Crafts
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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 49 308.

Profitable 37 069crafts of 40 591 in the recalculation
Best profit +489₽ The Dreams & Nightmares Collection · +10%
Median ROI +19% half of the profitable crafts are above
No float picking 152 every outcome pays off: 1 385
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 40 591. Shown in the list below: 146. Hidden: “profit on prices without sales” — 20 913, “outcome above the Steam cap” — 3 648. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 522
11 519
10 550
8 994
4 299
1 707
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list
  1. 1 The Dreams & Nightmares Collection +489 ₽+10.0%
Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 0%
2 steps
The Train 2025 Collection
Restricted
+20 106 ₽ +45.7%
invest 43 994 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | LongDog (Factory New)
Best outcome
float up to 0.069999
Return after fees
64 100 ₽
Float
0.0000–0.0047 +1
Lots that fit
7%
Sales per week
3
Ways to assemble
1
Steps
2

Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1654 (75% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0047 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Huntsman Collection
Restricted
+13 531 ₽ +22.9%
invest 59 183 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Vulcan (Factory New)
Best outcome
float up to 0.069999
Return after fees
72 714 ₽
Float
0.0000–0.0041 +1
Lots that fit
6%
Sales per week
1
Ways to assemble
1
Steps
2

XM1014 | Heaven Guard (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); AUG | Torque (Factory New): buy 0.0000–0.0041 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Chroma 2 Collection
Restricted
+11 712 ₽ +88.4%
invest 13 244 ₽assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 957 ₽
Float
0.1500–0.1619 +1
Lots that fit
5%
Sales per week
1
Ways to assemble
1
Steps
2

CZ75-Auto | Pole Position (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+9 698 ₽ +66.0%
invest 14 684 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
24 383 ₽
Float
0.0000–0.0058 +1
Lots that fit
8%
Sales per week
4
Ways to assemble
1
Steps
2

StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0767 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0058 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Dead Hand Collection
Restricted
+8 434 ₽ +49.5%
invest 17 031 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
25 465 ₽
Float
0.0000–0.0062 +1
Lots that fit
9%
Sales per week
7
Ways to assemble
1
Steps
2

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Glove Collection
Restricted
+6 820 ₽ +16.9%
invest 40 342 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SSG 08 | Dragonfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
47 161 ₽
Float
0.0000–0.0060 +1
Lots that fit
9%
Sales per week
8
Ways to assemble
1
Steps
2

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1699 (1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0060 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Dead Hand Collection
Restricted
+6 502 ₽ +38.6%
invest 16 838 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
23 339 ₽
Float
0.0700–0.0763 +1
Lots that fit
8%
Sales per week
10
Ways to assemble
1
Steps
2

StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Gamma 2 Collection
Mil-Spec Grade
+5 939 ₽ +132.3%
invest 4 490 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 429 ₽
Float
0.0000–0.0056 +1
Lots that fit
8%
Sales per week
11
Ways to assemble
1
Steps
2

Five-SeveN | Scumbria (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); XM1014 | Slipstream (Factory New): buy 0.0000–0.0056 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+5 533 ₽ +111.5%
invest 4 961 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
10 495 ₽
Float
0.1000–0.1040 +1
Lots that fit
8%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ Sawed-Off | Origami (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings); StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1040 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Train 2025 Collection
Industrial Grade
+5 337 ₽ +443.3%
invest 1 204 ₽assemble: ≈ won't work
sells slowly
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 541 ₽
Float
0.0000–0.0037
Lots that fit
5%
Sales per week
5
Ways to assemble
1
Steps
2

Nova | Rain Station (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Dead Hand Collection
Restricted
+4 132 ₽ +44.3%
invest 9 318 ₽assemble: ≈ won't work
profit only from resale
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
13 450 ₽
Float
0.0700–0.0763 +1
Lots that fit
8%
Sales per week
43
Ways to assemble
1
Steps
2

MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Dead Hand Collection
Mil-Spec Grade
+4 063 ₽ +86.0%
invest 4 726 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 789 ₽
Float
0.0000–0.0062 +1
Lots that fit
9%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ UMP-45 | Fragment (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Fusion (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Spectrum 2 Collection
Restricted
+4 021 ₽ +29.6%
invest 13 562 ₽assemble: ≈ won't work
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P250 | See Ya Later (Factory New)
Best outcome
float up to 0.069999
Return after fees
17 583 ₽
Float
0.0000–0.0035 +1
Lots that fit
5%
Sales per week
17
Ways to assemble
1
Steps
2

SG 553 | Phantom (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); UMP-45 | Exposure (Factory New): buy 0.0000–0.0035 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Snakebite Collection
Mil-Spec Grade
+3 733 ₽ +54.0%
invest 6 917 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ XM1014 | XOXO (Factory New)
Best outcome
float up to 0.062999
Return after fees
10 650 ₽
Float
0.0000–0.0054 +1
Lots that fit
8%
Sales per week
2
Ways to assemble
1
Steps
2

StatTrak™ CZ75-Auto | Circaetus (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); StatTrak™ UMP-45 | Oscillator (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Recoil Collection
Restricted
+3 434 ₽ +53.6%
invest 6 407 ₽assemble: ≈ won't work
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam StatTrak™ USP-S | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
9 841 ₽
Float
0.1500–0.1625 +1
Lots that fit
5%
Sales per week
11
Ways to assemble
1
Steps
2

StatTrak™ P90 | Vent Rush (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ Dual Berettas | Flora Carnivora (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+3 070 ₽ +23.4%
invest 13 133 ₽assemble: ≈ won't work
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 203 ₽
Float
0.0700–0.0741 +1
Lots that fit
5%
Sales per week
7
Ways to assemble
1
Steps
2

StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+3 050 ₽ +97.0%
invest 3 143 ₽assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
6 193 ₽
Float
0.1000–0.1029 +1
Lots that fit
6%
Sales per week
3
Ways to assemble
1
Steps
2

Desert Eagle | Bronze Deco (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1029 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+2 594 ₽ +33.9%
invest 7 653 ₽assemble: ≈ won't work
profit only from resale
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
10 247 ₽
Float
0.0000–0.0058 +1
Lots that fit
8%
Sales per week
43
Ways to assemble
1
Steps
2

Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+2 494 ₽ +79.3%
invest 3 143 ₽assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
5 637 ₽
Float
0.1000–0.1034 +1
Lots that fit
7%
Sales per week
3
Ways to assemble
1
Steps
2

Desert Eagle | Bronze Deco (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings); Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1034 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Revolution Collection
Restricted
+2 222 ₽ +33.7%
invest 6 590 ₽assemble: ≈ won't work
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.055999
Return after fees
8 812 ₽
Float
0.1500–0.1709 +1
Lots that fit
9%
Sales per week
30
Ways to assemble
1
Steps
2

R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1709 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2255 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
2 steps
The Kilowatt Collection
Mil-Spec Grade
+2 124 ₽ +102.0%
invest 2 082 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Jawbreaker (Factory New)
Best outcome
float up to 0.069999
Return after fees
4 206 ₽
Float
0.0000–0.0059 +1
Lots that fit
9%
Sales per week
17
Ways to assemble
1
Steps
2

StatTrak™ SSG 08 | Dezastre (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); StatTrak™ Dual Berettas | Hideout (Factory New): buy 0.0000–0.0059 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Radiant Collection
Mil-Spec Grade
+1 939 ₽ +40.4%
invest 4 795 ₽assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 733 ₽
Float
0.0000–0.0036 +1
Lots that fit
5%
Sales per week
41
Ways to assemble
1
Steps
2

P250 | Red Tide (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Fever Collection
Restricted
+1 801 ₽ +19.7%
invest 9 157 ₽assemble: ≈ won't work
sells slowly
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 958 ₽
Float
0.0000–0.0088 +1
Lots that fit
13%
Sales per week
19
Ways to assemble
1
Steps
2

