Crafts
prices updated 15.10 01:41 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 14.10: 1 ₽ = 0.0119 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 47 661.

Profitable 35 835crafts of 39 487 in the recalculation
Best profit +3$ The Gamma 2 Collection · +40% rare inputs
Median ROI +19% half of the profitable crafts are above
No float picking 139 every outcome pays off: 1 345
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 487. Of them the site shows the best: 15 000. Shown in the list below: 305. Hidden: “profit on prices without sales” — 21 961, “profit only from resale” — 283, “outcome above the Steam cap” — 3 773. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 652
11 207
10 167
8 401
4 572
1 488
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list
  1. 1 The Gamma 2 Collection rare inputs +3 $+39.7%
Filters2
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 90%
The Gamma 2 Collection + The eSports 2014 Summer Collection
Classified
+267 $ +97.6%
invest 274 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
541 $
Float
0.0700–0.0740 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1617 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gamma 2 Collection + The Vanguard Collection
Classified
+253 $ +53.4%
invest 474 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
727 $
Float
0.0000–0.0091 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0804 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Prisma Collection
Classified
+88 $ +129.4%
invest 68 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
156 $
Float
0.1500–0.1700 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Tec-9 | Fuel Injector (Field-Tested): buy 0.1500–0.1700 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1700 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Prisma Collection
Classified
+87 $ +128.7%
invest 68 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
155 $
Float
0.1500–0.1629 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Tec-9 | Fuel Injector (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); AUG | Momentum (Well-Worn): buy 0.3800–0.3839 (4% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1629 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Gamma 2 Collection
Classified
+56 $ +47.8%
invest 117 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
172 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

SG 553 | Cyrex (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); MP9 | Airlock (Factory New): buy 0.0000–0.0062 (8% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma 2 Collection + The Recoil Collection
Classified
+54 $ +53.9%
invest 101 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
156 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ P250 | Visions (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gamma 2 Collection
Classified
+38 $ +42.7%
invest 89 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
126 $
Float
0.0700–0.0749 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ P90 | Deathgaze (Field-Tested): buy 0.1500–0.1640 (0% of this wear's listings); StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Gamma 2 Collection + The Train 2025 Collection
Restricted
+36 $ +143.0%
invest 25 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
61 $
Float
0.0000–0.0041 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0041 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1637 (10% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Arabesque Collection + The Gamma 2 Collection
Restricted
+28 $ +99.6%
invest 28 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per day
1
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1622 (1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Dead Hand Collection + The Gamma 2 Collection
Restricted
+27 $ +87.3%
invest 31 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
58 $
Float
0.0000–0.0055 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); StatTrak™ MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Gamma 2 Collection + The Shadow Collection
Restricted
+27 $ +109.7%
invest 24 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
51 $
Float
0.0000–0.0035 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings); MP7 | Special Delivery (Minimal Wear): buy 0.0700–0.0740 (5% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Gamma 2 Collection + The Horizon Collection
Restricted
+23 $ +86.0%
invest 27 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
50 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); StatTrak™ CZ75-Auto | Eco (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gamma 2 Collection
Classified
+22 $ +29.4%
invest 76 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Roll Cage (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
98 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
19
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Gamma 2 Collection
Classified
+21 $ +27.4%
invest 75 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AWP | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
96 $
Float
0.0700–0.0756 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gallery Collection + The Gamma 2 Collection
Classified
+21 $ +11.5%
invest 180 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
200 $
Float
0.0700–0.0766 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
4

StatTrak™ P250 | Epicenter (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings)

chance 33%
The Gamma 2 Collection + The Phoenix Collection
Restricted
+19 $ +62.6%
invest 30 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
49 $
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Genesis Collection
Classified
+19 $ +25.1%
invest 74 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Roll Cage (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
93 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
33
Ways to assemble
5

Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Gamma 2 Collection + The Phoenix Collection
Restricted
+18 $ +62.8%
invest 29 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
48 $
Float
0.1500–0.1615 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1615 (1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Gamma 2 Collection + The Shattered Web Collection
Restricted
+18 $ +82.1%
invest 22 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Decimator (Factory New)
Best outcome
float up to 0.052499
Return after fees
40 $
Float
0.0000–0.0037 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); PP-Bizon | Embargo (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Gamma 2 Collection + The Safehouse Collection
Mil-Spec Grade
+17 $ +202.9%
invest 9 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
26 $
Float
0.0000–0.0047 +1
Lots that fit
≈1%
Sales per day
0
Ways to assemble
5

