Crafts
prices updated 13.10 15:10 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 50 183.

Profitable 35 929crafts of 39 737 in the recalculation
Best profit +21$ The Revolution Collection · +27%
Median ROI +19% half of the profitable crafts are above
No float picking 121 every outcome pays off: 1 405
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737. Of them the site shows the best: 15 000. Shown in the list below: 622. Hidden: “profit on prices without sales” — 21 478, “profit only from resale” — 281, “outcome above the Steam cap” — 3 934. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 90%
The Revolution Collection + The eSports 2014 Summer Collection
Classified
+423 $ +189.4%
invest 223 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
646 $
Float
0.0700–0.0745 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1631 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Revolution Collection + The Vanguard Collection
Classified
+249 $ +53.1%
invest 470 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
719 $
Float
0.0000–0.0093 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ P2000 | Wicked Sick (Factory New): buy 0.0000–0.0093 (5% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Arabesque Collection + The Revolution Collection
Classified
+114 $ +77.5%
invest 147 $assemble: ≈ won't work
sells slowly
→ Steam AWP | Sovereign Flame (Factory New)
Best outcome
float up to 0.069999
Return after fees
262 $
Float
0.0000–0.0048 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
5

Desert Eagle | Eastern Enigma (Field-Tested): buy 0.1500–0.1659 (1% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0048 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Fever Collection + The Revolution Collection
Classified
+106 $ +95.3%
invest 112 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
218 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Factory New): buy 0.0000–0.0062 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Prisma Collection + The Revolution Collection
Classified
+87 $ +132.7%
invest 66 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.055999
Return after fees
152 $
Float
0.1500–0.1620 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

AUG | Momentum (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Prisma Collection + The Revolution Collection
Classified
+86 $ +133.0%
invest 65 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
150 $
Float
0.1500–0.1637 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

AUG | Momentum (Field-Tested): buy 0.1500–0.1637 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma 3 Collection + The Revolution Collection
Classified
+65 $ +49.7%
invest 131 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
197 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1625 (1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Revolution Collection
Classified
+55 $ +61.3%
invest 90 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Aquamarine Revenge (Factory New)
Best outcome
float up to 0.069999
Return after fees
145 $
Float
0.0000–0.0060 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

SG 553 | Cyrex (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Horizon Collection + The Revolution Collection
Classified
+40 $ +46.4%
invest 87 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
127 $
Float
0.0000–0.0062 +1
Lots that fit
3%
Sales per week
5
Ways to assemble
5

Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0770 (3% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0062 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Prisma 2 Collection + The Revolution Collection
Classified
+39 $ +44.1%
invest 89 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.058799
Return after fees
128 $
Float
0.0000–0.0060 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma 2 Collection + The Revolution Collection
Restricted
+33 $ +236.3%
invest 14 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
47 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dead Hand Collection + The Revolution Collection
Classified
+33 $ +58.3%
invest 56 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
89 $
Float
0.0700–0.0749 +1
Lots that fit
less than 1%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0749 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma Collection + The Revolution Collection
Classified
+31 $ +44.5%
invest 70 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Mecha Industries (Factory New)
Best outcome
float up to 0.055999
Return after fees
101 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0041 (1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0746 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Revolution Collection
Classified
+30 $ +15.2%
invest 194 $assemble: float cannot be reached
marketplace price цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
224 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1643 (0% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0043 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The Revolution Collection
Classified
+29 $ +42.9%
invest 67 $assemble: float cannot be reached
цена ненадёжна float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.041812
Return after fees
95 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Epicenter (Minimal Wear): buy 0.0700–0.0750 (1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection
Classified
+28 $ +44.1%
invest 63 $assemble: float cannot be reached
float cannot be reached
→ Steam AK-47 | Head Shot (Factory New)
Best outcome
float up to 0.069999
Return after fees
91 $
Float
0.0000–0.0060 +1
Lots that fit
0%
Sales per week
35
Ways to assemble
1

