The Revolution Collection + The Revolver Case Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 11 outcomes
- Profitable outcome 80%
- Losing outcome 20%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.149999900
outcomes come out up to 0.149999, 0.149999, 0.149999, 0.149999, 0.149999, 0.097499, 0.112499, 0.119999, 0.296999, 0.089999, 0.149999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Revolution Collection and The Revolver Case Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2484636
· The Genesis Collection + The Revolver Case Collection · profit 174.05₽
· invest 348.72₽
sells slowly rare inputsStatTrak™ MAG-7 | MAGnitude (Minimal Wear) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.168399 instead of 0.163553
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Craft 2474835
· The Clutch Collection + The Revolver Case Collection · profit 171.94₽
· invest 294.80₽
sells slowly rare inputsStatTrak™ PP-Bizon | Night Riot (Minimal Wear) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.164093 instead of 0.163553
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Craft 2476277
· The Danger Zone Collection + The Revolver Case Collection · profit 171.64₽
· invest 309.92₽
sells slowly rare inputsStatTrak™ Tec-9 | Fubar (Field-Tested) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.167117 instead of 0.163553
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Craft 2492310
· The Recoil Collection + The Revolver Case Collection · profit 171.02₽
· invest 288.62₽
sells slowly rare inputsStatTrak™ UMP-45 | Roadblock (Minimal Wear) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.168399 instead of 0.163553
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Craft 2480608
· The Fever Collection + The Revolver Case Collection · profit 171.01₽
· invest 292.08₽
sells slowly rare inputsStatTrak™ P2000 | Sure Grip (Minimal Wear) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.166464 instead of 0.163553
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Craft 2477333
· The Dead Hand Collection + The Revolver Case Collection · profit 169.79₽
· invest 337.76₽
sells slowly rare inputsStatTrak™ UMP-45 | Fragment (Minimal Wear) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.168399 instead of 0.163553
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Craft 2491269
· The Prisma 2 Collection + The Revolver Case Collection · profit 165.42₽
· invest 315.68₽
sells slowly rare inputsStatTrak™ MP5-SD | Desert Strike (Minimal Wear) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.168399 instead of 0.163553
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Craft 2493144
· The Revolver Case Collection + The Snakebite Collection · profit 158.51₽
· invest 372.50₽
sells slowly rare inputsStatTrak™ M249 | O.S.I.P.R. (Minimal Wear), StatTrak™ CZ75-Auto | Circaetus (Minimal Wear) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.163758 instead of 0.163553
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Craft 2478413
· The Dreams & Nightmares Collection + The Revolver Case Collection · profit 158.18₽
· invest 299.32₽
sells slowly rare inputsStatTrak™ P2000 | Lifted Spirits (Minimal Wear), StatTrak™ SCAR-20 | Poultrygeist (Factory New) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.164636 instead of 0.163553
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Craft 2476278
· The Danger Zone Collection + The Revolver Case Collection · profit 145.82₽
· invest 299.84₽
sells slowly rare inputsStatTrak™ Tec-9 | Fubar (Field-Tested) instead of StatTrak™ SCAR-20 | Fragments (Minimal Wear); StatTrak™ XM1014 | Teclu Burner: Factory New instead of Minimal Wear; StatTrak™ Sawed-Off | Yorick (Field-Tested): 6 pcs instead of 8; StatTrak™ Sawed-Off | Yorick (Field-Tested): float at most 0.162243 instead of 0.163553
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.