Crafts
prices updated 24.10 01:22 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 23.10: 1 ₽ = 0.0124 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 42 935.

Profitable 24 898crafts of 34 215 in the recalculation
Best profit +19$ The Danger Zone Collection · +25% rare inputs
Median ROI +12% half of the profitable crafts are above
No float picking 3 476 every outcome pays off: 909
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 34 215. Of them the site shows the best: 15 000. Shown in the list below: 8 426. Hidden: “profit on prices without sales” — 13 732, “outcome above the Steam cap” — 3 613. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 55%
The Fever Collection + The Overpass 2024 Collection
Classified
+49 $ +55.9%
invest 88 $assemble: ≈ won't work
float premium: at least 114 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.055999
Return after fees
137 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
6
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Gamma Collection
Classified
+49 $ +66.6%
invest 73 $assemble: ≈ won't work
float premium: at least 101 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Mecha Industries (Factory New)
Best outcome
float up to 0.055999
Return after fees
122 $
Float
0.0000–0.0055 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0055 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Huntsman Collection
Restricted
+49 $ +200.3%
invest 24 $assemble: ≈ won't work
float premium: at least 34 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.056249
Return after fees
73 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (3% of this wear's listings); StatTrak™ PP-Bizon | Antique (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Clutch Collection + The Overpass 2024 Collection
Classified
+48 $ +54.8%
invest 88 $assemble: ≈ won't work
float premium: at least 120 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
136 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1624 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2021 Train Collection + The eSports 2013 Collection
Restricted
+48 $ +40.7%
invest 117 $assemble: ≈ won't work
float premium: at least 163 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Red Laminate (Factory New)
Best outcome
float up to 0.069999
Return after fees
164 $
Float
0.0000–0.0050 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Nova | Red Quartz (Factory New): buy 0.0000–0.0050 (1% of this wear's listings); Galil AR | Orange DDPAT (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Revolver Case Collection
Classified
+47 $ +23.6%
invest 200 $assemble: ≈ won't work
float premium: at least 271 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
248 $
Float
0.1500–0.1648 +1
Lots that fit
unknown
Sales per week
2
Ways to assemble
3

Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3845; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Dust 2 Collection + The Danger Zone Collection
Classified
+47 $ +17.7%
invest 267 $assemble: ≈ won't work
float premium: at least 334 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Gold Arabesque (Factory New)
Best outcome
float up to 0.021538
Return after fees
314 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Souvenir SSG 08 | Death Strike (Field-Tested): buy 0.1500–0.1678 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Overpass 2024 Collection + The Spy Tech Collection
Classified
+47 $ +17.6%
invest 267 $assemble: ≈ won't work
float premium: at least 362 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
314 $
Float
0.0000–0.0071 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
3

Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0781 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0071 (5% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1734 (under 1% of this wear's listings)

chance 100%
The Fever Collection + The Revolver Case Collection
Classified
+47 $ +63.9%
invest 74 $assemble: ≈ won't work
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.055999
Return after fees
121 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Arms Deal 3 Collection + The Overpass 2024 Collection
Classified
+47 $ +20.1%
invest 232 $assemble: ≈ won't work
float premium: at least 317 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
279 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
3

CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1628 (1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma Collection + The Overpass 2024 Collection
Classified
+46 $ +25.2%
invest 181 $assemble: ≈ won't work
float premium: at least 232 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
226 $
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

P250 | Muertos (Factory New): buy 0.0000–0.0058 (5% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1692 (2% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
2 steps
The Spectrum 2 Collection
Restricted
+46 $ +31.4%
invest 145 $assemble: ≈ won't work
float premium: at least 268 $
profit only from resale rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P250 | See Ya Later (Factory New)
Best outcome
float up to 0.069999
Return after fees
191 $
Float
0.0000–0.0077 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
1
Steps
2

XM1014 | Ziggy (Minimal Wear): buy 0.0700–0.0788 (under 1% of this wear's listings); UMP-45 | Exposure (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Operation Hydra Collection
Restricted
+45 $ +138.1%
invest 33 $assemble: ≈ won't work
float premium: at least 42 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | Hellfire (Factory New)
Best outcome
float up to 0.031249
Return after fees
78 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ P90 | Death Grip (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Vertigo Collection + The Overpass 2024 Collection
Classified
+45 $ +12.4%
invest 362 $assemble: ≈ won't work
float premium: at least 479 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.069999
Return after fees
407 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
1

