Crafts
prices updated 12.10 17:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +37$ The Chroma Collection · +158% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 227. Hidden: “profit on prices without sales” — 21 190, “profit only from resale” — 281, “outcome above the Steam cap” — 3 654. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 41%
The Chroma Collection + The Gamma 2 Collection
Mil-Spec Grade
+6 $ +119.9%
invest 5 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Weasel (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); Five-SeveN | Scumbria (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma Collection + The Dead Hand Collection
Mil-Spec Grade
+6 $ +108.6%
invest 6 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
4
Ways to assemble
5

StatTrak™ XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); StatTrak™ M249 | Bock Blocks (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Chroma Collection + The Shattered Web Collection
Mil-Spec Grade
+6 $ +68.1%
invest 9 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Rat Rod (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0000–0.0035 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); SCAR-20 | Torn (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Chroma Collection + The Kilowatt Collection
Restricted
+6 $ +34.0%
invest 18 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A4 | 龍王 (Dragon King) (Minimal Wear)
Best outcome
float up to 0.074999
Return after fees
24 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
10
Ways to assemble
5

StatTrak™ Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0038 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma Collection + The Clutch Collection
Classified
+6 $ +10.0%
invest 61 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.110769
Return after fees
68 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
21
Ways to assemble
2

P250 | Muertos (Minimal Wear): buy 0.0700–0.0745 (3% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0039 (0% of this wear's listings)

chance 20%
The Cache Collection + The Chroma Collection
Mil-Spec Grade
+6 $ +21.4%
invest 28 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.062999
Return after fees
34 $
Float
0.0000–0.0051 +2
Lots that fit
unknown
Sales per week
1
Ways to assemble
5

Souvenir MP9 | Setting Sun (Battle-Scarred): buy 0.4500–0.4906; XM1014 | Bone Machine (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); XM1014 | Quicksilver (Factory New): buy 0.0000–0.0051 (≈1% of this wear's listings)

chance 92%
The Chroma Collection + The Spy Tech Collection
Mil-Spec Grade
+6 $ +61.5%
invest 10 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Black Box (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 82%
The Chroma Collection + The Genesis Collection
Mil-Spec Grade
+6 $ +90.6%
invest 6 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Liquidation (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); StatTrak™ P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
The Chroma Collection + The Prisma Collection
Mil-Spec Grade
+5 $ +97.7%
invest 6 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Atheris (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); P90 | Off World (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 37%
The Chroma Collection + The Gallery Collection
Restricted
+5 $ +24.4%
invest 21 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | 龍王 (Dragon King) (Factory New)
Best outcome
float up to 0.058333
Return after fees
26 $
Float
0.0000–0.0041 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); P90 | Randy Rush (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)

chance 92%
The Arabesque Collection + The Chroma Collection
Mil-Spec Grade
+5 $ +53.8%
invest 9 $assemble: ≈ won't work
rare inputs
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

FAMAS | Snake Song (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 44%
The Chroma Collection + The Snakebite Collection
Mil-Spec Grade
+5 $ +58.8%
invest 8 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Slate (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

StatTrak™ XM1014 | Quicksilver (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); StatTrak™ R8 Revolver | Junk Yard (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ UMP-45 | Oscillator (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 39%
The Chroma Collection + The Operation Riptide Collection
Mil-Spec Grade
+5 $ +50.7%
invest 10 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Spider Lily (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); MP7 | Guerrilla (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma Collection + The Prisma 2 Collection
Restricted
+5 $ +28.3%
invest 16 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | 龍王 (Dragon King) (Factory New)
Best outcome
float up to 0.052499
Return after fees
21 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Sawed-Off | Serenity (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); Sawed-Off | Apocalypto (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Chroma Collection + The Vanguard Collection
Mil-Spec Grade
+4 $ +27.7%
invest 16 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Basilisk (Factory New)
Best outcome
float up to 0.047599
Return after fees
20 $
Float
0.0700–0.0745 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ M249 | System Lock (Field-Tested): buy 0.1500–0.1632 (under 1% of this wear's listings); StatTrak™ M249 | System Lock (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); StatTrak™ UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 92%
The 2018 Inferno Collection + The Chroma Collection
Mil-Spec Grade
+4 $ +58.5%
invest 7 $assemble: ≈ won't work
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); XM1014 | Quicksilver (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 39%
The Chroma Collection + The Wildfire Collection
Mil-Spec Grade
+4 $ +47.9%
invest 8 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Royal Legion (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Tec-9 | Jambiya (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma Collection + The Train 2025 Collection
Mil-Spec Grade
+4 $ +55.9%
invest 7 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Boreal Collection + The Chroma Collection
Restricted
+3 $ +28.6%
invest 12 $assemble: ≈ won't work
→ Steam M4A4 | 龍王 (Dragon King) (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
15 $
Float
0.0700–0.0741 +2
Lots that fit
less than 1%
Sales per week
105
Ways to assemble
4

