Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 47 054.
Profitable373craftsof 38 866 in the recalculation
Best profit—nothing profitable to assemble
Median ROI+3%half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 38 866.Of them the site shows the best: 15 000.Shown in the list below: 166.Hidden:“profit on prices without sales” — 19 948,
“profit only from resale” — 268,
“outcome above the Steam cap” — 3 488.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
AUG | Creep (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); P90 | Aeolian Light (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); G3SG1 | Digital Mesh (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings)
P250 | Contaminant (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
G3SG1 | Digital Mesh (Field-Tested): buy 0.1500–0.1706 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0771 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
Zeus x27 | Earth Mandala (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Zeus x27 | Earth Mandala (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); G3SG1 | Digital Mesh (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)
CZ75-Auto | Vendetta (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
AUG | Creep (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); CZ75-Auto | Vendetta (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
invest at least 19 $with floatassemble: ≈ won't work
sells slowlyrare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
G3SG1 | Digital Mesh (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)
CZ75-Auto | Vendetta (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)
invest at least 15 $with floatassemble: ≈ won't work
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 16 $with floatassemble: ≈ won't work
outcome without salesrare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); G3SG1 | Digital Mesh (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings)
P250 | Contaminant (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)
UMP-45 | Continuum (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Nova | Ocular (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings)
sells slowlyrare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
outcome without salesrare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.