The Spectrum 2 Collection + The Vanguard Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 50%
- Losing outcome 50%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.030769131
outcomes come out up to 0.069999, 0.018461, 0.030769, 0.021538
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Spectrum 2 Collection and The Vanguard Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2284889
· The Shadow Collection + The Vanguard Collection · profit 83.64$
· invest 202.01$
profit on prices without salesat least −159 $ rare inputsG3SG1 | Flux (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear); SCAR-20 | Cardiac (Minimal Wear): float at most 0.075853 instead of 0.074317; XM1014 | Tranquility (Factory New): float at most 0.005121 instead of 0.003777
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Craft 2278052
· The Horizon Collection + The Vanguard Collection · profit 82.46$
· invest 197.23$
profit on prices without salesat least −144 $ rare inputsFAMAS | Eye of Athena (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear)
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Craft 2275867
· The Genesis Collection + The Vanguard Collection · profit 80.78$
· invest 199.04$
profit on prices without salesat least −145 $ rare inputsGlock-18 | Mirror Mosaic (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear); SCAR-20 | Cardiac (Minimal Wear): float at most 0.076405 instead of 0.074317; XM1014 | Tranquility (Factory New): float at most 0.005605 instead of 0.003777
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Craft 2281608
· The Overpass 2024 Collection + The Vanguard Collection · profit 80.58$
· invest 215.15$
profit on prices without salesat least −136 $ rare inputsZeus x27 | Dragon Snore (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear); SCAR-20 | Cardiac (Minimal Wear): float at most 0.075173 instead of 0.074317; XM1014 | Tranquility (Factory New): float at most 0.004526 instead of 0.003777
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Craft 2276511
· The Glove Collection + The Vanguard Collection · profit 79.89$
· invest 224.79$
profit on prices without salesat least −166 $ rare inputsSawed-Off | Wasteland Princess (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear)
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Craft 2270740
· The Falchion Collection + The Vanguard Collection · profit 79.84$
· invest 197.85$
profit on prices without salesat least −155 $ rare inputsCZ75-Auto | Yellow Jacket (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear); SCAR-20 | Cardiac (Minimal Wear): float at most 0.076405 instead of 0.074317; XM1014 | Tranquility (Factory New): float at most 0.005605 instead of 0.003777
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Craft 2262576
· The Chroma 2 Collection + The Vanguard Collection · profit 79.18$
· invest 201.95$
profit on prices without salesat least −137 $ rare inputsFive-SeveN | Monkey Business (Field-Tested) instead of M4A1-S | Leaded Glass (Minimal Wear); SCAR-20 | Cardiac (Minimal Wear): float at most 0.075895 instead of 0.074317; XM1014 | Tranquility (Factory New): float at most 0.005158 instead of 0.003777
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Craft 2268311
· The Dead Hand Collection + The Vanguard Collection · profit 78.66$
· invest 199.40$
profit on prices without salesat least −147 $ rare inputsP250 | Kintsugi (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear); SCAR-20 | Cardiac (Minimal Wear): float at most 0.076405 instead of 0.074317; XM1014 | Tranquility (Factory New): float at most 0.005605 instead of 0.003777
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Craft 2274409
· The Gamma 2 Collection + The Vanguard Collection · profit 76.59$
· invest 202.39$
profit on prices without salesat least −147 $ rare inputsAUG | Syd Mead (Minimal Wear) instead of M4A1-S | Leaded Glass (Minimal Wear); SCAR-20 | Cardiac (Minimal Wear): float at most 0.075173 instead of 0.074317; XM1014 | Tranquility (Factory New): float at most 0.004526 instead of 0.003777
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.