Crafts
prices updated 13.10 15:10 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

LanguageRU

Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 50 183.

Profitable 35 929crafts of 39 737 in the recalculation
Best profit +3$ The Gallery Collection · +35% rare inputs
Median ROI +19% half of the profitable crafts are above
No float picking 121 every outcome pays off: 1 405
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737. Of them the site shows the best: 15 000. Shown in the list below: 387. Hidden: “profit on prices without sales” — 21 478, “profit only from resale” — 281, “outcome above the Steam cap” — 3 934. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 808
10 792
10 330
8 800
4 441
1 566
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list
  1. 1 The Gallery Collection rare inputs +3 $+34.9%
Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 95%
The Gallery Collection + The eSports 2014 Summer Collection
Classified
+423 $ +182.8%
invest 231 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
654 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gallery Collection + The Vanguard Collection
Classified
+241 $ +49.5%
invest 486 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
727 $
Float
0.0000–0.0091 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Epicenter (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0804 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Gallery Collection
Classified
+98 $ +76.5%
invest 128 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
226 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (5% of this wear's listings); StatTrak™ P250 | Epicenter (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The Prisma Collection
Classified
+91 $ +137.8%
invest 66 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
157 $
Float
0.1500–0.1637 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings); AUG | Momentum (Field-Tested): buy 0.1500–0.1637 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Chroma 3 Collection + The Gallery Collection
Classified
+65 $ +47.3%
invest 137 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
201 $
Float
0.0700–0.0746 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1632 (1% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Gallery Collection
Classified
+49 $ +48.8%
invest 100 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Aquamarine Revenge (Factory New)
Best outcome
float up to 0.069999
Return after fees
149 $
Float
0.0000–0.0060 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

SG 553 | Cyrex (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); P250 | Epicenter (Factory New): buy 0.0000–0.0060 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The CS20 Collection + The Gallery Collection
Classified
+45 $ +61.3%
invest 74 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Wildfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
119 $
Float
0.0000–0.0041 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

AUG | Death by Puppy (Factory New): buy 0.0000–0.0041 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Gallery Collection + The Horizon Collection
Classified
+43 $ +46.3%
invest 92 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
134 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0744 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Fracture Collection + The Gallery Collection
Classified
+41 $ +62.2%
invest 66 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.052265
Return after fees
108 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0041 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0747 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The Prisma 2 Collection
Classified
+35 $ +35.9%
invest 98 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.058799
Return after fees
133 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Epicenter (Minimal Wear): buy 0.0700–0.0751 (2% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); MAG-7 | Justice (Factory New): buy 0.0000–0.0045 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Gallery Collection
Restricted
+34 $ +226.4%
invest 15 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
49 $
Float
0.0700–0.0746 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2558 (1% of this wear's listings); P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Gallery Collection
Restricted
+29 $ +204.6%
invest 14 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
43 $
Float
0.1500–0.1615 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); P90 | Randy Rush (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The Revolution Collection
Classified
+29 $ +42.9%
invest 67 $assemble: float cannot be reached
цена ненадёжна float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.041812
Return after fees
95 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Epicenter (Minimal Wear): buy 0.0700–0.0750 (1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dead Hand Collection + The Gallery Collection
Classified
+28 $ +43.1%
invest 65 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
94 $
Float
0.0700–0.0756 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0756 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Arabesque Collection + The Gallery Collection
Restricted
+23 $ +39.8%
invest 58 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
81 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1641 (2% of this wear's listings); Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); P90 | Randy Rush (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gallery Collection + The Prisma Collection
Classified
+23 $ +39.5%
invest 58 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 $
Float
0.1500–0.1620 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2568 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Gallery Collection + The Revolver Case Collection
Classified
+20 $ +27.9%
invest 72 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
92 $
Float
0.0700–0.0746 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1633 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0746 (1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1633 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Fracture Collection + The Gallery Collection
Classified
+20 $ +36.1%
invest 55 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
75 $
Float
0.0000–0.0042 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1638 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Gallery Collection + The Spy Tech Collection
Restricted
+19 $ +33.2%
invest 56 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Fatal Glitch (Factory New)
Best outcome
float up to 0.069999
Return after fees
74 $
Float
0.0000–0.0060 +1
Lots that fit
2%
Sales per week
3
Ways to assemble
5