Souvenir Five-SeveN | Fall Hazard (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0038 (3% of this wear's listings)

chance 47%
The 2021 Train Collection + The Danger Zone Collection
Classified
+45 $ +34.6%
invest 130 $assemble: ≈ won't work
float premium: at least 185 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | The Coalition (Factory New)
Best outcome
float up to 0.030769
Return after fees
175 $
Float
0.0000–0.0063 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

FAMAS | Meltdown (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0063 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Revolution Collection
Mil-Spec Grade
+44 $ +47.7%
invest 93 $assemble: ≈ won't work
float premium: at least 140 $
profit only from resale
→ Steam StatTrak™ M4A4 | Temukau (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
137 $
Float
0.1500–0.1643 +1
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
1
Steps
3

StatTrak™ SCAR-20 | Fragments (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); StatTrak™ MP9 | Featherweight (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection
Classified
+44 $ +60.3%
invest 73 $assemble: ≈ won't work
float premium: at least 101 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
117 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
17
Ways to assemble
1

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0062 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Shattered Web Collection
Restricted
+44 $ +231.7%
invest 19 $assemble: ≈ won't work
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Tec-9 | Decimator (Factory New)
Best outcome
float up to 0.049999
Return after fees
62 $
Float
0.1500–0.1628 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (3% of this wear's listings); StatTrak™ PP-Bizon | Embargo (Field-Tested): buy 0.1500–0.1628 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Gamma 2 Collection
Classified
+43 $ +53.6%
invest 81 $assemble: ≈ won't work
float premium: at least 106 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
124 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (1% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Chroma 2 Collection
Restricted
+43 $ +261.5%
invest 16 $assemble: ≈ won't work
float premium: at least 30 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
59 $
Float
0.2500–0.2566
Lots that fit
6%
Sales per week
1
Ways to assemble
1

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2566 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Arms Deal 3 Collection + The Chroma 2 Collection
Restricted
+43 $ +175.4%
invest 24 $assemble: ≈ won't work
float premium: at least 34 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
67 $
Float
0.0000–0.0046 +1
Lots that fit
≈1%
Sales per week
1
Ways to assemble
5

StatTrak™ CZ75-Auto | Tread Plate (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2566 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Fever Collection + The Huntsman Collection
Classified
+42 $ +44.3%
invest 94 $assemble: ≈ won't work
float premium: at least 126 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Vulcan (Factory New)
Best outcome
float up to 0.062999
Return after fees
136 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
4
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); SCAR-20 | Cyrex (Factory New): buy 0.0000–0.0056 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Vertigo Collection + The Revolver Case Collection
Classified
+41 $ +21.4%
invest 194 $assemble: ≈ won't work
float premium: at least 264 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.069999
Return after fees
236 $
Float
0.1500–0.1823 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1823 (≈1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1823 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Fever Collection
Classified
+41 $ +60.4%
invest 69 $assemble: ≈ won't work
float premium: at least 96 $
sells slowly
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
110 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
17
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Revolver Case Collection + The Spy Tech Collection
Classified
+41 $ +36.1%
invest 113 $assemble: ≈ won't work
float premium: at least 172 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Glock-18 | Ghost Protocol (Factory New)
Best outcome
float up to 0.069999
Return after fees
154 $
Float
0.1500–0.1708 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
4

G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1708 (under 1% of this wear's listings); USP-S | Spiral Glitch (Well-Worn): buy 0.3800–0.3863 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Operation Hydra Collection + The Overpass 2024 Collection
Classified
+41 $ +14.3%
invest 286 $assemble: ≈ won't work
float premium: at least 391 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Oni Taiji (Factory New)
Best outcome
float up to 0.043749
Return after fees
327 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

Dual Berettas | Cobra Strike (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0039 (3% of this wear's listings)

chance 55%
The Prisma Collection + The eSports 2014 Summer Collection
Classified
+40 $ +49.0%
invest 83 $assemble: ≈ won't work
float premium: at least 115 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Minimal Wear)
Best outcome
float up to 0.113636
Return after fees
123 $
Float
0.1500–0.1616 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3835 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1616 (11% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Glove Collection
Classified
+40 $ +39.5%
invest 102 $assemble: ≈ won't work
float premium: at least 131 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
142 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Dust 2 Collection + The Overpass 2024 Collection
Classified
+40 $ +9.8%
invest 407 $assemble: ≈ won't work
float premium: at least 531 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Gold Arabesque (Factory New)
Best outcome
float up to 0.061249
Return after fees
447 $
Float
0.0000–0.0069 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
2

