Crafts
prices updated 14.10 01:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0119 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 49 656.

Profitable 36 756crafts of 40 370 in the recalculation
Best profit +26$ The Chroma 2 Collection · +33%
Median ROI +19% half of the profitable crafts are above
No float picking 294 every outcome pays off: 1 359
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 40 370. Of them the site shows the best: 15 000. Shown in the list below: 593. Hidden: “profit on prices without sales” — 21 761, “outcome above the Steam cap” — 3 740. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 614
11 383
10 741
8 552
4 566
1 514
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list
  1. 1 The Chroma 2 Collection +26 $+33.5%
  2. 2 The Dead Hand Collection +2 $+30.0%
Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 100%
The Dead Hand Collection + The eSports 2014 Summer Collection
Classified
+447 $ +195.9%
invest 228 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
675 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Vanguard Collection
Classified
+262 $ +53.4%
invest 490 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
751 $
Float
0.0000–0.0093 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ P90 | Deathgaze (Factory New): buy 0.0000–0.0093 (12% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Prisma Collection
Classified
+101 $ +155.4%
invest 65 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.055999
Return after fees
165 $
Float
0.1500–0.1637 +1
Lots that fit
0%
Sales per day
0
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Prisma Collection
Classified
+91 $ +146.4%
invest 62 $
sells slowly
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
154 $
Float
0.1500–0.1624 +1
Lots that fit
unknown
Sales per day
0
Ways to assemble
5

P250 | Kintsugi (Battle-Scarred): buy 0.4500–0.4796; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Horizon Collection
Classified
+79 $ +66.6%
invest 119 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
199 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0745 (3% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0040 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Revolver Case Collection
Classified
+77 $ +70.3%
invest 110 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
187 $
Float
0.0700–0.0742 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1623 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Shadow Collection
Classified
+75 $ +56.6%
invest 132 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Golden Coil (Factory New)
Best outcome
float up to 0.069999
Return after fees
206 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per day
0
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0039 (13% of this wear's listings); G3SG1 | Flux (Minimal Wear): buy 0.0700–0.0745 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Dead Hand Collection
Classified
+74 $ +56.0%
invest 131 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
205 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1620 (1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Glove Collection
Classified
+70 $ +47.9%
invest 146 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
217 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0039 (13% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0745 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+69 $ +55.1%
invest 125 $assemble: ≈ won't work
sells slowly
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.064399
Return after fees
194 $
Float
0.0000–0.0051 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0051 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+68 $ +55.7%
invest 122 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
189 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
1

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0062 (18% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Dead Hand Collection + The Spectrum 2 Collection
Classified
+66 $ +54.7%
invest 121 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
187 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gallery Collection
Classified
+62 $ +51.7%
invest 120 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
183 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0045 (16% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0751 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Dead Hand Collection
Classified
+60 $ +23.7%
invest 254 $assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
314 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0045 (16% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Operation Broken Fang Collection
Classified
+58 $ +40.2%
invest 145 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
203 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0060 (18% of this wear's listings); M4A4 | Cyber Security (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Sport & Field Collection
Classified
+55 $ +41.4%
invest 133 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
189 $
Float
0.0000–0.0057 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
4

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings); Galil AR | Rainbow Spoon (Factory New): buy 0.0000–0.0057 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Arms Deal 3 Collection + The Dead Hand Collection
Classified
+49 $ +36.7%
invest 133 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
182 $
Float
0.0000–0.0054 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
2

CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0054 (0% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 85%
The Chroma Collection + The Dead Hand Collection
Classified
+47 $ +32.4%
invest 145 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Chatterbox (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
193 $
Float
0.0000–0.0084 +1
Lots that fit
0%
Sales per day
1
Ways to assemble
5

P250 | Muertos (Factory New): buy 0.0000–0.0084 (6% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0796 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Vertigo Collection + The Dead Hand Collection
Classified
+42 $ +17.0%
invest 250 $assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.055999
Return after fees
292 $
Float
0.0000–0.0046 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0753 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0046 (16% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Revolver Case Collection
Classified
+39 $ +47.2%
invest 83 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam StatTrak™ R8 Revolver | Fade (Factory New)
Best outcome
float up to 0.059999
Return after fees
122 $
Float
0.1500–0.1630 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Dust 2 Collection + The Dead Hand Collection
Classified
+38 $ +12.7%
invest 296 $assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Gold Arabesque (Factory New)
Best outcome
float up to 0.048999
Return after fees
333 $
Float
0.0000–0.0061 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
2

