Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
The summary covers only the crafts held on this site, risk-labelled ones included: 15 000.Total in the recalculation, knives included: 49 743.Numbers for the whole recalculation will appear after the next nightly recalculation.Shown in the list below: 320.Hidden:“profit on prices without sales” — 235,
“outcome above the Steam cap” — 0.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts on the site: how many in each band
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
StatTrak™ Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings); StatTrak™ AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); StatTrak™ AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0039 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
PP-Bizon | Osiris (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); MAC-10 | Disco Tech (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); MP9 | Airlock (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); MP9 | Airlock (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Negev | Desert-Strike (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); PP-Bizon | Osiris (Factory New): buy 0.0000–0.0035 (1% of this wear's listings); Dual Berettas | Sweet Little Angels (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); AUG | Eye of Zapems (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0040 (0% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0746 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0040 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0049 (0% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0049 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0745 (4% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings)
Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0036 (under 1% of this wear's listings)
Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0058 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.