Crafts
prices updated 12.10 17:39 MSK
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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +3 512₽ The Train 2025 Collection · +164% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 8 444. Hidden: “profit on prices without sales” — 21 190, “outcome above the Steam cap” — 3 654. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 0%
3 steps
The Gamma 2 Collection
Mil-Spec Grade
+52 541 ₽ +118.0%
invest 44 523 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
97 064 ₽
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
Steps
3

Five-SeveN | Scumbria (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); XM1014 | Slipstream (Factory New): buy 0.0000–0.0056 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Dead Hand Collection
Mil-Spec Grade
+46 233 ₽ +96.5%
invest 47 932 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
94 165 ₽
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
3

StatTrak™ M249 | Bock Blocks (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); StatTrak™ Sawed-Off | Fusion (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Operation Broken Fang Collection + The eSports 2014 Summer Collection
Classified
+39 530 ₽ +178.0%
invest 22 213 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
61 743 ₽
Float
0.0700–0.0742 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The eSports 2014 Summer Collection
Classified
+39 108 ₽ +185.7%
invest 21 063 ₽assemble: ≈ won't work
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 171 ₽
Float
0.0700–0.0749 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1

StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1641 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Prisma Collection + The eSports 2014 Summer Collection
Classified
+36 772 ₽ +187.6%
invest 19 604 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 377 ₽
Float
0.0700–0.0752 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1651 (3% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1651 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Horizon Collection
Mil-Spec Grade
+36 340 ₽ +58.3%
invest 62 287 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.055999
Return after fees
98 627 ₽
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
1
Steps
3

Tec-9 | Snek-9 (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); Dual Berettas | Shred (Factory New): buy 0.0000–0.0056 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Horizon Collection
Restricted
+35 962 ₽ +83.0%
invest 43 319 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.055999
Return after fees
79 281 ₽
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The CS20 Collection + The eSports 2014 Summer Collection
Classified
+35 941 ₽ +181.0%
invest 19 862 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 803 ₽
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0036 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1621 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Winter Offensive Collection + The eSports 2014 Summer Collection
Classified
+35 210 ₽ +158.0%
invest 22 285 ₽assemble: float cannot be reached
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
57 495 ₽
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Mehndi (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Huntsman Collection + The eSports 2014 Summer Collection
Classified
+34 101 ₽ +133.9%
invest 25 470 ₽assemble: ≈ won't work
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Vulcan (Factory New)
Best outcome
float up to 0.062999
Return after fees
59 571 ₽
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1641 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Arms Deal 2 Collection + The eSports 2014 Summer Collection
Classified
+33 010 ₽ +124.5%
invest 26 515 ₽assemble: float cannot be reached
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 525 ₽
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ P90 | Cold Blooded (Factory New): buy 0.0000–0.0044 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1646 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Operation Hydra Collection + The eSports 2014 Summer Collection
Classified
+29 954 ₽ +90.1%
invest 33 240 ₽assemble: float cannot be reached
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Oni Taiji (Factory New)
Best outcome
float up to 0.034999
Return after fees
63 194 ₽
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
3

StatTrak™ Dual Berettas | Cobra Strike (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Snakebite Collection
Mil-Spec Grade
+29 640 ₽ +43.7%
invest 67 836 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | The Traitor (Factory New)
Best outcome
float up to 0.069999
Return after fees
97 476 ₽
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
Steps
3

StatTrak™ R8 Revolver | Junk Yard (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ UMP-45 | Oscillator (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Vanguard Collection + The eSports 2014 Summer Collection
Classified
+26 006 ₽ +64.6%
invest 40 285 ₽assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 291 ₽
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The eSports 2013 Collection + The eSports 2014 Summer Collection
Classified
+24 634 ₽ +73.4%
invest 33 553 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
58 187 ₽
Float
0.0700–0.0749 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
2

StatTrak™ AK-47 | Red Laminate (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Vanguard Collection
Mil-Spec Grade
+24 583 ₽ +15.3%
invest 160 165 ₽assemble: ≈ won't work
profit only from resale marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
184 748 ₽
Float
0.0000–0.0044 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
Steps
3