P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0801 (under 1% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0088 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Prisma 2 Collection
Restricted
+1 754 ₽ +16.5%
invest 10 660 ₽assemble: ≈ won't work
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 414 ₽
Float
0.0700–0.0744 +1
Lots that fit
6%
Sales per week
13
Ways to assemble
1
Steps
2

SCAR-20 | Enforcer (Field-Tested): buy 0.1500–0.1629 (1% of this wear's listings); Sawed-Off | Apocalypto (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+1 740 ₽ +35.1%
invest 4 960 ₽assemble: ≈ won't work
profit only from resale sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ FAMAS | Djinn (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 700 ₽
Float
0.0700–0.0742 +1
Lots that fit
5%
Sales per week
4
Ways to assemble
1
Steps
2

StatTrak™ Sawed-Off | Origami (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1026 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Falchion Collection
Mil-Spec Grade
+1 642 ₽ +32.0%
invest 5 125 ₽assemble: ≈ won't work
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam CZ75-Auto | Yellow Jacket (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 767 ₽
Float
0.0000–0.0059 +1
Lots that fit
9%
Sales per week
3
Ways to assemble
1
Steps
2

Nova | Ranger (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); UMP-45 | Riot (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Fracture Collection
Restricted
+1 636 ₽ +29.4%
invest 5 565 ₽assemble: ≈ won't work
profit only from resale
→ Steam StatTrak™ Desert Eagle | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
7 201 ₽
Float
0.1500–0.1630 +1
Lots that fit
6%
Sales per week
24
Ways to assemble
1
Steps
2

StatTrak™ Galil AR | Connexion (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ MAC-10 | Allure (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Shadow Collection
Mil-Spec Grade
+1 632 ₽ +42.8%
invest 3 810 ₽assemble: ≈ won't work
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ SSG 08 | Big Iron (Minimal Wear)
Best outcome
float up to 0.106666
Return after fees
5 441 ₽
Float
0.1500–0.1626 +1
Lots that fit
5%
Sales per week
3
Ways to assemble
1
Steps
2

StatTrak™ SCAR-20 | Green Marine (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); StatTrak™ XM1014 | Scumbria (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Shadow Collection
Mil-Spec Grade
+1 590 ₽ +35.6%
invest 4 470 ₽assemble: ≈ won't work
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Frontside Misty (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
6 061 ₽
Float
0.0700–0.0740 +1
Lots that fit
5%
Sales per week
3
Ways to assemble
1
Steps
2

StatTrak™ XM1014 | Scumbria (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); StatTrak™ XM1014 | Scumbria (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Genesis Collection
Mil-Spec Grade
+1 579 ₽ +57.6%
invest 2 743 ₽assemble: ≈ won't work
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Ice Coaled (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
4 323 ₽
Float
0.0700–0.0763 +1
Lots that fit
8%
Sales per week
11
Ways to assemble
1
Steps
2

StatTrak™ SCAR-20 | Caged (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The 2018 Nuke Collection
Industrial Grade
+1 558 ₽ +98.4%
invest 1 584 ₽assemble: ≈ won't work
sells slowly
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.048999
Return after fees
3 142 ₽
Float
0.0000–0.0066 +1
Lots that fit
9%
Sales per week
6
Ways to assemble
1
Steps
2

M4A4 | Mainframe (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); M4A4 | Mainframe (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Dreams & Nightmares Collection
Restricted
+1 504 ₽ +19.2%
invest 7 850 ₽assemble: ≈ won't work
→ Steam AK-47 | Nightwish (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 353 ₽
Float
0.0000–0.0040 +1
Lots that fit
6%
Sales per week
22
Ways to assemble
1
Steps
2

PP-Bizon | Space Cat (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0040 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Prisma Collection
Mil-Spec Grade
+1 475 ₽ +17.0%
invest 8 702 ₽assemble: ≈ won't work
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AUG | Momentum (Factory New)
Best outcome
float up to 0.068627
Return after fees
10 177 ₽
Float
0.0000–0.0038 +1
Lots that fit
6%
Sales per week
3
Ways to assemble
1
Steps
2

