Crafts
prices updated 13.10 04:15 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 005.

Profitable 35 895crafts of 39 210 in the recalculation
Best profit—nothing profitable to assemble
Median ROI +19% half of the profitable crafts are above
No float picking 208 every outcome pays off: 1 348
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 210. Shown in the list below: 29. Hidden: “profit on prices without sales” — 20 700. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 315
11 077
10 230
8 602
4 280
1 706
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list

No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.

Filters2
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 13%
The 2018 Inferno Collection + The Baggage Collection
Industrial Grade
−8 $ −63.3%
invest 12 $
no outcome price rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Sawed-Off | First Class (Field-Tested)
Best outcome
float up to 0.374999
Return after fees
4 $
Float
0.3800–0.4284 +1
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

MAC-10 | Calf Skin (Battle-Scarred): buy 0.4500–0.8303; P90 | Leather (Well-Worn): buy 0.3800–0.4284

chance 6%
The 2018 Inferno Collection + The Militia Collection
Industrial Grade
−19 $ −77.9%
invest 24 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Nova | Modern Hunter (Well-Worn)
Best outcome
float up to 0.449999
Return after fees
5 $
Float
0.4500–0.4858 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

MAC-10 | Calf Skin (Battle-Scarred): buy 0.4500–0.5062; P2000 | Grassland Leaves (Battle-Scarred): buy 0.4500–0.4858

chance 6%
The 2018 Inferno Collection + The Militia Collection
Industrial Grade
−19 $ −77.9%
invest 24 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Nova | Modern Hunter (Well-Worn)
Best outcome
float up to 0.392999
Return after fees
5 $
Float
0.3800–0.3855 +2
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

MAC-10 | Calf Skin (Battle-Scarred): buy 0.4500–0.4934; MAC-10 | Calf Skin (Well-Worn): buy 0.3800–0.3855; P2000 | Grassland Leaves (Battle-Scarred): buy 0.4500–0.4776

chance 10%
The 2018 Inferno Collection + The Gods and Monsters Collection
Industrial Grade
−19 $ −61.1%
invest 31 $assemble: ≈ medium
no outcome price sells slowly 30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MP9 | Pandora's Box (Field-Tested)
Best outcome
float up to 0.294000
Return after fees
12 $
Lots that fit
100%
Sales per week
1
Ways to assemble
5
chance 0%
The 2018 Inferno Collection + The Canals Collection
Mil-Spec Grade
−23 $ −87.8%
invest 26 $assemble: ≈ easy
no outcome price rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam MP7 | Fade (Field-Tested)
Best outcome
float up to 0.244000
Return after fees
3 $
Lots that fit
100%
Sales per week
183
Ways to assemble
5
chance 13%
The 2018 Inferno Collection + The Bravo Collection
Restricted
−25 $ −53.8%
invest 46 $assemble: ≈ easy
no outcome price rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Graphite (Minimal Wear)
Best outcome
float up to 0.106378
Return after fees
21 $
Lots that fit
100%
Sales per week
1
Ways to assemble
5
chance 22%
The 2018 Inferno Collection + The Norse Collection
Industrial Grade
−26 $ −59.5%
invest 43 $assemble: ≈ easy
no outcome price sells slowly 40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam CZ75-Auto | Emerald Quartz (Battle-Scarred)
Best outcome
float up to 0.651428
Return after fees
17 $
Lots that fit
100%
Sales per week
0
Ways to assemble
5
chance 22%
The 2018 Inferno Collection + The Norse Collection
Industrial Grade
−27 $ −60.7%
invest 44 $assemble: ≈ easy
no outcome price sells slowly 40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam CZ75-Auto | Emerald Quartz (Battle-Scarred)
Best outcome
float up to 0.675714
Return after fees
17 $
Lots that fit
100%
Sales per week
0
Ways to assemble
5
chance 10%
The 2018 Inferno Collection + The 2021 Vertigo Collection
Restricted
−28 $ −59.5%
invest 47 $assemble: ≈ easy
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fall Hazard (Well-Worn)
Best outcome
float up to 0.441002
Return after fees
19 $
Lots that fit
100%
Sales per week
0
Ways to assemble
5
chance 10%
The 2018 Inferno Collection + The 2021 Vertigo Collection
Restricted
−28 $ −59.5%
invest 47 $assemble: ≈ easy
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fall Hazard (Battle-Scarred)
Best outcome
float up to 0.497102
Return after fees
19 $
Lots that fit
100%
Sales per week
0
Ways to assemble
5
chance 13%
The 2018 Inferno Collection + The Canals Collection
Mil-Spec Grade
−29 $ −61.2%
invest 47 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Nova | Baroque Orange (Well-Worn)
Best outcome
float up to 0.449999
Return after fees
18 $
Float
0.1500–0.3575 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.9462; G3SG1 | Violet Murano (Field-Tested): buy 0.1500–0.3575 (≈79% of this wear's listings)