P90 | Randy Rush (Factory New): buy 0.0000–0.0060 (≈2% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0768 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Gallery Collection + The Phoenix Collection
Restricted
+18 $ +55.7%
invest 32 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.146666
Return after fees
50 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Gallery Collection + The Phoenix Collection
Classified
+18 $ +24.0%
invest 74 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
92 $
Float
0.0000–0.0036 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1621 (0% of this wear's listings); Nova | Antique (Factory New): buy 0.0000–0.0036 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Gallery Collection + The Phoenix Collection
Restricted
+17 $ +54.5%
invest 32 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
49 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Fracture Collection + The Gallery Collection
Classified
+17 $ +29.5%
invest 57 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.059732
Return after fees
74 $
Float
0.0000–0.0036 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0036 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The CS20 Collection + The Gallery Collection
Classified
+17 $ +25.9%
invest 64 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
81 $
Float
0.0000–0.0039 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

AUG | Death by Puppy (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1631 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Gallery Collection + The Kilowatt Collection
Classified
+16 $ +27.1%
invest 59 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
75 $
Float
0.0000–0.0044 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1645 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
The Gallery Collection + The Gamma 2 Collection
Mil-Spec Grade
+15 $ +159.9%
invest 9 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 $
Float
0.0000–0.0049 +1
Lots that fit
≈1%
Sales per week
5
Ways to assemble
5

SCAR-20 | Trail Blazer (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Gallery Collection + The Overpass 2024 Collection
Classified
+15 $ +13.4%
invest 109 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | B the Monster (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
123 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
33
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings)

chance 35%
The Gallery Collection + The Recoil Collection
Classified
+14 $ +22.9%
invest 63 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
78 $
Float
0.0000–0.0044 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1646 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0044 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Chroma 3 Collection + The Gallery Collection
Classified
+14 $ +14.5%
invest 94 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
108 $
Float
0.1500–0.1636 +1
Lots that fit
0%
Sales per week
12
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1636 (1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings)

chance 80%
The Chroma 2 Collection + The Gallery Collection
Classified
+13 $ +12.4%
invest 105 $assemble: ≈ won't work
→ Steam M4A1-S | Hyper Beast (Minimal Wear)
Best outcome
float up to 0.117189
Return after fees
118 $
Float
0.1500–0.1671 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1671 (1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1671 (0% of this wear's listings)

chance 27%
The Gallery Collection + The Glove Collection
Restricted
+13 $ +35.4%
invest 37 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
50 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); P90 | Randy Rush (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dead Hand Collection + The Gallery Collection
Classified
+13 $ +15.5%
invest 82 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
95 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Clutch Collection + The Gallery Collection
Classified
+13 $ +20.1%
invest 63 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
76 $
Float
0.0000–0.0043 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

AUG | Stymphalian (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1644 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Fever Collection + The Gallery Collection
Classified
+12 $ +17.5%
invest 71 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Gallery Collection + The Revolution Collection
Classified
+12 $ +22.9%
invest 54 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Dead Hand Collection + The Gallery Collection
Restricted
+11 $ +60.0%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
30 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); P90 | Randy Rush (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Gallery Collection + The Recoil Collection
Classified
+11 $ +16.6%
invest 68 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.059732
Return after fees
79 $
Float
0.0000–0.0039 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1629 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gallery Collection + The Spectrum 2 Collection
Classified
+11 $ +12.4%
invest 87 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
98 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings)

chance 90%
The Arabesque Collection + The Gallery Collection
Restricted
+11 $ +31.0%
invest 34 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Falak (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
45 $
Float
0.0000–0.0048 +1
Lots that fit
≈1%
Sales per week
43
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1659 (4% of this wear's listings); P90 | Randy Rush (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gallery Collection + The Spectrum Collection
Classified
+11 $ +12.2%
invest 87 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Bloodsport (Factory New)
Best outcome
float up to 0.052735
Return after fees
97 $
Float
0.0000–0.0037 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
4

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1621 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0742 (1% of this wear's listings); CZ75-Auto | Xiangliu (Factory New): buy 0.0000–0.0037 (0% of this wear's listings)

chance 93%
The Gallery Collection + The Radiant Collection
Restricted
+10 $ +23.9%
invest 44 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

P90 | Randy Rush (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gallery Collection + The Genesis Collection
Classified
+10 $ +15.0%
invest 69 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | The Oligarch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
80 $
Float
0.0700–0.0756 +2
Lots that fit
0%
Sales per week
43
Ways to assemble
5

P250 | Epicenter (Minimal Wear): buy 0.0700–0.0756 (3% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1662 (1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Clutch Collection + The Gallery Collection
Classified
+10 $ +15.8%
invest 65 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.064326
Return after fees
76 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