MP7 | Mischief (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); FAMAS | Crypsis (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Recoil Collection
Restricted
+1 448 ₽ +18.5%
invest 7 804 ₽assemble: ≈ won't work
profit only from resale
→ Steam USP-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 252 ₽
Float
0.0000–0.0076 +1
Lots that fit
11%
Sales per week
39
Ways to assemble
1
Steps
2

P90 | Vent Rush (Minimal Wear): buy 0.0700–0.0787 (under 1% of this wear's listings); M249 | Downtown (Factory New): buy 0.0000–0.0076 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Dead Hand Collection
Restricted
+1 371 ₽ +12.3%
invest 11 144 ₽
profit only from resale rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Queen's Gambit (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
12 514 ₽
Float
0.1500–0.1772 +1
Lots that fit
12%
Sales per week
21
Ways to assemble
1
Steps
2

StatTrak™ MP7 | Amberline (Battle-Scarred): buy 0.4500–0.5151; StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1772 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Snakebite Collection
Mil-Spec Grade
+1 360 ₽ +40.5%
invest 3 355 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam Galil AR | Chromatic Aberration (Factory New)
Best outcome
float up to 0.069999
Return after fees
4 715 ₽
Float
0.0000–0.0056 +1
Lots that fit
8%
Sales per week
11
Ways to assemble
1
Steps
2

SG 553 | Heavy Metal (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); UMP-45 | Oscillator (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
2 steps
The Recoil Collection
Mil-Spec Grade
+1 239 ₽ +61.1%
invest 2 029 ₽assemble: ≈ won't work
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Ice Coaled (Factory New)
Best outcome
float up to 0.053899
Return after fees
3 268 ₽
Float
0.0000–0.0059 +1
Lots that fit
9%
Sales per week
4
Ways to assemble
1
Steps
2

StatTrak™ UMP-45 | Roadblock (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); StatTrak™ Galil AR | Destroyer (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Arabesque Collection
Industrial Grade
+1 224 ₽ +93.1%
invest 1 315 ₽assemble: ≈ won't work
profit only from resale rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AUG | Lapis Lazuli (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 539 ₽
Float
0.0000–0.0062 +1
Lots that fit
9%
Sales per week
44
Ways to assemble
1
Steps
2

Dual Berettas | Mystic Conjunction (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); SCAR-20 | Sirocco Script (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Dreams & Nightmares Collection
Restricted
+1 200 ₽ +23.2%
invest 5 170 ₽assemble: ≈ won't work
→ Steam StatTrak™ MP9 | Starlight Protector (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
6 370 ₽
Float
0.1500–0.1704 +1
Lots that fit
9%
Sales per week
74
Ways to assemble
1
Steps
2

StatTrak™ XM1014 | Zombie Offensive (Field-Tested): buy 0.1500–0.1704 (under 1% of this wear's listings); StatTrak™ G3SG1 | Dream Glade (Field-Tested): buy 0.1500–0.1704 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Dead Hand Collection
Mil-Spec Grade
+1 128 ₽ +46.1%
invest 2 445 ₽assemble: ≈ won't work
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
3 573 ₽
Float
0.0700–0.0763 +1
Lots that fit
8%
Sales per week
35
Ways to assemble
1
Steps
2

StatTrak™ M249 | Bock Blocks (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ UMP-45 | Fragment (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Ancient Collection
Consumer Grade
+1 056 ₽ +50.8%
invest 2 077 ₽assemble: ≈ won't work
profit only from resale sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.021538
Return after fees
3 133 ₽
Float
0.0000–0.0054 +1
Lots that fit
8%
Sales per week
3
Ways to assemble
1
Steps
2

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Genesis Collection
Restricted
+1 044 ₽ +15.1%
invest 6 924 ₽assemble: ≈ won't work
→ Steam AK-47 | The Oligarch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
7 967 ₽
Float
0.0700–0.0763 +1
Lots that fit
8%
Sales per week
48
Ways to assemble
1
Steps
2