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 92%
The Chroma Collection + The Safehouse Collection
Mil-Spec Grade
+3 $ +47.1%
invest 7 $assemble: ≈ medium
rare inputs
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.013513
Return after fees
11 $
Float
0.0000–0.0055 +1
Lots that fit
≈1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Chroma Collection + The Vanguard Collection
Mil-Spec Grade
+3 $ +20.6%
invest 16 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Basilisk (Factory New)
Best outcome
float up to 0.059499
Return after fees
19 $
Float
0.0700–0.0753 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ M249 | System Lock (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); StatTrak™ MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); StatTrak™ UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 84%
The Chroma Collection + The Gamma Collection
Mil-Spec Grade
+3 $ +53.4%
invest 6 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0700–0.0762 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ M249 | System Lock (Field-Tested): buy 0.1500–0.1679 (under 1% of this wear's listings); StatTrak™ P250 | Iron Clad (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Cache Collection + The Chroma Collection
Mil-Spec Grade
+3 $ +7.9%
invest 40 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.069999
Return after fees
43 $
Float
0.0000–0.0036 +2
Lots that fit
unknown
Sales per week
1
Ways to assemble
5

Souvenir MP9 | Setting Sun (Battle-Scarred): buy 0.4500–0.4789; XM1014 | Bone Machine (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); XM1014 | Quicksilver (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

chance 74%
The Chroma Collection + The Horizon Collection
Mil-Spec Grade
+3 $ +34.8%
invest 7 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); Tec-9 | Snek-9 (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Chroma Collection + The Revolver Case Collection
Restricted
+3 $ +11.6%
invest 22 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Point Disarray (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 $
Float
0.0700–0.0767 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
2

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1692 (under 1% of this wear's listings); PP-Bizon | Fuel Rod (Field-Tested): buy 0.1500–0.1692 (under 1% of this wear's listings); PP-Bizon | Fuel Rod (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings)

chance 92%
The Chroma Collection + The Harlequin Collection
Mil-Spec Grade
+3 $ +50.1%
invest 5 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Exothermic (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); Zeus x27 | Earth Mandala (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); UMP-45 | Warm Blooded (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Chroma Collection + The Dead Hand Collection
Classified
+2 $ +4.8%
invest 52 $
rare inputs
→ Steam AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.144999
Return after fees
55 $
Float
0.1500–0.1627 +2
Lots that fit
unknown
Sales per week
36
Ways to assemble
2

P250 | Muertos (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); P250 | Kintsugi (Battle-Scarred): buy 0.4500–0.4805; P90 | Deathgaze (Well-Worn): buy 0.3800–0.3838

chance 37%
The Chroma Collection + The Dead Hand Collection
Restricted
+2 $ +19.4%
invest 13 $assemble: ≈ won't work
→ Steam AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
15 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
105
Ways to assemble
2

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); MP7 | Amberline (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 82%
The Chroma 3 Collection + The Chroma Collection
Mil-Spec Grade
+2 $ +92.9%
invest 3 $
rare inputs
→ Steam StatTrak™ MAC-10 | Malachite (Factory New)
Best outcome
float up to 0.069999
Return after fees
5 $
Float
0.1500–0.1624 +1
Lots that fit
unknown
Sales per week
9
Ways to assemble
5

StatTrak™ Sawed-Off | Fubar (Battle-Scarred): buy 0.4500–0.4797; StatTrak™ M249 | System Lock (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 92%
The Chroma Collection + The Radiant Collection
Mil-Spec Grade
+2 $ +44.1%
invest 5 $assemble: ≈ won't work
rare inputs
→ Steam Desert Eagle | Mulberry (Factory New)
Best outcome
float up to 0.069999
Return after fees
7 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Ascent Collection + The Chroma Collection
Mil-Spec Grade
+2 $ +35.8%
invest 6 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Midnight Laminate (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

MP9 | Cobalt Paisley (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); P2000 | Royal Baroque (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); XM1014 | Quicksilver (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Chroma Collection + The Radiant Collection
Mil-Spec Grade
+2 $ +38.9%
invest 6 $assemble: ≈ won't work
rare inputs
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); P250 | Red Tide (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 82%
The Chroma 3 Collection + The Chroma Collection
Mil-Spec Grade
+2 $ +83.6%
invest 3 $
rare inputs
→ Steam StatTrak™ Desert Eagle | Naga (Minimal Wear)
Best outcome
float up to 0.148936
Return after fees
5 $
Float
0.1500–0.1630 +2
Lots that fit
unknown
Sales per week
9
Ways to assemble
5