StatTrak™ UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); StatTrak™ MP9 | Dart (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Danger Zone Collection + The eSports 2014 Summer Collection
Classified
+24 465 ₽ +74.3%
invest 32 913 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.030769
Return after fees
57 378 ₽
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Vanguard Collection
Classified
+23 611 ₽ +54.5%
invest 43 360 ₽assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 971 ₽
Float
0.0000–0.0093 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
1

StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Revolver Case Collection + The Vanguard Collection
Classified
+23 258 ₽ +59.5%
invest 39 075 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 333 ₽
Float
0.0000–0.0059 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1695 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Kilowatt Collection
Mil-Spec Grade
+22 491 ₽ +105.9%
invest 21 232 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
43 723 ₽
Float
0.0000–0.0059 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1
Steps
3

StatTrak™ SSG 08 | Dezastre (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); StatTrak™ Dual Berettas | Hideout (Factory New): buy 0.0000–0.0059 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Genesis Collection + The Vanguard Collection
Classified
+22 164 ₽ +50.9%
invest 43 535 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
65 699 ₽
Float
0.0000–0.0093 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0807 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gallery Collection + The Vanguard Collection
Classified
+20 912 ₽ +50.7%
invest 41 270 ₽assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 182 ₽
Float
0.0000–0.0091 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Epicenter (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0804 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arms Deal 3 Collection + The Vanguard Collection
Classified
+18 637 ₽ +42.9%
invest 43 455 ₽assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 092 ₽
Float
0.0000–0.0067 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

StatTrak™ P250 | Undertow (Factory New): buy 0.0000–0.0067 (5% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0777 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0067 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Vanguard Collection + The Winter Offensive Collection
Classified
+18 334 ₽ +40.5%
invest 45 281 ₽assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
63 615 ₽
Float
0.0000–0.0093 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
4

StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings); StatTrak™ P250 | Mehndi (Minimal Wear): buy 0.0700–0.0807 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Operation Hydra Collection + The Vanguard Collection
Classified
+14 196 ₽ +25.8%
invest 55 118 ₽assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
69 314 ₽
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

StatTrak™ Dual Berettas | Cobra Strike (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
3 steps
The 2018 Nuke Collection
Industrial Grade
+13 371 ₽ +83.5%
invest 16 014 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam M4A1-S | Control Panel (Factory New)
Best outcome
float up to 0.069999
Return after fees
29 385 ₽
Float
0.0000–0.0066 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
1
Steps
3

M4A4 | Mainframe (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); Negev | Bulkhead (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Chroma 2 Collection
Mil-Spec Grade
+13 080 ₽ +46.2%
invest 28 320 ₽assemble: ≈ won't work
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
41 400 ₽
Float
0.1000–0.1069
Lots that fit
≈1%
Sales per week
1
Ways to assemble
1
Steps
3

Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1069 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Safehouse Collection
Consumer Grade
+12 995 ₽ +275.6%
invest 4 715 ₽assemble: ≈ won't work
profit only from resale
→ Steam M4A1-S | Nitro (Factory New)
Best outcome
float up to 0.069999
Return after fees
17 710 ₽
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
63
Ways to assemble
1
Steps
3

MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Revolution Collection
Mil-Spec Grade
+11 858 ₽ +73.0%
invest 16 234 ₽assemble: ≈ won't work
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam StatTrak™ M4A4 | Temukau (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 092 ₽
Float
0.0700–0.0741 +1
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
1
Steps
3

StatTrak™ SCAR-20 | Fragments (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ P250 | Re.built (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Overpass 2024 Collection + The Prisma Collection
Classified
+11 713 ₽ +165.5%
invest 7 076 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 789 ₽
Float
0.1500–0.1617 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2566 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Genesis Collection
Mil-Spec Grade
+11 632 ₽ +46.5%
invest 25 040 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | The Oligarch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
36 672 ₽
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
4
Ways to assemble
1
Steps
3

StatTrak™ SCAR-20 | Caged (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Snakebite Collection
Mil-Spec Grade
+11 012 ₽ +34.4%
invest 32 043 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam USP-S | The Traitor (Factory New)
Best outcome
float up to 0.069999
Return after fees
43 055 ₽
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
1
Steps
3

R8 Revolver | Junk Yard (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); UMP-45 | Oscillator (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+9 482 ₽ +64.3%
invest 14 746 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
24 228 ₽
Float
0.0000–0.0043 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
1
Steps
2

