Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
The summary covers only the crafts held on this site, risk-labelled ones included: 15 000.Total in the recalculation, knives included: 49 743.Numbers for the whole recalculation will appear after the next nightly recalculation.Shown in the list below: 324.Hidden:“profit on prices without sales” — 235,
“profit only from resale” — 14,
“outcome above the Steam cap” — 0.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts on the site: how many in each band
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1621 (0% of this wear's listings); AUG | Random Access (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0035 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1633 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); UMP-45 | Crimson Foil (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); AUG | Random Access (Minimal Wear): buy 0.0700–0.0745 (1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0039 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Nova | Sobek's Bite (Field-Tested): buy 0.1500–0.1630 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Random Access (Minimal Wear): buy 0.0700–0.0747 (1% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2559 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); P90 | Blind Spot (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1633 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); USP-S | Sleeping Potion (Factory New): buy 0.0000–0.0040 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1699 (0% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1699 (1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0060 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlypricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AUG | Random Access (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlypricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.