Crafts
prices updated 24.10 01:22 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 23.10: 1 ₽ = 0.0124 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 42 935.

Profitable 24 898crafts of 34 215 in the recalculation
Best profit +19$ The Danger Zone Collection · +25% rare inputs
Median ROI +12% half of the profitable crafts are above
No float picking 3 476 every outcome pays off: 909
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 34 215. Of them the site shows the best: 15 000. Shown in the list below: 8 427. Hidden: “profit on prices without sales” — 13 732, “outcome above the Steam cap” — 3 613. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 33%
2 steps
The 2018 Nuke Collection
Industrial Grade
+3 $ +16.5%
invest 17 $assemble: ≈ won't work
float premium: at least 28 $
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0000–0.0073 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
1
Steps
2

MP7 | Motherboard (Minimal Wear): buy 0.0700–0.0784 (under 1% of this wear's listings); MP7 | Motherboard (Factory New): buy 0.0000–0.0073 (≈2% of this wear's listings)

chance 28%
The Gamma 2 Collection + The Vertigo Collection
Mil-Spec Grade
+3 $ +37.2%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Weasel (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0000–0.0052 +2
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
2

UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0052 (3% of this wear's listings); Souvenir P90 | Glacier Mesh (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Harlequin Collection
Industrial Grade
+3 $ +85.4%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
→ Steam AWP | Exothermic (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
6 $
Float
0.1500–0.1648 +1
Lots that fit
less than 1%
Sales per week
862
Ways to assemble
1
Steps
2

MP5-SD | Picnic (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); SSG 08 | Calligrafaux (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Overpass 2024 Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +63.1%
invest 4 $assemble: ≈ won't work
float premium: at least 6 $
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
7 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
63
Ways to assemble
5

Glock-18 | Teal Graf (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 64%
The Fracture Collection + The Operation Riptide Collection
Mil-Spec Grade
+3 $ +72.4%
invest 4 $assemble: ≈ won't work
float premium: at least 4 $
rare inputs
→ Steam StatTrak™ M4A4 | Spider Lily (Factory New)
Best outcome
float up to 0.069999
Return after fees
7 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ P90 | Freight (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); StatTrak™ SG 553 | Ol' Rusty (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); StatTrak™ Dual Berettas | Tread (Field-Tested): buy 0.1500–0.1639 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Boreal Collection + The Overpass 2024 Collection
Restricted
+3 $ +24.9%
invest 11 $assemble: ≈ won't work
float premium: at least 15 $
→ Steam AWP | Crakow! (Field-Tested)
Best outcome
float up to 0.199999
Return after fees
14 $
Float
0.0700–0.0762 +2
Lots that fit
less than 1%
Sales per week
92
Ways to assemble
4

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1679 (under 1% of this wear's listings); Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); Dual Berettas | Sweet Little Angels (Field-Tested): buy 0.1500–0.1679 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
The Chroma 3 Collection + The Winter Offensive Collection
Mil-Spec Grade
+3 $ +28.3%
invest 10 $assemble: ≈ won't work
float premium: at least 13 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Dual Berettas | Marina (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0040 +2
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Fubar (Battle-Scarred): buy 0.4500–0.4821; StatTrak™ G3SG1 | Orange Crash (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); StatTrak™ PP-Bizon | Cobalt Halftone (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2018 Nuke Collection + The Anubis Collection
Industrial Grade
+3 $ +108.0%
invest 3 $assemble: ≈ won't work
float premium: at least 3 $
rare inputs
→ Steam AWP | Black Nile (Factory New)
Best outcome
float up to 0.052499
Return after fees
5 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

MP7 | Motherboard (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); MAC-10 | Echoing Sands (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings); SSG 08 | Azure Glyph (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Recoil Collection + The Revolver Case Collection
Restricted
+3 $ +23.7%
invest 12 $assemble: ≈ won't work
float premium: at least 15 $
rare inputs
→ Steam AK-47 | Point Disarray (Factory New)
Best outcome
float up to 0.046899
Return after fees
14 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

M249 | Downtown (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); M249 | Downtown (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); SG 553 | Tiger Moth (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Graphic Design Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +37.1%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
rare inputs
→ Steam M4A4 | Polysoup (Factory New)
Best outcome
float up to 0.061276
Return after fees
10 $
Float
0.0700–0.0741 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

