The Radiant Collection + The Revolution Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 8 outcomes
- Profitable outcome 70%
- Losing outcome 30%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.187499900
outcomes come out up to 0.140624, 0.125624, 0.112499, 0.140624, 0.149999, 0.318749, 0.112499, 0.187499
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Radiant Collection and The Revolution Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
-
Craft 2829967
· The Dreams & Nightmares Collection + The Radiant Collection · profit 143.93₽
· invest 144.74₽
MAC-10 | Ensnared (Minimal Wear), MP5-SD | Necro Jr. (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): float at most 0.162122 instead of 0.162162; P250 | Red Tide (Field-Tested): 3 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.162122 instead of 0.162162
-
Craft 2843560
· The Radiant Collection + The Revolution Collection · profit 143.48₽
· invest 143.70₽
SCAR-20 | Fragments (Minimal Wear) instead of nothing; M4A1-S | Emphorosaur-S: Field-Tested instead of Minimal Wear; SSG 08 | Blush Pour (Field-Tested): 4 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.162277 instead of 0.162162; P250 | Red Tide (Field-Tested): 4 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.162277 instead of 0.162162; P250 | Re.built (Minimal Wear): 1 pcs instead of 3; P250 | Re.built (Minimal Wear): float at most 0.074270 instead of 0.074230
-
Craft 2839592
· The Kilowatt Collection + The Radiant Collection · profit 143.21₽
· invest 142.48₽
UMP-45 | Motorized (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 4 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.161648 instead of 0.162162; P250 | Red Tide (Field-Tested): 4 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.161648 instead of 0.162162
-
Craft 2829968
· The Dreams & Nightmares Collection + The Radiant Collection · profit 142.93₽
· invest 146.86₽
MAC-10 | Ensnared (Minimal Wear), MP5-SD | Necro Jr. (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 4 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.161828 instead of 0.162162; P250 | Red Tide (Field-Tested): 4 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.161828 instead of 0.162162
-
Craft 2832223
· The Fever Collection + The Radiant Collection · profit 142.13₽
· invest 145.51₽
P2000 | Sure Grip (Minimal Wear), XM1014 | Mockingbird (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): float at most 0.162122 instead of 0.162162; P250 | Red Tide (Field-Tested): 3 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.162122 instead of 0.162162
-
Craft 2833116
· The Fracture Collection + The Radiant Collection · profit 140.73₽
· invest 143.28₽
Negev | Ultralight (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 3 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.163324 instead of 0.162162; P250 | Red Tide (Field-Tested): 5 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.163324 instead of 0.162162
-
Craft 2819340
· The Boreal Collection + The Radiant Collection · profit 128.39₽
· invest 140.47₽
MAC-10 | Poplar Thicket (Field-Tested), XM1014 | Copperflage (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 4 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.162318 instead of 0.162162; P250 | Red Tide (Field-Tested): float at most 0.162318 instead of 0.162162
-
Craft 2843545
· The Radiant Collection + The Recoil Collection · profit 122.20₽
· invest 134.78₽
M4A4 | Poly Mag (Field-Tested), UMP-45 | Roadblock (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 4 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.161892 instead of 0.162162; P250 | Red Tide (Field-Tested): 3 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.161892 instead of 0.162162
-
Craft 2833118
· The Fracture Collection + The Radiant Collection · profit 118.10₽
· invest 137.45₽
Negev | Ultralight (Minimal Wear) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 3 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.163170 instead of 0.162162; P250 | Red Tide (Field-Tested): 4 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.163170 instead of 0.162162
-
Craft 2809353
· The 2018 Inferno Collection + The Radiant Collection · profit 114.23₽
· invest 378.01₽
pricier variants existSawed-Off | Brake Light (Factory New), SSG 08 | Blush Pour (Minimal Wear) instead of SSG 08 | Blush Pour (Field-Tested), P250 | Re.built (Minimal Wear); USP-S | Bleeding Edge: Factory New instead of Minimal Wear; P250 | Red Tide (Field-Tested): 3 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.162388 instead of 0.162162
-
Craft 2836191
· The Genesis Collection + The Radiant Collection · profit 110.54₽
· invest 129.02₽
P2000 | Red Wing (Field-Tested) instead of P250 | Re.built (Minimal Wear); SSG 08 | Blush Pour (Field-Tested): 2 pcs instead of 5; SSG 08 | Blush Pour (Field-Tested): float at most 0.162848 instead of 0.162162; P250 | Red Tide (Field-Tested): 4 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.162848 instead of 0.162162
-
Craft 2841910
· The Overpass 2024 Collection + The Radiant Collection · profit 109.98₽
· invest 221.20₽
Nova | Wurst Hölle (Field-Tested), Glock-18 | Teal Graf (Minimal Wear), SSG 08 | Blush Pour (Minimal Wear) instead of SSG 08 | Blush Pour (Field-Tested), P250 | Re.built (Minimal Wear); P250 | Red Tide (Field-Tested): 6 pcs instead of 2; P250 | Red Tide (Field-Tested): float at most 0.162397 instead of 0.162162
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.