Crafts
prices updated 12.10 17:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +37$ The Radiant Collection · +160% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 627. Hidden: “profit on prices without sales” — 21 190, “profit only from resale” — 281. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 40%
The Horizon Collection + The Radiant Collection
Restricted
+41 $ +83.6%
invest 49 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
90 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0040 (2% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Radiant Collection + The Train 2025 Collection
Mil-Spec Grade
+37 $ +159.8%
invest 23 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
61 $
Float
0.0000–0.0075 +1
Lots that fit
≈2%
Sales per week
7
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Radiant Collection + The Train 2025 Collection
Restricted
+32 $ +81.2%
invest 40 $assemble: ≈ medium
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
72 $
Float
0.0000–0.0046 +1
Lots that fit
≈1%
Sales per week
3
Ways to assemble
5

M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1653 (73% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Radiant Collection
Restricted
+31 $ +168.3%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
49 $
Float
0.0700–0.0745 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2557 (1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Radiant Collection
Mil-Spec Grade
+29 $ +53.1%
invest 54 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
40
Ways to assemble
1
Steps
2

P250 | Red Tide (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Arabesque Collection + The Radiant Collection
Restricted
+28 $ +43.3%
invest 64 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
91 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Radiant Collection
Restricted
+26 $ +145.5%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
43 $
Float
0.1500–0.1615 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); Desert Eagle | Mulberry (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Radiant Collection + The Shadow Collection
Restricted
+24 $ +69.1%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); MP7 | Special Delivery (Minimal Wear): buy 0.0700–0.0747 (5% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 83%
The Breakout Collection + The Radiant Collection
Restricted
+21 $ +66.6%
invest 32 $assemble: ≈ won't work
rare inputs
→ Steam Five-SeveN | Fowl Play (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); Nova | Koi (Factory New): buy 0.0000–0.0046 (3% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Gamma Collection + The Radiant Collection
Restricted
+20 $ +58.7%
invest 33 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Desolate Space (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
25
Ways to assemble
5

P90 | Chopper (Factory New): buy 0.0000–0.0043 (3% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 39%
The Gamma 2 Collection + The Radiant Collection
Mil-Spec Grade
+19 $ +209.0%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0000–0.0053 +1
Lots that fit
1%
Sales per week
2
Ways to assemble
5

XM1014 | Slipstream (Factory New): buy 0.0000–0.0053 (1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Radiant Collection
Restricted
+18 $ +95.4%
invest 19 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
38 $
Float
0.0700–0.0741 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The Revolution Collection
Restricted
+18 $ +47.5%
invest 38 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
40
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2193 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Phoenix Collection + The Radiant Collection
Restricted
+18 $ +46.4%
invest 39 $assemble: ≈ won't work
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
57 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
19
Ways to assemble
5

FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Radiant Collection
Restricted
+18 $ +41.7%
invest 43 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
61 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
40
Ways to assemble
1

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Radiant Collection + The Shattered Web Collection
Restricted
+18 $ +41.3%
invest 43 $assemble: ≈ won't work
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Decimator (Factory New)
Best outcome
float up to 0.052499
Return after fees
61 $
Float
0.0000–0.0036 +3
Lots that fit
0%
Sales per week
0
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); PP-Bizon | Embargo (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings); PP-Bizon | Embargo (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Achroma Collection + The Radiant Collection
Restricted
+17 $ +41.2%
invest 42 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 $
Float
0.0000–0.0048 +2
Lots that fit
less than 1%
Sales per week
22
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The eSports 2014 Summer Collection
Restricted
+16 $ +38.9%
invest 41 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
58 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); P90 | Virus (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Phoenix Collection + The Radiant Collection
Restricted
+16 $ +46.9%
invest 34 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
50 $
Float
0.1500–0.1617 +1
Lots that fit
0%
Sales per week
19
Ways to assemble
5

FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); Desert Eagle | Mulberry (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The Spectrum 2 Collection
Restricted
+15 $ +35.8%
invest 43 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.059701
Return after fees
58 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); SG 553 | Phantom (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Radiant Collection + The Winter Offensive Collection
Restricted
+14 $ +31.9%
invest 45 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); Nova | Rising Skull (Factory New): buy 0.0000–0.0043 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The 2021 Train Collection + The Radiant Collection
Restricted
+14 $ +30.0%
invest 48 $assemble: ≈ won't work
rare inputs
→ Steam USP-S | Whiteout (Minimal Wear)
Best outcome
float up to 0.111799
Return after fees
63 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

CZ75-Auto | Syndicate (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Arms Deal 2 Collection + The Radiant Collection
Restricted
+13 $ +26.5%
invest 48 $assemble: ≈ won't work
rare inputs
→ Steam USP-S | Serum (Factory New)
Best outcome
float up to 0.017499
Return after fees
61 $
Float
0.0000–0.0077 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Nova | Graphite (Factory New): buy 0.0000–0.0077 (2% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0788 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma 3 Collection + The Radiant Collection
Restricted
+13 $ +28.2%
invest 45 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.055555
Return after fees
57 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

CZ75-Auto | Red Astor (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Bank Collection + The Radiant Collection
Restricted
+11 $ +25.6%
invest 44 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0068 +2
Lots that fit
less than 1%
Sales per week
40
Ways to assemble
3

AK-47 | Emerald Pinstripe (Minimal Wear): buy 0.0700–0.0778 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0778 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0068 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 44%
The Glove Collection + The Radiant Collection
Mil-Spec Grade
+11 $ +130.4%
invest 8 $assemble: ≈ won't work
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
30
Ways to assemble
5

Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Glove Collection + The Radiant Collection
Restricted
+10 $ +22.5%
invest 44 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); M4A1-S | Glitched Paint (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The 2018 Nuke Collection + The Radiant Collection
Mil-Spec Grade
+9 $ +149.6%
invest 6 $assemble: ≈ won't work
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.065333
Return after fees
14 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The 2018 Nuke Collection + The Radiant Collection
Mil-Spec Grade
+8 $ +88.4%
invest 9 $assemble: ≈ won't work
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0000–0.0073 +2
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0784 (under 1% of this wear's listings); P90 | Facility Negative (Factory New): buy 0.0000–0.0073 (≈2% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0073 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 63%
The 2018 Nuke Collection + The Radiant Collection
Mil-Spec Grade
+8 $ +66.7%
invest 12 $assemble: ≈ won't work
sells slowly
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.048999
Return after fees
20 $
Float
0.0000–0.0066 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); P90 | Facility Negative (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arabesque Collection + The Radiant Collection
Restricted
+8 $ +21.5%
invest 37 $assemble: ≈ won't work
→ Steam M4A4 | Falak (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
45 $
Float
0.0000–0.0048 +1
Lots that fit
less than 1%
Sales per week
79
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1658 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Boreal Collection + The Radiant Collection
Restricted
+7 $ +33.8%
invest 22 $assemble: ≈ won't work
→ Steam AWP | Green Energy (Factory New)
Best outcome
float up to 0.069999
Return after fees
29 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
92
Ways to assemble
3

Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); M4A1-S | Glitched Paint (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The Spy Tech Collection
Restricted
+7 $ +18.5%
invest 37 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Fatal Glitch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
43 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
43
Ways to assemble
5

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1641 (0% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0749 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Cache Collection + The Radiant Collection
Mil-Spec Grade
+7 $ +17.7%
invest 38 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.069999
Return after fees
45 $
Float
0.0000–0.0036 +2
Lots that fit
unknown
Sales per week
1
Ways to assemble
5