StatTrak™ Five-SeveN | Hybrid (Field-Tested): buy 0.1500–0.1643 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0043 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Overpass 2024 Collection + The Revolver Case Collection
Classified
+9 248 ₽ +96.7%
invest 9 562 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 810 ₽
Float
0.1500–0.1657 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
5

Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1657 (2% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1657 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Chroma 2 Collection
Restricted
+9 234 ₽ +65.7%
invest 14 048 ₽assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 282 ₽
Float
0.1500–0.1637 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

MAG-7 | Heat (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2559 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Shattered Web Collection
Classified
+8 487 ₽ +53.8%
invest 15 781 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 268 ₽
Float
0.1500–0.1616 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
1

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Revolver Case Collection + The Shattered Web Collection
Classified
+8 300 ₽ +55.6%
invest 14 918 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 218 ₽
Float
0.1500–0.1625 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1625 (1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Chroma 3 Collection
Mil-Spec Grade
+8 113 ₽ +41.3%
invest 19 653 ₽
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Chantico's Fire (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
27 766 ₽
Float
0.1500–0.1619 +1
Lots that fit
unknown
Sales per week
2
Ways to assemble
1
Steps
3

StatTrak™ SG 553 | Atlas (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Fubar (Battle-Scarred): buy 0.4500–0.4784

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Shattered Web Collection
Classified
+8 098 ₽ +31.0%
invest 26 091 ₽assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
34 189 ₽
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Genesis Collection + The Shattered Web Collection
Classified
+7 991 ₽ +51.4%
invest 15 558 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 549 ₽
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Horizon Collection + The Shattered Web Collection
Classified
+7 917 ₽ +53.2%
invest 14 889 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
22 806 ₽
Float
0.0700–0.0742 +3
Lots that fit
0%
Sales per week
1
Ways to assemble
5

FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0742 (3% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Dead Hand Collection
Mil-Spec Grade
+7 873 ₽ +31.0%
invest 25 400 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→ Steam StatTrak™ AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
33 273 ₽
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
10
Ways to assemble
1
Steps
3

StatTrak™ Sawed-Off | Fusion (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ M249 | Bock Blocks (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gamma Collection + The Overpass 2024 Collection
Classified
+7 871 ₽ +57.5%
invest 13 689 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
21 560 ₽
Float
0.0000–0.0041 +1
Lots that fit
1%
Sales per week
2
Ways to assemble
5

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0041 (1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1637 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Fracture Collection + The Overpass 2024 Collection
Classified
+7 850 ₽ +102.1%
invest 7 687 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 538 ₽
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0043 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1644 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Overpass 2024 Collection + The Shattered Web Collection
Classified
+7 844 ₽ +44.4%
invest 17 685 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
25 529 ₽
Float
0.0700–0.0745 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1631 (1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1631 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Shattered Web Collection + The Spectrum Collection
Classified
+7 454 ₽ +47.8%
invest 15 601 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 055 ₽
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); CZ75-Auto | Xiangliu (Factory New): buy 0.0000–0.0042 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Ancient Collection + The Revolver Case Collection
Classified
+7 090 ₽ +17.9%
invest 39 592 ₽assemble: ≈ won't work
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 681 ₽
Float
0.1500–0.1617 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1617 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Arabesque Collection
Industrial Grade
+7 041 ₽ +52.6%
invest 13 399 ₽assemble: ≈ won't work
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 440 ₽
Float
0.0000–0.0062 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
1
Steps
3

