Crafts
prices updated 12.10 17:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

LanguageRU

Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +37$ The Breakout Collection · +159% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 364. Hidden: “profit on prices without sales” — 21 190, “profit only from resale” — 281, “outcome above the Steam cap” — 3 654. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 95%
The Breakout Collection + The eSports 2014 Summer Collection
Classified
+419 $ +168.8%
invest 248 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
667 $
Float
0.0700–0.0745 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1631 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Breakout Collection + The Vanguard Collection
Classified
+258 $ +53.6%
invest 481 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
739 $
Float
0.0000–0.0076 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0076 (≈2% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0787 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0076 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Shattered Web Collection
Classified
+89 $ +46.6%
invest 191 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
280 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0041 (under 1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Breakout Collection + The Overpass 2024 Collection
Classified
+72 $ +26.3%
invest 272 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
344 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0761 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Breakout Collection + The Overpass 2024 Collection
Classified
+58 $ +20.0%
invest 289 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.060869
Return after fees
347 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0038 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Chroma 2 Collection
Restricted
+55 $ +272.0%
invest 20 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
75 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ CZ75-Auto | Tigris (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Breakout Collection + The Chroma 2 Collection
Classified
+52 $ +31.3%
invest 166 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
217 $
Float
0.0000–0.0050 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0050 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1666 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Fever Collection
Classified
+48 $ +56.8%
invest 85 $assemble: ≈ won't work
sells slowly
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.064399
Return after fees
133 $
Float
0.0000–0.0051 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0051 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 37%
The Breakout Collection + The Horizon Collection
Restricted
+42 $ +90.8%
invest 46 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
89 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Nova | Koi (Factory New): buy 0.0000–0.0037 (2% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0037 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Breakout Collection + The Chroma 2 Collection
Restricted
+42 $ +208.2%
invest 20 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
62 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ P250 | Supernova (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2553 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Prisma Collection
Classified
+40 $ +43.5%
invest 92 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.091999
Return after fees
132 $
Float
0.1500–0.1628 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ Five-SeveN | Fowl Play (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); StatTrak™ XM1014 | Incinegator (Well-Worn): buy 0.3800–0.3839 (0% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1628 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Gallery Collection
Classified
+39 $ +36.2%
invest 107 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Cyrex (Factory New)
Best outcome
float up to 0.047912
Return after fees
145 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0044 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1644 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Breakout Collection + The Train 2025 Collection
Mil-Spec Grade
+37 $ +159.4%
invest 23 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 $
Float
0.0000–0.0075 +1
Lots that fit
≈2%
Sales per week
7
Ways to assemble
5

Negev | Desert-Strike (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Breakout Collection + The Train 2025 Collection
Restricted
+37 $ +125.8%
invest 29 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 $
Float
0.0000–0.0036 +1
Lots that fit
2%
Sales per week
3
Ways to assemble
5

Nova | Koi (Factory New): buy 0.0000–0.0036 (2% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1620 (63% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Horizon Collection
Classified
+33 $ +31.5%
invest 106 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
139 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ Five-SeveN | Fowl Play (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 83%
The Arabesque Collection + The Breakout Collection
Restricted
+32 $ +77.8%
invest 41 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
72 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Nova | Koi (Factory New): buy 0.0000–0.0038 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Chroma 2 Collection
Restricted
+30 $ +169.7%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
48 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

PP-Bizon | Osiris (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Breakout Collection + The Dead Hand Collection
Restricted
+30 $ +90.4%
invest 33 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 $
Float
0.0000–0.0054 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ P250 | Supernova (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Gamma 2 Collection
Classified
+29 $ +18.8%
invest 154 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
183 $
Float
0.0700–0.0752 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Glock-18 | Water Elemental (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); MP9 | Airlock (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Gamma 2 Collection
Classified
+29 $ +18.0%
invest 158 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
187 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+28 $ +33.1%
invest 84 $assemble: ≈ won't work
→ Steam P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
112 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dreams & Nightmares Collection
Classified
+28 $ +28.3%
invest 98 $assemble: ≈ won't work
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.064399
Return after fees
126 $
Float
0.0000–0.0051 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0051 (under 1% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Ancient Collection + The Breakout Collection
Classified
+27 $ +4.8%
invest 570 $assemble: ≈ won't work
marketplace price sells slowly 35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
598 $
Float
0.0000–0.0047 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1656 (0% of this wear's listings); Glock-18 | Water Elemental (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0047 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Breakout Collection + The Shadow Collection
Restricted
+27 $ +96.5%
invest 28 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0054 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Nova | Koi (Factory New): buy 0.0000–0.0054 (3% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Horizon Collection
Classified
+26 $ +22.7%
invest 113 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
138 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0743 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Gallery Collection
Classified
+25 $ +20.4%
invest 124 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
149 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0742 (2% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Breakout Collection + The Wildfire Collection
Classified
+25 $ +11.5%
invest 214 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
239 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings); AWP | Elite Build (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); AWP | Elite Build (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