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Chroma 2 Collection + The Revolution Collection
Restricted
+28 $ +197.2%
invest 14 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
41 $
Float
0.1500–0.1615 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); Glock-18 | Umbral Rabbit (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Horizon Collection + The Revolution Collection
Classified
+27 $ +41.2%
invest 65 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
92 $
Float
0.1500–0.1630 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Kilowatt Collection + The Revolution Collection
Classified
+27 $ +22.1%
invest 121 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
147 $
Float
0.0000–0.0047 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5

StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0754 (1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Factory New): buy 0.0000–0.0047 (1% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Phoenix Collection + The Revolution Collection
Classified
+27 $ +41.1%
invest 65 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Asiimov (Field-Tested)
Best outcome
float up to 0.237399
Return after fees
92 $
Float
0.0000–0.0037 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
5

Nova | Antique (Factory New): buy 0.0000–0.0037 (1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0743 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The CS20 Collection + The Revolution Collection
Classified
+26 $ +36.9%
invest 72 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Wildfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
98 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5

P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Revolution Collection
Classified
+26 $ +33.1%
invest 78 $assemble: float cannot be reached
float cannot be reached
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.064399
Return after fees
104 $
Float
0.0000–0.0037 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0743 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Prisma 2 Collection + The Revolution Collection
Classified
+26 $ +31.8%
invest 81 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.069999
Return after fees
107 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
19
Ways to assemble
5

MAG-7 | Justice (Field-Tested): buy 0.1500–0.1629 (3% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Vertigo Collection + The Revolution Collection
Classified
+25 $ +14.1%
invest 177 $assemble: float cannot be reached
marketplace price цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.055999
Return after fees
202 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0043 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arabesque Collection + The Revolution Collection
Restricted
+23 $ +37.2%
invest 62 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
85 $
Float
0.0700–0.0755 +1
Lots that fit
0%
Sales per week
12
Ways to assemble
5

Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2217 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Revolution Collection
Classified
+23 $ +35.8%
invest 64 $assemble: ≈ won't work
→ Steam AK-47 | Head Shot (Factory New)
Best outcome
float up to 0.069999
Return after fees
87 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
4

UMP-45 | Momentum (Factory New): buy 0.0000–0.0041 (1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0747 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Vanguard Collection
Classified
+22 $ +32.4%
invest 69 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Wasteland Rebel (Minimal Wear)
Best outcome
float up to 0.095499
Return after fees
92 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (3% of this wear's listings); SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Recoil Collection + The Revolution Collection
Classified
+22 $ +37.5%
invest 60 $assemble: ≈ won't work
→ Steam USP-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
82 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Visions (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0741 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Revolution Collection
Restricted
+21 $ +27.4%
invest 77 $assemble: ≈ medium
→ Steam AK-47 | Head Shot (Factory New)
Best outcome
float up to 0.069999
Return after fees
99 $
Float
0.0700–0.0743 +1
Lots that fit
4%
Sales per week
35
Ways to assemble
1
Steps
2

P90 | Neoqueen (Minimal Wear): buy 0.0700–0.0743 (6% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2193 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma Collection + The Revolution Collection
Classified
+20 $ +26.3%
invest 75 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.106999
Return after fees
94 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per day
4
Ways to assemble
3

P250 | Muertos (Factory New): buy 0.0000–0.0042 (4% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0749 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Revolution Collection + The Spy Tech Collection
Restricted
+19 $ +35.8%
invest 54 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Fatal Glitch (Factory New)
Best outcome
float up to 0.069999
Return after fees
73 $
Float
0.0700–0.0755 +1
Lots that fit
2%
Sales per week
3
Ways to assemble
5

MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2217 (4% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0755 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Overpass 2024 Collection + The Revolution Collection
Classified
+19 $ +18.2%
invest 103 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | B the Monster (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
122 $
Float
0.0700–0.0741 +2
Lots that fit
less than 1%
Sales per week
33
Ways to assemble
5

Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0741 (2% of this wear's listings)

chance 30%
The Phoenix Collection + The Revolution Collection
Restricted
+18 $ +57.7%
invest 31 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
48 $
Float
0.1500–0.1643 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

SG 553 | Pulse (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2206 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Winter Offensive Collection
Classified
+17 $ +22.0%
invest 79 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Asiimov (Field-Tested)
Best outcome
float up to 0.237399
Return after fees
96 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
2