SCAR-20 | Wild Berry (Minimal Wear): buy 0.0700–0.0741 (3% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Clutch Collection + The Dead Hand Collection
Classified
+3 $ +6.5%
invest 43 $assemble: ≈ won't work
float premium: at least 63 $
→ Steam AWP | Queen's Gambit (Field-Tested)
Best outcome
float up to 0.166666
Return after fees
45 $
Float
0.1500–0.1666 +1
Lots that fit
less than 1%
Sales per week
73
Ways to assemble
2

USP-S | Cortex (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings)

chance 40%
The Spectrum 2 Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +77.3%
invest 4 $assemble: ≈ won't work
float premium: at least 5 $
rare inputs
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.125799
Return after fees
6 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

SCAR-20 | Jungle Slipstream (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The CS20 Collection + The Fracture Collection
Restricted
+3 $ +19.7%
invest 14 $assemble: ≈ won't work
float premium: at least 19 $
rare inputs
→ Steam StatTrak™ MP9 | Hydra (Minimal Wear)
Best outcome
float up to 0.093333
Return after fees
17 $
Float
0.0700–0.0742 +3
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

StatTrak™ UMP-45 | Plastique (Field-Tested): buy 0.1500–0.1623 (2% of this wear's listings); StatTrak™ M249 | Aztec (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ MP5-SD | Kitbash (Minimal Wear): buy 0.0700–0.0742 (2% of this wear's listings); StatTrak™ Tec-9 | Brother (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Fracture Collection + The Recoil Collection
Restricted
+3 $ +21.8%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
rare inputs
→ Steam StatTrak™ Glock-18 | Vogue (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
5

StatTrak™ MP5-SD | Kitbash (Minimal Wear): buy 0.0700–0.0742 (2% of this wear's listings); StatTrak™ Tec-9 | Brother (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2021 Mirage Collection + The Sport & Field Collection
Mil-Spec Grade
+3 $ +38.0%
invest 7 $assemble: ≈ won't work
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AUG | Sand Storm (Factory New)
Best outcome
float up to 0.034999
Return after fees
10 $
Float
0.0000–0.0063 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
4

Souvenir MP9 | Music Box (Minimal Wear): buy 0.0700–0.0773 (under 1% of this wear's listings); Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0773 (under 1% of this wear's listings); P250 | Small Game (Factory New): buy 0.0000–0.0063 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Boreal Collection + The Dead Hand Collection
Restricted
+3 $ +31.4%
invest 9 $assemble: ≈ won't work
float premium: at least 11 $
→ Steam AK-47 | Crane Flight (Field-Tested)
Best outcome
float up to 0.199999
Return after fees
12 $
Float
0.1500–0.1623 +2
Lots that fit
less than 1%
Sales per week
277
Ways to assemble
5

Glock-18 | Glockingbird (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); Galil AR | Galigator (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Snakebite Collection
Restricted
+3 $ +31.4%
invest 9 $assemble: ≈ won't work
float premium: at least 12 $
rare inputs
→ Steam StatTrak™ Galil AR | Chromatic Aberration (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
12 $
Float
0.0700–0.0753 +1
Lots that fit
0%
Sales per week
25
Ways to assemble
1

StatTrak™ MAC-10 | Button Masher (Field-Tested): buy 0.1500–0.1653 (0% of this wear's listings); StatTrak™ P250 | Cyber Shell (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Operation Riptide Collection + The Prisma 2 Collection
Restricted
+3 $ +20.1%
invest 14 $assemble: ≈ won't work
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)
Best outcome
float up to 0.089999
Return after fees
16 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

StatTrak™ MAG-7 | BI83 Spectrum (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Apocalypto (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Enforcer (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Train 2025 Collection
Industrial Grade
+3 $ +88.6%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
6 $
Float
0.0000–0.0053 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

Souvenir MP7 | Tall Grass (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings); AUG | Steel Sentinel (Minimal Wear): buy 0.0700–0.0761 (under 1% of this wear's listings); P250 | Constructivist (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gallery Collection + The Prisma 2 Collection
Restricted
+3 $ +22.9%
invest 12 $assemble: ≈ won't work
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | The Outsiders (Minimal Wear)
Best outcome
float up to 0.134999
Return after fees
15 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ P90 | Randy Rush (Field-Tested): buy 0.1500–0.1621 (2% of this wear's listings); StatTrak™ Sawed-Off | Apocalypto (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Enforcer (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Clutch Collection + The Dreams & Nightmares Collection
Classified
+3 $ +6.2%
invest 45 $assemble: ≈ won't work
float premium: at least 63 $
rare inputs
→ Steam MP9 | Starlight Protector (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
47 $
Float
0.0700–0.0746 +2
Lots that fit
less than 1%
Sales per week
105
Ways to assemble
5