chance 7%
The 2018 Inferno Collection + The Alpha Collection
Industrial Grade
−46 $ −88.1%
invest 52 $assemble: ≈ won't work
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam PP-Bizon | Rust Coat (Factory New)
Best outcome
float up to 0.013513
Return after fees
6 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

PP-Bizon | Candy Apple (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); Negev | Palm (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); P250 | Facets (Factory New): buy 0.0600–0.0606 (≈1% of this wear's listings)

chance 3%
The 2018 Inferno Collection + The Norse Collection
Mil-Spec Grade
−68 $ −78.0%
invest 87 $assemble: ≈ easy
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Desert Eagle | Emerald Jörmungandr (Battle-Scarred)
Best outcome
float up to 0.472500
Return after fees
19 $
Lots that fit
100%
Sales per week
183
Ways to assemble
5
chance 2%
The 2018 Inferno Collection + The Rising Sun Collection
Mil-Spec Grade
−78 $ −83.0%
invest 94 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Daybreak (Field-Tested)
Best outcome
float up to 0.337499
Return after fees
16 $
Float
0.4500–0.5624 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.5624; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.5624

chance 13%
The 2018 Inferno Collection + The St. Marc Collection
Mil-Spec Grade
−89 $ −65.4%
invest 137 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AUG | Midnight Lily (Well-Worn)
Best outcome
float up to 0.449999
Return after fees
47 $
Float
0.1500–0.3632 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.9598; UMP-45 | Day Lily (Field-Tested): buy 0.1500–0.3632 (≈84% of this wear's listings)

chance 12%
The 2018 Inferno Collection + The Militia Collection
Industrial Grade
−97 $ −75.2%
invest 130 $assemble: ≈ won't work
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam XM1014 | Blaze Orange (Factory New)
Best outcome
float up to 0.069999
Return after fees
32 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

PP-Bizon | Candy Apple (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); P2000 | Grassland Leaves (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); P2000 | Grassland Leaves (Factory New): buy 0.0600–0.0606 (≈1% of this wear's listings)

chance 0%
The 2018 Inferno Collection + The Canals Collection
Restricted
−122 $ −96.6%
invest 126 $
no outcome price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Integrale (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
4 $
Float
0.1500–0.1668 +1
Lots that fit
unknown
Sales per week
113
Ways to assemble
5

P250 | Vino Primo (Well-Worn): buy 0.3800–0.3851; MP9 | Stained Glass (Field-Tested): buy 0.1500–0.1668 (under 1% of this wear's listings)

chance 10%
The 2018 Inferno Collection + The Rising Sun Collection
Mil-Spec Grade
−131 $ −71.4%
invest 183 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Daybreak (Field-Tested)
Best outcome
float up to 0.359999
Return after fees
53 $
Float
0.4500–0.5999 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.5999; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.5999

chance 10%
The 2018 Inferno Collection + The Control Collection
Restricted
−142 $ −69.3%
invest 205 $assemble: ≈ easy
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Blue Phosphor (Minimal Wear)
Best outcome
float up to 0.075200
Return after fees
63 $
Lots that fit
100%
Sales per week
0
Ways to assemble
5
chance 22%
The 2018 Inferno Collection + The Rising Sun Collection
Mil-Spec Grade
−152 $ −55.8%
invest 272 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Daybreak (Battle-Scarred)
Best outcome
float up to 0.599999
Return after fees
120 $
Float
0.4500–0.9999 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.9999; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.9999

chance 22%
The 2018 Inferno Collection + The Rising Sun Collection
Mil-Spec Grade
−157 $ −57.6%
invest 272 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Daybreak (Well-Worn)
Best outcome
float up to 0.449999
Return after fees
115 $
Float
0.4500–0.7499 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.7499; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.7499

chance 22%
The 2018 Inferno Collection + The Rising Sun Collection
Mil-Spec Grade
−166 $ −60.9%
invest 272 $
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Desert Eagle | Sunset Storm 弐 (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
107 $
Float
0.4500–0.5066 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.5066; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.5066