chance 70%
The Breakout Collection + The Chroma 2 Collection
Restricted
+24 $ +136.6%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
42 $
Float
0.0700–0.0745 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

PP-Bizon | Osiris (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2557 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+23 $ +26.0%
invest 89 $assemble: ≈ won't work
→ Steam M4A1-S | Cyrex (Factory New)
Best outcome
float up to 0.069999
Return after fees
112 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
26
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Revolution Collection
Classified
+23 $ +28.9%
invest 78 $assemble: ≈ won't work
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.064399
Return after fees
101 $
Float
0.0000–0.0051 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0051 (under 1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 83%
The Breakout Collection + The Radiant Collection
Restricted
+21 $ +66.6%
invest 32 $assemble: ≈ won't work
rare inputs
→ Steam Five-SeveN | Fowl Play (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); Nova | Koi (Factory New): buy 0.0000–0.0046 (3% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Prisma 2 Collection
Classified
+21 $ +21.5%
invest 98 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
120 $
Float
0.0700–0.0760 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Horizon Collection
Classified
+21 $ +15.1%
invest 139 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
160 $
Float
0.0700–0.0759 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0759 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1670 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Genesis Collection
Classified
+21 $ +26.6%
invest 78 $assemble: ≈ won't work
→ Steam P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
99 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
4

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1649 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Breakout Collection + The Phoenix Collection
Restricted
+19 $ +61.9%
invest 31 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
49 $
Float
0.0000–0.0040 +1
Lots that fit
2%
Sales per week
3
Ways to assemble
5

Nova | Koi (Factory New): buy 0.0000–0.0040 (2% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1632 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Breakout Collection + The Gamma 2 Collection
Mil-Spec Grade
+18 $ +208.4%
invest 9 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0000–0.0053 +1
Lots that fit
1%
Sales per week
2
Ways to assemble
5

Negev | Desert-Strike (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings); XM1014 | Slipstream (Factory New): buy 0.0000–0.0053 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Achroma Collection + The Breakout Collection
Restricted
+18 $ +71.7%
invest 26 $assemble: ≈ won't work
rare inputs
→ Steam Five-SeveN | Fowl Play (Factory New)
Best outcome
float up to 0.069999
Return after fees
44 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Nova | Koi (Factory New): buy 0.0000–0.0043 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Breakout Collection + The Phoenix Collection
Restricted
+18 $ +55.4%
invest 33 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
51 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
19
Ways to assemble
5

Nova | Koi (Factory New): buy 0.0000–0.0044 (3% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1646 (7% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1646 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Horizon Collection
Classified
+17 $ +13.7%
invest 125 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
142 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0743 (3% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0038 (4% of this wear's listings)

chance 55%
The Breakout Collection + The Horizon Collection
Classified
+16 $ +11.3%
invest 146 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.128799
Return after fees
162 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

chance 55%
The Breakout Collection + The Genesis Collection
Classified
+16 $ +19.1%
invest 84 $assemble: ≈ won't work
→ Steam M4A1-S | Cyrex (Factory New)
Best outcome
float up to 0.069999
Return after fees
100 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
26
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1638 (1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Recoil Collection
Classified
+15 $ +18.9%
invest 81 $assemble: ≈ won't work
rare inputs
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
96 $
Float
0.0700–0.0760 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Horizon Collection
Classified
+14 $ +11.4%
invest 127 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
141 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1634 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

chance 55%
The Breakout Collection + The Recoil Collection
Classified
+14 $ +22.2%
invest 64 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
78 $
Float
0.1500–0.1630 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
4