USP-S | Cortex (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

chance 70%
The Danger Zone Collection + The Gallery Collection
Mil-Spec Grade
+3 $ +85.4%
invest 3 $assemble: ≈ won't work
float premium: at least 5 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ SSG 08 | Rapid Transit (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 $
Float
0.1500–0.1615 +1
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

StatTrak™ Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); StatTrak™ M249 | Hypnosis (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
The Chroma 3 Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +67.9%
invest 4 $assemble: ≈ won't work
float premium: at least 5 $
rare inputs
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
7 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
63
Ways to assemble
5

M249 | Spectre (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The 2018 Inferno Collection + The Italy Collection
Mil-Spec Grade
+3 $ +50.7%
invest 5 $assemble: ≈ won't work
float premium: at least 7 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam MP7 | Fade (Factory New)
Best outcome
float up to 0.017499
Return after fees
8 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); Sawed-Off | Full Stop (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Revolution Collection + The Wildfire Collection
Classified
+3 $ +6.5%
invest 42 $assemble: ≈ won't work
float premium: at least 60 $
rare inputs
→ Steam AK-47 | Fuel Injector (Field-Tested)
Best outcome
float up to 0.187499
Return after fees
45 $
Float
0.1500–0.1655 +1
Lots that fit
unknown
Sales per week
15
Ways to assemble
1

P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1655 (under 1% of this wear's listings); AWP | Elite Build (Well-Worn): buy 0.3800–0.3847

chance 100%
The Gamma Collection
Mil-Spec Grade
+3 $ +51.7%
invest 5 $assemble: ≈ won't work
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ R8 Revolver | Reboot (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
1

StatTrak™ PP-Bizon | Harvester (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ P250 | Iron Clad (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma Collection + The Train 2025 Collection
Classified
+3 $ +2.2%
invest 125 $assemble: ≈ won't work
float premium: at least 163 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | LongDog (Minimal Wear)
Best outcome
float up to 0.129629
Return after fees
127 $
Float
0.0000–0.0037 +2
Lots that fit
unknown
Sales per week
15
Ways to assemble
3

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0037 (1% of this wear's listings); MP9 | Latte Rush (Well-Worn): buy 0.3800–0.3837; MP9 | Latte Rush (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings)

chance 40%
The 2018 Nuke Collection + The Safehouse Collection
Mil-Spec Grade
+3 $ +41.4%
invest 7 $assemble: ≈ won't work
float premium: at least 9 $
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.048999
Return after fees
9 $
Float
0.0000–0.0057 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

MP5-SD | Co-Processor (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Sport & Field Collection + The Winter Offensive Collection
Mil-Spec Grade
+3 $ +48.7%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam FAMAS | Pulse (Factory New)
Best outcome
float up to 0.027999
Return after fees
8 $
Float
0.0000–0.0067 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
4

Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0776 (under 1% of this wear's listings); P250 | Small Game (Factory New): buy 0.0000–0.0067 (≈2% of this wear's listings); PP-Bizon | Cobalt Halftone (Minimal Wear): buy 0.0700–0.0776 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Cache Collection + The Chroma 2 Collection
Mil-Spec Grade
+3 $ +20.5%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.062999
Return after fees
16 $
Float
0.1000–0.1035 +1
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

Souvenir MP9 | Setting Sun (Well-Worn): buy 0.3800–0.3849; Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings)

chance 70%
The Gallery Collection + The Kilowatt Collection
Restricted
+3 $ +25.0%
invest 11 $assemble: ≈ won't work
float premium: at least 15 $
rare inputs
→ Steam StatTrak™ AK-47 | The Outsiders (Minimal Wear)
Best outcome
float up to 0.134999
Return after fees
14 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ P90 | Randy Rush (Field-Tested): buy 0.1500–0.1621 (2% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Chroma Collection + The Danger Zone Collection
Restricted
+3 $ +25.3%
invest 11 $assemble: ≈ won't work
float premium: at least 15 $
rare inputs
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0700–0.0747 +2
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
3