PP-Bizon | Traitor (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); SCAR-20 | Sirocco Script (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+6 813 ₽ +130.4%
invest 5 224 ₽assemble: ≈ won't work
sells slowly
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
12 036 ₽
Float
0.1000–0.1027 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ P250 | Valence (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1027 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Shattered Web Collection + The Vanguard Collection
Classified
+6 669 ₽ +41.8%
invest 15 954 ₽assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
22 623 ₽
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); XM1014 | Tranquility (Factory New): buy 0.0000–0.0042 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Gamma 2 Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
44 523.00 97 064.49 +52 541.49 +118.0% 0%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.055999
3 steps 1 0
The Dead Hand Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
47 932.00 94 164.92 +46 232.92 +96.5% 0%
≤ 0.0062+1
Mil-Spec Grade
→float up to 0.069999
3 steps 1 0
The Operation Broken Fang Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22 212.75 61 742.79 +39 530.04 +178.0% 100%
≤ 0.0742+1
Classified
→float up to 0.055999
1 5 0
The eSports 2014 Summer Collection
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
21 063.23 60 171.43 +39 108.20 +185.7% 100%
≤ 0.0749+1
Classified
→float up to 0.069999
1 1 0
The Prisma Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19 604.43 56 376.52 +36 772.09 +187.6% 95%
≤ 0.0752+2
Classified
→float up to 0.069999
1 5 0
The Horizon Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
62 287.00 98 627.31 +36 340.31 +58.3% 0%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.055999
3 steps 1 1
The Horizon Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
43 319.40 79 281.39 +35 961.99 +83.0% 0%
≤ 0.0039+1
Restricted
→float up to 0.055999
2 steps 1 1
The CS20 Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19 862.32 55 803.26 +35 940.94 +181.0% 95%
≤ 0.0036+2
Classified
→float up to 0.069999
1 5 0
The Winter Offensive Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
22 285.01 57 495.38 +35 210.37 +158.0% 95%
≤ 0.0743+1
Classified
→float up to 0.069999
1 5 0
The Huntsman Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
25 470.02 59 570.54 +34 100.52 +133.9% 95%
≤ 0.0749+2
Classified
→float up to 0.062999
1 5 0
The Arms Deal 2 Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
26 515.45 59 525.33 +33 009.88 +124.5% 100%
≤ 0.0044+2
Classified
→float up to 0.069999
1 5 0
The Operation Hydra Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
33 239.82 63 194.32 +29 954.50 +90.1% 100%
≤ 0.0747+2
Classified
→float up to 0.034999
1 3 0
The Snakebite Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
67 836.00 97 476.04 +29 640.04 +43.7% 0%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
3 steps 1 0
The Vanguard Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
40 284.95 66 291.31 +26 006.36 +64.6% 55%
≤ 0.0039+2
Classified
→float up to 0.069999
1 5 0
The eSports 2013 Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33 552.80 58 187.05 +24 634.25 +73.4% 100%
≤ 0.0749+1
Classified
→float up to 0.069999
1 2 0
The Vanguard Collection
profit only from resale marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
160 165.00 184 748.14 +24 583.14 +15.3% 0%
≤ 0.0044+1
Mil-Spec Grade
→float up to 0.069999
3 steps 1 0
The Danger Zone Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32 913.16 57 377.81 +24 464.65 +74.3% 95%
≤ 0.0039+2
Classified
→float up to 0.030769
1 5 0
The Vanguard Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
43 360.32 66 971.30 +23 610.98 +54.5% 50%
≤ 0.0093+1
Classified
→float up to 0.069999
1 1 0
The Revolver Case Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
39 074.94 62 333.43 +23 258.49 +59.5% 45%
≤ 0.0059+2
Classified
→float up to 0.069999
1 5 0
The Kilowatt Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
21 232.00 43 722.99 +22 490.99 +105.9% 0%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.055814
3 steps 1 3
The Genesis Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
43 534.83 65 699.21 +22 164.38 +50.9% 55%
≤ 0.0093+2
Classified
→float up to 0.069999
1 5 0
The Gallery Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
41 269.81 62 181.54 +20 911.73 +50.7% 45%
≤ 0.0091+2
Classified
→float up to 0.069999
1 5 0
The Arms Deal 3 Collection
+ The Vanguard Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
43 455.39 62 092.11 +18 636.72 +42.9% 45%
≤ 0.0067+2
Classified
→float up to 0.069999
1 4 0
The Vanguard Collection