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (3% of this wear's listings); P250 | Mehndi (Minimal Wear): buy 0.0700–0.0769 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Phoenix Collection + The Revolution Collection
Restricted
+17 $ +53.8%
invest 32 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
49 $
Float
0.1500–0.1627 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

SG 553 | Pulse (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2194 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Genesis Collection + The Revolution Collection
Classified
+17 $ +27.6%
invest 60 $assemble: ≈ won't work
→ Steam AK-47 | The Oligarch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
77 $
Float
0.0700–0.0749 +1
Lots that fit
1%
Sales per week
43
Ways to assemble
5

Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1640 (1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0749 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Revolution Collection + The Spectrum 2 Collection
Classified
+16 $ +14.7%
invest 111 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | The Empress (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
127 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
8
Ways to assemble
5

StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings)

chance 10%
The 2021 Vertigo Collection + The Revolution Collection
Classified
+16 $ +9.8%
invest 166 $assemble: ≈ won't work
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.069999
Return after fees
182 $
Float
0.0000–0.0065 +2
Lots that fit
0%
Sales per week
75
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1714 (under 1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0774 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0065 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Glove Collection + The Revolution Collection
Restricted
+16 $ +32.5%
invest 49 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.043749
Return after fees
65 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Fracture Collection + The Revolution Collection
Classified
+16 $ +29.3%
invest 53 $assemble: ≈ won't work
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
75
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Revolution Collection
Classified
+15 $ +26.4%
invest 57 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
72 $
Float
0.0700–0.0748 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1639 (under 1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0748 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 27%
The Glove Collection + The Revolution Collection
Restricted
+15 $ +44.4%
invest 34 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
49 $
Float
0.1500–0.1623 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

G3SG1 | Stinger (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2191 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Kilowatt Collection + The Revolution Collection
Classified
+15 $ +27.0%
invest 55 $assemble: ≈ won't work
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069767
Return after fees
69 $
Float
0.0700–0.0748 +2
Lots that fit
0%
Sales per week
70
Ways to assemble
5

Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0748 (51% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Gamma 2 Collection + The Revolution Collection
Mil-Spec Grade
+15 $ +168.5%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 $
Float
0.0000–0.0049 +1
Lots that fit
≈1%
Sales per week
5
Ways to assemble
5

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); SCAR-20 | Fragments (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Revolution Collection + The Shadow Collection
Restricted
+15 $ +67.6%
invest 22 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ G3SG1 | Flux (Factory New)
Best outcome
float up to 0.069999
Return after fees
36 $
Float
0.1500–0.1652 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2212 (under 1% of this wear's listings); StatTrak™ M249 | Nebula Crusader (Field-Tested): buy 0.1500–0.1652 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Revolution Collection
Classified
+14 $ +25.3%
invest 55 $assemble: ≈ won't work
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.069999
Return after fees
69 $
Float
0.0700–0.0779 +1
Lots that fit
0%
Sales per week
75
Ways to assemble
1

P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1729 (under 1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0779 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Prisma Collection + The Revolution Collection
Classified
+14 $ +36.4%
invest 38 $assemble: ≈ won't work
→ Steam M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
51 $
Float
0.1500–0.1618 +1
Lots that fit
0%
Sales per week
56
Ways to assemble
5

XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma Collection + The Revolution Collection
Classified
+13 $ +16.2%
invest 82 $assemble: ≈ won't work
rare inputs
→ Steam Galil AR | Chatterbox (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
96 $
Float
0.0000–0.0050 +2
Lots that fit
0%
Sales per day
1
Ways to assemble
2

P250 | Muertos (Minimal Wear): buy 0.0700–0.0757 (3% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0757 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0050 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Genesis Collection + The Revolution Collection
Classified
+13 $ +22.7%
invest 58 $assemble: ≈ won't work
→ Steam AK-47 | The Oligarch (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
71 $
Float
0.0700–0.0748 +2
Lots that fit
0%
Sales per week
43
Ways to assemble
4

Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1639 (1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0748 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Sport & Field Collection
Classified
+13 $ +15.0%
invest 87 $assemble: ≈ won't work
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Fade (Factory New)
Best outcome
float up to 0.005599
Return after fees
100 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
2

AWP | Duality (Minimal Wear): buy 0.0700–0.0748 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); Galil AR | Rainbow Spoon (Factory New): buy 0.0000–0.0042 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Revolution Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
223.21 645.95 +422.74 +189.4% 90%
≤ 0.0745+2
Classified
→float up to 0.069999
1 5 0
The Revolution Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
469.51 718.97 +249.46 +53.1% 45%
≤ 0.0093+2
Classified
→float up to 0.069999
1 5 0
The Arabesque Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
147.42 261.71 +114.29 +77.5% 40%
≤ 0.0048+1
Classified
→float up to 0.069999
1 5 0
The Fever Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
111.55 217.91 +106.36 +95.3% 50%
≤ 0.0062+1
Classified
→float up to 0.069999
1 5 1
The Prisma Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
65.51 152.45 +86.95 +132.7% 100%
≤ 0.1620+2
Classified
→float up to 0.055999
1 5 5
The Prisma Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.51 150.30 +85.80 +133.0% 95%
≤ 0.1637+2
Classified
→float up to 0.069999
1 5 5
The Chroma 3 Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
131.37 196.60 +65.24 +49.7% 90%
≤ 0.0743+1
Classified
→float up to 0.069299
1 5 3
The Falchion Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.60 144.53 +54.93 +61.3% 100%
≤ 0.0060+1
Classified
→float up to 0.069999
1 5 5
The Horizon Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
86.75 127.03 +40.27 +46.4% 50%
≤ 0.0062+1
Classified
→float up to 0.069999
1 5 5
The Prisma 2 Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.13 128.48 +39.35 +44.1% 100%
≤ 0.0060+1
Classified
→float up to 0.058799
1 5 5
The Chroma 2 Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.99 47.05 +33.06 +236.3% 90%
≤ 0.1618+1
Restricted
→float up to 0.146874
1 5 1
The Dead Hand Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
56.31 89.15 +32.83 +58.3% 80%
≤ 0.0749+1
Classified
→float up to 0.149999
1 5 38
The Gamma Collection
+ The Revolution Collection
float cannot be reached rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
69.58 100.53 +30.96 +44.5% 100%
≤ 0.0041+2
Classified
→float up to 0.055999
1 5 3
The Ancient Collection
+ The Revolution Collection
marketplace price цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
194.32 223.88 +29.56 +15.2% 10%
≤ 0.0043+2
Classified
→float up to 0.069999
1 4 35
The Gallery Collection
+ The Revolution Collection
цена ненадёжна float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
66.76 95.40 +28.65 +42.9% 100%
≤ 0.0044+2
Classified
→float up to 0.041812
1 5 3
The Revolution Collection
float cannot be reached
profitable even in a bad week
hard
63.05 90.86 +27.82 +44.1% 100%
≤ 0.0060+1
Classified
→float up to 0.069999
1 1 35
The Chroma 2 Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.95 41.47 +27.51 +197.2% 60%
≤ 0.1615+1
Restricted
→float up to 0.149999
1 5 1
The Horizon Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.97 91.71 +26.74 +41.2% 80%
≤ 0.1630+1
Classified
→float up to 0.149999
1 5 1
The Kilowatt Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
120.64 147.32 +26.68 +22.1% 45%
≤ 0.0047+2
Classified
→float up to 0.069999
1 5 8
The Phoenix Collection
+ The Revolution Collection
float cannot be reached rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
64.90 91.58 +26.67 +41.1% 100%
≤ 0.0037+2
Classified
→float up to 0.237399
1 5 35
The CS20 Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.84 98.32 +26.48 +36.9% 50%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 8
The Breakout Collection
+ The Revolution Collection
float cannot be reached
profitable even in a bad week
hard
78.34 104.30 +25.96 +33.1% 100%
≤ 0.0037+2
Classified
→float up to 0.064399
1 5 3
The Prisma 2 Collection