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Breakout Collection + The Cache Collection
Mil-Spec Grade
+3 $ +21.4%
invest 13 $assemble: ≈ won't work
float premium: at least 16 $
rare inputs
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0000–0.0057 +2
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

P2000 | Ivory (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings); UMP-45 | Labyrinth (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings); Souvenir MP9 | Setting Sun (Battle-Scarred): buy 0.4500–0.4948

chance 82%
The Huntsman Collection + The Prisma 2 Collection
Mil-Spec Grade
+3 $ +51.5%
invest 5 $assemble: ≈ won't work
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ XM1014 | Heaven Guard (Factory New)
Best outcome
float up to 0.062899
Return after fees
8 $
Float
0.0700–0.0752 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

StatTrak™ SSG 08 | Slashed (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); StatTrak™ MP5-SD | Desert Strike (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The 2018 Inferno Collection + The Prisma 2 Collection
Mil-Spec Grade
+3 $ +55.5%
invest 5 $assemble: ≈ won't work
float premium: at least 6 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam MP7 | Fade (Factory New)
Best outcome
float up to 0.017499
Return after fees
8 $
Float
0.0000–0.0042 +3
Lots that fit
0%
Sales per week
22
Ways to assemble
5

SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); MP5-SD | Desert Strike (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); R8 Revolver | Bone Forged (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Train 2025 Collection
Industrial Grade
+3 $ +29.8%
invest 9 $assemble: ≈ won't work
float premium: at least 17 $
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
12 $
Float
0.0000–0.0038 +1
Lots that fit
less than 1%
Sales per week
63
Ways to assemble
1
Steps
2

CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); P250 | Constructivist (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Clutch Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +81.4%
invest 3 $assemble: ≈ won't work
float premium: at least 5 $
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.125799
Return after fees
6 $
Float
0.0000–0.0041 +1
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

SG 553 | Aloha (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 66%
The Glove Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +23.1%
invest 12 $assemble: ≈ won't work
float premium: at least 16 $
rare inputs
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Boreal Collection + The Gallery Collection
Restricted
+3 $ +29.5%
invest 9 $assemble: ≈ won't work
float premium: at least 12 $
rare inputs
→ Steam AWP | Green Energy (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
12 $
Float
0.0700–0.0740 +2
Lots that fit
less than 1%
Sales per week
149
Ways to assemble
5

Glock-18 | Glockingbird (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Achroma Collection + The Falchion Collection
Restricted
+3 $ +27.6%
invest 10 $assemble: ≈ won't work
float premium: at least 14 $
rare inputs
→ Steam MP7 | Nemesis (Factory New)
Best outcome
float up to 0.047999
Return after fees
12 $
Float
0.1500–0.1627 +2
Lots that fit
unknown
Sales per week
42
Ways to assemble
5

Glock-18 | Trace Lock (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); P2000 | Handgun (Well-Worn): buy 0.3800–0.3838; Negev | Loudmouth (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Breakout Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +64.8%
invest 4 $assemble: ≈ won't work
float premium: at least 6 $
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
7 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
63
Ways to assemble
5

UMP-45 | Labyrinth (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Falchion Collection + The Spectrum Collection
Restricted
+3 $ +25.9%
invest 10 $assemble: ≈ won't work
float premium: at least 14 $
rare inputs
→ Steam M4A1-S | Decimator (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0700–0.0748 +2
Lots that fit
less than 1%
Sales per week
31
Ways to assemble
5

P2000 | Handgun (Field-Tested): buy 0.1500–0.1639 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1639 (under 1% of this wear's listings); M249 | Emerald Poison Dart (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Breakout Collection + The Danger Zone Collection
Restricted
+3 $ +25.0%
invest 11 $assemble: ≈ won't work
float premium: at least 15 $
rare inputs
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0700–0.0741 +2
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
3

CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
The 2018 Inferno Collection + The Arms Deal 3 Collection
Mil-Spec Grade
+3 $ +29.8%
invest 9 $assemble: ≈ won't work
float premium: at least 11 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Desert Eagle | Heirloom (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); P2000 | Red FragCam (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 24%
The Operation Riptide Collection + The Spectrum 2 Collection
Mil-Spec Grade
+3 $ +47.5%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
rare inputs
→ Steam M4A4 | Spider Lily (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