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gamma 2 Collection + The Huntsman Collection
Restricted
+16 $ +25.4%
invest 64 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings); PP-Bizon | Antique (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); AUG | Torque (Factory New): buy 0.0000–0.0035 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection + The Huntsman Collection
Restricted
+16 $ +44.0%
invest 36 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.062999
Return after fees
52 $
Float
0.0000–0.0061 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0061 (1% of this wear's listings); PP-Bizon | Antique (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Gamma 2 Collection
Classified
+16 $ +18.7%
invest 85 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
101 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ AUG | Syd Mead (Field-Tested): buy 0.1500–0.1621 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Gamma 2 Collection + The Overpass 2024 Collection
Classified
+15 $ +13.2%
invest 116 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | B the Monster (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
131 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
29
Ways to assemble
5

Tec-9 | Fuel Injector (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1636 (1% of this wear's listings)

chance 55%
The Gamma 2 Collection + The Recoil Collection
Classified
+15 $ +24.4%
invest 61 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ FAMAS | Roll Cage (Field-Tested)
Best outcome
float up to 0.176470
Return after fees
76 $
Float
0.1500–0.1625 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

StatTrak™ MP9 | Airlock (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); StatTrak™ P250 | Visions (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

chance 47%
The Gamma 2 Collection + The Graphic Design Collection
Restricted
+15 $ +48.6%
invest 31 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Starcade (Factory New)
Best outcome
float up to 0.052499
Return after fees
46 $
Float
0.0000–0.0051 +1
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0051 (1% of this wear's listings); P90 | Attack Vector (Field-Tested): buy 0.1500–0.1668 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Gamma 2 Collection + The Overpass 2024 Collection
Restricted
+15 $ +52.8%
invest 28 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Crakow! (Factory New)
Best outcome
float up to 0.069999
Return after fees
42 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); Dual Berettas | Sweet Little Angels (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gamma 2 Collection + The Radiant Collection
Restricted
+15 $ +58.2%
invest 25 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
40 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0040 (under 1% of this wear's listings); USP-S | Bleeding Edge (Field-Tested): buy 0.1500–0.1632 (under 1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0746 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gamma 2 Collection + The Glove Collection
Restricted
+14 $ +49.1%
invest 29 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
44 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gamma 2 Collection + The Gamma Collection
Restricted
+14 $ +73.7%
invest 19 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Desolate Space (Factory New)
Best outcome
float up to 0.069999
Return after fees
33 $
Float
0.0000–0.0055 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (1% of this wear's listings); Sawed-Off | Limelight (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Achroma Collection + The Gamma 2 Collection
Restricted
+14 $ +61.6%
invest 22 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | The End (Factory New)
Best outcome
float up to 0.069999
Return after fees
36 $
Float
0.0000–0.0052 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0760 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0052 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma 2 Collection + The Revolution Collection
Classified
+13 $ +30.1%
invest 43 $
rare inputs
→ Steam StatTrak™ FAMAS | Roll Cage (Field-Tested)
Best outcome
float up to 0.187499
Return after fees
56 $
Float
0.1500–0.1655 +1
Lots that fit
unknown
Sales per week
5
Ways to assemble
5

StatTrak™ Tec-9 | Fuel Injector (Well-Worn): buy 0.3800–0.3847; StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1655 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma 2 Collection + The Revolution Collection
Classified
+13 $ +25.2%
invest 51 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ FAMAS | Roll Cage (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
63 $
Float
0.0700–0.0756 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Wildfire Collection
Restricted
+12 $ +56.6%
invest 22 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Elite Build (Factory New)
Best outcome
float up to 0.069999
Return after fees
34 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per day
1
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0043 (under 1% of this wear's listings); MAG-7 | Praetorian (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Genesis Collection
Restricted
+12 $ +83.0%
invest 14 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
26 $
Float
0.0000–0.0055 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (1% of this wear's listings); Nova | Ocular (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gamma 2 Collection
Restricted
+12 $ +64.0%
invest 18 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
30 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The 2018 Inferno Collection + The Gamma 2 Collection
Restricted
+12 $ +60.5%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Integrale (Factory New)
Best outcome
float up to 0.069999
Return after fees
31 $
Float
0.0000–0.0037 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
5