Souvenir UMP-45 | Fade (Factory New): buy 0.0000–0.0061 (3% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0061 (18% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dead Hand Collection + The eSports 2013 Winter Collection
Classified
+35 $ +24.1%
invest 147 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
182 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
2

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0768 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0060 (18% of this wear's listings); FAMAS | Afterimage (Minimal Wear): buy 0.0700–0.0768 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dead Hand Collection
Classified
+34 $ +36.5%
invest 95 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Hyper Beast (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
129 $
Float
0.1500–0.1666 +1
Lots that fit
0%
Sales per day
0
Ways to assemble
5

StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1666 (6% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1666 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+34 $ +231.4%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
49 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dead Hand Collection + The Prisma Collection
Classified
+33 $ +50.1%
invest 65 $assemble: float cannot be reached
float cannot be reached
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
98 $
Float
0.1500–0.1618 +1
Lots that fit
0%
Sales per day
2
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Spectrum Collection
Classified
+32 $ +30.8%
invest 104 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Bloodsport (Factory New)
Best outcome
float up to 0.067499
Return after fees
136 $
Float
0.0000–0.0047 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings); StatTrak™ CZ75-Auto | Xiangliu (Factory New): buy 0.0000–0.0047 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Dead Hand Collection + The Horizon Collection
Classified
+29 $ +31.0%
invest 95 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
124 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0744 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dead Hand Collection + The Kilowatt Collection
Classified
+29 $ +43.9%
invest 67 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
96 $
Float
0.0000–0.0048 +1
Lots that fit
less than 1%
Sales per week
35
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1658 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0048 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+29 $ +197.9%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
44 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Clutch Collection + The Dead Hand Collection
Classified
+29 $ +42.2%
invest 68 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
96 $
Float
0.0700–0.0746 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
5

AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dead Hand Collection + The Revolution Collection
Classified
+29 $ +45.1%
invest 63 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
92 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
35
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Clutch Collection + The Dead Hand Collection
Classified
+29 $ +33.5%
invest 85 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
114 $
Float
0.0000–0.0048 +1
Lots that fit
0%
Sales per week
8
Ways to assemble
5

StatTrak™ AUG | Stymphalian (Factory New): buy 0.0000–0.0048 (0% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1658 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dead Hand Collection + The Train 2025 Collection
Restricted
+28 $ +76.5%
invest 37 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

MP7 | Amberline (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1617 (9% of this wear's listings); Zeus x27 | Charged Up (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+28 $ +37.5%
invest 74 $assemble: float cannot be reached
float cannot be reached
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
102 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
35
Ways to assemble
1

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Spy Tech Collection
Classified
+28 $ +29.6%
invest 94 $assemble: float cannot be reached
float cannot be reached
→ Steam Glock-18 | Ghost Protocol (Minimal Wear)
Best outcome
float up to 0.134999
Return after fees
121 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Horizon Collection
Classified
+27 $ +27.4%
invest 98 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
125 $
Float
0.0700–0.0743 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); StatTrak™ FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Genesis Collection
Classified
+26 $ +35.8%
invest 74 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
100 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Kilowatt Collection
Classified
+25 $ +27.5%
invest 92 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
117 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1641 (0% of this wear's listings); StatTrak™ P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0749 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+25 $ +24.2%
invest 104 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
129 $
Float
0.0000–0.0045 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1649 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+25 $ +29.4%
invest 85 $assemble: float cannot be reached
float cannot be reached
→ Steam P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
110 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
33
Ways to assemble
4

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The CS20 Collection + The Dead Hand Collection
Classified
+25 $ +25.8%
invest 97 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Wildfire (Minimal Wear)
Best outcome
float up to 0.106599
Return after fees
121 $
Float
0.0000–0.0063 +1
Lots that fit
0%
Sales per day
0
Ways to assemble
5

StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0063 (0% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1710 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The CS20 Collection + The Dead Hand Collection
Classified
+25 $ +33.6%
invest 73 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
98 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
29
Ways to assemble
5

AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Gallery Collection
Classified
+25 $ +25.7%
invest 95 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
120 $
Float
0.0700–0.0771 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0771 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1705 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0771 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Spectrum 2 Collection
Classified
+24 $ +24.1%
invest 101 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | The Empress (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
125 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The CS20 Collection + The Dead Hand Collection
Classified
+24 $ +31.6%
invest 76 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Wildfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
100 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
10
Ways to assemble
5