MP7 | Guerrilla (Field-Tested): buy 0.1500–0.1663 (under 1% of this wear's listings); AUG | Triqua (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); SCAR-20 | Jungle Slipstream (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Baggage Collection + The Spectrum Collection
Restricted
+3 $ +2.8%
invest 96 $assemble: ≈ won't work
float premium: at least 115 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Jet Set (Factory New)
Best outcome
float up to 0.069999
Return after fees
99 $
Float
0.0000–0.0041 +2
Lots that fit
unknown
Sales per week
31
Ways to assemble
1

Desert Eagle | Pilot (Battle-Scarred): buy 0.4500–0.4825; MAC-10 | Last Dive (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); M249 | Emerald Poison Dart (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)

chance 70%
The Horizon Collection + The Revolver Case Collection
Mil-Spec Grade
+3 $ +52.7%
invest 5 $assemble: ≈ won't work
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Retrobution (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

R8 Revolver | Survivalist (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); AUG | Amber Slipstream (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); SCAR-20 | Outbreak (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma 2 Collection + The Gamma Collection
Mil-Spec Grade
+3 $ +52.7%
invest 5 $assemble: ≈ won't work
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ MAG-7 | Heat (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1026 (under 1% of this wear's listings); StatTrak™ P250 | Iron Clad (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); StatTrak™ PP-Bizon | Harvester (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The 2018 Inferno Collection + The Graphic Design Collection
Mil-Spec Grade
+3 $ +41.3%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Polysoup (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); SG 553 | Berry Gel Coat (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Clutch Collection + The Glove Collection
Classified
+3 $ +2.9%
invest 91 $assemble: ≈ won't work
float premium: at least 129 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ SSG 08 | Dragonfire (Minimal Wear)
Best outcome
float up to 0.107142
Return after fees
94 $
Float
0.0700–0.0741 +2
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
3

