Crafts
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 49 308.

Profitable 37 069crafts of 40 591 in the recalculation
Best profit +37$ The Glove Collection · +137% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 152 every outcome pays off: 1 385
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 40 591. Shown in the list below: 355. Hidden: “profit on prices without sales” — 20 913, “outcome above the Steam cap” — 3 648. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 90%
The Glove Collection + The eSports 2014 Summer Collection
Classified
+395 $ +149.7%
invest 264 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
659 $
Float
0.0000–0.0037 +2
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0037 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1624 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Glove Collection + The Vanguard Collection
Classified
+253 $ +53.0%
invest 478 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
731 $
Float
0.0000–0.0089 +2
Lots that fit
13%
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0089 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0802 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0089 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Glove Collection + The Train 2025 Collection
Classified
+148 $ +43.7%
invest 339 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
487 $
Float
0.0000–0.0060 +1
Lots that fit
9%
Sales per week
1
Ways to assemble
5

P90 | Shallow Grave (Factory New): buy 0.0000–0.0060 (0% of this wear's listings); MP9 | Latte Rush (Minimal Wear): buy 0.0700–0.0768 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The Shattered Web Collection
Classified
+83 $ +38.0%
invest 218 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
300 $
Float
0.0700–0.0743 +2
Lots that fit
5%
Sales per week
1
Ways to assemble
5

FAMAS | Mecha Industries (Minimal Wear): buy 0.0700–0.0743 (4% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Glove Collection
Restricted
+80 $ +16.9%
invest 475 $assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SSG 08 | Dragonfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
555 $
Float
0.0000–0.0060 +1
Lots that fit
9%
Sales per week
8
Ways to assemble
1
Steps
2

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1699 (1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0060 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma 2 Collection + The Glove Collection
Classified
+58 $ +32.3%
invest 180 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
238 $
Float
0.0000–0.0035 +1
Lots that fit
5%
Sales per week
1
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); P90 | Shallow Grave (Factory New): buy 0.0000–0.0035 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Glove Collection
Classified
+47 $ +44.2%
invest 107 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
155 $
Float
0.0000–0.0039 +2
Lots that fit
6%
Sales per week
1
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0745 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The Horizon Collection
Classified
+38 $ +39.5%
invest 97 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
135 $
Float
0.0000–0.0048 +1
Lots that fit
7%
Sales per week
2
Ways to assemble
5

StatTrak™ Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0048 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1660 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 34%
The Glove Collection + The Train 2025 Collection
Mil-Spec Grade
+37 $ +137.4%
invest 27 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
64 $
Float
0.0000–0.0074 +1
Lots that fit
11%
Sales per week
5
Ways to assemble
5

MAG-7 | Sonar (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Glove Collection
Restricted
+34 $ +186.9%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.031249
Return after fees
52 $
Float
0.1500–0.1618 +1
Lots that fit
5%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Glove Collection + The Train 2025 Collection
Restricted
+29 $ +60.2%
invest 48 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
76 $
Float
0.0000–0.0036 +1
Lots that fit
5%
Sales per week
1
Ways to assemble
5

Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1620 (63% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Glove Collection
Restricted
+28 $ +154.2%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.033333
Return after fees
46 $
Float
0.1500–0.1628 +1
Lots that fit
6%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 63%
The Dead Hand Collection + The Glove Collection
Restricted
+27 $ +79.0%
invest 34 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 $
Float
0.0000–0.0051 +1
Lots that fit
7%
Sales per week
1
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings); StatTrak™ Nova | Gila (Factory New): buy 0.0000–0.0051 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 48%
The Arabesque Collection + The Glove Collection
Restricted
+26 $ +37.0%
invest 70 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
96 $
Float
0.0000–0.0051 +1
Lots that fit
7%
Sales per week
1
Ways to assemble
5

P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0051 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Glove Collection + The Horizon Collection
Classified
+25 $ +19.5%
invest 129 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
154 $
Float
0.0000–0.0037 +2
Lots that fit
5%
Sales per week
2
Ways to assemble
4

StatTrak™ Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0037 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1621 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Glove Collection
Classified
+24 $ +25.7%
invest 94 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Buzz Kill (Minimal Wear)
Best outcome
float up to 0.104999
Return after fees
119 $
Float
0.0700–0.0742 +2
Lots that fit
5%
Sales per week
8
Ways to assemble
3