StatTrak™ SG 553 | Atlas (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Fubar (Battle-Scarred): buy 0.4500–0.4813; StatTrak™ M249 | System Lock (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma Collection + The Overpass 2024 Collection
Mil-Spec Grade
+2 $ +41.2%
invest 5 $assemble: ≈ won't work
rare inputs
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
7 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); MAC-10 | Pipsqueak (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Glock-18 | Teal Graf (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 92%
The Chroma Collection + The Spy Tech Collection
Mil-Spec Grade
+2 $ +44.2%
invest 5 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Black Box (Minimal Wear)
Best outcome
float up to 0.148936
Return after fees
7 $
Float
0.0000–0.0044 +1
Lots that fit
less than 1%
Sales per week
19
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); M4A4 | Dark Operative (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Chroma Collection + The Genesis Collection
Mil-Spec Grade
+2 $ +65.6%
invest 3 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A1-S | Liquidation (Minimal Wear)
Best outcome
float up to 0.148936
Return after fees
5 $
Float
0.0700–0.0743 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

StatTrak™ M249 | System Lock (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Caged (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma Collection + The Harlequin Collection
Mil-Spec Grade
+2 $ +33.5%
invest 6 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Zeus x27 | Earth Mandala (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); UMP-45 | Warm Blooded (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Chroma Collection + The Falchion Collection
Restricted
+2 $ +19.2%
invest 11 $
rare inputs
→ Steam M4A4 | 龍王 (Dragon King) (Minimal Wear)
Best outcome
float up to 0.112499
Return after fees
13 $
Float
0.1500–0.1652 +2
Lots that fit
unknown
Sales per week
28
Ways to assemble
3

Desert Eagle | Naga (Well-Worn): buy 0.3800–0.3846; P2000 | Handgun (Well-Worn): buy 0.3800–0.3846; Negev | Loudmouth (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Chroma Collection + The Dreams & Nightmares Collection
Classified
+2 $ +3.0%
invest 70 $
rare inputs
→ Steam AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
72 $
Float
0.3800–0.3843 +1
Lots that fit
unknown
Sales per week
36
Ways to assemble
1

P250 | Muertos (Well-Worn): buy 0.3800–0.3843; FAMAS | Rapid Eye Movement (Battle-Scarred): buy 0.4500–0.4843

chance 70%
The Chroma Collection + The Phoenix Collection
Mil-Spec Grade
+2 $ +34.7%
invest 6 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.055555
Return after fees
8 $
Float
0.0700–0.0756 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

XM1014 | Quicksilver (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); Tec-9 | Sandstorm (Field-Tested): buy 0.1500–0.1663 (under 1% of this wear's listings); UMP-45 | Corporal (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma Collection + The Genesis Collection
Restricted
+2 $ +20.6%
invest 10 $assemble: ≈ won't work
→ Steam M4A4 | 龍王 (Dragon King) (Minimal Wear)
Best outcome
float up to 0.112499
Return after fees
12 $
Float
0.0700–0.0763 +2
Lots that fit
less than 1%
Sales per week
105
Ways to assemble
2

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); UMP-45 | Continuum (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); UMP-45 | Continuum (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma Collection + The Snakebite Collection
Mil-Spec Grade
+2 $ +42.9%
invest 5 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
7 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); R8 Revolver | Junk Yard (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); UMP-45 | Oscillator (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Chroma Collection + The Falchion Collection
Restricted
+2 $ +18.3%
invest 11 $
rare inputs
→ Steam M4A4 | 龍王 (Dragon King) (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
13 $
Float
0.1500–0.1653 +2
Lots that fit
unknown
Sales per week
25
Ways to assemble
3

Desert Eagle | Naga (Well-Worn): buy 0.3800–0.3846; P2000 | Handgun (Well-Worn): buy 0.3800–0.3846; Negev | Loudmouth (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings)

chance 28%
The Chroma Collection + The Genesis Collection
Mil-Spec Grade
+2 $ +57.5%
invest 4 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A1-S | Liquidation (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
6 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

StatTrak™ M249 | System Lock (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Caged (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
The Ascent Collection + The Chroma Collection
Mil-Spec Grade
+2 $ +29.0%
invest 7 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0035 +3
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

