Crafts
prices updated 13.10 15:10 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 50 183.

Profitable 35 929crafts of 39 737 in the recalculation
Best profit +19$ The Danger Zone Collection · +29% rare inputs
Median ROI +19% half of the profitable crafts are above
No float picking 121 every outcome pays off: 1 405
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737. Of them the site shows the best: 15 000. Shown in the list below: 537. Hidden: “profit on prices without sales” — 21 478, “profit only from resale” — 281, “outcome above the Steam cap” — 3 934. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 45%
The Danger Zone Collection + The Kilowatt Collection
Classified
+9 $ +14.8%
invest 60 $assemble: ≈ medium
rare inputs
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0036 +2
Lots that fit
2%
Sales per week
70
Ways to assemble
3

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0741 (3% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0741 (42% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0036 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Danger Zone Collection + The Dead Hand Collection
Restricted
+9 $ +44.7%
invest 20 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
28 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
21
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The Gallery Collection
Classified
+9 $ +11.9%
invest 74 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
4

UMP-45 | Momentum (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1619 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings)

chance 40%
The Danger Zone Collection + The Genesis Collection
Classified
+9 $ +12.3%
invest 69 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | The Oligarch (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
78 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
43
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0744 (3% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

chance 50%
The Danger Zone Collection + The Recoil Collection
Classified
+8 $ +20.2%
invest 41 $assemble: ≈ won't work
→ Steam USP-S | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
50 $
Float
0.1500–0.1652 +2
Lots that fit
less than 1%
Sales per week
145
Ways to assemble
4

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); P250 | Visions (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Danger Zone Collection + The Revolution Collection
Classified
+8 $ +18.6%
invest 43 $assemble: ≈ won't work
→ Steam AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.140999
Return after fees
51 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
157
Ways to assemble
5

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Arabesque Collection + The Danger Zone Collection
Restricted
+8 $ +25.7%
invest 31 $assemble: ≈ won't work
→ Steam M4A4 | Falak (Minimal Wear)
Best outcome
float up to 0.116666
Return after fees
38 $
Float
0.0000–0.0040 +1
Lots that fit
≈1%
Sales per week
71
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1632 (1% of this wear's listings); Galil AR | Signal (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Dead Hand Collection
Classified
+8 $ +15.9%
invest 49 $
→ Steam Glock-18 | Fully Tuned (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
57 $
Float
0.1500–0.1680 +2
Lots that fit
unknown
Sales per week
91
Ways to assemble
5

UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); P250 | Kintsugi (Battle-Scarred): buy 0.4500–0.4932; P250 | Kintsugi (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Spy Tech Collection
Restricted
+8 $ +23.5%
invest 33 $assemble: ≈ won't work
→ Steam M4A1-S | Fatal Glitch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
41 $
Float
0.0000–0.0047 +1
Lots that fit
0%
Sales per week
42
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1656 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The Snakebite Collection
Classified
+7 $ +10.2%
invest 73 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.140999
Return after fees
80 $
Float
0.0700–0.0740 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); StatTrak™ XM1014 | XOXO (Field-Tested): buy 0.1500–0.1617 (3% of this wear's listings); StatTrak™ XM1014 | XOXO (Minimal Wear): buy 0.0700–0.0740 (3% of this wear's listings)

chance 32%
The Danger Zone Collection + The Glove Collection
Mil-Spec Grade
+7 $ +100.5%
invest 7 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
5

Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); MP9 | Modest Threat (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Fever Collection
Classified
+7 $ +12.4%
invest 58 $
rare inputs
→ Steam StatTrak™ AWP | Printstream (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
65 $
Float
0.1500–0.1680 +2
Lots that fit
unknown
Sales per week
24
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Battle-Scarred): buy 0.4500–0.4932; StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

chance 50%
The Danger Zone Collection + The Wildfire Collection
Restricted
+7 $ +27.5%
invest 25 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Kumicho Dragon (Factory New)
Best outcome
float up to 0.053199
Return after fees
32 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); MAG-7 | Praetorian (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); Five-SeveN | Triumvirate (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Danger Zone Collection + The Dead Hand Collection
Restricted
+7 $ +33.4%
invest 20 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.116666
Return after fees
27 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Danger Zone Collection + The Kilowatt Collection
Restricted
+7 $ +45.7%
invest 14 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A1-S | Black Lotus (Factory New)
Best outcome
float up to 0.069999
Return after fees
21 $
Float
0.0700–0.0752 +2
Lots that fit
0%
Sales per week
21
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0752 (2% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The 2018 Nuke Collection + The Danger Zone Collection
Mil-Spec Grade
+7 $ +146.4%
invest 4 $assemble: ≈ won't work
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0700–0.0744 +1
Lots that fit
less than 1%
Sales per week
47
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Danger Zone Collection + The Snakebite Collection
Classified
+7 $ +13.6%
invest 48 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Neo-Noir (Minimal Wear)
Best outcome
float up to 0.094936
Return after fees
54 $
Float
0.1500–0.1687 +1
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
4

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings); StatTrak™ XM1014 | XOXO (Field-Tested): buy 0.1500–0.1687 (3% of this wear's listings)

chance 90%
The Danger Zone Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +47.0%
invest 14 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0700–0.0747 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Recoil Collection
Classified
+6 $ +14.5%
invest 44 $assemble: ≈ won't work
→ Steam USP-S | Printstream (Minimal Wear)
Best outcome
float up to 0.130769
Return after fees
51 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
145
Ways to assemble
4

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0749 (3% of this wear's listings); Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Danger Zone Collection + The Overpass 2024 Collection
Restricted
+6 $ +17.7%
invest 36 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Crakow! (Factory New)
Best outcome
float up to 0.069999
Return after fees
42 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); XM1014 | Monster Melt (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

chance 80%
The Danger Zone Collection + The Spy Tech Collection
Restricted
+6 $ +20.2%
invest 31 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Fatal Glitch (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
37 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
42
Ways to assemble
5

MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); Galil AR | Signal (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Sport & Field Collection
Restricted
+6 $ +22.7%
invest 28 $assemble: ≈ won't work
→ Steam Glock-18 | AXIA (Factory New)
Best outcome
float up to 0.069999
Return after fees
34 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); UMP-45 | Crimson Foil (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Spy Tech Collection
Mil-Spec Grade
+6 $ +70.5%
invest 9 $assemble: ≈ won't work
→ Steam AWP | Black Box (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0700–0.0747 +1
Lots that fit
less than 1%
Sales per week
24
Ways to assemble
5

Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The 2018 Nuke Collection + The Danger Zone Collection
Mil-Spec Grade
+6 $ +50.3%
invest 12 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.048999
Return after fees
18 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); SG 553 | Danger Close (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Danger Zone Collection + The Recoil Collection
Classified
+6 $ +10.2%
invest 57 $assemble: ≈ won't work
→ Steam AWP | Chromatic Aberration (Factory New)
Best outcome
float up to 0.069999
Return after fees
63 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
3

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0747 (3% of this wear's listings); Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings)

chance 40%
The Anubis Collection + The Danger Zone Collection
Mil-Spec Grade
+6 $ +72.8%
invest 8 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Ramese's Reach (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Tec-9 | Mummy's Rot (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); MP9 | Modest Threat (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Danger Zone Collection + The Fever Collection
Restricted
+6 $ +49.0%
invest 11 $assemble: ≈ won't work
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
17 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

USP-S | Flashback (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Zeus x27 | Tosai (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Revolution Collection
Classified
+6 $ +15.4%
invest 36 $assemble: ≈ won't work
→ Steam M4A4 | Temukau (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
41 $
Float
0.1500–0.1704 +1
Lots that fit
less than 1%
Sales per week
292
Ways to assemble
3

UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1704 (under 1% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1704 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Dead Hand Collection
Classified
+5 $ +10.6%
invest 52 $
→ Steam Glock-18 | Fully Tuned (Field-Tested)
Best outcome
float up to 0.299999
Return after fees
57 $
Float
0.1500–0.1665 +2
Lots that fit
unknown
Sales per week
91
Ways to assemble
4