+ The Winter Offensive Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
45 281.42 63 615.27 +18 333.85 +40.5% 50%
≤ 0.0093+2
Classified
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Vanguard Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
55 117.95 69 314.20 +14 196.25 +25.8% 55%
≤ 0.0039+1
Classified
→float up to 0.069999
1 2 0
The 2018 Nuke Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
16 014.00 29 384.85 +13 370.85 +83.5% 50%
≤ 0.0066+1
Industrial Grade
→float up to 0.069999
3 steps 1 4
The Chroma 2 Collection
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
28 320.00 41 400.24 +13 080.24 +46.2% 0%
≤ 0.1069
Mil-Spec Grade
→float up to 0.069999
3 steps 1 1
The Safehouse Collection
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
4 715.00 17 710.00 +12 995.00 +275.6% 0%
≤ 0.0042+1
Consumer Grade
→float up to 0.069999
3 steps 1 63
The Revolution Collection
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
16 234.00 28 092.20 +11 858.20 +73.0% 0%
≤ 0.0741+1
Mil-Spec Grade
→float up to 0.069999
3 steps 1 7
The Overpass 2024 Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7 075.79 18 788.95 +11 713.16 +165.5% 65%
≤ 0.1617+2
Classified
→float up to 0.069999
1 5 3
The Genesis Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
25 040.00 36 671.66 +11 631.66 +46.5% 0%
≤ 0.0763+1
Mil-Spec Grade
→float up to 0.149999
3 steps 1 4
The Snakebite Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
32 043.00 43 054.79 +11 011.79 +34.4% 0%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
3 steps 1 5
The Kilowatt Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
14 745.80 24 227.89 +9 482.09 +64.3% 50%
≤ 0.0043+1
Restricted
→float up to 0.055814
2 steps 1 3
The Overpass 2024 Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9 562.32 18 810.40 +9 248.08 +96.7% 65%
≤ 0.1657+1
Classified
→float up to 0.069999
1 5 0
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
14 048.20 23 282.33 +9 234.13 +65.7% 50%
≤ 0.1637+1
Restricted
→float up to 0.069999
2 steps 1 1
The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15 781.04 24 268.09 +8 487.05 +53.8% 50%
≤ 0.1616+1
Classified
→float up to 0.069999
1 1 2
The Revolver Case Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14 918.31 23 218.14 +8 299.83 +55.6% 50%
≤ 0.1625+2
Classified
→float up to 0.069999
1 5 0
The Chroma 3 Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
19 653.00 27 765.80 +8 112.80 +41.3% 0%
≤ 0.1619+1
Mil-Spec Grade
→float up to 0.149999
3 steps 1 2
The Ancient Collection
+ The Shattered Web Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26 090.86 34 189.02 +8 098.16 +31.0% 55%
≤ 0.1616+2
Classified
→float up to 0.069999
1 4 2
The Genesis Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15 557.58 23 548.70 +7 991.12 +51.4% 50%
≤ 0.1616+2
Classified
→float up to 0.069999
1 5 2
The Horizon Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14 888.52 22 805.65 +7 917.13 +53.2% 60%
≤ 0.0742+3
Classified
→float up to 0.069999
1 5 1
The Dead Hand Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profitable even in a bad week
≈ hard ≈ for 0 chains
25 400.00 33 273.43 +7 873.43 +31.0% 0%
≤ 0.0763+1
Mil-Spec Grade
→float up to 0.149999
3 steps 1 10
The Gamma Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13 689.36 21 560.26 +7 870.90 +57.5% 70%
≤ 0.0041+1
Classified
→float up to 0.069999
1 5 2
The Fracture Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7 687.38 15 537.79 +7 850.41 +102.1% 40%
≤ 0.0043+1
Classified
→float up to 0.069999
1 5 4
The Overpass 2024 Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17 685.30 25 529.38 +7 844.08 +44.4% 60%
≤ 0.0745+2
Classified
→float up to 0.069999
1 5 2
The Shattered Web Collection
+ The Spectrum Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15 600.91 23 054.83 +7 453.92 +47.8% 45%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 2
The Ancient Collection
+ The Revolver Case Collection
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
39 591.66 46 681.26 +7 089.60 +17.9% 30%
≤ 0.1617+1
Classified
→float up to 0.069999
1 5 0
The Arabesque Collection
profit only from resale sells slowly 100% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
13 399.00 20 440.40 +7 041.40 +52.6% 0%
≤ 0.0062+1
Industrial Grade
→float up to 0.069999
3 steps 1 14
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
5 223.60 12 036.30 +6 812.70 +130.4% 33%
≤ 0.1027+1
Mil-Spec Grade
→float up to 0.146874
2 steps 1 1
The Shattered Web Collection
+ The Vanguard Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15 954.02 22 622.80 +6 668.78 +41.8% 45%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 2
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work