Souvenir UMP-45 | Fade (Factory New): buy 0.0000–0.0069 (≈2% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0779 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0069 (5% of this wear's listings)

chance 44%
The Snakebite Collection + The eSports 2013 Collection
Mil-Spec Grade
+39 $ +171.1%
invest 23 $assemble: ≈ won't work
float premium: at least 30 $
marketplace price sells slowly 48% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Sawed-Off | Orange DDPAT (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 $
Float
0.0000–0.0038 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

StatTrak™ Nova | Windblown (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); StatTrak™ FAMAS | Doomkitty (Minimal Wear): buy 0.0800–0.0838 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Glove Collection
Restricted
+39 $ +228.2%
invest 17 $assemble: ≈ won't work
float premium: at least 26 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
56 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (3% of this wear's listings); StatTrak™ Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Gamma Collection
Classified
+39 $ +16.1%
invest 242 $assemble: ≈ won't work
float premium: at least 308 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
281 $
Float
0.0000–0.0048 +2
Lots that fit
unknown
Sales per week
3
Ways to assemble
4

Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3848; P2000 | Imperial Dragon (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0048 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+38 $ +46.1%
invest 83 $assemble: ≈ won't work
float premium: at least 143 $
profit only from resale
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
122 $
Float
0.0000–0.0058 +1
Lots that fit
less than 1%
Sales per week
31
Ways to assemble
1
Steps
2

Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
The Breakout Collection + The Operation Broken Fang Collection
Restricted
+38 $ +110.1%
invest 35 $assemble: ≈ won't work
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
73 $
Float
0.0000–0.0035 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Nova | Koi (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Chroma 2 Collection + The eSports 2013 Collection
Restricted
+38 $ +52.1%
invest 73 $assemble: ≈ won't work
float premium: at least 88 $
marketplace price sells slowly 95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
111 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2553 (3% of this wear's listings); StatTrak™ CZ75-Auto | Pole Position (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Prisma Collection + The Shadow Collection
Classified
+38 $ +46.2%
invest 82 $assemble: ≈ won't work
float premium: at least 117 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Kill Confirmed (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
120 $
Float
0.1500–0.1772 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3882 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1772 (≈1% of this wear's listings); StatTrak™ G3SG1 | Flux (Battle-Scarred): buy 0.4500–0.5033 (14% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dreams & Nightmares Collection + The eSports 2013 Collection
Mil-Spec Grade
+38 $ +228.9%
invest 16 $assemble: ≈ won't work
float premium: at least 21 $
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Sawed-Off | Orange DDPAT (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0040 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

StatTrak™ SCAR-20 | Poultrygeist (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); StatTrak™ FAMAS | Doomkitty (Minimal Wear): buy 0.0800–0.0840 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gamma 2 Collection + The Revolver Case Collection
Classified
+38 $ +32.5%
invest 115 $assemble: ≈ won't work
float premium: at least 156 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
153 $
Float
0.0700–0.0743 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP9 | Airlock (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
The Gamma 2 Collection + The Operation Broken Fang Collection
Restricted
+37 $ +145.9%
invest 26 $assemble: ≈ won't work
float premium: at least 35 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
63 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Vertigo Collection + The Gamma Collection
Classified
+37 $ +15.9%
invest 232 $assemble: ≈ won't work
float premium: at least 291 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.069999
Return after fees
269 $
Float
0.0000–0.0062 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
3

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1706 (under 1% of this wear's listings); P2000 | Imperial Dragon (Minimal Wear): buy 0.0700–0.0771 (under 1% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0062 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Vertigo Collection + The Danger Zone Collection
Classified
+37 $ +15.5%
invest 237 $assemble: ≈ won't work
float premium: at least 301 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.024615
Return after fees
274 $
Float
0.0000–0.0052 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0052 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Winter Offensive Collection
Restricted
+36 $ +135.4%
invest 27 $assemble: ≈ won't work
float premium: at least 37 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Redline (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
63 $
Float
0.0700–0.0745 +1
Lots that fit
3%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2557 (3% of this wear's listings); StatTrak™ Nova | Rising Skull (Minimal Wear): buy 0.0700–0.0745 (20% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Operation Hydra Collection
Restricted
+36 $ +109.7%
invest 33 $assemble: ≈ won't work
float premium: at least 42 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | Hellfire (Factory New)
Best outcome
float up to 0.033333
Return after fees
69 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (3% of this wear's listings); StatTrak™ P90 | Death Grip (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Danger Zone Collection
Restricted
+36 $ +18.9%
invest 189 $assemble: ≈ won't work
float premium: at least 341 $
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
224 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1
Steps
2