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1665 (under 1% of this wear's listings); P250 | Kintsugi (Battle-Scarred): buy 0.4500–0.4896; P250 | Kintsugi (Field-Tested): buy 0.1500–0.1665 (under 1% of this wear's listings)

chance 92%
The Danger Zone Collection + The Dead Hand Collection
Mil-Spec Grade
+5 $ +109.2%
invest 5 $assemble: ≈ won't work
→ Steam StatTrak™ M4A1-S | Electrum (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0700–0.0747 +1
Lots that fit
0%
Sales per week
10
Ways to assemble
5

StatTrak™ Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Fusion (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma Collection + The Danger Zone Collection
Restricted
+5 $ +25.0%
invest 22 $assemble: ≈ won't work
→ Steam M4A4 | 龍王 (Dragon King) (Factory New)
Best outcome
float up to 0.065624
Return after fees
27 $
Float
0.0000–0.0047 +1
Lots that fit
less than 1%
Sales per week
19
Ways to assemble
5

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1655 (under 1% of this wear's listings); Galil AR | Signal (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma Collection + The Danger Zone Collection
Restricted
+5 $ +25.5%
invest 21 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | 龍王 (Dragon King) (Factory New)
Best outcome
float up to 0.069999
Return after fees
26 $
Float
0.0000–0.0041 +2
Lots that fit
less than 1%
Sales per week
19
Ways to assemble
5

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); Galil AR | Signal (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Train 2025 Collection
Restricted
+5 $ +24.7%
invest 21 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Hellish (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
26 $
Float
0.0700–0.0746 +2
Lots that fit
less than 1%
Sales per week
35
Ways to assemble
5

MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1633 (10% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Danger Zone Collection + The Dreams & Nightmares Collection
Classified
+5 $ +8.6%
invest 60 $
rare inputs
→ Steam StatTrak™ AK-47 | Asiimov (Field-Tested)
Best outcome
float up to 0.296999
Return after fees
65 $
Float
0.1500–0.1680 +2
Lots that fit
unknown
Sales per week
61
Ways to assemble
4

StatTrak™ UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); StatTrak™ FAMAS | Rapid Eye Movement (Battle-Scarred): buy 0.4500–0.4932; StatTrak™ Dual Berettas | Melondrama (Field-Tested): buy 0.1500–0.1680 (2% of this wear's listings)

chance 54%
The Danger Zone Collection + The Prisma Collection
Mil-Spec Grade
+5 $ +100.1%
invest 5 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Atheris (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0700–0.0747 +1
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
5

Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Danger Zone Collection + The Spy Tech Collection
Restricted
+5 $ +16.3%
invest 30 $assemble: ≈ won't work
→ Steam M4A1-S | Fatal Glitch (Minimal Wear)
Best outcome
float up to 0.116666
Return after fees
35 $
Float
0.0000–0.0040 +1
Lots that fit
0%
Sales per week
42
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1632 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Spectrum 2 Collection
Classified
+5 $ +3.6%
invest 135 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | The Empress (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
140 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
3

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

chance 83%
The Chroma 2 Collection + The Danger Zone Collection
Restricted
+5 $ +37.4%
invest 13 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.1500–0.1622 +1
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2553 (2% of this wear's listings); StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Arabesque Collection + The Danger Zone Collection
Mil-Spec Grade
+5 $ +57.6%
invest 8 $assemble: ≈ won't work
→ Steam AUG | Lapis Lazuli (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0700–0.0747 +1
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
5