StatTrak™ Five-SeveN | Fowl Play (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Breakout Collection + The Glove Collection
Restricted
+14 $ +40.3%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
49 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Nova | Koi (Factory New): buy 0.0000–0.0036 (2% of this wear's listings); Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Revolution Collection
Classified
+14 $ +21.8%
invest 63 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
77 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
3

StatTrak™ Five-SeveN | Fowl Play (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Overpass 2024 Collection
Classified
+14 $ +10.2%
invest 134 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Cyrex (Minimal Wear)
Best outcome
float up to 0.093749
Return after fees
148 $
Float
0.0000–0.0046 +1
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
3

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0046 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1652 (2% of this wear's listings)

chance 55%
The Breakout Collection + The Fever Collection
Classified
+14 $ +15.2%
invest 89 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
103 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
3

StatTrak™ Five-SeveN | Fowl Play (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Fever Collection
Restricted
+13 $ +63.9%
invest 20 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Glock-18 | Water Elemental (Factory New)
Best outcome
float up to 0.048999
Return after fees
32 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ P250 | Supernova (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Revolution Collection
Classified
+12 $ +22.1%
invest 56 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
68 $
Float
0.1500–0.1630 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

StatTrak™ Five-SeveN | Fowl Play (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1630 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Breakout Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
248.16 667.01 +418.85 +168.8% 95%
≤ 0.0745+2
Classified
→float up to 0.069999
1 5 0
The Breakout Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
481.16 739.09 +257.93 +53.6% 45%
≤ 0.0076+2
Classified
→float up to 0.069999
1 5 0
The Breakout Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
191.14 280.29 +89.16 +46.6% 55%
≤ 0.0041+2
Classified
→float up to 0.069999
1 5 2
The Breakout Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
272.17 343.80 +71.63 +26.3% 90%
≤ 0.0054+1
Classified
→float up to 0.069999
1 5 4
The Breakout Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
289.39 347.15 +57.76 +20.0% 90%
≤ 0.0038+2
Classified
→float up to 0.060869
1 5 3
The Breakout Collection
+ The Chroma 2 Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.10 74.76 +54.66 +272.0% 100%
≤ 0.1618+1
Restricted
→float up to 0.146874
1 5 1
The Breakout Collection
+ The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
165.64 217.42 +51.78 +31.3% 60%
≤ 0.0050+1
Classified
→float up to 0.069999
1 5 1
The Breakout Collection
+ The Fever Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
84.89 133.10 +48.21 +56.8% 55%
≤ 0.0051+1
Classified
→float up to 0.064399
1 5 3
The Breakout Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
46.48 88.67 +42.19 +90.8% 37%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Chroma 2 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.00 61.62 +41.63 +208.2% 70%
≤ 0.0742+1
Restricted
→float up to 0.149999
1 5 1
The Breakout Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
92.03 132.09 +40.06 +43.5% 55%
≤ 0.1628+2
Classified
→float up to 0.091999
1 5 3
The Breakout Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
106.78 145.39 +38.61 +36.2% 100%
≤ 0.0044+2
Classified
→float up to 0.047912
1 5 5
The Breakout Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
23.24 60.27 +37.03 +159.4% 30%
≤ 0.0075+1
Mil-Spec Grade
→float up to 0.069999
1 5 7
The Breakout Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
29.21 65.94 +36.73 +125.8% 87%
≤ 0.0036+1
Restricted
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
105.63 138.87 +33.23 +31.5% 55%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 1
The Arabesque Collection
+ The Breakout Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
40.64 72.25 +31.61 +77.8% 83%
≤ 0.0038+2
Restricted
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.61 47.51 +29.90 +169.7% 100%
≤ 0.0742+1
Restricted
→float up to 0.146874
1 5 3
The Breakout Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.71 62.28 +29.57 +90.4% 67%
≤ 0.0054+1
Restricted
→float up to 0.069999
1 5 1
