Crafts
prices updated 24.10 13:23 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 24.10: 1 ₽ = 0.0124 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 43 041.

Profitable 25 289crafts of 34 723 in the recalculation
Best profit +11$ The Danger Zone Collection · +16% rare inputs
Median ROI +12% half of the profitable crafts are above
No float picking 3 860 every outcome pays off: 891
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723. Of them the site shows the best: 15 000. Shown in the list below: 732. Hidden: “profit on prices without sales” — 12 599, “profit only from resale” — 248, “outcome above the Steam cap” — 3 613. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 50%
The Danger Zone Collection + The Kilowatt Collection
Classified
+11 $ +15.5%
invest 73 $assemble: ≈ medium
float premium: at least 103 $
rare inputs
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
84 $
Float
0.0000–0.0011 +2
Lots that fit
≈1%
Sales per week
2
Ways to assemble
2

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0870 (≈4% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0805 (≈1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0011 (5% of this wear's listings)

chance 95%
The Danger Zone Collection + The Dreams & Nightmares Collection
Classified
+2 $ +3.9%
invest 62 $assemble: ≈ easy
premium for float: 59 $ (91.9%)
rare inputs
→ Steam StatTrak™ MP9 | Starlight Protector (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
65 $
Float
0.1500–0.2230 +8
Lots that fit
13%
Sales per week
38
Ways to assemble
2

StatTrak™ MP7 | Abyssal Apparition (Well-Worn): buy 0.3800–0.4022 (20% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Battle-Scarred): buy 0.4500–0.6247 (41% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Battle-Scarred): buy 0.4500–0.6247 (37% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Field-Tested): buy 0.1500–0.2230 (28% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Field-Tested): buy 0.1500–0.2230 (13% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Well-Worn): buy 0.3800–0.4022 (28% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Well-Worn): buy 0.3800–0.4022 (16% of this wear's listings); StatTrak™ MP7 | Abyssal Apparition (Battle-Scarred): buy 0.4500–0.6247 (41% of this wear's listings); StatTrak™ MP7 | Abyssal Apparition (Field-Tested): buy 0.1500–0.2230 (16% of this wear's listings)

chance 95%
The Danger Zone Collection + The Dreams & Nightmares Collection
Classified
+2 $ +3.1%
invest 62 $assemble: ≈ medium
float premium: at least 63 $
rare inputs
→ Steam StatTrak™ MP9 | Starlight Protector (Field-Tested)
Best outcome
float up to 0.359999
Return after fees
64 $
Float
0.1500–0.2005 +8
Lots that fit
6%
Sales per week
38
Ways to assemble
2

StatTrak™ MP7 | Abyssal Apparition (Well-Worn): buy 0.3800–0.3953 (10% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Battle-Scarred): buy 0.4500–0.5707 (25% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Battle-Scarred): buy 0.4500–0.5707 (30% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Field-Tested): buy 0.1500–0.2005 (21% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Field-Tested): buy 0.1500–0.2005 (6% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Well-Worn): buy 0.3800–0.3953 (13% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Well-Worn): buy 0.3800–0.3954 (6% of this wear's listings); StatTrak™ MP7 | Abyssal Apparition (Battle-Scarred): buy 0.4500–0.5707 (31% of this wear's listings); StatTrak™ MP7 | Abyssal Apparition (Field-Tested): buy 0.1500–0.2005 (6% of this wear's listings)

chance 67%
The Danger Zone Collection + The Revolution Collection
Restricted
+2 $ +19.3%
invest 9 $assemble: ≈ easy
float premium: at least 14 $
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
11 $
Float
0.0000–0.0174 +1
Lots that fit
≈3%
Sales per week
45
Ways to assemble
2

P250 | Nevermore (Factory New): buy 0.0000–0.0174 (≈3% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2523 (≈5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Danger Zone Collection + The Dreams & Nightmares Collection
Restricted
+1 $ +11.4%
invest 12 $assemble: ≈ easy
premium for float: 9 $ (62.2%)
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
13 $
Float
0.0000–0.0341 +1
Lots that fit
≈5%
Sales per week
45
Ways to assemble
2

P250 | Nevermore (Factory New): buy 0.0000–0.0341 (≈5% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0341 (≈5% of this wear's listings)

chance 95%
The Danger Zone Collection + The Dreams & Nightmares Collection
Classified
+1 $ +1.8%
invest 62 $assemble: ≈ easy
premium for float: 33 $ (51.3%)
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Nightwish (Battle-Scarred)
Best outcome
float up to 0.507692
Return after fees
63 $
Float
0.1500–0.2525 +8
Lots that fit
30%
Sales per week
15
Ways to assemble
2

