Crafts
prices updated 14.10 01:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0119 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 49 656.

Profitable 36 756crafts of 40 370 in the recalculation
Best profit +32$ The Radiant Collection · +80% sells slowly
Median ROI +19% half of the profitable crafts are above
No float picking 294 every outcome pays off: 1 359
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 40 370. Of them the site shows the best: 15 000. Shown in the list below: 609. Hidden: “profit on prices without sales” — 21 761, “outcome above the Steam cap” — 3 740. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 100%
The Chroma 2 Collection + The Radiant Collection
Restricted
+34 $ +201.5%
invest 17 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
51 $
Float
0.0700–0.0744 +1
Lots that fit
1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0744 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Radiant Collection + The Train 2025 Collection
Restricted
+32 $ +80.1%
invest 39 $assemble: ≈ medium
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
71 $
Float
0.0000–0.0045 +1
Lots that fit
≈1%
Sales per week
3
Ways to assemble
5

USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1649 (10% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Radiant Collection
Restricted
+30 $ +183.7%
invest 16 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
47 $
Float
0.1500–0.1615 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); Desert Eagle | Mulberry (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Arabesque Collection + The Radiant Collection
Restricted
+24 $ +36.9%
invest 64 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
88 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per day
1
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1634 (2% of this wear's listings); Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Radiant Collection + The Shadow Collection
Restricted
+23 $ +65.3%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
58 $
Float
0.0000–0.0076 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0076 (≈2% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0787 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0076 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
The Breakout Collection + The Radiant Collection
Restricted
+18 $ +62.3%
invest 30 $assemble: ≈ won't work
rare inputs
→ Steam Five-SeveN | Fowl Play (Factory New)
Best outcome
float up to 0.069999
Return after fees
48 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
5

Nova | Koi (Factory New): buy 0.0000–0.0038 (2% of this wear's listings); M4A1-S | Glitched Paint (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0744 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Radiant Collection
Restricted
+15 $ +76.9%
invest 20 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
36 $
Float
0.0700–0.0741 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Gamma 2 Collection + The Radiant Collection
Restricted
+15 $ +52.3%
invest 30 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
45 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Fever Collection + The Radiant Collection
Restricted
+14 $ +51.2%
invest 27 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
40 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

Zeus x27 | Tosai (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0743 (6% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Radiant Collection + The Revolution Collection
Restricted
+13 $ +62.1%
invest 21 $assemble: ≈ medium
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
34 $
Float
0.0700–0.0743 +1
Lots that fit
4%
Sales per day
4
Ways to assemble
5

USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0743 (6% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2193 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Radiant Collection
Restricted
+12 $ +28.2%
invest 44 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
35
Ways to assemble
1

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The Recoil Collection
Restricted
+12 $ +31.3%
invest 39 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
52 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
35
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); M249 | Downtown (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Radiant Collection + The Wildfire Collection
Restricted
+12 $ +27.9%
invest 43 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Elite Build (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); Five-SeveN | Triumvirate (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Chroma 2 Collection + The Radiant Collection
Restricted
+12 $ +43.8%
invest 27 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
39 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Genesis Collection + The Radiant Collection
Restricted
+12 $ +33.5%
invest 35 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
47 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

Nova | Ocular (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Prisma Collection + The Radiant Collection
Restricted
+12 $ +65.9%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.019607
Return after fees
30 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Moonrise (Factory New): buy 0.0000–0.0037 (1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dead Hand Collection + The Radiant Collection
Restricted
+12 $ +31.8%
invest 36 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
48 $
Float
0.0000–0.0047 +2
Lots that fit
0%
Sales per week
21
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The eSports 2014 Summer Collection
Restricted
+11 $ +26.4%
invest 42 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0035 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); P90 | Virus (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Glove Collection + The Radiant Collection
Restricted
+11 $ +24.9%
invest 44 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); M4A1-S | Glitched Paint (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The Vanguard Collection
Restricted
+10 $ +23.3%
invest 43 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0065 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0065 (≈2% of this wear's listings); Sawed-Off | Highwayman (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 44%
The Glove Collection + The Radiant Collection
Mil-Spec Grade
+10 $ +117.6%
invest 8 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per day
2
Ways to assemble
5

Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Radiant Collection + The Winter Offensive Collection
Restricted
+9 $ +20.8%
invest 46 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); Nova | Rising Skull (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Arms Deal 2 Collection + The Radiant Collection
Restricted
+9 $ +19.3%
invest 48 $assemble: ≈ medium
rare inputs
→ Steam USP-S | Serum (Factory New)
Best outcome
float up to 0.017499
Return after fees
58 $
Float
0.0000–0.0047 +2
Lots that fit
1%
Sales per week
17
Ways to assemble
5