Sawed-Off | Lunar Wyrm (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The 2018 Nuke Collection + The Danger Zone Collection
Mil-Spec Grade
+5 $ +44.8%
invest 11 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.054444
Return after fees
16 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); MP9 | Modest Threat (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Danger Zone Collection + The Fracture Collection
Restricted
+5 $ +37.7%
invest 13 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.055999
Return after fees
17 $
Float
0.0700–0.0740 +2
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); StatTrak™ Tec-9 | Brother (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); StatTrak™ MAC-10 | Allure (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
The Danger Zone Collection + The Gamma 2 Collection
Mil-Spec Grade
+5 $ +101.4%
invest 5 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Weasel (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0700–0.0747 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); Five-SeveN | Scumbria (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Danger Zone Collection + The Dreams & Nightmares Collection
Classified
+5 $ +7.4%
invest 63 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AWP | Neo-Noir (Minimal Wear)
Best outcome
float up to 0.093749
Return after fees
67 $
Float
0.1500–0.1704 +1
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
4

StatTrak™ UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1704 (under 1% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Field-Tested): buy 0.1500–0.1704 (2% of this wear's listings)

chance 80%
The Danger Zone Collection + The Sport & Field Collection
Restricted
+5 $ +16.7%
invest 27 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | AXIA (Factory New)
Best outcome
float up to 0.061249
Return after fees
32 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

Galil AR | Signal (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); UMP-45 | Crimson Foil (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings); Five-SeveN | Heat Treated (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings)

chance 50%
The Danger Zone Collection + The Falchion Collection
Restricted
+5 $ +51.7%
invest 9 $assemble: ≈ won't work
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.1500–0.1653 +1
Lots that fit
less than 1%
Sales per week
22
Ways to assemble
5

MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Dreams & Nightmares Collection
Restricted
+5 $ +44.8%
invest 10 $assemble: ≈ won't work
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
15 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); PP-Bizon | Space Cat (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0038 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Fracture Collection
Classified
+4 $ +7.6%
invest 59 $assemble: ≈ won't work
→ Steam Desert Eagle | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
64 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
99
Ways to assemble
3

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0756 (3% of this wear's listings); Glock-18 | Vogue (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0049 (under 1% of this wear's listings)

chance 36%
The Danger Zone Collection + The Snakebite Collection
Mil-Spec Grade
+4 $ +59.5%
invest 8 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Slate (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0700–0.0740 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

StatTrak™ Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); StatTrak™ CZ75-Auto | Circaetus (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Junk Yard (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 37%
The Danger Zone Collection + The Recoil Collection
Restricted
+4 $ +31.5%
invest 14 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Ice Coaled (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 $
Float
0.0000–0.0051 +2
Lots that fit
less than 1%
Sales per week
15
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1668 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Factory New): buy 0.0000–0.0051 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Boreal Collection + The Danger Zone Collection
Restricted
+4 $ +44.4%
invest 10 $assemble: ≈ won't work
→ Steam AWP | Green Energy (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
14 $
Float
0.0700–0.0745 +2
Lots that fit
less than 1%
Sales per week
253
Ways to assemble
5