G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); P250 | Nevermore (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Sport & Field Collection
Classified
+35 $ +39.9%
invest 88 $assemble: ≈ won't work
float premium: at least 118 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Fade (Factory New)
Best outcome
float up to 0.005599
Return after fees
123 $
Float
0.0000–0.0057 +1
Lots that fit
0%
Sales per week
17
Ways to assemble
3

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings); Galil AR | Rainbow Spoon (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Horizon Collection + The Prisma Collection
Classified
+35 $ +49.0%
invest 71 $assemble: ≈ won't work
float premium: at least 100 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
106 $
Float
0.1500–0.1630 +2
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Devourer (Well-Worn): buy 0.3800–0.3839; StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3839 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma Collection + The Vanguard Collection
Classified
+35 $ +24.7%
invest 141 $assemble: ≈ won't work
float premium: at least 195 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
176 $
Float
0.0000–0.0051 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0051 (1% of this wear's listings); SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Operation Broken Fang Collection + The Revolver Case Collection
Classified
+35 $ +31.7%
invest 109 $assemble: ≈ won't work
float premium: at least 158 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
144 $
Float
0.1500–0.1617 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); G3SG1 | The Executioner (Battle-Scarred): buy 0.4500–0.4703 (13% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Chroma 3 Collection + The Revolver Case Collection
Classified
+34 $ +32.4%
invest 107 $assemble: ≈ won't work
float premium: at least 151 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
141 $
Float
0.1500–0.1627 +2
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); G3SG1 | The Executioner (Well-Worn): buy 0.3800–0.3838; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 0%
3 steps
The Kilowatt Collection
Mil-Spec Grade
+34 $ +20.4%
invest 168 $assemble: ≈ won't work
float premium: at least 232 $
profit only from resale
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
203 $
Float
0.0000–0.0059 +1
Lots that fit
less than 1%
Sales per week
31
Ways to assemble
1
Steps
3