StatTrak™ MP7 | Abyssal Apparition (Well-Worn): buy 0.3800–0.4112 (30% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Battle-Scarred): buy 0.4500–0.6952 (53% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Battle-Scarred): buy 0.4500–0.6952 (53% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Field-Tested): buy 0.1500–0.2525 (36% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Field-Tested): buy 0.1500–0.2525 (31% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Well-Worn): buy 0.3800–0.4112 (42% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Well-Worn): buy 0.3800–0.4112 (33% of this wear's listings); StatTrak™ MP7 | Abyssal Apparition (Battle-Scarred): buy 0.4500–0.6952 (53% of this wear's listings); StatTrak™ MP7 | Abyssal Apparition (Field-Tested): buy 0.1500–0.2525 (30% of this wear's listings)

chance 47%
The Boreal Collection + The Danger Zone Collection
Mil-Spec Grade
+0 $ +0.8%
invest 2 $assemble: ≈ won't work
float premium: at least 2 $
→ Steam M4A4 | Sheet Lightning (Minimal Wear)
Best outcome
float up to 0.131249
Return after fees
2 $
Float
0.0700–0.0799 +2
Lots that fit
less than 1%
Sales per week
100
Ways to assemble
1

MAC-10 | Poplar Thicket (Field-Tested): buy 0.1500–0.1601 (under 1% of this wear's listings); MP5-SD | Gold Leaf (Minimal Wear): buy 0.0700–0.0799 (under 1% of this wear's listings); Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1738 (under 1% of this wear's listings)

chance 50%
The Danger Zone Collection + The Vanguard Collection
Classified
+231 $ +119.1%
invest 194 $assemble: ≈ won't work
float premium: at least 268 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
424 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Danger Zone Collection + The eSports 2014 Summer Collection
Classified
+227 $ +105.5%
invest 215 $assemble: ≈ won't work
float premium: at least 268 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
442 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1644 (11% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Train 2025 Collection
Classified
+91 $ +86.5%
invest 105 $assemble: ≈ won't work
float premium: at least 154 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | LongDog (Factory New)
Best outcome
float up to 0.030769
Return after fees
196 $
Float
0.0000–0.0074 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
4

UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (under 1% of this wear's listings); MP9 | Latte Rush (Field-Tested): buy 0.1500–0.1743 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The eSports 2014 Summer Collection
Classified
+86 $ +84.7%
invest 102 $assemble: ≈ won't work
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.030769
Return after fees
188 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The Train 2025 Collection
Classified
+83 $ +76.9%
invest 108 $assemble: ≈ won't work
float premium: at least 149 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | LongDog (Factory New)
Best outcome
float up to 0.069999
Return after fees
191 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings); MP9 | Latte Rush (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Operation Riptide Collection
Classified
+82 $ +72.8%
invest 112 $assemble: ≈ won't work
float premium: at least 161 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Leet Museo (Factory New)
Best outcome
float up to 0.019999
Return after fees
194 $
Float
0.0000–0.0074 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (under 1% of this wear's listings); MAC-10 | Toybox (Field-Tested): buy 0.1500–0.1743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Genesis Collection
Classified
+82 $ +80.5%
invest 101 $assemble: ≈ won't work
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
183 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Horizon Collection
Classified
+78 $ +79.7%
invest 98 $assemble: ≈ won't work
float premium: at least 139 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
176 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0040 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 85%
The Danger Zone Collection + The Prisma Collection
Classified
+77 $ +105.9%
invest 72 $assemble: ≈ won't work
float premium: at least 96 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
149 $
Float
0.0000–0.0035 +3
Lots that fit
0%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2566 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Vanguard Collection
Classified
+76 $ +73.4%
invest 104 $assemble: ≈ won't work
float premium: at least 141 $
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
180 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection
Classified
+76 $ +77.3%
invest 98 $assemble: ≈ won't work
float premium: at least 140 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
174 $
Float
0.0000–0.0070 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0780 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0070 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Falchion Collection
Classified
+74 $ +76.2%
invest 97 $assemble: ≈ won't work
float premium: at least 137 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
171 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); SG 553 | Cyrex (Field-Tested): buy 0.1500–0.1641 (0% of this wear's listings); SG 553 | Cyrex (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Anubis Collection + The Danger Zone Collection
Classified
+74 $ +52.0%
invest 142 $assemble: ≈ won't work
float premium: at least 195 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Eye of Horus (Factory New)
Best outcome
float up to 0.021538
Return after fees
216 $
Float
0.0000–0.0041 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