Nova | Graphite (Factory New): buy 0.0000–0.0047 (1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0754 (7% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The 2018 Nuke Collection + The Radiant Collection
Mil-Spec Grade
+9 $ +144.7%
invest 6 $assemble: ≈ won't work
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.065333
Return after fees
14 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
42
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Militia Collection + The Radiant Collection
Mil-Spec Grade
+8 $ +2.9%
invest 294 $assemble: ≈ won't work
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Modern Hunter (Factory New)
Best outcome
float up to 0.069999
Return after fees
302 $
Float
0.0000–0.0038 +1
Lots that fit
less than 1%
Sales per week
246
Ways to assemble
5

P250 | Modern Hunter (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The 2018 Nuke Collection + The Radiant Collection
Mil-Spec Grade
+8 $ +85.6%
invest 10 $assemble: ≈ won't work
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0000–0.0073 +2
Lots that fit
less than 1%
Sales per week
42
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0784 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0073 (≈2% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0073 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The 2021 Train Collection + The Radiant Collection
Restricted
+8 $ +16.4%
invest 50 $assemble: ≈ won't work
rare inputs
→ Steam USP-S | Whiteout (Minimal Wear)
Best outcome
float up to 0.111799
Return after fees
58 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
3

CZ75-Auto | Syndicate (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma 3 Collection + The Radiant Collection
Restricted
+8 $ +18.0%
invest 45 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.055555
Return after fees
53 $
Float
0.0000–0.0041 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

CZ75-Auto | Red Astor (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arabesque Collection + The Radiant Collection
Restricted
+8 $ +21.8%
invest 37 $assemble: ≈ won't work
→ Steam M4A4 | Falak (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
45 $
Float
0.0000–0.0048 +1
Lots that fit
≈1%
Sales per week
70
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1657 (4% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Arms Deal 3 Collection + The Radiant Collection
Restricted
+8 $ +17.4%
invest 46 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
19
Ways to assemble
2

CZ75-Auto | Tread Plate (Factory New): buy 0.0000–0.0036 (0% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Anubis Collection + The Radiant Collection
Mil-Spec Grade
+7 $ +85.0%
invest 9 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Ramese's Reach (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

Tec-9 | Mummy's Rot (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Cache Collection + The Radiant Collection
Mil-Spec Grade
+7 $ +55.9%
invest 13 $
rare inputs
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0000–0.0036 +2
Lots that fit
unknown
Sales per day
0
Ways to assemble
5

Souvenir MP9 | Setting Sun (Battle-Scarred): buy 0.4500–0.4789; MP9 | Shredded (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The 2018 Nuke Collection + The Radiant Collection
Mil-Spec Grade
+7 $ +55.1%
invest 12 $assemble: ≈ won't work
sells slowly
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.048999
Return after fees
19 $
Float
0.0000–0.0066 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Bank Collection + The Radiant Collection
Restricted
+6 $ +14.6%
invest 44 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
51 $
Float
0.0000–0.0065 +2
Lots that fit
less than 1%
Sales per week
35
Ways to assemble
2

AK-47 | Emerald Pinstripe (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0065 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Operation Broken Fang Collection + The Radiant Collection
Mil-Spec Grade
+6 $ +42.6%
invest 14 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Boreal Collection + The Radiant Collection
Restricted
+6 $ +26.3%
invest 23 $assemble: ≈ won't work
→ Steam AWP | Green Energy (Factory New)
Best outcome
float up to 0.069999
Return after fees
29 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
98
Ways to assemble
3

Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); M4A1-S | Glitched Paint (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 61%
The Prisma Collection + The Radiant Collection
Mil-Spec Grade
+6 $ +107.4%
invest 5 $assemble: ≈ won't work
→ Steam AWP | Atheris (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per day
3
Ways to assemble
5

P90 | Off World (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The Spy Tech Collection
Restricted
+5 $ +14.6%
invest 37 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Fatal Glitch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
42 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
43
Ways to assemble
5

USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0744 (6% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1626 (0% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Radiant Collection + The Spy Tech Collection
Mil-Spec Grade
+5 $ +53.3%
invest 9 $assemble: ≈ won't work
→ Steam AWP | Black Box (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); MP9 | Spy Prototype (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Operation Riptide Collection + The Radiant Collection
Mil-Spec Grade
+5 $ +57.2%
invest 8 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Spider Lily (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
5

MP7 | Guerrilla (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Arabesque Collection + The Radiant Collection
Mil-Spec Grade
+5 $ +52.0%
invest 9 $assemble: ≈ won't work
→ Steam AUG | Lapis Lazuli (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
31
Ways to assemble
5