StatTrak™ AUG | Stymphalian (Field-Tested): buy 0.1500–0.1619 (4% of this wear's listings); StatTrak™ AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ P90 | Shallow Grave (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The 2018 Nuke Collection
float premium: at least 28 $
≈ hard ≈ for 0 chains
16.85 19.63 +2.78 +16.5% 33%
≤ 0.0073+1
Industrial Grade
→float up to 0.069999
2 steps 1 28
The Gamma 2 Collection
+ The Vertigo Collection
float premium: at least 10 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.47 10.25 +2.78 +37.2% 28%
≤ 0.0052+2
Mil-Spec Grade
→float up to 0.069999
1 2 7
The Harlequin Collection
float premium: at least 4 $
profitable even in a bad week
≈ hard ≈ for 0 chains
3.25 6.03 +2.78 +85.4% 100%
≤ 0.1648+1
Industrial Grade
→float up to 0.149999
2 steps 1 862
The Overpass 2024 Collection
+ The Train 2025 Collection
float premium: at least 6 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.41 7.18 +2.78 +63.1% 60%
≤ 0.0043+2
Mil-Spec Grade
→float up to 0.149999
1 5 63
The Fracture Collection
+ The Operation Riptide Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.83 6.61 +2.78 +72.4% 64%
≤ 0.0042+2
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Boreal Collection
+ The Overpass 2024 Collection
float premium: at least 15 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.14 13.91 +2.77 +24.9% 95%
≤ 0.0762+2
Restricted
→float up to 0.199999
1 4 92
The Chroma 3 Collection
+ The Winter Offensive Collection
float premium: at least 13 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.77 12.54 +2.77 +28.3% 68%
≤ 0.0040+2
Mil-Spec Grade
→float up to 0.069999
1 5 0
The 2018 Nuke Collection
+ The Anubis Collection
float premium: at least 3 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.56 5.33 +2.77 +108.0% 55%
≤ 0.0039+2
Industrial Grade
→float up to 0.052499
1 5 6
The Recoil Collection
+ The Revolver Case Collection
float premium: at least 15 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.68 14.45 +2.77 +23.7% 67%
≤ 0.0039+2
Restricted
→float up to 0.046899
1 5 4
The Graphic Design Collection
+ The Train 2025 Collection
float premium: at least 10 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.45 10.22 +2.77 +37.1% 70%
≤ 0.0741+2
Mil-Spec Grade
→float up to 0.061276
1 5 8
The Clutch Collection
+ The Dead Hand Collection
float premium: at least 63 $
≈ hard ≈ for 0 contracts
42.59 45.36 +2.77 +6.5% 55%
≤ 0.1666+1
Classified
→float up to 0.166666
1 2 73
The Spectrum 2 Collection
+ The Train 2025 Collection
float premium: at least 5 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.57 6.33 +2.76 +77.3% 40%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.125799
1 5 21
The CS20 Collection
+ The Fracture Collection
float premium: at least 19 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.99 16.75 +2.76 +19.7% 67%
≤ 0.0742+3
Restricted
→float up to 0.093333
1 5 4
The Fracture Collection
+ The Recoil Collection
float premium: at least 17 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.63 15.38 +2.76 +21.8% 60%
≤ 0.0742+2
Restricted
→float up to 0.069999
1 5 18
The 2021 Mirage Collection
+ The Sport & Field Collection
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.26 10.01 +2.75 +38.0% 40%
≤ 0.0063+2
Mil-Spec Grade
→float up to 0.034999
1 4 1
The Boreal Collection
+ The Dead Hand Collection
float premium: at least 11 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.78 11.53 +2.75 +31.4% 73%
≤ 0.1623+2
Restricted
→float up to 0.199999
1 5 277
The Snakebite Collection
float premium: at least 12 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.78 11.53 +2.75 +31.4% 67%
≤ 0.0753+1
Restricted
→float up to 0.149999
1 1 25
The Operation Riptide Collection
+ The Prisma 2 Collection
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.72 16.48 +2.75 +20.1% 70%
≤ 0.0744+2
Restricted
→float up to 0.089999
1 5 5
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 4 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.11 5.86 +2.75 +88.6% 55%
≤ 0.0053+2
Industrial Grade
→float up to 0.013999
1 5 5
The Gallery Collection
+ The Prisma 2 Collection
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.03 14.78 +2.75 +22.9% 70%
≤ 0.0742+2
Restricted
→float up to 0.134999
1 5 7
The Clutch Collection
+ The Dreams & Nightmares Collection
float premium: at least 63 $
rare inputs
≈ hard ≈ for 0 contracts
44.70 47.45 +2.75 +6.2% 55%
≤ 0.0746+2
Classified
→float up to 0.119999
1 5 105
The Danger Zone Collection
+ The Gallery Collection
float premium: at least 5 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.21 5.96 +2.74 +85.4% 70%
≤ 0.1615+1
Mil-Spec Grade
→float up to 0.069999
1 5 6
The Chroma 3 Collection
+ The Train 2025 Collection
float premium: at least 5 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.03 6.78 +2.74 +67.9% 68%
≤ 0.0043+2
Mil-Spec Grade
→float up to 0.149999
1 5 63
The 2018 Inferno Collection
+ The Italy Collection
float premium: at least 7 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.39 8.13 +2.73 +50.7% 70%
≤ 0.0037+1
Mil-Spec Grade
→float up to 0.017499
1 5 28
The Revolution Collection
+ The Wildfire Collection
float premium: at least 60 $
rare inputs