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); USP-S | Flashback (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Danger Zone Collection
+ The Kilowatt Collection
rare inputs
profitable even in a bad week
≈ medium ≈ for 3 contracts
59.52 68.32 +8.80 +14.8% 45%
≤ 0.0036+2
Classified
→float up to 0.069999
1 3 70
The Danger Zone Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.59 28.35 +8.76 +44.7% 33%
≤ 0.0044+2
Restricted
→float up to 0.139999
1 5 21
The Danger Zone Collection
+ The Gallery Collection
rare inputs
≈ hard ≈ for 0 contracts
73.87 82.62 +8.75 +11.9% 40%
≤ 0.0036+2
Classified
→float up to 0.069999
1 4 22
The Danger Zone Collection
+ The Genesis Collection
rare inputs
≈ hard ≈ for 0 contracts
69.46 78.00 +8.54 +12.3% 40%
≤ 0.0744+2
Classified
→float up to 0.139999
1 5 43
The Danger Zone Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.35 49.70 +8.36 +20.2% 50%
≤ 0.1652+2
Classified
→float up to 0.149999
1 4 145
The Danger Zone Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.09 51.10 +8.01 +18.6% 100%
≤ 0.0742+2
Classified
→float up to 0.140999
1 5 157
The Arabesque Collection
+ The Danger Zone Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.61 38.48 +7.87 +25.7% 70%
≤ 0.0040+1
Restricted
→float up to 0.116666
1 5 71
The Danger Zone Collection
+ The Dead Hand Collection
profitable even in a bad week
49.14 56.94 +7.80 +15.9% 90%
≤ 0.1680+2
Classified
→float up to 0.379999
1 5 91
The Danger Zone Collection
+ The Spy Tech Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.00 40.76 +7.76 +23.5% 90%
≤ 0.0047+1
Restricted
→float up to 0.149999
1 5 42
The Danger Zone Collection
+ The Snakebite Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
72.55 79.97 +7.42 +10.2% 40%
≤ 0.0740+2
Classified
→float up to 0.140999
1 5 12
The Danger Zone Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.28 14.60 +7.32 +100.5% 32%
≤ 0.0037+2
Mil-Spec Grade
→float up to 0.069999
1 5 29
The Danger Zone Collection
+ The Fever Collection
rare inputs
57.65 64.78 +7.14 +12.4% 50%
≤ 0.1680+2
Classified
→float up to 0.379999
1 5 24
The Danger Zone Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.35 32.30 +6.96 +27.5% 50%
≤ 0.0042+2
Restricted
→float up to 0.053199
1 5 3
The Danger Zone Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.98 26.65 +6.67 +33.4% 33%
≤ 0.0042+1
Restricted
→float up to 0.116666
1 5 21
The Danger Zone Collection
+ The Kilowatt Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.28 20.81 +6.53 +45.7% 97%
≤ 0.0752+2
Restricted
→float up to 0.069999
1 5 21
The 2018 Nuke Collection
+ The Danger Zone Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.45 10.96 +6.51 +146.4% 60%
≤ 0.0744+1
Mil-Spec Grade
→float up to 0.069999
1 5 47
The Danger Zone Collection
+ The Snakebite Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
47.84 54.35 +6.51 +13.6% 100%
≤ 0.1687+1
Classified
→float up to 0.094936
1 4 12
The Danger Zone Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.71 20.15 +6.44 +47.0% 90%
≤ 0.0747+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Danger Zone Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.20 50.60 +6.40 +14.5% 50%
≤ 0.0749+2
Classified
→float up to 0.130769
1 4 145
The Danger Zone Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
35.69 42.01 +6.32 +17.7% 35%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 5 14
The Danger Zone Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.98 37.22 +6.24 +20.2% 80%
≤ 0.0041+2
Restricted
→float up to 0.139999
1 5 42
The Danger Zone Collection
+ The Sport & Field Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
27.54 33.79 +6.24 +22.7% 90%
≤ 0.0042+1
Restricted
→float up to 0.069999
1 5 28
The Danger Zone Collection
+ The Spy Tech Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.74 14.90 +6.16 +70.5% 90%
≤ 0.0747+1
Mil-Spec Grade
→float up to 0.069999
1 5 24
The 2018 Nuke Collection
+ The Danger Zone Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.92 17.91 +6.00 +50.3% 60%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.048999
1 5 5
The Danger Zone Collection
+ The Recoil Collection
≈ hard ≈ for 0 contracts
57.09 62.89 +5.81 +10.2% 95%
≤ 0.0747+2
Classified
→float up to 0.069999
1 3 38
