CS2 trade-up contracts: ten items turn into one item of the next rarity. Here they are calculated at real Steam prices — with fees, over all possible outcomes and with a float threshold for every input.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
Profitable1 001craftsof 1 001 under the conditions
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 11 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 7 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→SteamStatTrak™ AK-47 | Fire Serpent (Minimal Wear)
Returns, after the fee
35 114.53 ₴
Buy float
0.0000–0.0048 +2
Lots that fit
7%
Sales per week
0
Ways to assemble
2
StatTrak™ P2000 | Ocean Foam (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1658 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0081 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0793 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 14 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
SG 553 | Heavy Metal (Minimal Wear): buy 0.0700–0.0765 (≈0% of this wear's listings); Nova | Windblown (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→SteamStatTrak™ AK-47 | Fire Serpent (Factory New)
Returns, after the fee
43 017.37 ₴
Buy float
0.0000–0.0041 +2
Lots that fit
6%
Sales per week
0
Ways to assemble
4
StatTrak™ P2000 | Ocean Foam (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0747 (≈0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
SCAR-20 | Contractor (Minimal Wear): buy 0.0700–0.0748 (≈0% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→SteamStatTrak™ AK-47 | Fire Serpent (Minimal Wear)
Returns, after the fee
38 500.18 ₴
Buy float
0.0000–0.0055 +2
Lots that fit
8%
Sales per week
0
Ways to assemble
2
StatTrak™ P2000 | Ocean Foam (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0762 (≈0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0054 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (≈0% of this wear's listings); MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1640 (1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
AUG | Steel Sentinel (Minimal Wear): buy 0.0700–0.0760 (≈0% of this wear's listings); P250 | Constructivist (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0768 (≈0% of this wear's listings); StatTrak™ Zeus x27 | Tosai (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly95% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1699 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0060 (3% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 11 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 7 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 14 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
marketplace pricesells slowly95% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.