FAMAS | Waters of Nephthys (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0041 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma 3 Collection + The Danger Zone Collection
Classified
+74 $ +72.7%
invest 101 $assemble: ≈ won't work
float premium: at least 138 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
175 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Shattered Web Collection
Classified
+74 $ +70.7%
invest 104 $assemble: ≈ won't work
float premium: at least 152 $
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.030769
Return after fees
178 $
Float
0.0000–0.0074 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (under 1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Glove Collection
Classified
+71 $ +56.8%
invest 124 $assemble: ≈ won't work
float premium: at least 169 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.021538
Return after fees
195 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
4

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Gamma Collection
Classified
+69 $ +66.6%
invest 104 $assemble: ≈ won't work
float premium: at least 146 $
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
173 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (under 1% of this wear's listings); P2000 | Imperial Dragon (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Gallery Collection
Classified
+67 $ +67.9%
invest 98 $assemble: ≈ won't work
float premium: at least 140 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
165 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Phoenix Collection
Classified
+66 $ +65.7%
invest 100 $assemble: ≈ won't work
float premium: at least 137 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
167 $
Float
0.0000–0.0065 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0065 (under 1% of this wear's listings); Nova | Antique (Factory New): buy 0.0000–0.0065 (7% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Prisma Collection
Classified
+65 $ +99.5%
invest 65 $assemble: ≈ won't work
float premium: at least 91 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
130 $
Float
0.1500–0.1724 +2
Lots that fit
1%
Sales per week
5
Ways to assemble
5

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1724 (3% of this wear's listings); R8 Revolver | Skull Crusher (Well-Worn): buy 0.3800–0.3868 (5% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2627 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Spectrum Collection
Classified
+63 $ +59.1%
invest 107 $assemble: ≈ won't work
float premium: at least 156 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
171 $
Float
0.0000–0.0060 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0060 (under 1% of this wear's listings); M4A1-S | Decimator (Field-Tested): buy 0.1500–0.1697 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Danger Zone Collection
Classified
+61 $ +26.8%
invest 226 $assemble: ≈ won't work
float premium: at least 302 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.030769
Return after fees
287 $
Float
0.0000–0.0074 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1743 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Winter Offensive Collection
Classified
+60 $ +54.2%
invest 111 $assemble: ≈ won't work
float premium: at least 154 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
171 $
Float
0.0000–0.0050 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
4

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0050 (under 1% of this wear's listings); P250 | Mehndi (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Sport & Field Collection
Classified
+59 $ +52.1%
invest 114 $assemble: ≈ won't work
float premium: at least 154 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
173 $
Float
0.0000–0.0048 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
3

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0048 (under 1% of this wear's listings); Galil AR | Rainbow Spoon (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Arms Deal 3 Collection + The Danger Zone Collection
Classified
+56 $ +49.6%
invest 112 $assemble: ≈ won't work
float premium: at least 162 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
167 $
Float
0.0000–0.0063 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

CZ75-Auto | The Fuschia Is Now (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0063 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Danger Zone Collection + The Fracture Collection
Classified
+51 $ +57.3%
invest 89 $assemble: ≈ won't work
float premium: at least 120 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
140 $
Float
0.0000–0.0040 +3
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0040 (under 1% of this wear's listings); XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Dust 2 Collection + The Danger Zone Collection
Classified
+50 $ +18.8%
invest 265 $assemble: ≈ won't work
float premium: at least 330 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Gold Arabesque (Factory New)
Best outcome
float up to 0.021538
Return after fees
315 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Souvenir SSG 08 | Death Strike (Field-Tested): buy 0.1500–0.1678 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The 2021 Train Collection + The Danger Zone Collection
Classified
+49 $ +38.7%
invest 127 $assemble: ≈ won't work
float premium: at least 177 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | The Coalition (Factory New)
Best outcome
float up to 0.030769
Return after fees
176 $
Float
0.0000–0.0063 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

FAMAS | Meltdown (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0063 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The eSports 2013 Collection
Mil-Spec Grade
+47 $ +192.7%
invest 25 $assemble: ≈ won't work
float premium: at least 34 $
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Sawed-Off | Orange DDPAT (Factory New)
Best outcome
float up to 0.069999
Return after fees
72 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