UMP-45 | Continuum (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); UMP-45 | Continuum (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Recoil Collection
Restricted
+1 029 ₽ +23.7%
invest 4 349 ₽assemble: ≈ won't work
profit only from resale
→ Steam USP-S | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
5 379 ₽
Float
0.1500–0.1625 +1
Lots that fit
5%
Sales per week
155
Ways to assemble
1
Steps
2

P90 | Vent Rush (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); Dual Berettas | Flora Carnivora (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Revolution Collection
Restricted
+976 ₽ +21.1%
invest 4 629 ₽
profit only from resale rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | Temukau (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
5 606 ₽
Float
0.1500–0.1655 +1
Lots that fit
7%
Sales per week
38
Ways to assemble
1
Steps
2

StatTrak™ R8 Revolver | Banana Cannon (Well-Worn): buy 0.3800–0.3847; StatTrak™ R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1655 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Gallery Collection
Mil-Spec Grade
+966 ₽ +26.5%
invest 3 651 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.062999
Return after fees
4 618 ₽
Float
0.0000–0.0059 +1
Lots that fit
9%
Sales per week
7
Ways to assemble
1
Steps
2

M249 | Hypnosis (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); SCAR-20 | Trail Blazer (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Dead Hand Collection
Restricted
+931 ₽ +14.1%
invest 6 583 ₽
profit only from resale
→ Steam Glock-18 | Fully Tuned (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
7 514 ₽
Float
0.1500–0.1772 +1
Lots that fit
12%
Sales per week
103
Ways to assemble
1
Steps
2

Galil AR | Galigator (Battle-Scarred): buy 0.4500–0.5151; MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1772 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Prisma 2 Collection
Restricted
+921 ₽ +10.8%
invest 8 521 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Player Two (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
9 442 ₽
Float
0.1500–0.1785
Lots that fit
12%
Sales per week
11
Ways to assemble
1
Steps
2

StatTrak™ Sawed-Off | Apocalypto (Field-Tested): buy 0.1500–0.1785 (≈1% of this wear's listings)

chance 33%
2 steps
The Spectrum Collection
Mil-Spec Grade
+916 ₽ +27.6%
invest 3 319 ₽assemble: ≈ won't work
profit only from resale sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Decimator (Minimal Wear)
Best outcome
float up to 0.106249
Return after fees
4 235 ₽
Float
0.1500–0.1687
Lots that fit
8%
Sales per week
4
Ways to assemble
1
Steps
2

StatTrak™ Sawed-Off | Zander (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Boreal Collection
Mil-Spec Grade
+913 ₽ +43.1%
invest 2 118 ₽assemble: ≈ won't work
→ Steam AWP | Green Energy (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 031 ₽
Float
0.0000–0.0063 +1
Lots that fit
9%
Sales per week
100
Ways to assemble
1
Steps
2

MP5-SD | Gold Leaf (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); XM1014 | Copperflage (Factory New): buy 0.0000–0.0063 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Overpass 2024 Collection
Mil-Spec Grade
+905 ₽ +22.6%
invest 4 011 ₽assemble: ≈ won't work
sells slowly
→ Steam AWP | Crakow! (Factory New)
Best outcome
float up to 0.069999
Return after fees
4 916 ₽
Float
0.0000–0.0039 +1
Lots that fit
6%
Sales per week
19
Ways to assemble
1
Steps
2

