Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 456.
Profitable34 858craftsof 38 364 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 38 364.Of them the site shows the best: 15 000.Shown in the list below: 317.Hidden:“profit on prices without sales” — 20 377,
“outcome above the Steam cap” — 3 589.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1621 (0% of this wear's listings); AUG | Random Access (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AUG | Random Access (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0783 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0072 (≈2% of this wear's listings); MAG-7 | Hard Water (Factory New): buy 0.0000–0.0072 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0792 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0080 (≈2% of this wear's listings); MAG-7 | Hard Water (Factory New): buy 0.0000–0.0080 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings); P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); P90 | Randy Rush (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); Galil AR | Galigator (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); Zeus x27 | Tosai (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Galil AR | Control (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.