The Achroma Collection + The Ascent Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 9 outcomes
- Profitable outcome 95%
- Losing outcome 5%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.214285614
outcomes come out up to 0.128571, 0.149999, 0.128571, 0.139285, 0.128571, 0.171428, 0.124285, 0.160714, 0.139285
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Achroma Collection and The Ascent Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2296745
· The 2018 Nuke Collection + The Ascent Collection · profit 8.20₴
· invest 14.06₴
M4A4 | Mainframe (Field-Tested) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.161724 instead of 0.171500
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Craft 2304403
· The Ascent Collection + The Boreal Collection · profit 7.84₴
· invest 13.50₴
Galil AR | Acid Dart (Field-Tested) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.165898 instead of 0.171500
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Craft 2304880
· The Ascent Collection + The Radiant Collection · profit 7.78₴
· invest 13.50₴
Galil AR | O-Ranger (Field-Tested) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.170293 instead of 0.171500
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Craft 2296108
· The 2018 Inferno Collection + The Ascent Collection · profit 7.72₴
· invest 15.34₴
PP-Bizon | Candy Apple (Minimal Wear) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.167891 instead of 0.171500
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Craft 2305025
· The Ascent Collection + The Sport & Field Collection · profit 7.70₴
· invest 14.14₴
MP5-SD | Savannah Halftone (Well-Worn) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.166473 instead of 0.171500
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Craft 2304723
· The Ascent Collection + The Italy Collection · profit 7.66₴
· invest 16.05₴
P2000 | Granite Marbleized (Field-Tested) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.176484 instead of 0.171500
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Craft 2302982
· The Arabesque Collection + The Ascent Collection · profit 7.62₴
· invest 14.22₴
SCAR-20 | Sirocco Script (Field-Tested) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.174927 instead of 0.171500
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Craft 2305045
· The Ascent Collection + The Spy Tech Collection · profit 7.53₴
· invest 14.06₴
SCAR-20 | Arctic Camo Panels (Field-Tested) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.174927 instead of 0.171500
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Craft 2304948
· The Ascent Collection + The Safehouse Collection · profit 7.48₴
· invest 14.00₴
M249 | Gator Mesh (Field-Tested) instead of R8 Revolver | Dark Chamber (Field-Tested); Negev | Sour Grapes (Field-Tested): float at most 0.165898 instead of 0.171500
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.