Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 50 183.
Profitable35 929craftsof 39 737 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737.Of them the site shows the best: 15 000.Shown in the list below: 7 816.Hidden:“profit on prices without sales” — 21 478,
“outcome above the Steam cap” — 3 934.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0754 (1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Factory New): buy 0.0000–0.0047 (1% of this wear's listings)
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0036 (0% of this wear's listings); XM1014 | XOXO (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0764 (1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); StatTrak™ SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1684 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); Nova | Antique (Factory New): buy 0.0000–0.0058 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0049 (0% of this wear's listings); M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1662 (7% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Stymphalian (Factory New): buy 0.0000–0.0048 (0% of this wear's listings); MAG-7 | Justice (Field-Tested): buy 0.1500–0.1658 (3% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1711 (9% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0773 (52% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0064 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
CZ75-Auto | Tread Plate (Factory New): buy 0.0000–0.0049 (0% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2571 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Koi (Factory New): buy 0.0000–0.0038 (2% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0743 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); AUG | Fleet Flock (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0765 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0764 (1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); StatTrak™ MAG-7 | Justice (Field-Tested): buy 0.1500–0.1684 (0% of this wear's listings)
Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0746 (51% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0040 (2% of this wear's listings); Nova | Antique (Factory New): buy 0.0000–0.0040 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1627 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings)
MAC-10 | Graven (Field-Tested): buy 0.1500–0.1634 (0% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2558 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.