StatTrak™ Nova | Wood Fired (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ FAMAS | Doomkitty (Minimal Wear): buy 0.0800–0.0836 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Operation Hydra Collection
Classified
+42 $ +27.3%
invest 155 $assemble: ≈ won't work
float premium: at least 201 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Oni Taiji (Factory New)
Best outcome
float up to 0.015384
Return after fees
198 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
2

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0047 (under 1% of this wear's listings); Galil AR | Sugar Rush (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Chroma 2 Collection + The Danger Zone Collection
Restricted
+40 $ +258.7%
invest 16 $assemble: ≈ won't work
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
56 $
Float
0.1500–0.1624 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2554 (3% of this wear's listings); StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Vertigo Collection + The Danger Zone Collection
Classified
+39 $ +16.8%
invest 235 $assemble: ≈ won't work
float premium: at least 297 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.024615
Return after fees
275 $
Float
0.0000–0.0052 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0052 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Arms Deal 2 Collection + The Danger Zone Collection
Classified
+34 $ +25.1%
invest 137 $assemble: ≈ won't work
float premium: at least 174 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
171 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

P90 | Cold Blooded (Factory New): buy 0.0000–0.0045 (6% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Fever Collection
Classified
+32 $ +41.6%
invest 77 $assemble: ≈ won't work
float premium: at least 119 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
109 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
20
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Train 2025 Collection
Restricted
+31 $ +138.6%
invest 23 $assemble: ≈ won't work
float premium: at least 30 $
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

P250 | Nevermore (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Danger Zone Collection + The Overpass 2024 Collection
Classified
+30 $ +29.6%
invest 100 $assemble: ≈ won't work
float premium: at least 131 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
130 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1679 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Fever Collection
Classified
+30 $ +42.0%
invest 70 $assemble: ≈ won't work
float premium: at least 99 $
rare inputs
→ Steam StatTrak™ AWP | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
100 $
Float
0.0700–0.0747 +2
Lots that fit
less than 1%
Sales per week
17
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Prisma Collection
Classified
+28 $ +39.5%
invest 71 $assemble: ≈ won't work
float premium: at least 102 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.123076
Return after fees
99 $
Float
0.1500–0.1624 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ AUG | Momentum (Battle-Scarred): buy 0.4500–0.4798 (34% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Danger Zone Collection + The Operation Broken Fang Collection
Restricted
+28 $ +111.1%
invest 25 $assemble: ≈ won't work
float premium: at least 34 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

