Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 50 183.
Profitable35 929craftsof 39 737 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737.Of them the site shows the best: 15 000.Shown in the list below: 622.Hidden:“profit on prices without sales” — 21 478,
“profit only from resale” — 281,
“outcome above the Steam cap” — 3 934.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Momentum (Field-Tested): buy 0.1500–0.1637 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
224 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1643 (0% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0043 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
цена ненадёжнаfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); Glock-18 | Umbral Rabbit (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
цена ненадёжнаfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.