The Breakout Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
154.28 183.33 +29.05 +18.8% 55%
≤ 0.0752+2
Classified
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
158.14 186.67 +28.53 +18.0% 55%
≤ 0.0742+2
Classified
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
84.03 111.81 +27.78 +33.1% 100%
≤ 0.0045+1
Classified
→float up to 0.137999
1 5 26
The Breakout Collection
+ The Dreams & Nightmares Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
98.10 125.83 +27.73 +28.3% 100%
≤ 0.0051+1
Classified
→float up to 0.064399
1 5 3
The Ancient Collection
+ The Breakout Collection
marketplace price sells slowly 35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
570.36 597.56 +27.20 +4.8% 30%
≤ 0.0047+2
Classified
→float up to 0.069999
1 4 3
The Breakout Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
27.89 54.82 +26.93 +96.5% 67%
≤ 0.0054+1
Restricted
→float up to 0.069999
1 5 2
The Breakout Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
112.70 138.28 +25.59 +22.7% 55%
≤ 0.0037+2
Classified
→float up to 0.069999
1 4 3
The Breakout Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
123.53 148.74 +25.20 +20.4% 100%
≤ 0.0742+2
Classified
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
214.13 238.83 +24.70 +11.5% 50%
≤ 0.0038+2
Classified
→float up to 0.069999
1 5 0
The Breakout Collection
+ The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.61 41.67 +24.06 +136.6% 70%
≤ 0.0745+1
Restricted
→float up to 0.149999
1 5 3
The Breakout Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.18 112.41 +23.23 +26.0% 100%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 26
The Breakout Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.50 101.17 +22.67 +28.9% 100%
≤ 0.0051+1
Classified
→float up to 0.064399
1 5 3
The Breakout Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.14 53.54 +21.40 +66.6% 83%
≤ 0.0046+2
Restricted
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
98.37 119.50 +21.14 +21.5% 55%
≤ 0.0760+1
Classified
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
139.21 160.30 +21.09 +15.1% 55%
≤ 0.0759+2
Classified
→float up to 0.137999
1 5 1
The Breakout Collection
+ The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.43 99.29 +20.86 +26.6% 55%
≤ 0.0045+1
Classified
→float up to 0.137999
1 4 26
The Breakout Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
30.55 49.45 +18.91 +61.9% 50%
≤ 0.0040+1
Restricted
→float up to 0.141999
1 5 3
The Breakout Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.78 27.08 +18.30 +208.4% 36%
≤ 0.0053+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Achroma Collection
+ The Breakout Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.53 43.82 +18.29 +71.7% 87%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.65 50.75 +18.10 +55.4% 33%
≤ 0.0044+2
Restricted
→float up to 0.149999
1 5 19
The Breakout Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
124.57 141.63 +17.05 +13.7% 55%
≤ 0.0038+2
Classified
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
145.81 162.25 +16.44 +11.3% 55%
≤ 0.0038+2
Classified
→float up to 0.128799
1 5 1
The Breakout Collection
+ The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
83.84 99.89 +16.04 +19.1% 55%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 26
The Breakout Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
80.91 96.22 +15.31 +18.9% 55%
≤ 0.0760+1
Classified
→float up to 0.069999
1 5 3
The Breakout Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
126.58 141.00 +14.42 +11.4% 55%
≤ 0.0040+2
Classified
→float up to 0.149999
1 5 1
The Breakout Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.11 78.32 +14.22 +22.2% 55%
≤ 0.1630+1
Classified
→float up to 0.149999
1 4 3
The Breakout Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.22 49.43 +14.21 +40.3% 67%
≤ 0.0036+2
Restricted
→float up to 0.046666
1 5 1
The Breakout Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.27 77.08 +13.81 +21.8% 55%
≤ 0.0763+2
Classified
→float up to 0.137999
1 3 3
The Breakout Collection
+ The Overpass 2024 Collection
rare inputs
≈ hard ≈ for 0 contracts
133.92 147.60 +13.68 +10.2% 100%
≤ 0.0046+1
Classified
→float up to 0.093749
1 3 26
The Breakout Collection
+ The Fever Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.08 102.61 +13.53 +15.2% 55%
≤ 0.0763+2
Classified
→float up to 0.137999
1 3 3
The Breakout Collection
+ The Fever Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.82 32.47 +12.66 +63.9% 100%
≤ 0.0036+2
Restricted
→float up to 0.048999
1 5 1
The Breakout Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
55.91 68.25 +12.34 +22.1% 55%
≤ 0.1630+1
Classified
→float up to 0.149999
1 4 3
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work