SSG 08 | Dezastre (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); Nova | Dark Sigil (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Fever Collection
+ The Overpass 2024 Collection
float premium: at least 114 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.91 137.05 +49.14 +55.9% 55%
≤ 0.0045+2
Classified
→float up to 0.055999
1 5 6
The Fever Collection
+ The Gamma Collection
float premium: at least 101 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.07 121.74 +48.67 +66.6% 100%
≤ 0.0055+1
Classified
→float up to 0.055999
1 5 3
The Chroma 2 Collection
+ The Huntsman Collection
float premium: at least 34 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.24 72.77 +48.54 +200.3% 100%
≤ 0.0742+1
Restricted
→float up to 0.056249
1 5 1
The Clutch Collection
+ The Overpass 2024 Collection
float premium: at least 120 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.92 136.14 +48.22 +54.8% 30%
≤ 0.0037+2
Classified
→float up to 0.069999
1 5 6
The 2021 Train Collection
+ The eSports 2013 Collection
float premium: at least 163 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
116.88 164.42 +47.53 +40.7% 40%
≤ 0.0050+1
Restricted
→float up to 0.069999
1 5 1
The Ancient Collection
+ The Revolver Case Collection
float premium: at least 271 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
200.36 247.64 +47.28 +23.6% 10%
≤ 0.1648+1
Classified
→float up to 0.069999
1 3 2
The 2021 Dust 2 Collection
+ The Danger Zone Collection
float premium: at least 334 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
267.06 314.22 +47.16 +17.7% 55%
≤ 0.0054+1
Classified
→float up to 0.021538
1 2 2
The Overpass 2024 Collection
+ The Spy Tech Collection
float premium: at least 362 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
267.20 314.28 +47.08 +17.6% 95%
≤ 0.0071+2
Classified
→float up to 0.069999
1 3 6
The Fever Collection
+ The Revolver Case Collection
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.71 120.78 +47.07 +63.9% 100%
≤ 0.0741+2
Classified
→float up to 0.055999
1 5 2
The Arms Deal 3 Collection
+ The Overpass 2024 Collection
float premium: at least 317 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
232.01 278.57 +46.56 +20.1% 80%
≤ 0.0039+2
Classified
→float up to 0.069999
1 3 2
The Chroma Collection
+ The Overpass 2024 Collection
float premium: at least 232 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
180.68 226.30 +45.62 +25.2% 50%
≤ 0.0058+2
Classified
→float up to 0.069999
1 5 6
The Spectrum 2 Collection
float premium: at least 268 $
profit only from resale rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
145.25 190.85 +45.60 +31.4% 0%
≤ 0.0077+1
Restricted
→float up to 0.069999
2 steps 1 28
The Chroma 2 Collection
+ The Operation Hydra Collection
float premium: at least 42 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.73 77.94 +45.21 +138.1% 100%
≤ 0.1618+1
Restricted
→float up to 0.031249
1 3 0
The 2021 Vertigo Collection
+ The Overpass 2024 Collection
float premium: at least 479 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
361.73 406.74 +45.02 +12.4% 10%
≤ 0.0038+2
Classified
→float up to 0.069999
1 1 6
The 2021 Train Collection
+ The Danger Zone Collection
float premium: at least 185 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
129.98 174.93 +44.96 +34.6% 47%
≤ 0.0063+1
Classified
→float up to 0.030769
1 1 0
The Revolution Collection
float premium: at least 140 $
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
92.60 136.77 +44.17 +47.7% 0%
≤ 0.1643+1
Mil-Spec Grade
→float up to 0.149999
3 steps 1 29
The Fever Collection
float premium: at least 101 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.79 116.68 +43.89 +60.3% 100%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 17
The Chroma 2 Collection
+ The Shattered Web Collection
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.84 62.49 +43.65 +231.7% 70%
≤ 0.1628+1
Restricted
→float up to 0.049999
1 5 0
The Fever Collection
+ The Gamma 2 Collection
float premium: at least 106 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
80.55 123.71 +43.17 +53.6% 55%
≤ 0.0045+2
Classified
→float up to 0.055999
1 5 4
The Chroma 2 Collection
float premium: at least 30 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.36 59.14 +42.78 +261.5% 67%
≤ 0.2566
Restricted
→float up to 0.149999
1 1 1
The Arms Deal 3 Collection
+ The Chroma 2 Collection
float premium: at least 34 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.29 66.87 +42.59 +175.4% 100%
≤ 0.0046+1
Restricted
→float up to 0.146874
1 5 1
The Fever Collection
+ The Huntsman Collection
float premium: at least 126 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
94.45 136.28 +41.82 +44.3% 50%
≤ 0.0056+1
Classified
→float up to 0.062999
1 5 4
The 2021 Vertigo Collection
+ The Revolver Case Collection
float premium: at least 264 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
194.24 235.71 +41.47 +21.4% 10%
≤ 0.1823+1
Classified
→float up to 0.069999
1 2 2
The Danger Zone Collection
+ The Fever Collection
float premium: at least 96 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.58 110.01 +41.43 +60.4% 90%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 17
The Revolver Case Collection
+ The Spy Tech Collection
float premium: at least 172 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
113.36 154.33 +40.97 +36.1% 55%
≤ 0.1708+1
Classified
→float up to 0.069999
1 4 2
The Operation Hydra Collection
+ The Overpass 2024 Collection