Sawed-Off | Lunar Wyrm (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The 2018 Inferno Collection + The Radiant Collection
Mil-Spec Grade
+4 $ +66.2%
invest 7 $assemble: ≈ medium
pricier variants exist
→ Steam P250 | Vino Primo (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0038 +1
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MP9 | Shredded (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 43%
The Gamma 2 Collection + The Radiant Collection
Mil-Spec Grade
+4 $ +81.6%
invest 5 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Weasel (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 44%
The Radiant Collection + The Wildfire Collection
Mil-Spec Grade
+4 $ +56.7%
invest 7 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Royal Legion (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Tec-9 | Jambiya (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Radiant Collection + The Train 2025 Collection
Mil-Spec Grade
+4 $ +61.1%
invest 6 $assemble: ≈ won't work
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.125799
Return after fees
10 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Falchion Collection + The Radiant Collection
Restricted
+4 $ +30.4%
invest 12 $assemble: ≈ won't work
→ Steam MP7 | Nemesis (Factory New)
Best outcome
float up to 0.047999
Return after fees
16 $
Float
0.1500–0.1644 +2
Lots that fit
less than 1%
Sales per day
1
Ways to assemble
5

P2000 | Handgun (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings); USP-S | Bleeding Edge (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 83%
The Radiant Collection + The Train 2025 Collection
Mil-Spec Grade
+4 $ +71.6%
invest 5 $assemble: ≈ won't work
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.147733
Return after fees
8 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
57
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); FAMAS | 2A2F (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Radiant Collection + The Sport & Field Collection
Restricted
+4 $ +11.5%
invest 30 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | AXIA (Factory New)
Best outcome
float up to 0.069999
Return after fees
34 $
Float
0.0700–0.0756 +2
Lots that fit
less than 1%
Sales per week
24
Ways to assemble
2

M4A1-S | Glitched Paint (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); UMP-45 | Crimson Foil (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); Five-SeveN | Heat Treated (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)

chance 40%
The Dead Hand Collection + The Radiant Collection
Restricted
+3 $ +28.1%
invest 12 $assemble: ≈ won't work
→ Steam AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
16 $
Float
0.0700–0.0755 +2
Lots that fit
0%
Sales per week
166
Ways to assemble
4

MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings); USP-S | Bleeding Edge (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The 2021 Mirage Collection + The Radiant Collection
Industrial Grade
+3 $ +55.4%
invest 6 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Purple DDPAT (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