chance 10%
The 2018 Inferno Collection + The Gods and Monsters Collection
Mil-Spec Grade
−214 $ −82.4%
invest 260 $assemble: ≈ medium
no outcome price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Icarus Fell (Minimal Wear)
Best outcome
float up to 0.099487
Return after fees
46 $
Lots that fit
100%
Sales per week
1
Ways to assemble
5
chance 0%
The 2018 Inferno Collection + The Norse Collection
Restricted
−342 $ −99.3%
invest 344 $assemble: ≈ medium
no outcome price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Integrale (Battle-Scarred)
Best outcome
float up to 0.660000
Return after fees
2 $
Lots that fit
100%
Sales per week
274
Ways to assemble
5
chance 0%
The 2018 Inferno Collection + The Norse Collection
Restricted
−342 $ −99.3%
invest 344 $assemble: ≈ medium
no outcome price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Integrale (Battle-Scarred)
Best outcome
float up to 0.770000
Return after fees
2 $
Lots that fit
100%
Sales per week
274
Ways to assemble
5
chance 0%
The 2018 Inferno Collection + The Norse Collection
Restricted
−345 $ −98.8%
invest 349 $
no outcome price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Integrale (Field-Tested)
Best outcome
float up to 0.249999
Return after fees
4 $
Float
0.1500–0.1679 +2
Lots that fit
unknown
Sales per week
113
Ways to assemble
5

P250 | Vino Primo (Well-Worn): buy 0.3800–0.3854; P250 | Vino Primo (Field-Tested): buy 0.1500–0.1679 (0% of this wear's listings); AUG | Flame Jörmungandr (Well-Worn): buy 0.3800–0.3854

chance 0%
The 2018 Inferno Collection + The Norse Collection
Restricted
−359 $ −97.5%
invest 368 $
no outcome price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Integrale (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
9 $
Float
0.0700–0.0802 +1
Lots that fit
unknown
Sales per week
35
Ways to assemble
5

P250 | Vino Primo (Minimal Wear): buy 0.0700–0.0802 (≈1% of this wear's listings); AUG | Flame Jörmungandr (Well-Worn): buy 0.3800–0.3889

chance 0%
The 2018 Inferno Collection + The Cobblestone Collection
Restricted
−405 $ −99.4%
invest 407 $assemble: ≈ easy
no outcome price rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Integrale (Battle-Scarred)
Best outcome
float up to 0.733623
Return after fees
2 $
Lots that fit
100%
Sales per week
274
Ways to assemble
5
chance 0%
The 2018 Inferno Collection + The Nuke Collection
Mil-Spec Grade
−518 $ −92.4%
invest 561 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam P250 | Nuclear Threat (Factory New)
Best outcome
float up to 0.069999
Return after fees
43 $
Float
0.0000–0.0046 +3
Lots that fit
less than 1%
Sales per week
60
Ways to assemble
5

Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); USP-S | Check Engine (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); M4A4 | Radiation Hazard (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); M4A4 | Radiation Hazard (Factory New): buy 0.0600–0.0606 (≈1% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The 2018 Inferno Collection
+ The Baggage Collection
rare inputs
12.15 4.46 −7.69 −63.3% 13%
no outcome price
Industrial Grade
→float up to 0.374999
1 5 2
The 2018 Inferno Collection
+ The Militia Collection
outcome without sales rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
23.95 5.28 −18.67 −77.9% 6%
no outcome price
Industrial Grade
→float up to 0.449999
1 5 0
The 2018 Inferno Collection
+ The Militia Collection
outcome without sales rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
23.96 5.28 −18.67 −77.9% 6%
no outcome price
Industrial Grade
→float up to 0.392999
1 5 0
The 2018 Inferno Collection
+ The Gods and Monsters Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ medium ≈ for 4 contracts
31.12 12.09 −19.03 −61.1% 10%
no outcome price
Industrial Grade
→float up to 0.294000
1 5 1
The 2018 Inferno Collection
+ The Canals Collection
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy ≈ for 14 contracts
26.00 3.18 −22.83 −87.8% 0%
no outcome price
Mil-Spec Grade
→float up to 0.244000
1 5 183
The 2018 Inferno Collection
+ The Bravo Collection
rare inputs
≈ easy ≈ for 12 contracts
45.97 21.23 −24.74 −53.8% 13%
no outcome price
Restricted
→float up to 0.106378
1 5 1
The 2018 Inferno Collection
+ The Norse Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy ≈ for 17 contracts
43.12 17.45 −25.68 −59.5% 22%
no outcome price
Industrial Grade
→float up to 0.651428
1 5 0
The 2018 Inferno Collection
+ The Norse Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy ≈ for 9 contracts
44.30 17.42 −26.89 −60.7% 22%
no outcome price
Industrial Grade
→float up to 0.675714
1 5 0
The 2018 Inferno Collection
+ The 2021 Vertigo Collection
outcome without sales rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy ≈ for 11 contracts
47.37 19.19 −28.18 −59.5% 10%
no outcome price
Restricted
→float up to 0.441002
1 5 0
The 2018 Inferno Collection
+ The 2021 Vertigo Collection
outcome without sales rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy ≈ for 11 contracts
47.41 19.19 −28.22 −59.5% 10%
no outcome price
Restricted
→float up to 0.497102
1 5 0
The 2018 Inferno Collection
+ The Canals Collection
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
46.59 18.07 −28.52 −61.2% 13%
no outcome price
Mil-Spec Grade
→float up to 0.449999
1 5 0
The 2018 Inferno Collection
+ The Alpha Collection
outcome without sales rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
51.85 6.19 −45.65 −88.1% 7%
no outcome price
Industrial Grade
→float up to 0.013513
1 5 0
The 2018 Inferno Collection
+ The Norse Collection
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy ≈ for 5 contracts
87.33 19.17 −68.16 −78.0% 3%
no outcome price
Mil-Spec Grade
→float up to 0.472500
1 5 183
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
94.44 16.10 −78.34 −83.0% 2%
no outcome price
Mil-Spec Grade
→float up to 0.337499
1 5 0
The 2018 Inferno Collection
+ The St. Marc Collection
outcome without sales rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
136.55 47.25 −89.30 −65.4% 13%
no outcome price
Mil-Spec Grade
→float up to 0.449999
1 5 0
The 2018 Inferno Collection
+ The Militia Collection
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
129.62 32.17 −97.45 −75.2% 12%
no outcome price
Industrial Grade
→float up to 0.069999
1 5 0
The 2018 Inferno Collection
+ The Canals Collection
rare inputs
126.02 4.29 −121.73 −96.6% 0%
no outcome price
Restricted
→float up to 0.379999
1 5 113
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
183.45 52.55 −130.90 −71.4% 10%
no outcome price
Mil-Spec Grade
→float up to 0.359999
1 5 0
The 2018 Inferno Collection
+ The Control Collection
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy ≈ for 12 contracts
205.18 62.99 −142.19 −69.3% 10%
no outcome price
Restricted
→float up to 0.075200
1 5 0
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
272.47 120.35 −152.12 −55.8% 22%
no outcome price
Mil-Spec Grade
→float up to 0.599999
1 5 0
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
272.47 115.50 −156.97 −57.6% 22%
no outcome price
Mil-Spec Grade
→float up to 0.449999
1 5 0
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
272.47 106.64 −165.83 −60.9% 22%
no outcome price
Mil-Spec Grade
→float up to 0.379999
1 5 0
The 2018 Inferno Collection
+ The Gods and Monsters Collection
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium ≈ for 3 contracts
259.55 45.65 −213.90 −82.4% 10%
no outcome price
Mil-Spec Grade
→float up to 0.099487
1 5 1
The 2018 Inferno Collection
+ The Norse Collection
rare inputs
≈ medium ≈ for 1 contract
344.43 2.39 −342.04 −99.3% 0%
no outcome price
Restricted
→float up to 0.660000
1 5 274
The 2018 Inferno Collection
+ The Norse Collection
rare inputs
≈ medium ≈ for 1 contract
344.47 2.39 −342.08 −99.3% 0%
no outcome price
Restricted
→float up to 0.770000
1 5 274
The 2018 Inferno Collection
+ The Norse Collection
rare inputs
349.01 4.29 −344.72 −98.8% 0%
no outcome price
Restricted
→float up to 0.249999
1 5 113
The 2018 Inferno Collection
+ The Norse Collection
rare inputs
367.85 9.33 −358.52 −97.5% 0%
no outcome price
Restricted
→float up to 0.149999
1 5 35
The 2018 Inferno Collection
+ The Cobblestone Collection
rare inputs
≈ easy ≈ for 6 contracts
407.22 2.39 −404.83 −99.4% 0%
no outcome price
Restricted
→float up to 0.733623
1 5 274
The 2018 Inferno Collection
+ The Nuke Collection
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
560.71 42.54 −518.17 −92.4% 0%
no outcome price
Mil-Spec Grade
→float up to 0.069999
1 5 60
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