Souvenir MP9 | Setting Sun (Battle-Scarred): buy 0.4500–0.4789; XM1014 | Bone Machine (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

chance 10%
The Bravo Collection + The Radiant Collection
Restricted
+7 $ +10.7%
invest 62 $assemble: ≈ won't work
rare inputs
→ Steam P2000 | Ocean Foam (Factory New)
Best outcome
float up to 0.008399
Return after fees
69 $
Float
0.0000–0.0085 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1

MAC-10 | Graven (Field-Tested): buy 0.1500–0.1781 (≈1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0797 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0085 (≈2% of this wear's listings)

chance 60%
The Radiant Collection + The Shattered Web Collection
Mil-Spec Grade
+6 $ +82.4%
invest 8 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Rat Rod (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0035 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); SCAR-20 | Torn (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Gamma 2 Collection + The Radiant Collection
Mil-Spec Grade
+6 $ +125.7%
invest 5 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Weasel (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Five-SeveN | Scumbria (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Radiant Collection + The Spy Tech Collection
Mil-Spec Grade
+6 $ +63.3%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam AWP | Black Box (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 43%
The Prisma Collection + The Radiant Collection
Mil-Spec Grade
+5 $ +102.4%
invest 5 $assemble: ≈ won't work
→ Steam AWP | Atheris (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
5

P90 | Off World (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Operation Riptide Collection + The Radiant Collection
Mil-Spec Grade
+5 $ +61.4%
invest 8 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Spider Lily (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

MP7 | Guerrilla (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Arabesque Collection + The Radiant Collection
Mil-Spec Grade
+5 $ +60.5%
invest 8 $assemble: ≈ won't work
→ Steam AUG | Lapis Lazuli (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
47
Ways to assemble
5

MAC-10 | Arabesque Mosaic (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); FAMAS | Snake Song (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Falchion Collection + The Radiant Collection
Restricted
+5 $ +40.6%
invest 11 $assemble: ≈ won't work
→ Steam MP7 | Nemesis (Factory New)
Best outcome
float up to 0.047999
Return after fees
16 $
Float
0.1500–0.1644 +2
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

P2000 | Handgun (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings); USP-S | Bleeding Edge (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Bravo Collection + The Radiant Collection
Restricted
+4 $ +6.0%
invest 73 $assemble: ≈ won't work
marketplace price rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P90 | Emerald Dragon (Factory New)
Best outcome
float up to 0.069999
Return after fees
78 $
Float
0.0000–0.0053 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
2

MAC-10 | Graven (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)

chance 90%
The Prisma Collection + The Radiant Collection
Restricted
+4 $ +8.2%
invest 52 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.021052
Return after fees
57 $
Float
0.0000–0.0065 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

UMP-45 | Moonrise (Factory New): buy 0.0000–0.0065 (≈2% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0065 (≈2% of this wear's listings)

chance 93%
The 2018 Inferno Collection + The Radiant Collection
Mil-Spec Grade
+4 $ +61.6%
invest 7 $assemble: ≈ medium
pricier variants exist
→ Steam P250 | Vino Primo (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0038 +1
Lots that fit
less than 1%
Sales per week
61
Ways to assemble
5

Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MP9 | Shredded (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 44%
The Radiant Collection + The Wildfire Collection
Mil-Spec Grade
+4 $ +60.0%
invest 7 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Royal Legion (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Tec-9 | Jambiya (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Radiant Collection + The Train 2025 Collection
Mil-Spec Grade
+4 $ +73.9%
invest 5 $assemble: ≈ won't work
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.125799
Return after fees
9 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
25
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Radiant Collection + The Revolver Case Collection
Restricted
+4 $ +6.9%
invest 56 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.014084
Return after fees
60 $
Float
0.0000–0.0048 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings); PP-Bizon | Fuel Rod (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings)

chance 83%
The Radiant Collection + The Train 2025 Collection
Mil-Spec Grade
+4 $ +78.6%
invest 5 $assemble: ≈ won't work
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.147733
Return after fees
9 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
59
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); FAMAS | 2A2F (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Radiant Collection + The Safehouse Collection
Mil-Spec Grade
+3 $ +49.1%
invest 7 $assemble: ≈ medium
→ Steam Desert Eagle | Mulberry (Factory New)
Best outcome
float up to 0.010135
Return after fees
11 $
Float
0.0000–0.0055 +1
Lots that fit
≈1%
Sales per week
63
Ways to assemble
5