CZ75-Auto | Midnight Palm (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Souvenir FAMAS | CaliCamo (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); SG 553 | Basket Halftone (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Chroma 2 Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.08 51.50 +34.42 +201.5% 100%
≤ 0.0744+1
Restricted
→float up to 0.146874
1 5 1
The Radiant Collection
+ The Train 2025 Collection
sells slowly
profitable even in a bad week
≈ medium ≈ for 1 contract
39.49 71.12 +31.63 +80.1% 100%
≤ 0.0045+1
Restricted
→float up to 0.069999
1 5 3
The Chroma 2 Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.41 46.57 +30.15 +183.7% 70%
≤ 0.1615+1
Restricted
→float up to 0.149999
1 5 1
The Arabesque Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.27 88.01 +23.74 +36.9% 40%
≤ 0.0041+2
Restricted
→float up to 0.069999
1 5 1/day
The Radiant Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.10 58.00 +22.90 +65.3% 40%
≤ 0.0076+2
Restricted
→float up to 0.069999
1 5 0
The Breakout Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
29.54 47.93 +18.39 +62.3% 77%
≤ 0.0038+2
Restricted
→float up to 0.069999
1 5 0/day
The Falchion Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.14 35.63 +15.49 +76.9% 100%
≤ 0.0741+1
Restricted
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
29.59 45.06 +15.48 +52.3% 73%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 5 8
The Fever Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.66 40.31 +13.65 +51.2% 60%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 21
The Radiant Collection
+ The Revolution Collection
profitable even in a bad week
≈ medium ≈ for 4 contracts
20.95 33.94 +13.00 +62.1% 50%
≤ 0.0743+1
Restricted
→float up to 0.069999
1 5 4/day
The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.73 56.08 +12.34 +28.2% 100%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 1 35
The Radiant Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
39.30 51.60 +12.30 +31.3% 90%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 5 35
The Radiant Collection
+ The Wildfire Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.43 55.57 +12.14 +27.9% 97%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 0/day
The Chroma 2 Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
27.00 38.83 +11.83 +43.8% 67%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 1
The Genesis Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.17 46.95 +11.78 +33.5% 70%
≤ 0.0047+2
Restricted
→float up to 0.069999
1 5 12
The Prisma Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.80 29.53 +11.73 +65.9% 70%
≤ 0.0037+1
Restricted
→float up to 0.019607
1 5 1
The Dead Hand Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.47 48.05 +11.58 +31.8% 80%
≤ 0.0047+2
Restricted
→float up to 0.069999
1 5 21
The Radiant Collection
+ The eSports 2014 Summer Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.87 52.93 +11.07 +26.4% 90%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 5
The Glove Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.72 54.58 +10.87 +24.9% 30%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 12
The Radiant Collection
+ The Vanguard Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.18 53.26 +10.08 +23.3% 90%
≤ 0.0065+2
Restricted
→float up to 0.069999
1 5 1
The Glove Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.30 18.06 +9.76 +117.6% 44%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 2/day
The Radiant Collection
+ The Winter Offensive Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
45.57 55.04 +9.47 +20.8% 97%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 4 3
The Arms Deal 2 Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ medium ≈ for 1 contract
48.36 57.67 +9.32 +19.3% 95%
≤ 0.0047+2
Restricted
→float up to 0.017499
1 5 17
The 2018 Nuke Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.91 14.45 +8.55 +144.7% 53%
≤ 0.0042+1
Mil-Spec Grade
→float up to 0.065333
1 5 42
The Militia Collection
+ The Radiant Collection
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
293.94 302.32 +8.38 +2.9% 50%
≤ 0.0038+1
Mil-Spec Grade
→float up to 0.069999
1 5 246
The 2018 Nuke Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.52 17.66 +8.15 +85.6% 60%
≤ 0.0073+2
Mil-Spec Grade
→float up to 0.069999
1 5 42
The 2021 Train Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
49.76 57.89 +8.14 +16.4% 100%
≤ 0.0046+2
Restricted
→float up to 0.111799
1 3 3
The Chroma 3 Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.84 52.91 +8.08 +18.0% 90%
≤ 0.0041+2
Restricted
→float up to 0.055555
1 5 1
The Arabesque Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.01 45.08 +8.07 +21.8% 45%
≤ 0.0048+1
Restricted
→float up to 0.149999
1 5 70
The Arms Deal 3 Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
45.68 53.65 +7.97 +17.4% 90%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 2 19
The Anubis Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.76 16.21 +7.45 +85.0% 60%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 7
The Cache Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
12.97 20.21 +7.25 +55.9% 10%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 0/day
The 2018 Nuke Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.33 19.12 +6.79 +55.1% 33%
≤ 0.0066+2
Mil-Spec Grade
→float up to 0.048999
1 5 5
The Bank Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.40 50.90 +6.50 +14.6% 90%
≤ 0.0065+2
Restricted
→float up to 0.069999
1 2 35
The Operation Broken Fang Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.17 20.20 +6.03 +42.6% 90%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Boreal Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.76 28.74 +5.98 +26.3% 90%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 3 98
The Prisma Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.27 10.92 +5.65 +107.4% 61%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 3/day
The Radiant Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.88 42.27 +5.39 +14.6% 90%
≤ 0.0744+2
Restricted
→float up to 0.149999
1 5 43
The Radiant Collection
+ The Spy Tech Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.17 14.06 +4.89 +53.3% 93%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 28
The Operation Riptide Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.28 13.02 +4.74 +57.2% 52%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 0/day
The Arabesque Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.79 13.36 +4.57 +52.0% 93%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 31
The 2018 Inferno Collection
+ The Radiant Collection
pricier variants exist
profitable even in a bad week
≈ medium ≈ for 1 contract
6.67 11.08 +4.41 +66.2% 93%
≤ 0.0038+1
Mil-Spec Grade
→float up to 0.069999
1 5 21
The Gamma 2 Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.22 9.47 +4.25 +81.6% 43%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 14
The Radiant Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.20 11.28 +4.08 +56.7% 44%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 7
The Radiant Collection
+ The Train 2025 Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.19 9.97 +3.78 +61.1% 73%
≤ 0.0042+2
Mil-Spec Grade
→float up to 0.125799
1 5 28
The Falchion Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.21 15.92 +3.71 +30.4% 60%
≤ 0.1644+2
Restricted
→float up to 0.047999
1 5 1/day
The Radiant Collection
+ The Train 2025 Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.95 8.48 +3.54 +71.6% 83%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.147733
1 5 57
The Radiant Collection
+ The Sport & Field Collection
rare inputs
≈ hard ≈ for 0 contracts
30.46 33.97 +3.51 +11.5% 45%
≤ 0.0756+2
Restricted
→float up to 0.069999
1 2 24
The Dead Hand Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.41 15.89 +3.48 +28.1% 40%
≤ 0.0755+2
Restricted
→float up to 0.149999
1 4 166
The 2021 Mirage Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.26 9.73 +3.47 +55.4% 45%
≤ 0.0039+2
Industrial Grade
→float up to 0.069999
1 5 1
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