Crafts
prices updated 12.10 17:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +37$ The Dead Hand Collection · +157% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 552. Hidden: “profit on prices without sales” — 21 190, “profit only from resale” — 281, “outcome above the Steam cap” — 3 654. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 100%
The Dead Hand Collection + The eSports 2014 Summer Collection
Classified
+441 $ +187.1%
invest 235 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
676 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Vanguard Collection
Classified
+263 $ +54.1%
invest 485 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
748 $
Float
0.0000–0.0093 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Factory New): buy 0.0000–0.0093 (13% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Dead Hand Collection + The Shattered Web Collection
Classified
+92 $ +49.9%
invest 184 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
276 $
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dead Hand Collection + The Overpass 2024 Collection
Classified
+66 $ +24.4%
invest 269 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
334 $
Float
0.0000–0.0063 +1
Lots that fit
1%
Sales per week
4
Ways to assemble
5

P250 | Kintsugi (Factory New): buy 0.0000–0.0063 (19% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0772 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma 2 Collection + The Dead Hand Collection
Classified
+61 $ +40.8%
invest 150 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
211 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0036 (14% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+59 $ +315.2%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
77 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (2% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Dead Hand Collection
Mil-Spec Grade
+50 $ +88.8%
invest 56 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
107 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ M249 | Bock Blocks (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); StatTrak™ Sawed-Off | Fusion (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+46 $ +244.7%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
64 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Prisma Collection
Classified
+45 $ +58.2%
invest 78 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.079999
Return after fees
123 $
Float
0.1500–0.1627 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Battle-Scarred): buy 0.4500–0.4804 (0% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1627 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Dead Hand Collection + The Horizon Collection
Restricted
+40 $ +84.1%
invest 47 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
87 $
Float
0.0000–0.0041 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0041 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Gallery Collection
Classified
+38 $ +38.6%
invest 98 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
136 $
Float
0.0700–0.0771 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0771 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1705 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0771 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dead Hand Collection + The Train 2025 Collection
Mil-Spec Grade
+37 $ +157.1%
invest 23 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 $
Float
0.0000–0.0081 +1
Lots that fit
≈2%
Sales per week
7
Ways to assemble
5

Sawed-Off | Fusion (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Horizon Collection
Classified
+37 $ +39.9%
invest 92 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
129 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Gamma 2 Collection
Classified
+35 $ +24.9%
invest 139 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
174 $
Float
0.0700–0.0748 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1639 (under 1% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Prisma Collection
Classified
+34 $ +53.4%
invest 64 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
98 $
Float
0.1500–0.1618 +1
Lots that fit
0%
Sales per week
47
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Dead Hand Collection + The Falchion Collection
Restricted
+32 $ +109.5%
invest 29 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
61 $
Float
0.0700–0.0752 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings); StatTrak™ Negev | Loudmouth (Field-Tested): buy 0.1500–0.1650 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Dead Hand Collection
Classified
+32 $ +40.5%
invest 78 $assemble: ≈ won't work
→ Steam M4A1-S | Chantico's Fire (Minimal Wear)
Best outcome
float up to 0.148499
Return after fees
110 $
Float
0.1500–0.1684 +1
Lots that fit
less than 1%
Sales per week
19
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1684 (1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Prisma Collection
Classified
+31 $ +41.9%
invest 75 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
106 $
Float
0.1500–0.1700 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Battle-Scarred): buy 0.4500–0.4978 (0% of this wear's listings); StatTrak™ XM1014 | Incinegator (Well-Worn): buy 0.3800–0.3860 (0% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1700 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Dead Hand Collection + The Gamma 2 Collection
Restricted
+31 $ +99.1%
invest 31 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
63 $
Float
0.0000–0.0055 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); StatTrak™ MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (20% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Dead Hand Collection + The Huntsman Collection
Restricted
+31 $ +74.6%
invest 41 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.062999
Return after fees
72 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); StatTrak™ AUG | Torque (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Phoenix Collection
Classified
+31 $ +43.3%
invest 71 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Asiimov (Field-Tested)
Best outcome
float up to 0.302999
Return after fees
101 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
47
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); Nova | Antique (Factory New): buy 0.0000–0.0045 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+30 $ +188.7%
invest 16 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
46 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); MP7 | Amberline (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Clutch Collection + The Dead Hand Collection
Classified
+30 $ +44.2%
invest 67 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
97 $
Float
0.0700–0.0746 +2
Lots that fit
0%
Sales per week
47
Ways to assemble
5

AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+29 $ +38.6%
invest 74 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
103 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
47
Ways to assemble
1

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Dead Hand Collection
Restricted
+29 $ +78.7%
invest 36 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
65 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
1

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); StatTrak™ MP7 | Amberline (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Dead Hand Collection + The Prisma Collection
Restricted
+28 $ +88.0%
invest 32 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 $
Float
0.0000–0.0054 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings); StatTrak™ UMP-45 | Moonrise (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Genesis Collection
Classified
+28 $ +37.9%
invest 74 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
102 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
44
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dead Hand Collection + The Train 2025 Collection
Restricted
+28 $ +73.7%
invest 37 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
65 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1617 (60% of this wear's listings); Zeus x27 | Charged Up (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 37%
The Dead Hand Collection + The Horizon Collection
Restricted
+27 $ +73.4%
invest 37 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
65 $
Float
0.0000–0.0062 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); StatTrak™ MP7 | Amberline (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings); StatTrak™ CZ75-Auto | Eco (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Spy Tech Collection
Classified
+27 $ +28.6%
invest 95 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Ghost Protocol (Minimal Wear)
Best outcome
float up to 0.134999
Return after fees
123 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Prisma 2 Collection
Classified
+27 $ +33.8%
invest 80 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.069999
Return after fees
107 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
14
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma Collection + The Dead Hand Collection
Classified
+27 $ +33.8%
invest 78 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.114999
Return after fees
105 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
21
Ways to assemble
5

P250 | Muertos (Minimal Wear): buy 0.0700–0.0744 (3% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Dead Hand Collection + The Winter Offensive Collection
Restricted
+26 $ +59.6%
invest 44 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Redline (Minimal Wear)
Best outcome
float up to 0.120999
Return after fees
70 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); StatTrak™ Nova | Rising Skull (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arabesque Collection + The Dead Hand Collection
Restricted
+26 $ +38.7%
invest 66 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
92 $
Float
0.0000–0.0062 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The eSports 2014 Summer Collection
Classified
+26 $ +32.7%
invest 78 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Jaguar (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
104 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); Nova | Bloomstick (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Dead Hand Collection + The Operation Broken Fang Collection
Restricted
+25 $ +59.6%
invest 42 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); StatTrak™ MP7 | Amberline (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); StatTrak™ SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+24 $ +152.1%
invest 16 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
40 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); MP7 | Amberline (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Operation Riptide Collection
Classified
+24 $ +28.0%
invest 86 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Leet Museo (Minimal Wear)
Best outcome
float up to 0.097499
Return after fees
110 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Glock-18 | Snack Attack (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+23 $ +26.0%
invest 89 $assemble: ≈ won't work
→ Steam M4A1-S | Cyrex (Factory New)
Best outcome
float up to 0.069999
Return after fees
112 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
26
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 63%
The Dead Hand Collection + The Shadow Collection
Restricted
+22 $ +65.9%
invest 34 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0080 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0080 (≈2% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0791 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0080 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Dead Hand Collection + The Prisma Collection
Classified
+22 $ +33.0%
invest 66 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.099999
Return after fees
88 $
Float
0.1500–0.1623 +2
Lots that fit
0%
Sales per week
12
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2569 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Arms Deal 2 Collection + The Dead Hand Collection
Restricted
+22 $ +48.6%
invest 45 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
67 $
Float
0.0000–0.0037 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
3

StatTrak™ Nova | Graphite (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Dead Hand Collection + The Horizon Collection
Classified
+21 $ +20.5%
invest 102 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
123 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0744 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Glove Collection
Classified
+21 $ +20.8%
invest 99 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Buzz Kill (Minimal Wear)
Best outcome
float up to 0.104999
Return after fees
120 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
3