M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Horizon Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
49.12 90.21 +41.08 +83.6% 40%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 5 9
The Radiant Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
23.35 60.67 +37.31 +159.8% 30%
≤ 0.0075+1
Mil-Spec Grade
→float up to 0.069999
1 5 7
The Radiant Collection
+ The Train 2025 Collection
sells slowly
profitable even in a bad week
≈ medium ≈ for 1 contract
39.79 72.09 +32.30 +81.2% 100%
≤ 0.0046+1
Restricted
→float up to 0.069999
1 5 3
The Chroma 2 Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.28 49.05 +30.77 +168.3% 100%
≤ 0.0745+1
Restricted
→float up to 0.146874
1 5 3
The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
54.27 83.12 +28.84 +53.1% 100%
≤ 0.0036+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 40
The Arabesque Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.64 91.17 +27.53 +43.3% 40%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 5 14
The Chroma 2 Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.60 43.21 +25.61 +145.5% 70%
≤ 0.1615+1
Restricted
→float up to 0.149999
1 5 3
The Radiant Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.16 59.44 +24.28 +69.1% 53%
≤ 0.0041+2
Restricted
→float up to 0.069999
1 5 2
The Breakout Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.14 53.54 +21.40 +66.6% 83%
≤ 0.0046+2
Restricted
→float up to 0.069999
1 5 3
The Gamma Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.35 52.93 +19.58 +58.7% 73%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 5 25
The Gamma 2 Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.89 27.47 +18.58 +209.0% 39%
≤ 0.0053+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Falchion Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.32 37.75 +18.43 +95.4% 100%
≤ 0.0741+1
Restricted
→float up to 0.069999
1 5 4
The Radiant Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
38.16 56.30 +18.14 +47.5% 90%
≤ 0.0038+2
Restricted
→float up to 0.069999
1 5 40
The Phoenix Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
39.03 57.15 +18.12 +46.4% 67%
≤ 0.0041+2
Restricted
→float up to 0.141999
1 5 19
The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.21 61.24 +18.03 +41.7% 100%
≤ 0.0045+1
Restricted
→float up to 0.069999
1 1 40
The Radiant Collection
+ The Shattered Web Collection
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.04 60.81 +17.77 +41.3% 93%
≤ 0.0036+3
Restricted
→float up to 0.052499
1 5 0
The Achroma Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
42.03 59.36 +17.33 +41.2% 100%
≤ 0.0048+2
Restricted
→float up to 0.069999
1 5 22
The Radiant Collection
+ The eSports 2014 Summer Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.41 57.50 +16.09 +38.9% 90%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 5
The Phoenix Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.92 49.83 +15.91 +46.9% 30%
≤ 0.1617+1
Restricted
→float up to 0.149999
1 5 19
The Radiant Collection
+ The Spectrum 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
42.72 58.03 +15.30 +35.8% 90%
≤ 0.0046+2
Restricted
→float up to 0.059701
1 5 4
The Radiant Collection
+ The Winter Offensive Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
45.37 59.83 +14.46 +31.9% 97%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 4 3
The 2021 Train Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
48.16 62.62 +14.45 +30.0% 100%
≤ 0.0035+2
Restricted
→float up to 0.111799
1 4 3
The Arms Deal 2 Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
48.47 61.30 +12.83 +26.5% 95%
≤ 0.0077+2
Restricted
→float up to 0.017499
1 5 14
The Chroma 3 Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.76 57.40 +12.64 +28.2% 90%
≤ 0.0043+2
Restricted
→float up to 0.055555
1 5 4
The Bank Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.18 55.48 +11.30 +25.6% 90%
≤ 0.0068+2
Restricted
→float up to 0.069999
1 3 40
The Glove Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.39 19.32 +10.93 +130.4% 44%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 30