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); P90 | Shallow Grave (Field-Tested): buy 0.1500–0.1621 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Breakout Collection + The Glove Collection
Restricted
+22 $ +63.4%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
57 $
Float
0.0000–0.0039 +1
Lots that fit
6%
Sales per week
1
Ways to assemble
5

PP-Bizon | Osiris (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Glove Collection
Classified
+22 $ +21.4%
invest 101 $assemble: ≈ won't work
rare inputs
→ Steam SSG 08 | Dragonfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
123 $
Float
0.0700–0.0749 +2
Lots that fit
6%
Sales per week
8
Ways to assemble
3

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0749 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The Recoil Collection
Classified
+20 $ +37.4%
invest 54 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | Buzz Kill (Minimal Wear)
Best outcome
float up to 0.123529
Return after fees
75 $
Float
0.1500–0.1692 +1
Lots that fit
8%
Sales per week
5
Ways to assemble
5

StatTrak™ Sawed-Off | Wasteland Princess (Field-Tested): buy 0.1500–0.1692 (5% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1692 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Glove Collection + The Horizon Collection
Classified
+19 $ +13.6%
invest 140 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.111999
Return after fees
159 $
Float
0.0000–0.0040 +2
Lots that fit
6%
Sales per week
2
Ways to assemble
5

StatTrak™ Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0040 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1633 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 27%
The Falchion Collection + The Glove Collection
Restricted
+17 $ +49.3%
invest 34 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
50 $
Float
0.1500–0.1634 +1
Lots that fit
6%
Sales per week
10
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Breakout Collection + The Glove Collection
Restricted
+16 $ +46.5%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
52 $
Float
0.0000–0.0042 +2
Lots that fit
6%
Sales per week
1
Ways to assemble
5

PP-Bizon | Osiris (Factory New): buy 0.0000–0.0042 (1% of this wear's listings); G3SG1 | Stinger (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Glove Collection
Restricted
+15 $ +92.9%
invest 17 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
32 $
Float
0.1500–0.1637 +1
Lots that fit
6%
Sales per week
1
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The Revolution Collection
Classified
+15 $ +35.4%
invest 43 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A4 | Buzz Kill (Minimal Wear)
Best outcome
float up to 0.131249
Return after fees
59 $
Float
0.1500–0.1797 +1
Lots that fit
13%
Sales per week
5
Ways to assemble
5

StatTrak™ Sawed-Off | Wasteland Princess (Field-Tested): buy 0.1500–0.1797 (5% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1797 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Dreams & Nightmares Collection + The Glove Collection
Restricted
+15 $ +64.9%
invest 23 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
37 $
Float
0.0000–0.0039 +1
Lots that fit
6%
Sales per week
1
Ways to assemble
5

XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The Revolution Collection
Classified
+14 $ +26.9%
invest 53 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A4 | Buzz Kill (Minimal Wear)
Best outcome
float up to 0.104999
Return after fees
67 $
Float
0.0700–0.0742 +2
Lots that fit
5%
Sales per week
5
Ways to assemble
4

StatTrak™ P90 | Shallow Grave (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1621 (1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dead Hand Collection + The Glove Collection
Restricted
+14 $ +34.2%
invest 41 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0042 +2
Lots that fit
6%
Sales per week
10
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0042 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Falchion Collection + The Glove Collection
Restricted
+14 $ +30.8%
invest 46 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
60 $
Float
0.0000–0.0036 +2
Lots that fit
5%
Sales per week
1
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Glove Collection + The Spectrum 2 Collection
Restricted
+14 $ +37.4%
invest 37 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
51 $
Float
0.0000–0.0045 +2
Lots that fit
7%
Sales per week
1
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); UMP-45 | Exposure (Factory New): buy 0.0000–0.0045 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Glove Collection
Restricted
+13 $ +67.0%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
32 $
Float
0.0000–0.0037 +2
Lots that fit
5%
Sales per week
2
Ways to assemble
5

StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); StatTrak™ Nova | Gila (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Glove Collection + The Spectrum Collection
Restricted
+13 $ +37.0%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.041176
Return after fees
48 $
Float
0.0000–0.0036 +2
Lots that fit
5%
Sales per week
1
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); USP-S | Cyrex (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); M249 | Emerald Poison Dart (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dust 2 Collection + The Glove Collection
Restricted
+13 $ +31.1%
invest 41 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0043 +2
Lots that fit
6%
Sales per week
10
Ways to assemble
5

