Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 308.
Profitable37 069craftsof 40 591 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 40 591.Shown in the list below: 146.Hidden:“profit on prices without sales” — 20 913,
“outcome above the Steam cap” — 3 648.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
CZ75-Auto | Pole Position (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1699 (1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0060 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
P250 | Red Tide (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
Nova | Ranger (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); UMP-45 | Riot (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→SteamGalil AR | Chromatic Aberration (Factory New)
Best outcome
float up to 0.069999
Return after fees
4 715 ₽
Float
0.0000–0.0056 +1
Lots that fit
8%
Sales per week
11
Ways to assemble
1
Steps
2
SG 553 | Heavy Metal (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); UMP-45 | Oscillator (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ M4A1-S | Player Two (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
9 442 ₽
Float
0.1500–0.1785
Lots that fit
12%
Sales per week
11
Ways to assemble
1
Steps
2
StatTrak™ Sawed-Off | Apocalypto (Field-Tested): buy 0.1500–0.1785 (≈1% of this wear's listings)
profit only from resalesells slowly33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.