CS2 trade-up contracts: ten items turn into one item of the next rarity. Here they are calculated at real Steam prices — with fees, over all possible outcomes and with a float threshold for every input.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1640 (1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1699 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0060 (3% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); USP-S | Cortex (Minimal Wear): buy 0.0700–0.0741 (≈0% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0035 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0745 (1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0039 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly45% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1677 (under 1% of this wear's listings); AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0761 (6% of this wear's listings); P90 | Nostalgia (Factory New): buy 0.0000–0.0053 (1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly90% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1696 (under 1% of this wear's listings); Glock-18 | Water Elemental (Minimal Wear): buy 0.0700–0.0768 (≈0% of this wear's listings); Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0059 (0% of this wear's listings)
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Souvenir Nova | Interlock (Minimal Wear): buy 0.0700–0.0744 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricefloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly45% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly90% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly40% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.