≈ hard ≈ for 0 contracts
41.91 44.63 +2.73 +6.5% 50%
≤ 0.1655+1
Classified
→float up to 0.187499
1 1 15
The Gamma Collection
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.28 8.01 +2.73 +51.7% 100%
≤ 0.0741+1
Mil-Spec Grade
→float up to 0.069999
1 1 5
The Gamma Collection
+ The Train 2025 Collection
float premium: at least 163 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
124.59 127.31 +2.73 +2.2% 50%
≤ 0.0037+2
Classified
→float up to 0.129629
1 3 15
The 2018 Nuke Collection
+ The Safehouse Collection
float premium: at least 9 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.58 9.31 +2.73 +41.4% 40%
≤ 0.0057+1
Mil-Spec Grade
→float up to 0.048999
1 5 4
The Sport & Field Collection
+ The Winter Offensive Collection
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.60 8.32 +2.72 +48.7% 40%
≤ 0.0067+2
Mil-Spec Grade
→float up to 0.027999
1 4 11
The Cache Collection
+ The Chroma 2 Collection
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
13.27 15.99 +2.72 +20.5% 10%
≤ 0.1035+1
Mil-Spec Grade
→float up to 0.062999
1 5 2
The Gallery Collection
+ The Kilowatt Collection
float premium: at least 15 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.86 13.58 +2.71 +25.0% 70%
≤ 0.0742+2
Restricted
→float up to 0.134999
1 5 7
The Chroma Collection
+ The Danger Zone Collection
float premium: at least 15 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.71 13.43 +2.71 +25.3% 40%
≤ 0.0747+2
Restricted
→float up to 0.069999
1 3 26
The Breakout Collection
+ The Cache Collection
float premium: at least 16 $
rare inputs
≈ hard ≈ for 0 contracts
12.69 15.40 +2.71 +21.4% 10%
≤ 0.0057+2
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Huntsman Collection
+ The Prisma 2 Collection
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.27 7.98 +2.71 +51.5% 82%
≤ 0.0752+1
Mil-Spec Grade
→float up to 0.062899
1 4 0
The 2018 Inferno Collection
+ The Prisma 2 Collection
float premium: at least 6 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.88 7.59 +2.71 +55.5% 60%
≤ 0.0042+3
Mil-Spec Grade
→float up to 0.017499
1 5 22
The Train 2025 Collection
float premium: at least 17 $
profitable even in a bad week
≈ hard ≈ for 0 chains
9.09 11.80 +2.71 +29.8% 33%
≤ 0.0038+1
Industrial Grade
→float up to 0.149999
2 steps 1 63
The Clutch Collection
+ The Train 2025 Collection
float premium: at least 5 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.33 6.04 +2.71 +81.4% 40%
≤ 0.0041+1
Mil-Spec Grade
→float up to 0.125799
1 5 21
The Glove Collection
+ The Train 2025 Collection
float premium: at least 16 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.73 14.43 +2.71 +23.1% 66%
≤ 0.0042+2
Mil-Spec Grade
→float up to 0.069999
1 5 21
The Boreal Collection
+ The Gallery Collection
float premium: at least 12 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.16 11.87 +2.70 +29.5% 80%
≤ 0.0740+2
Restricted
→float up to 0.149999
1 5 149
The Achroma Collection
+ The Falchion Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.79 12.48 +2.70 +27.6% 47%
≤ 0.1627+2
Restricted
→float up to 0.047999
1 5 42
The Breakout Collection
+ The Train 2025 Collection
float premium: at least 6 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.16 6.86 +2.70 +64.8% 60%
≤ 0.0040+2
Mil-Spec Grade
→float up to 0.149999
1 5 63
The Falchion Collection
+ The Spectrum Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.40 13.10 +2.69 +25.9% 40%
≤ 0.0748+2
Restricted
→float up to 0.069999
1 5 31
The Breakout Collection
+ The Danger Zone Collection
float premium: at least 15 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.76 13.46 +2.69 +25.0% 40%
≤ 0.0741+2
Restricted
→float up to 0.069999
1 3 18
The 2018 Inferno Collection
+ The Arms Deal 3 Collection
float premium: at least 11 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.04 11.73 +2.69 +29.8% 68%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Operation Riptide Collection
+ The Spectrum 2 Collection
float premium: at least 8 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.67 8.36 +2.69 +47.5% 24%
≤ 0.0049+2
Mil-Spec Grade
→float up to 0.069999
1 5 11
The Baggage Collection
+ The Spectrum Collection
float premium: at least 115 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
96.34 99.03 +2.69 +2.8% 10%
≤ 0.0041+2
Restricted
→float up to 0.069999
1 1 31
The Horizon Collection
+ The Revolver Case Collection
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.10 7.79 +2.69 +52.7% 70%
≤ 0.0045+2
Mil-Spec Grade
→float up to 0.069999
1 5 11
The Chroma 2 Collection
+ The Gamma Collection
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.10 7.78 +2.69 +52.7% 90%
≤ 0.0741+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The 2018 Inferno Collection
+ The Graphic Design Collection
float premium: at least 8 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.49 9.17 +2.68 +41.3% 70%
≤ 0.0038+2
Mil-Spec Grade
→float up to 0.069999
1 5 8
The Clutch Collection
+ The Glove Collection
float premium: at least 129 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
91.16 93.84 +2.68 +2.9% 70%
≤ 0.0741+2
Classified
→float up to 0.107142
1 3 7
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