CS2 trade-up contracts: ten items turn into one item of the next rarity. Here they are calculated at real Steam prices — with fees, over all possible outcomes and with a float threshold for every input.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (≈0% of this wear's listings); MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0768 (≈0% of this wear's listings); StatTrak™ Zeus x27 | Tosai (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 7 times a day: slow to buy up, the price will move while you buy.
→SteamStatTrak™ Galil AR | Chromatic Aberration (Factory New)
Returns, after the fee
11 424.20 ₽
Buy float
0.0000–0.0056 +1
Lots that fit
8%
Sales per week
0
Ways to assemble
1
Steps
2
StatTrak™ R8 Revolver | Junk Yard (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); StatTrak™ Nova | Windblown (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 11 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day: slow to buy up, the price will move while you buy.
SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0740 (≈0% of this wear's listings); XM1014 | Scumbria (Minimal Wear): buy 0.0700–0.0740 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0767 (≈0% of this wear's listings); Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Galil AR | Galigator (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0751 (3% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→SteamGalil AR | Chromatic Aberration (Factory New)
Returns, after the fee
5 366.20 ₽
Buy float
0.0000–0.0056 +1
Lots that fit
8%
Sales per week
9
Ways to assemble
1
Steps
2
SG 553 | Heavy Metal (Minimal Wear): buy 0.0700–0.0765 (≈0% of this wear's listings); Nova | Windblown (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day: slow to buy up, the price will move while you buy.
R8 Revolver | Monarch (Minimal Wear): buy 0.0700–0.0770 (≈0% of this wear's listings); AUG | Signal Scanner (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0768 (≈0% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
→SteamStatTrak™ FAMAS | Rapid Eye Movement (Factory New)
Returns, after the fee
2 910.17 ₽
Buy float
0.0000–0.0059 +1
Lots that fit
9%
Sales per week
12
Ways to assemble
1
Steps
2
StatTrak™ MP5-SD | Necro Jr. (Minimal Wear): брать 0.0700–0.0768 (≈0% лотов износа); StatTrak™ MAG-7 | Foresight (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
→SteamStatTrak™ AK-47 | The Outsiders (Minimal Wear)
Returns, after the fee
4 379.81 ₽
Buy float
0.1500–0.1666
Lots that fit
7%
Sales per week
8
Ways to assemble
1
Steps
2
StatTrak™ M249 | Hypnosis (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
Nova | Ocular (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); UMP-45 | Continuum (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
M249 | Bock Blocks (Minimal Wear): buy 0.0700–0.0770 (≈0% of this wear's listings); UMP-45 | Fragment (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day: slow to buy up, the price will move while you buy.
AUG | Steel Sentinel (Minimal Wear): buy 0.0700–0.0760 (≈0% of this wear's listings); P250 | Constructivist (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0743 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
profit only from resalepricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0741 (≈0% of this wear's listings); Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0741 (≈0% of this wear's listings)
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 13 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly50% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 7 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 11 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly100% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 5 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 16 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly33% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profit only from resalesells slowly67% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
profit only from resalepricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.