The Fever Collection + The Radiant Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 8 outcomes
- Profitable outcome 80%
- Losing outcome 20%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.199999900
outcomes come out up to 0.149999, 0.133999, 0.119999, 0.113999, 0.159798, 0.199999, 0.190109, 0.139999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Fever Collection and The Radiant Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2631860
· The Kilowatt Collection + The Radiant Collection · profit 134.68₽
· invest 154.32₽
SSG 08 | Dezastre (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): float at most 0.162805 instead of 0.162122; P250 | Red Tide (Field-Tested): float at most 0.162805 instead of 0.162122
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Craft 2635881
· The Radiant Collection + The Recoil Collection · profit 129.99₽
· invest 160.14₽
UMP-45 | Roadblock (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): float at most 0.162805 instead of 0.162122; P250 | Red Tide (Field-Tested): float at most 0.162805 instead of 0.162122
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Craft 2611253
· The Boreal Collection + The Radiant Collection · profit 124.43₽
· invest 147.84₽
MAC-10 | Poplar Thicket (Field-Tested), XM1014 | Copperflage (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 4 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.162318 instead of 0.162122; P250 | Red Tide (Field-Tested): 2 pcs instead of 3; P250 | Red Tide (Field-Tested): float at most 0.162318 instead of 0.162122
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Craft 2618811
· The Clutch Collection + The Radiant Collection · profit 121.39₽
· invest 171.14₽
rare inputsP2000 | Urban Hazard (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): float at most 0.162805 instead of 0.162122; P250 | Red Tide (Field-Tested): float at most 0.162805 instead of 0.162122
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Craft 2625370
· The Fracture Collection + The Radiant Collection · profit 116.32₽
· invest 139.22₽
P90 | Freight (Field-Tested), Negev | Ultralight (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 6 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.162124 instead of 0.162122; P250 | Red Tide (Field-Tested): 1 pcs instead of 3; P250 | Red Tide (Field-Tested): float at most 0.162124 instead of 0.162122
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Craft 2628482
· The Genesis Collection + The Radiant Collection · profit 115.71₽
· invest 152.81₽
P250 | Bullfrog (Field-Tested), SCAR-20 | Caged (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 4 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.161892 instead of 0.162122; P250 | Red Tide (Field-Tested): float at most 0.161892 instead of 0.162122
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Craft 2625372
· The Fracture Collection + The Radiant Collection · profit 108.55₽
· invest 151.07₽
Negev | Ultralight (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 3 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.163170 instead of 0.162122; P250 | Red Tide (Field-Tested): 4 pcs instead of 3; P250 | Red Tide (Field-Tested): float at most 0.163170 instead of 0.162122
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Craft 2621231
· The Dead Hand Collection + The Radiant Collection · profit 103.81₽
· invest 138.64₽
M249 | Bock Blocks (Field-Tested) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 2 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.162848 instead of 0.162122; P250 | Red Tide (Field-Tested): 4 pcs instead of 3; P250 | Red Tide (Field-Tested): float at most 0.162848 instead of 0.162122
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Craft 2626251
· The Gallery Collection + The Radiant Collection · profit 102.20₽
· invest 373.96₽
MP5-SD | Statics (Minimal Wear), SSG 08 | Blush Pour (Minimal Wear), P250 | Red Tide (Minimal Wear) instead of P2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear), SSG 08 | Blush Pour (Field-Tested), P250 | Red Tide (Field-Tested); Desert Eagle | Mulberry: Factory New instead of Minimal Wear; M4A1-S | Glitched Paint: Factory New instead of Minimal Wear; USP-S | Bleeding Edge: Factory New instead of Minimal Wear
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.