USP-S | Cortex (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0041 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)

chance 95%
The Gallery Collection + The Revolution Collection
Classified
+10 $ +25.5%
invest 40 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Minimal Wear)
Best outcome
float up to 0.089598
Return after fees
50 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
96
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1640 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0749 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The Genesis Collection
Restricted
+10 $ +62.7%
invest 16 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.062999
Return after fees
26 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); P90 | Randy Rush (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Nova | Ocular (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gallery Collection + The Recoil Collection
Classified
+9 $ +23.1%
invest 41 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Minimal Wear)
Best outcome
float up to 0.105409
Return after fees
50 $
Float
0.1500–0.1625 +2
Lots that fit
0%
Sales per week
96
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); P250 | Visions (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Gallery Collection + The Snakebite Collection
Classified
+9 $ +12.9%
invest 71 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings); MP9 | Food Chain (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

chance 37%
The Dead Hand Collection + The Gallery Collection
Restricted
+9 $ +46.6%
invest 20 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
29 $
Float
0.0700–0.0753 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1655 (under 1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0753 (0% of this wear's listings); StatTrak™ P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The Gallery Collection
Classified
+9 $ +11.9%
invest 74 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
4

UMP-45 | Momentum (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1619 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings)

chance 40%
The Gallery Collection + The Prisma 2 Collection
Classified
+9 $ +11.4%
invest 75 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
84 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Gallery Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
231.15 653.79 +422.64 +182.8% 95%
≤ 0.0743+1
Classified
→float up to 0.069999
1 5 0
The Gallery Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
486.15 726.81 +240.66 +49.5% 45%
≤ 0.0091+2
Classified
→float up to 0.069999
1 5 0
The Fever Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
127.94 225.76 +97.82 +76.5% 55%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 0
The Gallery Collection
+ The Prisma Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
profitable even in a bad week
hard
66.03 156.99 +90.96 +137.8% 100%
≤ 0.1637+2
Classified
→float up to 0.069999
1 5 3
The Chroma 3 Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
136.58 201.14 +64.57 +47.3% 95%
≤ 0.0746+1
Classified
→float up to 0.069999
1 5 3
The Falchion Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
100.17 149.07 +48.89 +48.8% 100%
≤ 0.0060+1
Classified
→float up to 0.069999
1 5 3
The CS20 Collection
+ The Gallery Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
73.71 118.91 +45.20 +61.3% 75%
≤ 0.0041+1
Classified
→float up to 0.069999
1 5 3
The Gallery Collection
+ The Horizon Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
91.78 134.29 +42.50 +46.3% 65%
≤ 0.0744+1
Classified
→float up to 0.069999
1 5 3
The Fracture Collection
+ The Gallery Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
66.33 107.62 +41.29 +62.2% 80%
≤ 0.0041+2
Classified
→float up to 0.052265
1 5 3
The Gallery Collection
+ The Prisma 2 Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
97.86 133.02 +35.16 +35.9% 100%
≤ 0.0045+2
Classified
→float up to 0.058799
1 5 3
The Chroma 2 Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.97 48.85 +33.88 +226.4% 100%
≤ 0.0746+1
Restricted
→float up to 0.146874
1 5 1
The Chroma 2 Collection
+ The Gallery Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.20 43.26 +29.06 +204.6% 70%
≤ 0.1615+1
Restricted
→float up to 0.149999
1 5 1
The Gallery Collection
+ The Revolution Collection
цена ненадёжна float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
66.76 95.40 +28.65 +42.9% 100%
≤ 0.0044+2
Classified
→float up to 0.041812
1 5 3
The Dead Hand Collection
+ The Gallery Collection
float cannot be reached rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
65.46 93.70 +28.24 +43.1% 90%
≤ 0.0756+2
Classified
→float up to 0.149999
1 5 38
The Arabesque Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.74 80.73 +22.99 +39.8% 80%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 5 3
The Gallery Collection
+ The Prisma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.69 80.50 +22.81 +39.5% 50%
≤ 0.1620+1
Classified
→float up to 0.069999
1 5 22
The Gallery Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.62 91.63 +20.00 +27.9% 65%
≤ 0.0746+2
Classified
→float up to 0.069999
1 5 7
The Fracture Collection
+ The Gallery Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
55.28 75.22 +19.94 +36.1% 35%
