Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 656.
Profitable36 756craftsof 40 370 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 40 370.Of them the site shows the best: 15 000.Shown in the list below: 49.Hidden:“profit on prices without sales” — 21 761.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
AWP | POP AWP (Minimal Wear): buy 0.0700–0.0740 (4% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AWP | POP AWP (Minimal Wear): buy 0.0700–0.0744 (4% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Nova | Red Quartz (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1648 (10% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Nova | Red Quartz (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Nova | Red Quartz (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Nova | Ocular (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Red Quartz (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings)
Nova | Red Quartz (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1653 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Full Stop (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); MAG-7 | Sonar (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
UMP-45 | Full Stop (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Full Stop (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); P90 | Off World (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); MP9 | Shredded (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Full Stop (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Full Stop (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1694 (under 1% of this wear's listings); Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); P250 | Small Game (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
UMP-45 | Full Stop (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); AUG | Signal Scanner (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); MP9 | Spy Prototype (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)
UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); P250 | Red Tide (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.