Nova | Wurst Hölle (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); Glock-18 | Teal Graf (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Train 2025 Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
43 994.20 64 100.32 +20 106.12 +45.7% 0%
≤ 0.0047+1
Restricted
→float up to 0.069999
2 steps 1 3
The Huntsman Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
59 183.00 72 713.76 +13 530.76 +22.9% 0%
≤ 0.0041+1
Restricted
→float up to 0.069999
2 steps 1 1
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
13 244.20 24 956.58 +11 712.38 +88.4% 50%
≤ 0.1619+1
Restricted
→float up to 0.069999
2 steps 1 1
The Kilowatt Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
14 684.40 24 382.61 +9 698.21 +66.0% 50%
≤ 0.0058+1
Restricted
→float up to 0.055814
2 steps 1 4
The Dead Hand Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
17 031.30 25 464.81 +8 433.51 +49.5% 0%
≤ 0.0062+1
Restricted
→float up to 0.069999
2 steps 1 7
The Glove Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
40 341.80 47 161.36 +6 819.56 +16.9% 0%
≤ 0.0060+1
Restricted
→float up to 0.069999
2 steps 1 8
The Dead Hand Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
16 837.60 23 339.11 +6 501.51 +38.6% 0%
≤ 0.0763+1
Restricted
→float up to 0.149999
2 steps 1 10
The Gamma 2 Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
4 490.00 10 428.55 +5 938.55 +132.3% 0%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 11
The Chroma 2 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
4 961.10 10 494.55 +5 533.45 +111.5% 33%
≤ 0.1040+1
Mil-Spec Grade
→float up to 0.149999
2 steps 1 1
The Train 2025 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
1 204.00 6 540.94 +5 336.94 +443.3% 33%
≤ 0.0037
Industrial Grade
→float up to 0.069999
2 steps 1 5
The Dead Hand Collection
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
9 318.20 13 449.81 +4 131.61 +44.3% 0%
≤ 0.0763+1
Restricted
→float up to 0.149999
2 steps 1 43
The Dead Hand Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
4 725.70 8 788.70 +4 063.00 +86.0% 33%
≤ 0.0062+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 1
The Spectrum 2 Collection
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
13 562.40 17 583.32 +4 020.92 +29.6% 0%
≤ 0.0035+1
Restricted
→float up to 0.069999
2 steps 1 17
The Snakebite Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
6 917.20 10 650.41 +3 733.21 +54.0% 0%
≤ 0.0054+1
Mil-Spec Grade
→float up to 0.062999
2 steps 1 2
The Recoil Collection
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
6 406.80 9 841.04 +3 434.24 +53.6% 50%
≤ 0.1625+1
Restricted
→float up to 0.149999
2 steps 1 11
The Kilowatt Collection
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
13 133.00 16 203.47 +3 070.47 +23.4% 50%
≤ 0.0741+1
Restricted
→float up to 0.069999
2 steps 1 7
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
3 143.20 6 193.40 +3 050.20 +97.0% 67%
≤ 0.1029+1
Mil-Spec Grade
→float up to 0.146874
2 steps 1 3
The Kilowatt Collection
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
7 652.70 10 246.95 +2 594.25 +33.9% 50%
≤ 0.0058+1
Restricted
→float up to 0.055814
2 steps 1 43
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
3 143.20 5 636.72 +2 493.52 +79.3% 67%
≤ 0.1034+1
Mil-Spec Grade
→float up to 0.149999
2 steps 1 3
The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
6 589.70 8 812.09 +2 222.39 +33.7% 100%
≤ 0.1709+1
Restricted
→float up to 0.055999
2 steps 1 30
The Kilowatt Collection
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
2 081.80 4 205.96 +2 124.16 +102.0% 67%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 17
The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
4 794.60 6 733.32 +1 938.72 +40.4% 100%
≤ 0.0036+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 41
The Fever Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
9 157.20 10 958.36 +1 801.16 +19.7% 50%
≤ 0.0088+1
Restricted
→float up to 0.069999
2 steps 1 19
The Prisma 2 Collection
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
10 660.50 12 414.22 +1 753.72 +16.5% 50%
≤ 0.0744+1
Restricted
→float up to 0.069999
2 steps 1 13
The Chroma 2 Collection
profit only from resale sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
4 960.00 6 699.90 +1 739.90 +35.1% 0%
≤ 0.0742+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 4
The Falchion Collection
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