The Glove Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.29 54.27 +9.98 +22.5% 30%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 12
The 2018 Nuke Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.79 14.45 +8.66 +149.6% 53%
≤ 0.0042+1
Mil-Spec Grade
→float up to 0.065333
1 5 46
The 2018 Nuke Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.37 17.65 +8.28 +88.4% 60%
≤ 0.0073+2
Mil-Spec Grade
→float up to 0.069999
1 5 46
The 2018 Nuke Collection
+ The Radiant Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.11 20.19 +8.08 +66.7% 63%
≤ 0.0066+2
Mil-Spec Grade
→float up to 0.048999
1 5 8
The Arabesque Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.10 45.08 +7.98 +21.5% 45%
≤ 0.0048+1
Restricted
→float up to 0.149999
1 5 79
The Boreal Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.61 28.91 +7.30 +33.8% 90%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 3 92
The Radiant Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.50 43.25 +6.74 +18.5% 90%
≤ 0.0749+2
Restricted
→float up to 0.149999
1 5 43
The Cache Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
38.09 44.81 +6.73 +17.7% 30%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Bravo Collection
+ The Radiant Collection
rare inputs
≈ hard ≈ for 0 contracts
62.40 69.05 +6.65 +10.7% 10%
≤ 0.0085+2
Restricted
→float up to 0.008399
1 1 1
The Radiant Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.79 14.20 +6.42 +82.4% 60%
≤ 0.0035+1
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Gamma 2 Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.02 11.32 +6.31 +125.7% 46%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 14
The Radiant Collection
+ The Spy Tech Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.37 15.30 +5.93 +63.3% 93%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 18
The Prisma Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.29 10.71 +5.42 +102.4% 43%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 29
The Operation Riptide Collection
+ The Radiant Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.38 13.53 +5.15 +61.4% 52%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 7
The Arabesque Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.25 13.25 +4.99 +60.5% 87%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.069999
1 5 47
The Falchion Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.24 15.80 +4.56 +40.6% 60%
≤ 0.1644+2
Restricted
→float up to 0.047999
1 5 28
The Bravo Collection
+ The Radiant Collection
marketplace price rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
73.17 77.56 +4.39 +6.0% 10%
≤ 0.0053+1
Restricted
→float up to 0.069999
1 2 3
The Prisma Collection
+ The Radiant Collection
rare inputs
≈ hard ≈ for 0 contracts
52.49 56.81 +4.33 +8.2% 90%
≤ 0.0065+2
Restricted
→float up to 0.021052
1 5 8
The 2018 Inferno Collection
+ The Radiant Collection
pricier variants exist
profitable even in a bad week
≈ medium ≈ for 1 contract
6.92 11.18 +4.26 +61.6% 93%
≤ 0.0038+1
Mil-Spec Grade
→float up to 0.069999
1 5 61
The Radiant Collection
+ The Wildfire Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.09 11.34 +4.25 +60.0% 44%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 14
The Radiant Collection
+ The Train 2025 Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.33 9.27 +3.94 +73.9% 60%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.125799
1 5 25
The Radiant Collection
+ The Revolver Case Collection
rare inputs
≈ hard ≈ for 0 contracts
55.82 59.65 +3.83 +6.9% 90%
≤ 0.0048+1
Restricted
→float up to 0.014084
1 5 1
The Radiant Collection
+ The Train 2025 Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.80 8.58 +3.77 +78.6% 83%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.147733
1 5 59
The Radiant Collection
+ The Safehouse Collection
profitable even in a bad week
≈ medium ≈ for 1 contract
7.06 10.52 +3.47 +49.1% 93%
≤ 0.0055+1
Mil-Spec Grade
→float up to 0.010135
1 5 63
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