The Gallery Collection + The Vanguard Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 9 outcomes
- Profitable outcome 15%
- Losing outcome 78%
- About break-even 8%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.087345081
outcomes come out up to 0.069999, 0.074243, 0.057647, 0.065508, 0.065508, 0.040089, 0.069876, 0.059394, 0.087345
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Gallery Collection and The Vanguard Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2780853
· The Danger Zone Collection + The Vanguard Collection · profit 178.35₴
· invest 243.05₴
rare inputsTec-9 | Fubar (Field-Tested) instead of M249 | Hypnosis (Minimal Wear); Sawed-Off | Highwayman: Factory New instead of Minimal Wear; MAG-7 | Firestarter (Field-Tested): 2 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.161830 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): 1 pcs instead of 2; UMP-45 | Delusion (Minimal Wear): float at most 0.074115 instead of 0.075110
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Craft 2779421
· The Clutch Collection + The Vanguard Collection · profit 173.01₴
· invest 239.52₴
sells slowly rare inputsP2000 | Urban Hazard (Minimal Wear), XM1014 | Oxide Blaze (Factory New) instead of M249 | Hypnosis (Minimal Wear); Sawed-Off | Highwayman: Factory New instead of Minimal Wear; MAG-7 | Firestarter (Field-Tested): 2 pcs instead of 1; MAG-7 | Firestarter (Field-Tested): float at most 0.162260 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): 1 pcs instead of 2; UMP-45 | Delusion (Minimal Wear): float at most 0.074264 instead of 0.075110
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Craft 2796064
· The Prisma Collection + The Vanguard Collection · profit 170.79₴
· invest 370.85₴
rare inputsP90 | Off World (Minimal Wear), MAC-10 | Whitefish (Minimal Wear) instead of M249 | Hypnosis (Minimal Wear); MAG-7 | Firestarter (Field-Tested): float at most 0.161596 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): 3 pcs instead of 2; UMP-45 | Delusion (Minimal Wear): float at most 0.074033 instead of 0.075110
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Craft 2787027
· The Gallery Collection + The Vanguard Collection · profit 159.38₴
· invest 269.79₴
rare inputsSCAR-20 | Trail Blazer (Factory New) instead of nothing; M4A4 | Turbine: Factory New instead of Minimal Wear; M249 | Hypnosis (Minimal Wear): float at most 0.074882 instead of 0.075110; MAG-7 | Firestarter (Field-Tested): float at most 0.164037 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): 1 pcs instead of 2; UMP-45 | Delusion (Minimal Wear): float at most 0.074882 instead of 0.075110
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Craft 2785185
· The Fever Collection + The Vanguard Collection · profit 159.19₴
· invest 220.17₴
rare inputsP2000 | Sure Grip (Minimal Wear), MAG-7 | Resupply (Minimal Wear) instead of M249 | Hypnosis (Minimal Wear); MAG-7 | Firestarter (Field-Tested): float at most 0.162599 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): float at most 0.074382 instead of 0.075110
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Craft 2787029
· The Gallery Collection + The Vanguard Collection · profit 155.56₴
· invest 298.84₴
rare inputsDual Berettas | Hydro Strike: Minimal Wear instead of Factory New; M249 | Hypnosis (Minimal Wear): float at most 0.075185 instead of 0.075110; MAG-7 | Firestarter (Field-Tested): float at most 0.164908 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): float at most 0.075185 instead of 0.075110
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Craft 2781906
· The Dead Hand Collection + The Vanguard Collection · profit 152.67₴
· invest 243.20₴
rare inputsUMP-45 | Fragment (Minimal Wear) instead of M249 | Hypnosis (Minimal Wear); MAG-7 | Firestarter (Field-Tested): float at most 0.164908 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): float at most 0.075185 instead of 0.075110
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Craft 2789168
· The Genesis Collection + The Vanguard Collection · profit 151.16₴
· invest 245.19₴
rare inputsMAG-7 | MAGnitude (Minimal Wear) instead of M249 | Hypnosis (Minimal Wear); MAG-7 | Firestarter (Field-Tested): float at most 0.164908 instead of 0.164692; UMP-45 | Delusion (Minimal Wear): float at most 0.075185 instead of 0.075110
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.