- Best outcome
- float up to 0.374999
- Return after fees
- 4 $
- Float
- 0.3800–0.4284 +1
- Lots that fit
- unknown
- Sales per week
- 2
- Ways to assemble
- 5
MAC-10 | Calf Skin (Battle-Scarred): buy 0.4500–0.8303; P90 | Leather (Well-Worn): buy 0.3800–0.4284
Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 005.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
MAC-10 | Calf Skin (Battle-Scarred): buy 0.4500–0.8303; P90 | Leather (Well-Worn): buy 0.3800–0.4284
MAC-10 | Calf Skin (Battle-Scarred): buy 0.4500–0.5062; P2000 | Grassland Leaves (Battle-Scarred): buy 0.4500–0.4858
MAC-10 | Calf Skin (Battle-Scarred): buy 0.4500–0.4934; MAC-10 | Calf Skin (Well-Worn): buy 0.3800–0.3855; P2000 | Grassland Leaves (Battle-Scarred): buy 0.4500–0.4776
SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.9462; G3SG1 | Violet Murano (Field-Tested): buy 0.1500–0.3575 (≈79% of this wear's listings)
PP-Bizon | Candy Apple (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); Negev | Palm (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); P250 | Facets (Factory New): buy 0.0600–0.0606 (≈1% of this wear's listings)
SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.5624; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.5624
SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.9598; UMP-45 | Day Lily (Field-Tested): buy 0.1500–0.3632 (≈84% of this wear's listings)
PP-Bizon | Candy Apple (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); P2000 | Grassland Leaves (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); P2000 | Grassland Leaves (Factory New): buy 0.0600–0.0606 (≈1% of this wear's listings)
P250 | Vino Primo (Well-Worn): buy 0.3800–0.3851; MP9 | Stained Glass (Field-Tested): buy 0.1500–0.1668 (under 1% of this wear's listings)
SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.5999; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.5999
SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.9999; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.9999
SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.7499; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.7499
SSG 08 | Hand Brake (Battle-Scarred): buy 0.4500–0.5066; Tec-9 | Terrace (Battle-Scarred): buy 0.4500–0.5066
P250 | Vino Primo (Well-Worn): buy 0.3800–0.3854; P250 | Vino Primo (Field-Tested): buy 0.1500–0.1679 (0% of this wear's listings); AUG | Flame Jörmungandr (Well-Worn): buy 0.3800–0.3854
P250 | Vino Primo (Minimal Wear): buy 0.0700–0.0802 (≈1% of this wear's listings); AUG | Flame Jörmungandr (Well-Worn): buy 0.3800–0.3889
Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); USP-S | Check Engine (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); M4A4 | Radiation Hazard (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); M4A4 | Radiation Hazard (Factory New): buy 0.0600–0.0606 (≈1% of this wear's listings)
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Input | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
12.15 | 4.46 | −7.69 | −63.3% | 13% |
no outcome price
|
Industrial Grade
|
1 | 5 | 2 | |
|
The 2018 Inferno Collection
+ The Militia Collection
outcome without sales
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
|
23.95 | 5.28 | −18.67 | −77.9% | 6% |
no outcome price
|
Industrial Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Militia Collection
outcome without sales
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
|
23.96 | 5.28 | −18.67 | −77.9% | 6% |
no outcome price
|
Industrial Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Gods and Monsters Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ medium
≈ for 4 contracts
|
31.12 | 12.09 | −19.03 | −61.1% | 10% |
no outcome price
|
Industrial Grade
|
1 | 5 | 1 | |
|
The 2018 Inferno Collection
+ The Canals Collection
rare inputs
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 14 contracts
|
26.00 | 3.18 | −22.83 | −87.8% | 0% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 183 | |
|
|
45.97 | 21.23 | −24.74 | −53.8% | 13% |
no outcome price
|
Restricted
|
1 | 5 | 1 | |
|
The 2018 Inferno Collection
+ The Norse Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy
≈ for 17 contracts
|
43.12 | 17.45 | −25.68 | −59.5% | 22% |
no outcome price
|
Industrial Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Norse Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy
≈ for 9 contracts
|
44.30 | 17.42 | −26.89 | −60.7% | 22% |
no outcome price
|
Industrial Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The 2021 Vertigo Collection
outcome without sales
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy
≈ for 11 contracts
|
47.37 | 19.19 | −28.18 | −59.5% | 10% |
no outcome price
|
Restricted
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The 2021 Vertigo Collection
outcome without sales
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy
≈ for 11 contracts
|
47.41 | 19.19 | −28.22 | −59.5% | 10% |
no outcome price
|
Restricted
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Canals Collection
outcome without sales
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
46.59 | 18.07 | −28.52 | −61.2% | 13% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Alpha Collection
outcome without sales
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard
≈ for 0 contracts
|
51.85 | 6.19 | −45.65 | −88.1% | 7% |
no outcome price
|
Industrial Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Norse Collection
marketplace price
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
87.33 | 19.17 | −68.16 | −78.0% | 3% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 183 | |
|
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
94.44 | 16.10 | −78.34 | −83.0% | 2% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The St. Marc Collection
outcome without sales
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
136.55 | 47.25 | −89.30 | −65.4% | 13% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Militia Collection
outcome without sales
marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard
≈ for 0 contracts
|
129.62 | 32.17 | −97.45 | −75.2% | 12% |
no outcome price
|
Industrial Grade
|
1 | 5 | 0 | |
|
|
126.02 | 4.29 | −121.73 | −96.6% | 0% |
no outcome price
|
Restricted
|
1 | 5 | 113 | |
|
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
183.45 | 52.55 | −130.90 | −71.4% | 10% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Control Collection
outcome without sales
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy
≈ for 12 contracts
|
205.18 | 62.99 | −142.19 | −69.3% | 10% |
no outcome price
|
Restricted
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales
marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
272.47 | 120.35 | −152.12 | −55.8% | 22% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
272.47 | 115.50 | −156.97 | −57.6% | 22% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Rising Sun Collection
outcome without sales
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
272.47 | 106.64 | −165.83 | −60.9% | 22% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 0 | |
|
The 2018 Inferno Collection
+ The Gods and Monsters Collection
rare inputs
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
259.55 | 45.65 | −213.90 | −82.4% | 10% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 1 | |
|
|
344.43 | 2.39 | −342.04 | −99.3% | 0% |
no outcome price
|
Restricted
|
1 | 5 | 274 | |
|
|
344.47 | 2.39 | −342.08 | −99.3% | 0% |
no outcome price
|
Restricted
|
1 | 5 | 274 | |
|
|
349.01 | 4.29 | −344.72 | −98.8% | 0% |
no outcome price
|
Restricted
|
1 | 5 | 113 | |
|
|
367.85 | 9.33 | −358.52 | −97.5% | 0% |
no outcome price
|
Restricted
|
1 | 5 | 35 | |
|
|
407.22 | 2.39 | −404.83 | −99.4% | 0% |
no outcome price
|
Restricted
|
1 | 5 | 274 | |
|
The 2018 Inferno Collection
+ The Nuke Collection
marketplace price
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
560.71 | 42.54 | −518.17 | −92.4% | 0% |
no outcome price
|
Mil-Spec Grade
|
1 | 5 | 60 |