Restricted → Classified
About the craftCraft 3367271 · ways to build: 1The Steam fee is included. You can sell the outcome a week after crafting.
How to build
Ways to build
1 way: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
!
Less than 1% of lots fit:на контракт не хватает: нужно 9 шт., годных ≈0, цена занижена≈ market listings are not enough for even one contract (estimate)Price understated: Only 8% of the wear range fits, and lots with a rare float cost more. The calculation uses the average price without float, the real purchase will cost more.
×9
MAC-10 | Button Masher
Minimal Wear
buy0.0700–0.0767
(under 1% of this wear's listings)
456.89 ₴
at 50.77
if this one runs out, you can take
Desert Eagle | Trigger Discipline (Minimal Wear) — 93.29 ₴+42.52 ₴ per item · on the market 633 · buy0.0700–0.0744
Negev | dev_texture (Factory New) — 103.21 ₴+52.45 ₴ per item · on the market 181 · buy0.0000–0.0498
P250 | Cyber Shell (Factory New) — 180.62 ₴+129.85 ₴ per item · on the market 136 · buy0.0000–0.0652
SteamBuyLis-SkinsCSFloatMarket.CSGOPurchase detailsexact upper edge 0.076765f′ (normalized) 0.076765wear 0.0700–0.1500on the market 118 · good ≈ 0
on the market with this float, usually ~0,
new listings per day can't be counted yet · little data, days: 0
×1
Negev | dev_texture
Factory New
buy0.0000–0.0059
(≈2% of this wear's listings)
103.21 ₴
at 103.21
if this one runs out, you can take
MAC-10 | Button Masher (Factory New) — 166.66 ₴+63.44 ₴ per item · on the market 118 · buy0.0000–0.0091
P250 | Cyber Shell (Factory New) — 180.62 ₴+77.40 ₴ per item · on the market 136 · buy0.0000–0.0077
Desert Eagle | Trigger Discipline (Factory New) — 287.50 ₴+184.29 ₴ per item · on the market 299 · buy0.0000–0.0088
SteamBuyLis-SkinsCSFloatMarket.CSGOPurchase detailsexact upper edge 0.005919f′ (normalized) 0.009107wear 0.0000–0.0700on the market 181 · good ≈ 3
Market history: no data yet
Set · 10 pcs560.11 ₴
+116.91
(+20.9%)
Another set, profit no worse than the best by%
What you get
3 outcomes
Profitable outcome 67%
Losing outcome 0%
About break-even 33%
in profit
best
Galil AR | Chromatic Aberration
Factory New
float up to 0.069999
932.84 ₴33.33%
SteamGalil AR | Chromatic Aberration (Factory New)net 811.17 ₴sells 35 a weeknow 932.84 ₴ — cheaper than the month average 1 066.21 ₴sell now to a buy order: 880.47 ₴
(you get 765.62 ₴)) · buy orders: 5379
in profit
MP9 | Food Chain
Factory New
float up to 0.069999
790.27 ₴33.33%
SteamMP9 | Food Chain (Factory New)net 687.19 ₴sells 33 a weeknow 790.27 ₴ — cheaper than the month average 834.65 ₴sell now to a buy order: 726.35 ₴
(you get 631.61 ₴)) · buy orders: 6359
about break-even
worst
XM1014 | XOXO
Factory New
float up to 0.062999
612.59 ₴33.33%
SteamXM1014 | XOXO (Factory New)net 532.68 ₴sells 13 a weeknow 612.59 ₴ — cheaper than the month average 805.43 ₴sell now to a buy order: 599.69 ₴
(you get 521.47 ₴)) · buy orders: 4434
float markup by input
how many times more the lots with the needed float cost
MAC-10 | Button Masher (Minimal Wear) × 98% of the wear range fitsat least ×2.63456.89 → 1 201.63 ₴
Negev | dev_texture (Factory New) × 18% of the wear range fitsat least ×2.16103.21 → 222.94 ₴
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
Average float of the set
average normalized 0.069999900
outcomes come out up to 0.069999, 0.069999, 0.062999
How to read float
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants
Craft variants
The same collection at other rarity tiers: from which quality into which it works here. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
In a week, when the outcome can be sold
from outcome price history
In a bad week−0.03 ₴a worse week happens one time in ten
In a typical week+76.91 ₴historical median
If you repeat
10 000 simulations over the outcome odds
I already have items
Enter their float and the site will pick what to buy
Items of this craft's collections of the right rarity fit: The Snakebite Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
Third collection
Add a third collection to the craft's two and see whether it gets more profitable
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
How to read these numbers
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.