≤ 0.0042+1
Classified
→float up to 0.069999
1 5 22
The Gallery Collection
+ The Spy Tech Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
55.90 74.46 +18.57 +33.2% 90%
≤ 0.0060+1
Restricted
→float up to 0.069999
1 5 3
The Gallery Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.34 50.36 +18.02 +55.7% 33%
≤ 0.0742+2
Restricted
→float up to 0.146666
1 5 5
The Gallery Collection
+ The Phoenix Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.00 91.77 +17.78 +24.0% 65%
≤ 0.0036+1
Classified
→float up to 0.069999
1 5 22
The Gallery Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.79 49.11 +17.32 +54.5% 30%
≤ 0.0742+2
Restricted
→float up to 0.149999
1 5 14
The Fracture Collection
+ The Gallery Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.24 74.13 +16.88 +29.5% 30%
≤ 0.0036+1
Classified
→float up to 0.059732
1 5 22
The CS20 Collection
+ The Gallery Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.99 80.58 +16.59 +25.9% 50%
≤ 0.0039+1
Classified
→float up to 0.069999
1 5 22
The Gallery Collection
+ The Kilowatt Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
59.07 75.10 +16.03 +27.1% 35%
≤ 0.0044+1
Classified
→float up to 0.069999
1 5 22
The Gallery Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.16 23.81 +14.65 +159.9% 38%
≤ 0.0049+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Gallery Collection
+ The Overpass 2024 Collection
rare inputs
≈ hard ≈ for 0 contracts
108.64 123.25 +14.61 +13.4% 80%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 33
The Gallery Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.11 77.57 +14.46 +22.9% 35%
≤ 0.0044+1
Classified
→float up to 0.069999
1 5 22
The Chroma 3 Collection
+ The Gallery Collection
sells slowly
≈ hard ≈ for 0 contracts
94.47 108.16 +13.69 +14.5% 75%
≤ 0.1636+1
Classified
→float up to 0.069999
1 5 12
The Chroma 2 Collection
+ The Gallery Collection
≈ hard ≈ for 0 contracts
105.26 118.32 +13.06 +12.4% 80%
≤ 0.1671+1
Classified
→float up to 0.117189
1 5 22
The Gallery Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.79 49.82 +13.03 +35.4% 27%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 12
The Dead Hand Collection
+ The Gallery Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.18 94.93 +12.75 +15.5% 80%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 22
The Clutch Collection
+ The Gallery Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.09 75.77 +12.68 +20.1% 35%
≤ 0.0043+1
Classified
→float up to 0.069999
1 5 22
The Fever Collection
+ The Gallery Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.77 83.14 +12.37 +17.5% 40%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 22
The Gallery Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
53.64 65.93 +12.29 +22.9% 20%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 22
The Dead Hand Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.02 30.43 +11.41 +60.0% 67%
≤ 0.0038+2
Restricted
→float up to 0.069999
1 5 3
The Gallery Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.68 78.90 +11.21 +16.6% 30%
≤ 0.0039+1
Classified
→float up to 0.059732
1 5 22
The Gallery Collection
+ The Spectrum 2 Collection
rare inputs
≈ hard ≈ for 0 contracts
87.04 97.85 +10.81 +12.4% 70%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 22
The Arabesque Collection
+ The Gallery Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.37 45.03 +10.66 +31.0% 90%
≤ 0.0048+1
Restricted
→float up to 0.149999
1 5 43
The Gallery Collection
+ The Spectrum Collection
rare inputs
≈ hard ≈ for 0 contracts
86.55 97.08 +10.53 +12.2% 60%
≤ 0.0037+2
Classified
→float up to 0.052735
1 4 22
The Gallery Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.74 54.19 +10.45 +23.9% 93%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 3
The Gallery Collection
+ The Genesis Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.34 79.77 +10.43 +15.0% 45%
≤ 0.0756+2
Classified
→float up to 0.149999
1 5 43
The Clutch Collection
+ The Gallery Collection
rare inputs
≈ hard ≈ for 0 contracts
65.45 75.77 +10.33 +15.8% 50%
≤ 0.0041+2
Classified
→float up to 0.064326
1 5 22
The Gallery Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
40.01 50.20 +10.19 +25.5% 95%
≤ 0.0749+2
Classified
→float up to 0.089598
1 5 96
The Gallery Collection
+ The Genesis Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.89 25.85 +9.96 +62.7% 100%
≤ 0.0038+2
Restricted
→float up to 0.062999
1 5 3
The Gallery Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
40.91 50.35 +9.45 +23.1% 50%
≤ 0.1625+2
Classified
→float up to 0.105409
1 5 96
The Gallery Collection
+ The Snakebite Collection
rare inputs
≈ hard ≈ for 0 contracts
71.18 80.39 +9.21 +12.9% 40%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 22
The Dead Hand Collection
+ The Gallery Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.56 28.68 +9.11 +46.6% 37%
≤ 0.0753+2
Restricted
→float up to 0.149999
1 5 7
The Danger Zone Collection
+ The Gallery Collection
rare inputs
≈ hard ≈ for 0 contracts
73.87 82.62 +8.75 +11.9% 40%
≤ 0.0036+2
Classified
→float up to 0.069999
1 4 22
The Gallery Collection
+ The Prisma 2 Collection
rare inputs
≈ hard ≈ for 0 contracts
75.03 83.61 +8.58 +11.4% 40%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 22
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work