Crafts
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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 909.

Profitable 36 086crafts of 39 618 in the recalculation
Best profit—nothing profitable to assemble
Median ROI +19% half of the profitable crafts are above
No float picking 86 every outcome pays off: 1 324
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 618. Shown in the list below: 2. Hidden: “profit on prices without sales” — 20 120, “outcome above the Steam cap” — 3 659. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 532
10 957
10 149
8 984
4 337
1 659
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list

No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.

Filters2
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 0%
2 steps
The Gallery Collection
Mil-Spec Grade
+1 094 ₽ +29.3%
invest 3 731 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.062999
Return after fees
4 825 ₽
Float
0.0000–0.0059 +1
Lots that fit
9%
Sales per week
5
Ways to assemble
1
Steps
2

M249 | Hypnosis (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); SCAR-20 | Trail Blazer (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Gallery Collection
Mil-Spec Grade
+1 052 ₽ +30.1%
invest 3 493 ₽assemble: ≈ won't work
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.069999
Return after fees
4 544 ₽
Float
0.0700–0.0746 +1
Lots that fit
6%
Sales per week
5
Ways to assemble
1
Steps
2

SCAR-20 | Trail Blazer (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); M249 | Hypnosis (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Gallery Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
3 730.90 4 825.07 +1 094.17 +29.3% 0%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.062999
2 steps 1 5
The Gallery Collection
profit only from resale sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
3 492.60 4 544.49 +1 051.89 +30.1% 33%
≤ 0.0746+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 5
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work