P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Shattered Web Collection
Classified
+23 $ +30.2%
invest 77 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Containment Breach (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
101 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arabesque Collection + The Dead Hand Collection
Restricted
+22 $ +33.0%
invest 67 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
89 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per day
1
Ways to assemble
5

Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); MP7 | Amberline (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 63%
The Dead Hand Collection + The Shadow Collection
Restricted
+22 $ +66.1%
invest 33 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0080 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

MP7 | Amberline (Factory New): buy 0.0000–0.0080 (≈2% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0791 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0080 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+22 $ +24.6%
invest 89 $assemble: ≈ won't work
→ Steam M4A1-S | Cyrex (Factory New)
Best outcome
float up to 0.069999
Return after fees
111 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
33
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Glove Collection
Classified
+22 $ +21.9%
invest 100 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ SSG 08 | Dragonfire (Minimal Wear)
Best outcome
float up to 0.074999
Return after fees
122 $
Float
0.0000–0.0048 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
4

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1658 (0% of this wear's listings); StatTrak™ Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Dead Hand Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
228.16 675.07 +446.91 +195.9% 100%
≤ 0.0743+1
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
489.66 751.33 +261.67 +53.4% 45%
≤ 0.0093+2
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Prisma Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
profitable even in a bad week
hard
64.71 165.31 +100.59 +155.4% 100%
≤ 0.1637+1
Classified
→float up to 0.055999
1 5 0/day
The Dead Hand Collection
+ The Prisma Collection
sells slowly
profitable even in a bad week
62.32 153.58 +91.26 +146.4% 100%
≤ 0.1624+1
Classified
→float up to 0.069999
1 5 0/day
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
119.24 198.64 +79.40 +66.6% 100%
≤ 0.0040+2
Classified
→float up to 0.069999
1 5 1
The Dead Hand Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
109.65 186.72 +77.07 +70.3% 95%
≤ 0.0742+1
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
131.70 206.29 +74.59 +56.6% 100%
≤ 0.0039+2
Classified
→float up to 0.069999
1 5 0/day
The Chroma 3 Collection
+ The Dead Hand Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
profitable even in a bad week
hard
131.26 204.79 +73.53 +56.0% 100%
≤ 0.0741+1
Classified
→float up to 0.069299
1 5 5
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
146.49 216.59 +70.10 +47.9% 100%
≤ 0.0039+2
Classified
→float up to 0.048999
1 5 0
The Breakout Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
124.99 193.82 +68.82 +55.1% 100%
≤ 0.0051+1
Classified
→float up to 0.064399
1 5 3
The Dead Hand Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
121.64 189.36 +67.72 +55.7% 100%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 5
The Dead Hand Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
120.60 186.62 +66.01 +54.7% 75%
≤ 0.0741+1
Classified
→float up to 0.069999
1 5 5
The Dead Hand Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
120.36 182.59 +62.24 +51.7% 100%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 5
The Ancient Collection
+ The Dead Hand Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
254.22 314.49 +60.28 +23.7% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 4 5
The Dead Hand Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
144.66 202.87 +58.21 +40.2% 100%
≤ 0.0060+2
Classified
→float up to 0.055999
1 5 1
The Dead Hand Collection
+ The Sport & Field Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
133.48 188.69 +55.20 +41.4% 100%
≤ 0.0057+1
Classified
→float up to 0.069999
1 4 5
The Arms Deal 3 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
132.87 181.62 +48.75 +36.7% 90%
≤ 0.0054+1
Classified
→float up to 0.069999
1 2 1
The Chroma Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
145.49 192.62 +47.14 +32.4% 85%
≤ 0.0084+1
Classified
→float up to 0.379999
1 5 1/day
The 2021 Vertigo Collection
+ The Dead Hand Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
249.59 291.97 +42.38 +17.0% 10%
≤ 0.0046+2
Classified
→float up to 0.055999
1 2 5
The Dead Hand Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.86 122.01 +39.15 +47.2% 100%
≤ 0.1630+1
Classified