The Anubis Collection
+ The Danger Zone Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.72 13.34 +5.62 +72.8% 40%
≤ 0.0037+2
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Danger Zone Collection
+ The Fever Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.31 16.85 +5.54 +49.0% 97%
≤ 0.0037+2
Restricted
→float up to 0.041999
1 5 28
The Danger Zone Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.80 41.32 +5.52 +15.4% 55%
≤ 0.1704+1
Classified
→float up to 0.149999
1 3 292
The Danger Zone Collection
+ The Dead Hand Collection
51.60 57.07 +5.48 +10.6% 90%
≤ 0.1665+2
Classified
→float up to 0.299999
1 4 91
The Danger Zone Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.94 10.33 +5.39 +109.2% 92%
≤ 0.0747+1
Mil-Spec Grade
→float up to 0.069999
1 5 10
The Chroma Collection
+ The Danger Zone Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.53 26.91 +5.38 +25.0% 50%
≤ 0.0047+1
Restricted
→float up to 0.065624
1 5 19
The Chroma Collection
+ The Danger Zone Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.78 26.07 +5.29 +25.5% 50%
≤ 0.0041+2
Restricted
→float up to 0.069999
1 5 19
The Danger Zone Collection
+ The Train 2025 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.23 26.47 +5.25 +24.7% 90%
≤ 0.0746+2
Restricted
→float up to 0.149999
1 5 35
The Danger Zone Collection
+ The Dreams & Nightmares Collection
rare inputs
60.27 65.43 +5.16 +8.6% 95%
≤ 0.1680+2
Classified
→float up to 0.296999
1 4 61
The Danger Zone Collection
+ The Prisma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.01 10.03 +5.02 +100.1% 54%
≤ 0.0747+1
Mil-Spec Grade
→float up to 0.069999
1 5 26
The Danger Zone Collection
+ The Spy Tech Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.45 35.41 +4.96 +16.3% 70%
≤ 0.0040+1
Restricted
→float up to 0.116666
1 5 42
The Danger Zone Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
134.98 139.88 +4.91 +3.6% 45%
≤ 0.0742+2
Classified
→float up to 0.139999
1 3 8
The Chroma 2 Collection
+ The Danger Zone Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.96 17.81 +4.85 +37.4% 83%
≤ 0.1622+1
Restricted
→float up to 0.069999
1 5 21
The Arabesque Collection
+ The Danger Zone Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.37 13.20 +4.82 +57.6% 90%
≤ 0.0747+1
Mil-Spec Grade
→float up to 0.069999
1 5 29
The 2018 Nuke Collection
+ The Danger Zone Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.73 15.54 +4.81 +44.8% 30%
≤ 0.0037+2
Mil-Spec Grade
→float up to 0.054444
1 5 29
The Danger Zone Collection
+ The Fracture Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.69 17.48 +4.78 +37.7% 67%
≤ 0.0740+2
Restricted
→float up to 0.055999
1 5 21
The Danger Zone Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.65 9.38 +4.72 +101.4% 38%
≤ 0.0747+1
Mil-Spec Grade
→float up to 0.069999
1 5 14
The Danger Zone Collection
+ The Dreams & Nightmares Collection
rare inputs
≈ hard ≈ for 0 contracts
62.73 67.38 +4.64 +7.4% 100%
≤ 0.1704+1
Classified
→float up to 0.093749
1 4 12
The Danger Zone Collection
+ The Sport & Field Collection
rare inputs
≈ hard ≈ for 0 contracts
27.37 31.93 +4.56 +16.7% 80%
≤ 0.0049+2
Restricted
→float up to 0.061249
1 5 28
The Danger Zone Collection
+ The Falchion Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.80 13.34 +4.55 +51.7% 50%
≤ 0.1653+1
Restricted
→float up to 0.069999
1 5 22
The Danger Zone Collection
+ The Dreams & Nightmares Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.05 14.56 +4.51 +44.8% 90%
≤ 0.0038+2
Restricted
→float up to 0.041999
1 5 28
The Danger Zone Collection
+ The Fracture Collection
≈ hard ≈ for 0 contracts
59.32 63.82 +4.50 +7.6% 45%
≤ 0.0049+2
Classified
→float up to 0.069999
1 3 99
The Danger Zone Collection
+ The Snakebite Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.52 12.00 +4.48 +59.5% 36%
≤ 0.0740+2
Mil-Spec Grade
→float up to 0.069999
1 5 8
The Danger Zone Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.10 18.55 +4.45 +31.5% 37%
≤ 0.0051+2
Restricted
→float up to 0.069999
1 5 15
The Boreal Collection
+ The Danger Zone Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.99 14.43 +4.44 +44.4% 90%
≤ 0.0745+2
Restricted
→float up to 0.149999
1 5 253
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work