P2000 | Amber Fade (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The eSports 2014 Summer Collection
Classified
+13 $ +7.9%
invest 161 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SSG 08 | Dragonfire (Factory New)
Best outcome
float up to 0.056818
Return after fees
174 $
Float
0.0700–0.0740 +2
Lots that fit
5%
Sales per week
1
Ways to assemble
2

P90 | Shallow Grave (Field-Tested): buy 0.1500–0.1616 (4% of this wear's listings); Nova | Bloomstick (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); P2000 | Corticera (Minimal Wear): buy 0.0700–0.0740 (1% of this wear's listings)

chance 30%
The Glove Collection + The Overpass 2024 Collection
Restricted
+13 $ +28.8%
invest 44 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
57 $
Float
0.0000–0.0037 +2
Lots that fit
5%
Sales per week
10
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0037 (1% of this wear's listings); AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Glove Collection
Restricted
+13 $ +41.2%
invest 31 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.043749
Return after fees
43 $
Float
0.0000–0.0047 +1
Lots that fit
7%
Sales per week
1
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1655 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection + The Glove Collection
Classified
+13 $ +18.8%
invest 67 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A4 | Buzz Kill (Minimal Wear)
Best outcome
float up to 0.131249
Return after fees
80 $
Float
0.1500–0.1797 +1
Lots that fit
13%
Sales per week
5
Ways to assemble
5

StatTrak™ FAMAS | Rapid Eye Movement (Field-Tested): buy 0.1500–0.1797 (≈1% of this wear's listings); StatTrak™ Sawed-Off | Wasteland Princess (Field-Tested): buy 0.1500–0.1797 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Falchion Collection + The Glove Collection
Restricted
+13 $ +39.3%
invest 32 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.049999
Return after fees
45 $
Float
0.0000–0.0037 +2
Lots that fit
5%
Sales per week
1
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0037 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Glove Collection + The Recoil Collection
Restricted
+13 $ +38.0%
invest 33 $assemble: ≈ won't work
sells slowly
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
46 $
Float
0.0000–0.0047 +2
Lots that fit
7%
Sales per week
1
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); M249 | Downtown (Factory New): buy 0.0000–0.0047 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Glove Collection + The Recoil Collection
Restricted
+12 $ +42.1%
invest 30 $assemble: ≈ won't work
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.049999
Return after fees
42 $
Float
0.0000–0.0038 +1
Lots that fit
6%
Sales per week
1
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M249 | Downtown (Factory New): buy 0.0000–0.0038 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The Glove Collection
Restricted
+12 $ +38.1%
invest 33 $assemble: ≈ won't work
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.049999
Return after fees
45 $
Float
0.0000–0.0036 +1
Lots that fit
5%
Sales per week
1
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Glove Collection
Restricted
+12 $ +26.0%
invest 48 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 $
Float
0.0000–0.0060 +1
Lots that fit
9%
Sales per week
10
Ways to assemble
1

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1699 (1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0060 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Dead Hand Collection + The Glove Collection
Restricted
+12 $ +51.1%
invest 24 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
36 $
Float
0.0000–0.0051 +1
Lots that fit
7%
Sales per week
1
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0051 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Glove Collection + The Spectrum Collection
Restricted
+12 $ +32.1%
invest 38 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
50 $
Float
0.0000–0.0042 +2
Lots that fit
6%
Sales per week
1
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); M249 | Emerald Poison Dart (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Glove Collection + The Radiant Collection
Restricted
+12 $ +25.8%
invest 46 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
58 $
Float
0.0000–0.0039 +2
Lots that fit
6%
Sales per week
1
Ways to assemble
5

Nova | Gila (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Glove Collection + The Revolution Collection
Restricted
+12 $ +66.2%
invest 18 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
30 $
Float
0.1500–0.1650 +2
Lots that fit
7%
Sales per week
1
Ways to assemble
5

G3SG1 | Stinger (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2211 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Gamma 2 Collection + The Glove Collection
Mil-Spec Grade
+12 $ +120.0%
invest 10 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
22 $
Float
0.0000–0.0039 +1
Lots that fit
6%
Sales per week
14
Ways to assemble
5