P2000 | Royal Baroque (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MP9 | Cobalt Paisley (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); M249 | System Lock (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); XM1014 | Quicksilver (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma Collection + The Dead Hand Collection
Mil-Spec Grade
+2 $ +67.1%
invest 3 $assemble: ≈ won't work
rare inputs
→ Steam Desert Eagle | Naga (Factory New)
Best outcome
float up to 0.069999
Return after fees
5 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); Sawed-Off | Fusion (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma Collection + The Gallery Collection
Classified
+2 $ +3.6%
invest 55 $
rare inputs
→ Steam AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.125112
Return after fees
57 $
Float
0.1500–0.1757 +2
Lots that fit
unknown
Sales per week
36
Ways to assemble
2

P250 | Muertos (Field-Tested): buy 0.1500–0.1757 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Well-Worn): buy 0.3800–0.3878; UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1757 (0% of this wear's listings)

chance 53%
The Chroma Collection + The Train 2025 Collection
Mil-Spec Grade
+2 $ +30.1%
invest 7 $assemble: ≈ won't work
rare inputs
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
9 $
Float
0.0000–0.0048 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Breakout Collection + The Chroma Collection
Restricted
+2 $ +7.2%
invest 27 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Water Elemental (Factory New)
Best outcome
float up to 0.069999
Return after fees
29 $
Float
0.0700–0.0757 +2
Lots that fit
less than 1%
Sales per week
25
Ways to assemble
2

PP-Bizon | Osiris (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings); CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings); Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1665 (under 1% of this wear's listings)

chance 10%
The Chroma Collection + The Dreams & Nightmares Collection
Classified
+2 $ +2.7%
invest 70 $
rare inputs
→ Steam AWP | Man-o'-war (Field-Tested)
Best outcome
float up to 0.156249
Return after fees
72 $
Float
0.3800–0.3930 +1
Lots that fit
unknown
Sales per week
5
Ways to assemble
2

P250 | Muertos (Well-Worn): buy 0.3800–0.3930; FAMAS | Rapid Eye Movement (Battle-Scarred): buy 0.4500–0.5522

