- Losing outcome 75%
- About break-even 8%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.069999900
outcomes come out up to 0.069999, 0.032899, 0.034999, 0.034999, 0.031499, 0.048999, 0.069999, 0.256999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Chroma 2 Collection and The Chroma Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2215351
· The Chroma Collection + The Gamma Collection · profit 1.48$
· invest 5.06$
sells slowly rare inputsPP-Bizon | Harvester (Minimal Wear), SG 553 | Aerial (Factory New) instead of Negev | Man-o'-war (Minimal Wear), XM1014 | Quicksilver (Factory New); XM1014 | Quicksilver (Minimal Wear): float at most 0.074296 instead of 0.074374
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Craft 2215221
· The Chroma Collection + The Falchion Collection · profit 1.47$
· invest 7.04$
sells slowly rare inputsNova | Ranger (Minimal Wear), UMP-45 | Riot (Factory New) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): float at most 0.074057 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003550 instead of 0.003828
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Craft 2215462
· The Chroma Collection + The Kilowatt Collection · profit 1.38$
· invest 6.18$
sells slowly rare inputsSSG 08 | Dezastre (Minimal Wear), Dual Berettas | Hideout (Factory New) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): float at most 0.074057 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003550 instead of 0.003828
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Craft 2215271
· The Chroma Collection + The Fracture Collection · profit 1.35$
· invest 6.27$
sells slowly rare inputsPP-Bizon | Runic (Minimal Wear), SG 553 | Ol' Rusty (Factory New) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): float at most 0.074057 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003550 instead of 0.003828
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Craft 2215583
· The Chroma Collection + The Prisma 2 Collection · profit 1.34$
· invest 6.58$
sells slowly rare inputsMP5-SD | Desert Strike (Minimal Wear), R8 Revolver | Bone Forged (Factory New) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): float at most 0.074009 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003508 instead of 0.003828
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Craft 2215636
· The Chroma Collection + The Recoil Collection · profit 1.25$
· invest 6.30$
sells slowly rare inputsUMP-45 | Roadblock (Minimal Wear), Galil AR | Destroyer (Factory New) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): float at most 0.074057 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003550 instead of 0.003828
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Craft 2215661
· The Chroma Collection + The Revolution Collection · profit 1.23$
· invest 6.26$
sells slowly rare inputsTec-9 | Rebel (Minimal Wear), SCAR-20 | Fragments (Factory New) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): float at most 0.074088 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003577 instead of 0.003828
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Craft 2211222
· The CS20 Collection + The Chroma Collection · profit 1.22$
· invest 6.66$
sells slowly rare inputsMAC-10 | Classic Crate (Minimal Wear) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): 3 pcs instead of 4; XM1014 | Quicksilver (Minimal Wear): float at most 0.074374 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003828 instead of 0.003828
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Craft 2215245
· The Chroma Collection + The Fever Collection · profit 1.20$
· invest 5.72$
sells slowly rare inputsMAG-7 | Resupply (Minimal Wear) instead of Negev | Man-o'-war (Minimal Wear); XM1014 | Quicksilver (Minimal Wear): 3 pcs instead of 4; XM1014 | Quicksilver (Minimal Wear): float at most 0.074374 instead of 0.074374; XM1014 | Quicksilver (Factory New): 4 pcs instead of 3; XM1014 | Quicksilver (Factory New): float at most 0.003828 instead of 0.003828
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.