Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 635.
Profitable36 412craftsof 39 940 in the recalculation
Best profit—nothing profitable to assemble
Median ROI+19%half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940.Shown in the list below: 407.Hidden:“profit on prices without sales” — 21 190.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings)
Souvenir P250 | Digital Architect (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1632 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0040 (1% of this wear's listings)
Souvenir Negev | Infrastructure (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir P250 | Digital Architect (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2557 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings); AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0759 (6% of this wear's listings); P90 | Nostalgia (Factory New): buy 0.0000–0.0051 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0752 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0046 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1699 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0060 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0039 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings); P90 | Trigon (Field-Tested): buy 0.1500–0.1676 (3% of this wear's listings); Nova | Antique (Factory New): buy 0.0000–0.0053 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Glock-18 | Red Tire (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); AUG | Steel Sentinel (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Glock-18 | Red Tire (Field-Tested): buy 0.1500–0.1677 (under 1% of this wear's listings); Glock-18 | Death Rattle (Field-Tested): buy 0.1500–0.1677 (under 1% of this wear's listings); UMP-45 | Carbon Fiber (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)
Souvenir Glock-18 | Red Tire (Field-Tested): buy 0.1500–0.1689 (under 1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings)
Galil AR | Cold Fusion (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); Negev | Bulkhead (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); Souvenir Glock-18 | Red Tire (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings)
Souvenir Glock-18 | Red Tire (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings); Negev | Wall Bang (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings); MP5-SD | Neon Squeezer (Field-Tested): buy 0.2000–0.2137 (under 1% of this wear's listings)
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.