→float up to 0.059999
1 5 3
The 2021 Dust 2 Collection
+ The Dead Hand Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
295.53 333.15 +37.62 +12.7% 10%
≤ 0.0061+2
Classified
→float up to 0.048999
1 2 5
The Dead Hand Collection
+ The eSports 2013 Winter Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
146.91 182.26 +35.35 +24.1% 90%
≤ 0.0060+2
Classified
→float up to 0.069999
1 2 5
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
94.56 129.06 +34.50 +36.5% 100%
≤ 0.1666+1
Classified
→float up to 0.149999
1 5 0/day
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.73 48.82 +34.09 +231.4% 100%
≤ 0.1618+1
Restricted
→float up to 0.146874
1 5 1
The Dead Hand Collection
+ The Prisma Collection
float cannot be reached
profitable even in a bad week
hard
65.27 97.99 +32.72 +50.1% 90%
≤ 0.1618+1
Classified
→float up to 0.149999
1 5 2/day
The Dead Hand Collection
+ The Spectrum Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
103.77 135.76 +31.99 +30.8% 100%
≤ 0.0047+1
Classified
→float up to 0.067499
1 5 3
The Dead Hand Collection
+ The Horizon Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
94.96 124.42 +29.46 +31.0% 50%
≤ 0.0744+1
Classified
→float up to 0.069999
1 5 7
The Dead Hand Collection
+ The Kilowatt Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.87 96.22 +29.36 +43.9% 90%
≤ 0.0048+1
Classified
→float up to 0.149999
1 5 35
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.73 43.89 +29.16 +197.9% 70%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 5 1
The Clutch Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.80 96.41 +28.61 +42.2% 90%
≤ 0.0746+2
Classified
→float up to 0.149999
1 5 35
The Dead Hand Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.27 91.81 +28.54 +45.1% 80%
≤ 0.0763+1
Classified
→float up to 0.149999
1 5 35
The Clutch Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
85.21 113.72 +28.51 +33.5% 90%
≤ 0.0048+1
Classified
→float up to 0.149999
1 5 8
The Dead Hand Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.17 65.60 +28.43 +76.5% 80%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 3
The Dead Hand Collection
float cannot be reached
profitable even in a bad week
hard
74.25 102.11 +27.87 +37.5% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 35
The Dead Hand Collection
+ The Spy Tech Collection
float cannot be reached
profitable even in a bad week
hard
93.71 121.47 +27.75 +29.6% 100%
≤ 0.0763+2
Classified
→float up to 0.134999
1 5 1
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
98.32 125.23 +26.91 +27.4% 100%
≤ 0.0743+2
Classified
→float up to 0.119999
1 5 1
The Dead Hand Collection
+ The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.89 100.33 +26.44 +35.8% 95%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 35
The Dead Hand Collection
+ The Kilowatt Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
91.80 117.04 +25.24 +27.5% 95%
≤ 0.0749+2
Classified
→float up to 0.149999
1 5 8
The Breakout Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
103.77 128.93 +25.16 +24.2% 100%
≤ 0.0045+1
Classified
→float up to 0.137999
1 5 1
The Breakout Collection
+ The Dead Hand Collection
float cannot be reached
profitable even in a bad week
hard
84.96 109.95 +24.98 +29.4% 100%
≤ 0.0045+1
Classified
→float up to 0.137999
1 4 33
The CS20 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
96.55 121.42 +24.87 +25.8% 90%
≤ 0.0063+1
Classified
→float up to 0.106599
1 5 0/day
The CS20 Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.18 97.74 +24.56 +33.6% 90%
≤ 0.0043+2
Classified
→float up to 0.139999
1 5 29
The Dead Hand Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
95.23 119.74 +24.51 +25.7% 95%
≤ 0.0771+2
Classified
→float up to 0.057238
1 5 7
The Dead Hand Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
100.80 125.12 +24.33 +24.1% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 5 7
The CS20 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
75.73 99.67 +23.94 +31.6% 55%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 10
The Dead Hand Collection
+ The Shattered Web Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
77.27 100.60 +23.33 +30.2% 95%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 8
The Arabesque Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.14 89.32 +22.19 +33.0% 45%
≤ 0.0062+1
Restricted
→float up to 0.069999
1 5 1/day
The Dead Hand Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.31 55.32 +22.01 +66.1% 63%
≤ 0.0080+2
Restricted
→float up to 0.069999
1 5 0
The Breakout Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.41 111.41 +22.00 +24.6% 100%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 33
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
100.44 122.43 +21.99 +21.9% 100%
≤ 0.0048+1
Classified
→float up to 0.074999
1 4 5
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work