The Radiant Collection + The Vanguard Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 7 outcomes
- Profitable outcome 40%
- Losing outcome 60%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.069999900
outcomes come out up to 0.052499, 0.046899, 0.041999, 0.036099, 0.055999, 0.047599, 0.069999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Radiant Collection and The Vanguard Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
-
Craft 2747775
· The Overpass 2024 Collection + The Vanguard Collection · profit 6.71$
· invest 8.37$
sells slowly rare inputsGlock-18 | Teal Graf (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); Sawed-Off | Highwayman: Minimal Wear instead of Factory New; MAG-7 | Firestarter (Field-Tested): 3 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.162624 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 2 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074391 instead of 0.074080
-
Craft 2747773
· The Overpass 2024 Collection + The Vanguard Collection · profit 6.52$
· invest 7.44$
rare inputsGlock-18 | Teal Graf (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); Sawed-Off | Highwayman: Minimal Wear instead of Factory New; MAG-7 | Firestarter (Field-Tested): 3 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.163623 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 1 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074738 instead of 0.074080
-
Craft 2744427
· The Horizon Collection + The Vanguard Collection · profit 6.38$
· invest 9.92$
sells slowly rare inputsTec-9 | Snek-9 (Minimal Wear), Dual Berettas | Shred (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); MAG-7 | Firestarter (Field-Tested): 2 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.163640 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 2 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074744 instead of 0.074080
-
Craft 2751574
· The Spectrum Collection + The Vanguard Collection · profit 6.11$
· invest 7.87$
sells slowly rare inputsPP-Bizon | Jungle Slipstream (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); Sawed-Off | Highwayman: Minimal Wear instead of Factory New; MAG-7 | Firestarter (Field-Tested): 3 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.164343 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 2 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074988 instead of 0.074080
-
Craft 2730732
· The Chroma 3 Collection + The Vanguard Collection · profit 5.89$
· invest 8.07$
sells slowly rare inputsM249 | Spectre (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); Sawed-Off | Highwayman: Minimal Wear instead of Factory New; MAG-7 | Firestarter (Field-Tested): 3 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.164343 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 2 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074988 instead of 0.074080
-
Craft 2714958
· The 2018 Inferno Collection + The Vanguard Collection · profit 5.75$
· invest 8.82$
rare inputs pricier variants existSawed-Off | Brake Light (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); Sawed-Off | Highwayman: Minimal Wear instead of Factory New; MAG-7 | Firestarter (Field-Tested): 2 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.162967 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 2 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074510 instead of 0.074080
-
Craft 2724157
· The Ascent Collection + The Vanguard Collection · profit 5.45$
· invest 8.45$
rare inputsP90 | Reef Grief (Minimal Wear), P90 | Reef Grief (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); MAG-7 | Firestarter (Field-Tested): 2 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.163747 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 1 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074781 instead of 0.074080
-
Craft 2727707
· The CS20 Collection + The Vanguard Collection · profit 5.36$
· invest 7.33$
sells slowly rare inputsMAC-10 | Classic Crate (Minimal Wear), SCAR-20 | Assault (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); Sawed-Off | Highwayman: Minimal Wear instead of Factory New; MAG-7 | Firestarter (Field-Tested): 3 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.162989 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 1 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074518 instead of 0.074080
-
Craft 2748243
· The Phoenix Collection + The Vanguard Collection · profit 5.27$
· invest 8.57$
sells slowly rare inputsUMP-45 | Corporal (Minimal Wear), MAG-7 | Heaven Guard (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); MAG-7 | Firestarter (Field-Tested): 2 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.161707 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 2 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074072 instead of 0.074080
-
Craft 2741677
· The Gamma Collection + The Vanguard Collection · profit 5.17$
· invest 7.90$
sells slowly rare inputsP250 | Iron Clad (Minimal Wear), Nova | Exo (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); MAG-7 | Firestarter (Field-Tested): 2 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.162898 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 2 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074486 instead of 0.074080
-
Craft 2744428
· The Horizon Collection + The Vanguard Collection · profit 5.11$
· invest 9.12$
sells slowly rare inputsTec-9 | Snek-9 (Minimal Wear), Dual Berettas | Shred (Factory New) instead of P250 | Red Tide (Minimal Wear), M4A1-S | Rose Hex (Factory New); Sawed-Off | Highwayman: Minimal Wear instead of Factory New; MAG-7 | Firestarter (Field-Tested): 3 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.162328 instead of 0.161732; UMP-45 | Delusion (Minimal Wear): 1 pcs instead of 3; UMP-45 | Delusion (Minimal Wear): float at most 0.074288 instead of 0.074080
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.