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); P90 | Shallow Grave (Field-Tested): buy 0.1500–0.1621 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gamma Collection
Classified
+18 $ +21.2%
invest 87 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
105 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
29
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0038 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Glove Collection
Classified
+18 $ +17.5%
invest 105 $assemble: ≈ won't work
rare inputs
→ Steam SSG 08 | Dragonfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
123 $
Float
0.0700–0.0746 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
3

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings); Sawed-Off | Wasteland Princess (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Recoil Collection
Classified
+18 $ +28.1%
invest 65 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.082352
Return after fees
83 $
Float
0.0000–0.0081 +2
Lots that fit
0%
Sales per week
47
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1769 (2% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0793 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0081 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Dead Hand Collection + The Gamma 2 Collection
Mil-Spec Grade
+18 $ +201.2%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0000–0.0055 +1
Lots that fit
1%
Sales per week
2
Ways to assemble
5

Sawed-Off | Fusion (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings); XM1014 | Slipstream (Factory New): buy 0.0000–0.0055 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Chroma 3 Collection + The Dead Hand Collection
Restricted
+18 $ +39.9%
invest 45 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.055555
Return after fees
63 $
Float
0.0000–0.0053 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ Tec-9 | Re-Entry (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings); StatTrak™ MP7 | Amberline (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)