XM1014 | Slipstream (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Fever Collection + The Glove Collection
Restricted
+12 $ +38.8%
invest 30 $assemble: ≈ won't work
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.049999
Return after fees
42 $
Float
0.0000–0.0039 +1
Lots that fit
6%
Sales per week
1
Ways to assemble
5

Zeus x27 | Tosai (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Glove Collection + The Wildfire Collection
Restricted
+11 $ +25.7%
invest 45 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0043 +2
Lots that fit
6%
Sales per week
10
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); MAG-7 | Praetorian (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Glove Collection + The Kilowatt Collection
Restricted
+11 $ +60.5%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
30 $
Float
0.0000–0.0041 +2
Lots that fit
6%
Sales per week
2
Ways to assemble
5

StatTrak™ Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0041 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 23%
The Glove Collection + The Spectrum Collection
Restricted
+11 $ +31.8%
invest 35 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.063636
Return after fees
47 $
Float
0.0000–0.0050 +2
Lots that fit
7%
Sales per week
10
Ways to assemble
5

G3SG1 | Stinger (Field-Tested): buy 0.1500–0.1667 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1667 (under 1% of this wear's listings); M249 | Emerald Poison Dart (Factory New): buy 0.0000–0.0050 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Glove Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
263.92 658.98 +395.06 +149.7% 90%
≤ 0.0037+2
Classified
→float up to 0.069999
1 5 0
The Glove Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
477.91 731.06 +253.16 +53.0% 45%
≤ 0.0089+2
Classified
→float up to 0.069999
1 5 0
The Glove Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
338.87 486.95 +148.08 +43.7% 95%
≤ 0.0060+1
Classified
→float up to 0.048999
1 5 1
The Glove Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
217.56 300.29 +82.73 +38.0% 55%
≤ 0.0743+2
Classified
→float up to 0.048999
1 5 1
The Glove Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
475.17 555.49 +80.32 +16.9% 0%
≤ 0.0060+1
Restricted
→float up to 0.069999
2 steps 1 8
The Chroma 2 Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
180.21 238.34 +58.13 +32.3% 55%
≤ 0.0035+1
Classified
→float up to 0.048999
1 5 1
The Fever Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
107.23 154.65 +47.43 +44.2% 55%
≤ 0.0039+2
Classified
→float up to 0.048999
1 5 1
The Glove Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
96.59 134.74 +38.15 +39.5% 55%
≤ 0.0048+1
Classified
→float up to 0.149999
1 5 2
The Glove Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
26.79 63.59 +36.80 +137.4% 34%
≤ 0.0074+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma 2 Collection
+ The Glove Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.03 51.74 +33.71 +186.9% 100%
≤ 0.1618+1
Restricted
→float up to 0.031249
1 5 1
The Glove Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
47.54 76.15 +28.61 +60.2% 70%
≤ 0.0036+1
Restricted
→float up to 0.034999
1 5 1
The Chroma 2 Collection
+ The Glove Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.03 45.84 +27.80 +154.2% 70%
≤ 0.1628+1
Restricted
→float up to 0.033333
1 5 1
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.56 60.08 +26.52 +79.0% 63%
≤ 0.0051+1
Restricted
→float up to 0.069999
1 5 1
The Arabesque Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.04 95.95 +25.91 +37.0% 48%
≤ 0.0051+1
Restricted
→float up to 0.069999
1 5 1
The Glove Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
128.93 154.04 +25.11 +19.5% 50%
≤ 0.0037+2
Classified
→float up to 0.119999
1 4 2
The Dead Hand Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
94.44 118.73 +24.29 +25.7% 100%
≤ 0.0742+2
Classified
→float up to 0.104999
1 3 8
The Breakout Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.83 56.91 +22.08 +63.4% 80%
≤ 0.0039+1
Restricted
→float up to 0.034999
1 5 1
The Dead Hand Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
100.95 122.60 +21.65 +21.4% 55%
≤ 0.0749+2
Classified
→float up to 0.069999
1 3 8
The Glove Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
54.43 74.81 +20.38 +37.4% 55%
≤ 0.1692+1
Classified
→float up to 0.123529
1 5 5
The Glove Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
139.70 158.64 +18.94 +13.6% 50%
≤ 0.0040+2
Classified
→float up to 0.111999
1 5 2
The Falchion Collection
+ The Glove Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.81 50.48 +16.67 +49.3% 27%