P250 | Vino Primo (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Gamma 2 Collection
Restricted
+11 $ +88.6%
invest 13 $assemble: ≈ won't work
sells slowly
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 $
Float
0.1500–0.1624 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1624 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Spectrum 2 Collection
Restricted
+11 $ +59.3%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Leaded Glass (Factory New)
Best outcome
float up to 0.041790
Return after fees
30 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MP9 | Goo (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); SG 553 | Phantom (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Gamma 2 Collection + The Genesis Collection
Restricted
+11 $ +67.5%
invest 17 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Ice Coaled (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
28 $
Float
0.0000–0.0047 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

StatTrak™ MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); StatTrak™ Nova | Ocular (Field-Tested): buy 0.1500–0.1654 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Gallery Collection + The Gamma 2 Collection
Restricted
+11 $ +63.7%
invest 17 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.062999
Return after fees
28 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0040 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Gamma 2 Collection + The Revolver Case Collection
Restricted
+11 $ +60.5%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Point Disarray (Factory New)
Best outcome
float up to 0.046899
Return after fees
29 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); SG 553 | Tiger Moth (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection
Restricted
+11 $ +60.7%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0055 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
1

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection + The Glove Collection
Restricted
+11 $ +34.3%
invest 31 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.043749
Return after fees
42 $
Float
0.0000–0.0044 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0044 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The 2021 Train Collection + The Gamma 2 Collection
Restricted
+11 $ +47.8%
invest 22 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Whiteout (Minimal Wear)
Best outcome
float up to 0.111799
Return after fees
33 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
4

CZ75-Auto | Syndicate (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The CS20 Collection + The Gamma 2 Collection
Restricted
+11 $ +61.9%
invest 17 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MP9 | Hydra (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

M249 | Aztec (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0036 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Gamma 2 Collection + The Revolution Collection
Restricted
+11 $ +64.9%
invest 16 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0700–0.0755 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2217 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Arabesque Collection + The Gamma 2 Collection
Restricted
+11 $ +30.6%
invest 34 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Falak (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
45 $
Float
0.0000–0.0047 +1
Lots that fit
1%
Sales per week
54
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1654 (3% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0047 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Chroma 2 Collection + The Gamma 2 Collection
Restricted
+10 $ +61.1%
invest 17 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2553 (1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Ascent Collection + The Gamma 2 Collection
Restricted
+10 $ +53.5%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