float premium: at least 391 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
285.81 326.78 +40.96 +14.3% 100%
≤ 0.0039+2
Classified
→float up to 0.043749
1 1 0
The Prisma Collection
+ The eSports 2014 Summer Collection
float premium: at least 115 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.64 123.10 +40.46 +49.0% 55%
≤ 0.1616+2
Classified
→float up to 0.113636
1 5 0
The Fever Collection
+ The Glove Collection
float premium: at least 131 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.02 142.31 +40.30 +39.5% 55%
≤ 0.0039+2
Classified
→float up to 0.048999
1 5 3
The 2021 Dust 2 Collection
+ The Overpass 2024 Collection
float premium: at least 531 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
407.27 447.30 +40.03 +9.8% 10%
≤ 0.0069+2
Classified
→float up to 0.061249
1 2 6
The Snakebite Collection
+ The eSports 2013 Collection
float premium: at least 30 $
marketplace price sells slowly 48% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.92 62.14 +39.22 +171.1% 44%
≤ 0.0038+1
Mil-Spec Grade
→float up to 0.069999
1 3 0
The Chroma 2 Collection
+ The Glove Collection
float premium: at least 26 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.10 56.13 +39.02 +228.2% 70%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 5 1
The Ancient Collection
+ The Gamma Collection
float premium: at least 308 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
242.00 280.93 +38.93 +16.1% 10%
≤ 0.0048+2
Classified
→float up to 0.069999
1 4 3
The Kilowatt Collection
float premium: at least 143 $
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
83.32 121.73 +38.41 +46.1% 50%
≤ 0.0058+1
Restricted
→float up to 0.055814
2 steps 1 31
The Breakout Collection
+ The Operation Broken Fang Collection
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.63 72.78 +38.15 +110.1% 77%
≤ 0.0035+1
Restricted
→float up to 0.069999
1 5 0
The Chroma 2 Collection
+ The eSports 2013 Collection
float premium: at least 88 $
marketplace price sells slowly 95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.90 110.87 +37.97 +52.1% 40%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 0
The Prisma Collection
+ The Shadow Collection
float premium: at least 117 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
81.74 119.50 +37.76 +46.2% 55%
≤ 0.1772+2
Classified
→float up to 0.149999
1 5 0
The Dreams & Nightmares Collection
+ The eSports 2013 Collection
float premium: at least 21 $
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.45 54.09 +37.65 +228.9% 30%
≤ 0.0040+1
Mil-Spec Grade
→float up to 0.069999
1 3 0
The Gamma 2 Collection
+ The Revolver Case Collection
float premium: at least 156 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
115.46 153.01 +37.55 +32.5% 70%
≤ 0.0743+2
Classified
→float up to 0.055999
1 5 2
The Gamma 2 Collection
+ The Operation Broken Fang Collection
float premium: at least 35 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.64 63.06 +37.42 +145.9% 77%
≤ 0.0045+1
Restricted
→float up to 0.069999
1 5 2
The 2021 Vertigo Collection
+ The Gamma Collection
float premium: at least 291 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
232.09 268.99 +36.91 +15.9% 10%
≤ 0.0062+2
Classified
→float up to 0.069999
1 3 3
The 2021 Vertigo Collection
+ The Danger Zone Collection
float premium: at least 301 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
236.97 273.66 +36.69 +15.5% 55%
≤ 0.0052+2
Classified
→float up to 0.024615
1 2 2
The Chroma 2 Collection
+ The Winter Offensive Collection
float premium: at least 37 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.82 63.14 +36.32 +135.4% 70%
≤ 0.0745+1
Restricted
→float up to 0.119999
1 5 0
The Chroma 2 Collection
+ The Operation Hydra Collection
float premium: at least 42 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.73 68.63 +35.90 +109.7% 70%
≤ 0.1628+1
Restricted
→float up to 0.033333
1 3 0
The Danger Zone Collection
float premium: at least 341 $
profit only from resale sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
188.65 224.29 +35.64 +18.9% 50%
≤ 0.0039+1
Restricted
→float up to 0.069999
2 steps 1 2
The Fever Collection
+ The Sport & Field Collection
float premium: at least 118 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.95 123.01 +35.07 +39.9% 55%
≤ 0.0057+1
Classified
→float up to 0.005599
1 3 17
The Horizon Collection
+ The Prisma Collection
float premium: at least 100 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.45 106.43 +34.98 +49.0% 55%
≤ 0.1630+2
Classified
→float up to 0.119999
1 5 0
The Gamma Collection
+ The Vanguard Collection
float premium: at least 195 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
140.90 175.74 +34.84 +24.7% 50%
≤ 0.0051+1
Classified
→float up to 0.069999
1 5 3
The Operation Broken Fang Collection
+ The Revolver Case Collection
float premium: at least 158 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
109.06 143.65 +34.59 +31.7% 50%
≤ 0.1617+2
Classified
→float up to 0.069999
1 5 2
The Chroma 3 Collection
+ The Revolver Case Collection
float premium: at least 151 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
106.54 141.01 +34.47 +32.4% 60%
≤ 0.1627+2
Classified
→float up to 0.069999
1 5 0
The Kilowatt Collection
float premium: at least 232 $
profit only from resale
profitable even in a bad week
≈ hard ≈ for 0 chains
168.30 202.70 +34.40 +20.4% 0%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.055814
3 steps 1 31
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work