P250 | Nevermore (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Fever Collection
Classified
+27 $ +37.1%
invest 73 $assemble: ≈ won't work
float premium: at least 101 $
rare inputs
→ Steam StatTrak™ AWP | Printstream (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
101 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Danger Zone Collection + The Prisma Collection
Classified
+27 $ +36.6%
invest 74 $assemble: ≈ won't work
float premium: at least 100 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.111999
Return after fees
101 $
Float
0.1500–0.1656 +3
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1656 (0% of this wear's listings); StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings); StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3847 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Prisma Collection
Classified
+26 $ +36.8%
invest 70 $assemble: ≈ won't work
float premium: at least 96 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
96 $
Float
0.1500–0.1649 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); StatTrak™ AUG | Momentum (Battle-Scarred): buy 0.4500–0.4856 (34% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The eSports 2013 Collection
Classified
+20 $ +13.5%
invest 147 $assemble: ≈ won't work
float premium: at least 195 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
167 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); AK-47 | Red Laminate (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 103 $
rare inputs
≈ medium ≈ for 4 contracts
73.00 84.34 +11.33 +15.5% 50%
≤ 0.0011+2
Classified
→float up to 0.069999
1 2 2
The Danger Zone Collection
+ The Dreams & Nightmares Collection
premium for float: 59 $ (91.9%)
rare inputs
≈ easy ≈ for 9 contracts
62.32 64.73 +2.42 +3.9% 95%
≤ 0.2230+8
Classified
→float up to 0.379999
1 2 38
The Danger Zone Collection
+ The Dreams & Nightmares Collection
float premium: at least 63 $
rare inputs
≈ medium ≈ for 3 contracts
62.32 64.22 +1.91 +3.1% 95%
≤ 0.2005+8
Classified
→float up to 0.359999
1 2 38
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 14 $
profitable even in a bad week
≈ easy ≈ for 11 contracts
9.50 11.33 +1.83 +19.3% 67%
≤ 0.0174+1
Restricted
→float up to 0.041999
1 2 45
The Danger Zone Collection
+ The Dreams & Nightmares Collection
premium for float: 9 $ (62.2%)
≈ easy ≈ for 8 contracts
12.06 13.44 +1.38 +11.4% 93%
≤ 0.0341+1
Restricted
→float up to 0.041999
1 2 45
The Danger Zone Collection
+ The Dreams & Nightmares Collection
premium for float: 33 $ (51.3%)
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ easy ≈ for 11 contracts
62.32 63.44 +1.12 +1.8% 95%
≤ 0.2525+8
Classified
→float up to 0.507692
1 2 15
The Boreal Collection
+ The Danger Zone Collection
float premium: at least 2 $
≈ hard ≈ for 0 contracts
1.61 1.62 +0.01 +0.8% 47%
≤ 0.0799+2
Mil-Spec Grade
→float up to 0.131249
1 1 100
The Danger Zone Collection
+ The Vanguard Collection
float premium: at least 268 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
193.64 424.28 +230.64 +119.1% 50%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The eSports 2014 Summer Collection
float premium: at least 268 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
215.09 441.94 +226.85 +105.5% 70%
≤ 0.0043+2
Classified
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Train 2025 Collection
float premium: at least 154 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
105.22 196.24 +91.02 +86.5% 55%
≤ 0.0074+1
Classified
→float up to 0.030769
1 4 2
The Danger Zone Collection
+ The eSports 2014 Summer Collection
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
101.51 187.52 +86.01 +84.7% 55%
≤ 0.0045+2
Classified
→float up to 0.030769
1 5 1
The Danger Zone Collection
+ The Train 2025 Collection
float premium: at least 149 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
107.80 190.68 +82.89 +76.9% 40%
≤ 0.0039+1
Classified
→float up to 0.069999
1 5 8
The Danger Zone Collection
+ The Operation Riptide Collection
float premium: at least 161 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
112.32 194.08 +81.76 +72.8% 55%
≤ 0.0074+1
Classified
→float up to 0.019999
1 5 0
The Danger Zone Collection
+ The Genesis Collection
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
101.29 182.82 +81.54 +80.5% 60%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Horizon Collection
float premium: at least 139 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
97.87 175.85 +77.98 +79.7% 55%
≤ 0.0040+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 96 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.39 149.01 +76.62 +105.9% 85%
≤ 0.0035+3
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Vanguard Collection
float premium: at least 141 $
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
103.60 179.69 +76.09 +73.4% 50%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
float premium: at least 140 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
97.90 173.59 +75.68 +77.3% 50%
≤ 0.0070+1
Classified
→float up to 0.069999
1 1 2
The Danger Zone Collection
+ The Falchion Collection
float premium: at least 137 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
97.34 171.48 +74.14 +76.2% 60%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 1
The Anubis Collection
+ The Danger Zone Collection
float premium: at least 195 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
141.86 215.65 +73.79 +52.0% 55%
≤ 0.0041+1
Classified
→float up to 0.021538
1 2 0
The Chroma 3 Collection
+ The Danger Zone Collection
float premium: at least 138 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
101.19 174.74 +73.54 +72.7% 55%
≤ 0.0037+2
Classified
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Shattered Web Collection
float premium: at least 152 $
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
104.01 177.55 +73.53 +70.7% 50%
≤ 0.0074+1
Classified
→float up to 0.030769
1 5 0