USP-S | Royal Guard (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0049 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Gamma 2 Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
273.82 541.06 +267.23 +97.6% 90%
≤ 0.0740+2
Classified
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
473.95 727.12 +253.17 +53.4% 45%
≤ 0.0091+2
Classified
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Prisma Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.96 155.92 +87.96 +129.4% 100%
≤ 0.1700+1
Classified
→float up to 0.055999
1 5 0
The Gamma 2 Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.69 154.81 +87.11 +128.7% 100%
≤ 0.1629+2
Classified
→float up to 0.069999
1 5 3
The Falchion Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
116.53 172.23 +55.70 +47.8% 100%
≤ 0.0062+1
Classified
→float up to 0.055999
1 5 0
The Gamma 2 Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
101.18 155.67 +54.49 +53.9% 55%
≤ 0.0741+2
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
88.51 126.28 +37.77 +42.7% 100%
≤ 0.0749+1
Classified
→float up to 0.149999
1 5 1
The Gamma 2 Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.04 60.85 +35.81 +143.0% 73%
≤ 0.0041+1
Restricted
→float up to 0.069999
1 5 5
The Arabesque Collection
+ The Gamma 2 Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
28.12 56.12 +28.00 +99.6% 60%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 5 1/day
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.93 57.94 +27.01 +87.3% 97%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.33 51.02 +26.69 +109.7% 90%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 1
The Gamma 2 Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.75 49.76 +23.01 +86.0% 80%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
76.04 98.36 +22.32 +29.4% 100%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 19
The Fever Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
75.48 96.19 +20.70 +27.4% 55%
≤ 0.0756+2
Classified
→float up to 0.149999
1 5 1
The Gallery Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
179.62 200.27 +20.65 +11.5% 45%
≤ 0.0766+1
Classified
→float up to 0.057238
1 4 1
The Gamma 2 Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.18 49.07 +18.89 +62.6% 33%
≤ 0.0743+1
Restricted
→float up to 0.141999
1 5 8
The Gamma 2 Collection
+ The Genesis Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.42 93.08 +18.67 +25.1% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 5 33
The Gamma 2 Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
29.39 47.85 +18.46 +62.8% 30%
≤ 0.1615+2
Restricted
→float up to 0.149999
1 5 14
The Gamma 2 Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.73 39.56 +17.83 +82.1% 87%
≤ 0.0037+1
Restricted
→float up to 0.052499
1 5 3
The Gamma 2 Collection
+ The Safehouse Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.56 25.94 +17.38 +202.9% 46%
≤ 0.0047+1
Mil-Spec Grade
→float up to 0.069999
1 5 0/day
The Gamma 2 Collection
+ The Huntsman Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.16 80.47 +16.31 +25.4% 45%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 1
The Gamma 2 Collection
+ The Huntsman Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.18 52.10 +15.92 +44.0% 50%
≤ 0.0061+1
Restricted
→float up to 0.062999
1 5 1
The Danger Zone Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
84.88 100.71 +15.83 +18.7% 55%
≤ 0.0742+1
Classified
→float up to 0.149999
1 5 5
The Gamma 2 Collection
+ The Overpass 2024 Collection
rare inputs
≈ hard ≈ for 0 contracts
115.68 130.92 +15.23 +13.2% 80%
≤ 0.0747+2
Classified
→float up to 0.149999
1 5 29
The Gamma 2 Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
61.30 76.25 +14.95 +24.4% 55%
≤ 0.1625+2
Classified
→float up to 0.176470
1 5 5
The Gamma 2 Collection
+ The Graphic Design Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.75 45.69 +14.94 +48.6% 47%
≤ 0.0051+1
Restricted
→float up to 0.052499
1 5 0/day
The Gamma 2 Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
27.66 42.26 +14.60 +52.8% 67%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 8
The Gamma 2 Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.08 39.68 +14.59 +58.2% 60%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 5 8
The Gamma 2 Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
29.47 43.95 +14.48 +49.1% 60%
≤ 0.0037+1
Restricted
→float up to 0.034999
1 5 0
The Gamma 2 Collection
+ The Gamma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.11 33.19 +14.08 +73.7% 70%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 8
The Achroma Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.46 36.30 +13.84 +61.6% 87%
≤ 0.0052+1
Restricted
→float up to 0.069999
1 5 8
The Gamma 2 Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
42.85 55.75 +12.90 +30.1% 55%
≤ 0.1655+1
Classified
→float up to 0.187499
1 5 5
The Gamma 2 Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
50.70 63.50 +12.80 +25.2% 55%
≤ 0.0756+2
Classified
→float up to 0.149999
1 5 1
The Gamma 2 Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.93 34.33 +12.41 +56.6% 100%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 5 1/day
The Gamma 2 Collection
+ The Genesis Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.27 26.11 +11.84 +83.0% 100%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 8
The Dead Hand Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.39 30.14 +11.76 +64.0% 100%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 8
The 2018 Inferno Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.10 30.66 +11.56 +60.5% 80%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 5 7
The Falchion Collection
+ The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.86 24.26 +11.40 +88.6% 100%
≤ 0.1624+1
Restricted
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.92 30.15 +11.23 +59.3% 100%
≤ 0.0035+2
Restricted
→float up to 0.041790
1 5 5
The Gamma 2 Collection
+ The Genesis Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.52 27.69 +11.16 +67.5% 93%
≤ 0.0047+1
Restricted
→float up to 0.149999
1 5 8
The Gallery Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.24 28.22 +10.98 +63.7% 80%
≤ 0.0040+2
Restricted
→float up to 0.062999
1 5 8
The Gamma 2 Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.85 28.66 +10.81 +60.5% 97%
≤ 0.0037+2
Restricted
→float up to 0.046899
1 5 3
The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.69 28.43 +10.73 +60.7% 100%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 1 8
The Gamma 2 Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.06 41.72 +10.66 +34.3% 50%
≤ 0.0044+1
Restricted
→float up to 0.043749
1 5 0
The 2021 Train Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.25 32.89 +10.64 +47.8% 70%
≤ 0.0035+2
Restricted
→float up to 0.111799
1 4 1
The CS20 Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.06 27.61 +10.55 +61.9% 93%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 3
The Gamma 2 Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.24 26.77 +10.53 +64.9% 90%
≤ 0.0755+1
Restricted
→float up to 0.069999
1 5 8
The Arabesque Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.37 44.89 +10.53 +30.6% 90%
≤ 0.0047+1
Restricted
→float up to 0.149999
1 5 54
The Chroma 2 Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.69 26.88 +10.19 +61.1% 87%
≤ 0.0742+1
Restricted
→float up to 0.069999
1 5 0
The Ascent Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.47 28.36 +9.89 +53.5% 100%
≤ 0.0049+2
Restricted
→float up to 0.069999
1 5 8
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work