≤ 0.1634+1
Restricted
→float up to 0.069999
1 5 10
The Breakout Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.37 51.80 +16.43 +46.5% 67%
≤ 0.0042+2
Restricted
→float up to 0.046666
1 5 1
The Falchion Collection
+ The Glove Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.56 31.94 +15.38 +92.9% 100%
≤ 0.1637+1
Restricted
→float up to 0.034999
1 5 1
The Glove Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.43 58.80 +15.37 +35.4% 55%
≤ 0.1797+1
Classified
→float up to 0.131249
1 5 5
The Dreams & Nightmares Collection
+ The Glove Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.65 37.35 +14.70 +64.9% 40%
≤ 0.0039+1
Restricted
→float up to 0.034999
1 5 1
The Glove Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
53.09 67.39 +14.30 +26.9% 55%
≤ 0.0742+2
Classified
→float up to 0.104999
1 4 5
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.34 55.47 +14.13 +34.2% 30%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 5 10
The Falchion Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
45.75 59.84 +14.09 +30.8% 80%
≤ 0.0036+2
Restricted
→float up to 0.046666
1 5 1
The Glove Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.43 51.43 +14.00 +37.4% 73%
≤ 0.0045+2
Restricted
→float up to 0.046666
1 5 1
The Fever Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.44 32.46 +13.02 +67.0% 100%
≤ 0.0037+2
Restricted
→float up to 0.034999
1 5 2
The Glove Collection
+ The Spectrum Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.03 47.97 +12.94 +37.0% 67%
≤ 0.0036+2
Restricted
→float up to 0.041176
1 5 1
The Dust 2 Collection
+ The Glove Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.35 54.20 +12.85 +31.1% 30%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 5 10
The Glove Collection
+ The eSports 2014 Summer Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
160.98 173.71 +12.73 +7.9% 55%
≤ 0.0740+2
Classified
→float up to 0.056818
1 2 1
The Glove Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.14 56.83 +12.70 +28.8% 30%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 10
The Danger Zone Collection
+ The Glove Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.79 43.47 +12.68 +41.2% 50%
≤ 0.0047+1
Restricted
→float up to 0.043749
1 5 1
The Dreams & Nightmares Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.09 79.72 +12.64 +18.8% 100%
≤ 0.1797+1
Classified
→float up to 0.131249
1 5 5
The Falchion Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.04 44.63 +12.59 +39.3% 60%
≤ 0.0037+2
Restricted
→float up to 0.049999
1 5 1
The Glove Collection
+ The Recoil Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.05 45.60 +12.55 +38.0% 60%
≤ 0.0047+2
Restricted
→float up to 0.046666
1 5 1
The Glove Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
29.66 42.14 +12.48 +42.1% 60%
≤ 0.0038+1
Restricted
→float up to 0.049999
1 5 1
The Danger Zone Collection
+ The Glove Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.54 44.93 +12.39 +38.1% 40%
≤ 0.0036+1
Restricted
→float up to 0.049999
1 5 1
The Glove Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
47.52 59.89 +12.37 +26.0% 33%
≤ 0.0060+1
Restricted
→float up to 0.069999
1 1 10
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.80 35.95 +12.15 +51.1% 40%
≤ 0.0051+1
Restricted
→float up to 0.034999
1 5 1
The Glove Collection
+ The Spectrum Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.87 50.03 +12.15 +32.1% 60%
≤ 0.0042+2
Restricted
→float up to 0.046666
1 5 1
The Glove Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
46.47 58.44 +11.97 +25.8% 100%
≤ 0.0039+2
Restricted
→float up to 0.034999
1 5 1
The Glove Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.06 30.00 +11.95 +66.2% 30%
≤ 0.1650+2
Restricted
→float up to 0.034999
1 5 1
The Gamma 2 Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.93 21.86 +11.92 +120.0% 36%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 14
The Fever Collection
+ The Glove Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.42 42.23 +11.81 +38.8% 60%
≤ 0.0039+1
Restricted
→float up to 0.049999
1 5 1
The Glove Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.58 56.02 +11.44 +25.7% 30%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 5 10
The Glove Collection
+ The Kilowatt Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.82 30.21 +11.39 +60.5% 70%
≤ 0.0041+2
Restricted
→float up to 0.034999
1 5 2
The Glove Collection
+ The Spectrum Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.50 46.80 +11.30 +31.8% 23%
≤ 0.0050+2
Restricted
→float up to 0.063636
1 5 10
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work