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Chroma Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.23 11.49 +6.26 +119.9% 41%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.74 11.97 +6.23 +108.6% 100%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 4
The Chroma Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.04 15.19 +6.15 +68.1% 47%
≤ 0.0035+1
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Chroma Collection
+ The Kilowatt Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.04 24.18 +6.14 +34.0% 40%
≤ 0.0038+2
Restricted
→float up to 0.074999
1 5 10
The Chroma Collection
+ The Clutch Collection
rare inputs
≈ hard ≈ for 0 contracts
61.41 67.54 +6.13 +10.0% 55%
≤ 0.0039+2
Classified
→float up to 0.110769
1 2 21
The Cache Collection
+ The Chroma Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
27.79 33.75 +5.96 +21.4% 20%
≤ 0.0051+2
Mil-Spec Grade
→float up to 0.062999
1 5 1
The Chroma Collection
+ The Spy Tech Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.58 15.47 +5.89 +61.5% 92%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Genesis Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.37 12.15 +5.77 +90.6% 82%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Chroma Collection
+ The Prisma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.50 10.88 +5.37 +97.7% 38%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
20.85 25.94 +5.09 +24.4% 37%
≤ 0.0041+2
Restricted
→float up to 0.058333
1 5 8
The Arabesque Collection
+ The Chroma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.17 14.11 +4.94 +53.8% 92%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Snakebite Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.32 13.22 +4.90 +58.8% 44%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.069999
1 5 4
The Chroma Collection
+ The Operation Riptide Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.64 14.52 +4.88 +50.7% 39%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Prisma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.33 20.95 +4.62 +28.3% 70%
≤ 0.0056+1
Restricted
→float up to 0.052499
1 5 14
The Chroma Collection
+ The Vanguard Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.80 20.18 +4.38 +27.7% 45%
≤ 0.0745+2
Mil-Spec Grade
→float up to 0.047599
1 5 1
The 2018 Inferno Collection
+ The Chroma Collection
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.16 11.35 +4.19 +58.5% 92%
≤ 0.0038+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.34 12.33 +3.99 +47.9% 39%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.58 10.26 +3.68 +55.9% 55%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Boreal Collection
+ The Chroma Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.00 15.43 +3.43 +28.6% 97%
≤ 0.0741+2
Restricted
→float up to 0.149999
1 4 105
The Chroma Collection
+ The Safehouse Collection
rare inputs
profitable even in a bad week
≈ medium ≈ for 1 contract
7.27 10.69 +3.42 +47.1% 92%
≤ 0.0055+1
Mil-Spec Grade
→float up to 0.013513
1 5 5
The Chroma Collection
+ The Vanguard Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.92 19.19 +3.27 +20.6% 45%
≤ 0.0753+2
Mil-Spec Grade
→float up to 0.059499
1 5 2
The Chroma Collection
+ The Gamma Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.10 9.36 +3.26 +53.4% 84%
≤ 0.0762+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Cache Collection
+ The Chroma Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
39.55 42.66 +3.11 +7.9% 30%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Chroma Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.31 9.85 +2.54 +34.8% 74%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
21.82 24.35 +2.53 +11.6% 33%
≤ 0.0767+2
Restricted
→float up to 0.069999
1 2 8
The Chroma Collection
+ The Harlequin Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.03 7.55 +2.52 +50.1% 92%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Dead Hand Collection
rare inputs
52.12 54.62 +2.49 +4.8% 10%
≤ 0.1627+2
Classified
→float up to 0.144999
1 2 36
The Chroma Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.67 15.13 +2.46 +19.4% 37%
≤ 0.0763+2
Restricted
→float up to 0.149999
1 2 105
The Chroma 3 Collection
+ The Chroma Collection
rare inputs
profitable even in a bad week
2.61 5.03 +2.42 +92.9% 82%
≤ 0.1624+1
Mil-Spec Grade
→float up to 0.069999
1 5 9
The Chroma Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.10 7.35 +2.25 +44.1% 92%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Ascent Collection
+ The Chroma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.14 8.34 +2.20 +35.8% 45%
≤ 0.0040+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.64 7.83 +2.19 +38.9% 32%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma 3 Collection
+ The Chroma Collection
rare inputs
profitable even in a bad week
2.61 4.78 +2.18 +83.6% 82%
≤ 0.1630+2
Mil-Spec Grade
→float up to 0.148936
1 5 9
The Chroma Collection
+ The Overpass 2024 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.26 7.42 +2.17 +41.2% 90%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.87 7.02 +2.15 +44.2% 92%
≤ 0.0044+1
Mil-Spec Grade
→float up to 0.148936
1 5 19
The Chroma Collection
+ The Genesis Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.24 5.36 +2.12 +65.6% 46%
≤ 0.0743+2
Mil-Spec Grade
→float up to 0.148936
1 5 9
The Chroma Collection
+ The Harlequin Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.33 8.45 +2.12 +33.5% 70%
≤ 0.0038+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Falchion Collection
rare inputs
profitable even in a bad week
10.92 13.02 +2.10 +19.2% 40%
≤ 0.1652+2
Restricted
→float up to 0.112499
1 3 28
The Chroma Collection
+ The Dreams & Nightmares Collection
rare inputs
70.19 72.28 +2.09 +3.0% 10%
≤ 0.3843+1
Classified
→float up to 0.149999
1 1 36
The Chroma Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.00 8.08 +2.08 +34.7% 70%
≤ 0.0756+2
Mil-Spec Grade
→float up to 0.055555
1 5 4
The Chroma Collection
+ The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.00 12.06 +2.06 +20.6% 70%
≤ 0.0763+2
Restricted
→float up to 0.112499
1 2 105
The Chroma Collection
+ The Snakebite Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.81 6.87 +2.06 +42.9% 50%
≤ 0.0038+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Falchion Collection
rare inputs
11.21 13.26 +2.05 +18.3% 40%
≤ 0.1653+2
Restricted
→float up to 0.087499
1 3 25
The Chroma Collection
+ The Genesis Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.56 5.61 +2.05 +57.5% 28%
≤ 0.0742+2
Mil-Spec Grade
→float up to 0.139999
1 5 9
The Ascent Collection
+ The Chroma Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.00 9.03 +2.03 +29.0% 38%
≤ 0.0035+3
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.98 4.98 +2.00 +67.1% 100%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Chroma Collection
+ The Gallery Collection
rare inputs
55.10 57.10 +2.00 +3.6% 55%
≤ 0.1757+2
Classified
→float up to 0.125112
1 2 36
The Chroma Collection
+ The Train 2025 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.54 8.51 +1.97 +30.1% 53%
≤ 0.0048+2
Mil-Spec Grade
→float up to 0.149999
1 5 5
The Breakout Collection
+ The Chroma Collection
rare inputs
≈ hard ≈ for 0 contracts
26.98 28.94 +1.96 +7.2% 30%
≤ 0.0757+2
Restricted
→float up to 0.069999
1 2 25
The Chroma Collection
+ The Dreams & Nightmares Collection
rare inputs
70.19 72.10 +1.91 +2.7% 10%
≤ 0.3930+1
Classified
→float up to 0.156249
1 2 5
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