chance 33%
The Dead Hand Collection + The Phoenix Collection
Restricted
+18 $ +53.7%
invest 33 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
51 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
19
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Dead Hand Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
235.48 676.13 +440.64 +187.1% 100%
≤ 0.0743+1
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
485.42 748.21 +262.79 +54.1% 45%
≤ 0.0093+2
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
183.87 275.59 +91.73 +49.9% 50%
≤ 0.1616+2
Classified
→float up to 0.069999
1 5 2
The Dead Hand Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
268.77 334.41 +65.64 +24.4% 90%
≤ 0.0063+1
Classified
→float up to 0.069999
1 5 4
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
149.95 211.10 +61.15 +40.8% 55%
≤ 0.0036+1
Classified
→float up to 0.069999
1 5 1
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.63 77.37 +58.74 +315.2% 100%
≤ 0.1618+1
Restricted
→float up to 0.146874
1 5 1
The Dead Hand Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
56.46 106.60 +50.14 +88.8% 33%
≤ 0.0062+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 1
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.63 64.23 +45.60 +244.7% 70%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 5 1
The Dead Hand Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
77.95 123.30 +45.35 +58.2% 100%
≤ 0.1627+2
Classified
→float up to 0.079999
1 5 4
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
47.42 87.29 +39.87 +84.1% 33%
≤ 0.0041+2
Restricted
→float up to 0.069999
1 5 9
The Dead Hand Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
98.10 136.00 +37.90 +38.6% 95%
≤ 0.0771+2
Classified
→float up to 0.057238
1 5 5
The Dead Hand Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
23.48 60.35 +36.87 +157.1% 30%
≤ 0.0081+1
Mil-Spec Grade
→float up to 0.069999
1 5 7
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
92.38 129.20 +36.82 +39.9% 45%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 1
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
139.27 173.94 +34.67 +24.9% 45%
≤ 0.0748+2
Classified
→float up to 0.069999
1 5 3
The Dead Hand Collection
+ The Prisma Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.22 98.48 +34.27 +53.4% 95%
≤ 0.1618+1
Classified
→float up to 0.149999
1 5 47
The Dead Hand Collection
+ The Falchion Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
29.13 61.02 +31.89 +109.5% 93%
≤ 0.0752+1
Restricted
→float up to 0.069999
1 5 0
The Chroma 3 Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.33 110.04 +31.71 +40.5% 100%
≤ 0.1684+1
Classified
→float up to 0.148499
1 5 19
The Dead Hand Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.57 105.85 +31.28 +41.9% 45%
≤ 0.1700+2
Classified
→float up to 0.149999
1 5 5
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.47 62.66 +31.18 +99.1% 97%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Huntsman Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.09 71.74 +30.65 +74.6% 40%
≤ 0.0056+1
Restricted
→float up to 0.062999
1 5 0
The Dead Hand Collection
+ The Phoenix Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.72 101.32 +30.60 +43.3% 95%
≤ 0.0045+1
Classified
→float up to 0.302999
1 5 47
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.98 46.13 +30.15 +188.7% 100%
≤ 0.1618+1
Restricted
→float up to 0.146874
1 5 3
The Clutch Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.28 97.03 +29.75 +44.2% 90%
≤ 0.0746+2
Classified
→float up to 0.149999
1 5 47
The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.34 103.02 +28.68 +38.6% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 47
The Dead Hand Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.31 64.89 +28.58 +78.7% 33%
≤ 0.0062+1
Restricted
→float up to 0.069999
1 1 1
The Dead Hand Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.75 59.70 +27.95 +88.0% 60%
≤ 0.0054+1
Restricted
→float up to 0.069999
1 5 1
The Dead Hand Collection
+ The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.72 101.62 +27.91 +37.9% 100%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 44
The Dead Hand Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.49 65.14 +27.65 +73.7% 80%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 3
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.34 64.74 +27.40 +73.4% 37%
≤ 0.0062+2
Restricted
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
95.36 122.62 +27.26 +28.6% 100%
≤ 0.0763+2
Classified
→float up to 0.134999
1 5 1
The Dead Hand Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
79.77 106.77 +27.00 +33.8% 55%
≤ 0.0744+1
Classified
→float up to 0.069999
1 5 14
The Chroma Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.48 105.03 +26.55 +33.8% 100%
≤ 0.0744+2
Classified
→float up to 0.114999
1 5 21
The Dead Hand Collection
+ The Winter Offensive Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.62 69.63 +26.01 +59.6% 40%
≤ 0.0056+1
Restricted
→float up to 0.120999
1 5 1
The Arabesque Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.33 91.99 +25.66 +38.7% 45%
≤ 0.0062+1
Restricted
→float up to 0.069999
1 5 14
The Dead Hand Collection
+ The eSports 2014 Summer Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.42 104.07 +25.65 +32.7% 100%
≤ 0.0747+2
Classified
→float up to 0.149999
1 5 7
The Dead Hand Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
42.38 67.61 +25.24 +59.6% 40%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 1
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.98 40.29 +24.31 +152.1% 70%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 5 3
The Dead Hand Collection
+ The Operation Riptide Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
85.89 109.95 +24.06 +28.0% 95%
≤ 0.0763+2
Classified
→float up to 0.097499
1 5 5
The Breakout Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.18 112.41 +23.23 +26.0% 100%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 26
The Dead Hand Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.75 56.01 +22.25 +65.9% 63%
≤ 0.0080+2
Restricted
→float up to 0.069999
1 5 2
The Dead Hand Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.36 88.28 +21.92 +33.0% 75%
≤ 0.1623+2
Classified
→float up to 0.099999
1 5 12
The Arms Deal 2 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
45.04 66.94 +21.90 +48.6% 40%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 3 1
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.19 123.14 +20.95 +20.5% 50%
≤ 0.0744+1
Classified
→float up to 0.069999
1 5 3
The Dead Hand Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
98.95 119.54 +20.60 +20.8% 55%
≤ 0.0742+2
Classified
→float up to 0.104999
1 3 7
The Dead Hand Collection
+ The Gamma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
86.84 105.29 +18.45 +21.2% 100%
≤ 0.0038+2
Classified
→float up to 0.069999
1 5 29
The Dead Hand Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
104.87 123.23 +18.36 +17.5% 55%
≤ 0.0746+2
Classified
→float up to 0.069999
1 3 7
The Dead Hand Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
65.16 83.49 +18.33 +28.1% 100%
≤ 0.0081+2
Classified
→float up to 0.082352
1 5 47
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.02 27.15 +18.14 +201.2% 36%
≤ 0.0055+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Chroma 3 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
44.95 62.88 +17.93 +39.9% 33%
≤ 0.0053+2
Restricted
→float up to 0.055555
1 5 0
The Dead Hand Collection
+ The Phoenix Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.16 50.96 +17.80 +53.7% 33%
≤ 0.0743+1
Restricted
→float up to 0.141999
1 5 19
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