The Danger Zone Collection
+ The Glove Collection
float premium: at least 169 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
124.28 194.85 +70.57 +56.8% 55%
≤ 0.0037+2
Classified
→float up to 0.021538
1 4 2
The Danger Zone Collection
+ The Gamma Collection
float premium: at least 146 $
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
103.79 172.97 +69.17 +66.6% 55%
≤ 0.0056+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Gallery Collection
float premium: at least 140 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
98.37 165.17 +66.80 +67.9% 60%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Phoenix Collection
float premium: at least 137 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
100.48 166.51 +66.03 +65.7% 50%
≤ 0.0065+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 91 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
65.04 129.73 +64.70 +99.5% 90%
≤ 0.1724+2
Classified
→float up to 0.069999
1 5 5
The Danger Zone Collection
+ The Spectrum Collection
float premium: at least 156 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
107.38 170.81 +63.44 +59.1% 55%
≤ 0.0060+1
Classified
→float up to 0.069999
1 5 2
The Ancient Collection
+ The Danger Zone Collection
float premium: at least 302 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
225.98 286.57 +60.59 +26.8% 55%
≤ 0.0074+1
Classified
→float up to 0.030769
1 1 2
The Danger Zone Collection
+ The Winter Offensive Collection
float premium: at least 154 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
110.56 170.53 +59.98 +54.2% 50%
≤ 0.0050+2
Classified
→float up to 0.069999
1 4 2
The Danger Zone Collection
+ The Sport & Field Collection
float premium: at least 154 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
113.55 172.76 +59.20 +52.1% 55%
≤ 0.0048+2
Classified
→float up to 0.069999
1 3 2
The Arms Deal 3 Collection
+ The Danger Zone Collection
float premium: at least 162 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
111.94 167.48 +55.54 +49.6% 55%
≤ 0.0063+1
Classified
→float up to 0.069999
1 2 2
The Danger Zone Collection
+ The Fracture Collection
float premium: at least 120 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.02 139.98 +50.97 +57.3% 35%
≤ 0.0040+3
Classified
→float up to 0.069999
1 5 2
The 2021 Dust 2 Collection
+ The Danger Zone Collection
float premium: at least 330 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
265.28 315.19 +49.92 +18.8% 55%
≤ 0.0054+1
Classified
→float up to 0.021538
1 2 2
The 2021 Train Collection
+ The Danger Zone Collection
float premium: at least 177 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
126.77 175.89 +49.12 +38.7% 47%
≤ 0.0063+1
Classified
→float up to 0.030769
1 1 0
The Danger Zone Collection
+ The eSports 2013 Collection
float premium: at least 34 $
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.53 71.80 +47.28 +192.7% 40%
≤ 0.0036+1
Mil-Spec Grade
→float up to 0.069999
1 4 0
The Danger Zone Collection
+ The Operation Hydra Collection
float premium: at least 201 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
155.27 197.66 +42.39 +27.3% 55%
≤ 0.0047+2
Classified
→float up to 0.015384
1 2 1
The Chroma 2 Collection
+ The Danger Zone Collection
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.57 55.85 +40.28 +258.7% 67%
≤ 0.1624+1
Restricted
→float up to 0.149999
1 5 2
The 2021 Vertigo Collection
+ The Danger Zone Collection
float premium: at least 297 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
235.18 274.63 +39.45 +16.8% 55%
≤ 0.0052+2
Classified
→float up to 0.024615
1 2 2
The Arms Deal 2 Collection
+ The Danger Zone Collection
float premium: at least 174 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
136.75 171.04 +34.29 +25.1% 55%
≤ 0.0045+2
Classified
→float up to 0.069999
1 1 2
The Danger Zone Collection
+ The Fever Collection
float premium: at least 119 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
77.23 109.33 +32.10 +41.6% 45%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 20
The Danger Zone Collection
+ The Train 2025 Collection
float premium: at least 30 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.67 54.10 +31.43 +138.6% 50%
≤ 0.0038+2
Restricted
→float up to 0.069999
1 5 12
The Danger Zone Collection
+ The Overpass 2024 Collection
float premium: at least 131 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
99.97 129.56 +29.60 +29.6% 30%
≤ 0.0054+2
Classified
→float up to 0.069999
1 5 6
The Danger Zone Collection
+ The Fever Collection
float premium: at least 99 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.21 99.74 +29.52 +42.0% 50%
≤ 0.0747+2
Classified
→float up to 0.149999
1 5 17
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 102 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.03 99.06 +28.04 +39.5% 50%
≤ 0.1624+2
Classified
→float up to 0.123076
1 5 3
The Danger Zone Collection
+ The Operation Broken Fang Collection
float premium: at least 34 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.99 52.77 +27.78 +111.1% 30%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 5 3
The Danger Zone Collection
+ The Fever Collection
float premium: at least 101 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.46 100.71 +27.25 +37.1% 55%
≤ 0.0742+2
Classified
→float up to 0.139999
1 5 18
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 100 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.74 100.74 +27.00 +36.6% 65%
≤ 0.1656+3
Classified
→float up to 0.111999
1 5 3
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 96 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.04 95.79 +25.75 +36.8% 45%
≤ 0.1649+2
Classified
→float up to 0.149999
1 5 3
The Danger Zone Collection
+ The eSports 2013 Collection
float premium: at least 195 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
146.69 166.56 +19.86 +13.5% 45%
≤ 0.0045+2
Classified
→float up to 0.069999
1 1 2
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work