5 125.30 6 767.06 +1 641.76 +32.0% 0%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 3
The Fracture Collection
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
5 565.20 7 200.88 +1 635.68 +29.4% 50%
≤ 0.1630+1
Restricted
→float up to 0.149999
2 steps 1 24
The Shadow Collection
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
3 809.50 5 441.18 +1 631.68 +42.8% 0%
≤ 0.1626+1
Mil-Spec Grade
→float up to 0.106666
2 steps 1 3
The Shadow Collection
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
4 470.20 6 060.55 +1 590.35 +35.6% 0%
≤ 0.0740+1
Mil-Spec Grade
→float up to 0.149999
2 steps 1 3
The Genesis Collection
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
2 743.20 4 322.69 +1 579.49 +57.6% 0%
≤ 0.0763+1
Mil-Spec Grade
→float up to 0.149999
2 steps 1 11
The 2018 Nuke Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
1 583.60 3 141.90 +1 558.30 +98.4% 33%
≤ 0.0066+1
Industrial Grade
→float up to 0.048999
2 steps 1 6
The Dreams & Nightmares Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
7 849.80 9 353.39 +1 503.59 +19.2% 100%
≤ 0.0040+1
Restricted
→float up to 0.069999
2 steps 1 22
The Prisma Collection
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
8 701.60 10 176.70 +1 475.10 +17.0% 0%
≤ 0.0038+1
Mil-Spec Grade
→float up to 0.068627
2 steps 1 3
The Recoil Collection
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
7 804.00 9 251.60 +1 447.60 +18.5% 50%
≤ 0.0076+1
Restricted
→float up to 0.069999
2 steps 1 39
The Dead Hand Collection
profit only from resale rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
11 143.60 12 514.20 +1 370.60 +12.3% 0%
≤ 0.1772+1
Restricted
→float up to 0.379999
2 steps 1 21
The Snakebite Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
3 355.30 4 714.94 +1 359.64 +40.5% 0%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 11
The Recoil Collection
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
2 028.80 3 267.90 +1 239.10 +61.1% 67%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.053899
2 steps 1 4
The Arabesque Collection
profit only from resale rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
1 315.20 2 539.20 +1 224.00 +93.1% 33%
≤ 0.0062+1
Industrial Grade
→float up to 0.069999
2 steps 1 44
The Dreams & Nightmares Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
5 170.00 6 369.68 +1 199.68 +23.2% 100%
≤ 0.1704+1
Restricted
→float up to 0.149999
2 steps 1 74
The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
2 445.00 3 573.22 +1 128.22 +46.1% 33%
≤ 0.0763+1
Mil-Spec Grade
→float up to 0.149999
2 steps 1 35
The Ancient Collection
profit only from resale sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
2 077.20 3 133.36 +1 056.16 +50.8% 50%
≤ 0.0054+1
Consumer Grade
→float up to 0.021538
2 steps 1 3
The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
6 923.60 7 967.26 +1 043.66 +15.1% 50%
≤ 0.0763+1
Restricted
→float up to 0.149999
2 steps 1 48
The Recoil Collection
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
4 349.40 5 378.78 +1 029.38 +23.7% 50%
≤ 0.1625+1
Restricted
→float up to 0.149999
2 steps 1 155
The Revolution Collection
profit only from resale rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
4 629.40 5 605.57 +976.17 +21.1% 50%
≤ 0.1655+1
Restricted
→float up to 0.149999
2 steps 1 38
The Gallery Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
3 651.40 4 617.62 +966.22 +26.5% 33%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.062999
2 steps 1 7
The Dead Hand Collection
profit only from resale
profitable even in a bad week
6 582.80 7 513.86 +931.06 +14.1% 0%
≤ 0.1772+1
Restricted
→float up to 0.379999
2 steps 1 103
The Prisma 2 Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 chains
8 521.00 9 442.24 +921.24 +10.8% 50%
≤ 0.1785
Restricted
→float up to 0.149999
2 steps 1 11
The Spectrum Collection
profit only from resale sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
3 319.00 4 235.38 +916.38 +27.6% 33%
≤ 0.1687
Mil-Spec Grade
→float up to 0.106249
2 steps 1 4
The Boreal Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
2 118.30 3 031.17 +912.87 +43.1% 100%
≤ 0.0063+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 100
The Overpass 2024 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
4 011.40 4 916.11 +904.71 +22.6% 50%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 19
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work