Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 308.
Profitable37 069craftsof 40 591 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 40 591.Shown in the list below: 8 919.Hidden:“profit on prices without sales” — 20 913,
“outcome above the Steam cap” — 3 648.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
33 973 ₽
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Olympus (Factory New): buy 0.0000–0.0042 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1640 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1640 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 617 ₽
Float
0.1500–0.1617 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1617 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SG 553 | Cyrex (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1623 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1699 (1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0060 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
SG 553 | Cyrex (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings); Nova | Antique (Factory New): buy 0.0000–0.0051 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1634 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0747 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0035 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
sells slowlyrare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1652 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1652 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); XM1014 | XOXO (Factory New): buy 0.0000–0.0036 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0041 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)
marketplace pricerare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 468 ₽
Float
0.0000–0.0045 +1
Lots that fit
0%
Sales per week
43
Ways to assemble
5
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0045 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0035 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
StatTrak™ Nova | Dark Sigil (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); StatTrak™ SSG 08 | Dezastre (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Minimal Wear): buy 0.1000–0.1025 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1658 (1% of this wear's listings); P250 | Muertos (Factory New): buy 0.0000–0.0048 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); P250 | Mehndi (Factory New): buy 0.0000–0.0036 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0047 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1656 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 810 ₽
Float
0.0000–0.0048 +1
Lots that fit
0%
Sales per week
30
Ways to assemble
5
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1659 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0048 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
sells slowlyrare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit only from resalesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.