+ The Revolution Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
81.37 107.28 +25.91 +31.8% 50%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 19
The 2021 Vertigo Collection
+ The Revolution Collection
marketplace price цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
176.77 201.66 +24.89 +14.1% 10%
≤ 0.0043+2
Classified
→float up to 0.055999
1 2 35
The Arabesque Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.20 85.36 +23.16 +37.2% 45%
≤ 0.0755+1
Restricted
→float up to 0.069999
1 5 12
The Danger Zone Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.39 87.44 +23.05 +35.8% 90%
≤ 0.0041+2
Classified
→float up to 0.069999
1 4 35
The Revolution Collection
+ The Vanguard Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.43 91.90 +22.47 +32.4% 100%
≤ 0.0060+2
Classified
→float up to 0.095499
1 5 3
The Recoil Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
59.53 81.87 +22.34 +37.5% 95%
≤ 0.0741+2
Classified
→float up to 0.069999
1 5 38
The Revolution Collection
profitable even in a bad week
≈ medium ≈ for 1 chain
77.48 98.71 +21.23 +27.4% 100%
≤ 0.0743+1
Restricted
→float up to 0.069999
2 steps 1 35
The Chroma Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.62 94.22 +19.60 +26.3% 100%
≤ 0.0042+2
Classified
→float up to 0.106999
1 3 4/day
The Revolution Collection
+ The Spy Tech Collection
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
53.50 72.67 +19.17 +35.8% 90%
≤ 0.0755+1
Restricted
→float up to 0.069999
1 5 3
The Overpass 2024 Collection
+ The Revolution Collection
rare inputs
≈ hard ≈ for 0 contracts
103.22 121.97 +18.75 +18.2% 80%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 33
The Phoenix Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.71 48.43 +17.71 +57.7% 30%
≤ 0.1643+2
Restricted
→float up to 0.149999
1 5 14
The Revolution Collection
+ The Winter Offensive Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.71 96.05 +17.34 +22.0% 100%
≤ 0.0060+2
Classified
→float up to 0.237399
1 2 3
The Phoenix Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.81 48.92 +17.12 +53.8% 30%
≤ 0.1627+2
Restricted
→float up to 0.141999
1 5 14
The Genesis Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
60.18 76.76 +16.58 +27.6% 80%
≤ 0.0749+1
Classified
→float up to 0.149999
1 5 43
The Revolution Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
110.94 127.23 +16.28 +14.7% 80%
≤ 0.0763+1
Classified
→float up to 0.149999
1 5 8
The 2021 Vertigo Collection
+ The Revolution Collection
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
166.11 182.33 +16.21 +9.8% 10%
≤ 0.0065+2
Classified
→float up to 0.069999
1 2 75
The Glove Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
48.95 64.85 +15.90 +32.5% 60%
≤ 0.0036+2
Restricted
→float up to 0.043749
1 5 0
The Fracture Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
52.90 68.43 +15.52 +29.3% 60%
≤ 0.0038+2
Classified
→float up to 0.069999
1 5 75
The Dead Hand Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.22 72.33 +15.11 +26.4% 55%
≤ 0.0748+2
Classified
→float up to 0.087499
1 5 38
The Glove Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.83 48.84 +15.01 +44.4% 27%
≤ 0.1623+2
Restricted
→float up to 0.069999
1 5 12
The Kilowatt Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
54.64 69.41 +14.77 +27.0% 50%
≤ 0.0748+2
Classified
→float up to 0.069767
1 5 70
The Gamma 2 Collection
+ The Revolution Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.72 23.41 +14.69 +168.5% 36%
≤ 0.0049+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Revolution Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.57 36.14 +14.57 +67.6% 40%
≤ 0.1652+1
Restricted
→float up to 0.069999
1 5 0
The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
55.36 69.38 +14.02 +25.3% 50%
≤ 0.0779+1
Classified
→float up to 0.069999
1 1 75
The Prisma Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.74 51.47 +13.73 +36.4% 100%
≤ 0.1618+1
Classified
→float up to 0.119999
1 5 56
The Chroma Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.33 95.65 +13.32 +16.2% 100%
≤ 0.0050+2
Classified
→float up to 0.379999
1 2 1/day
The Genesis Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.70 70.78 +13.08 +22.7% 55%
≤ 0.0748+2
Classified
→float up to 0.087499
1 4 43
The Revolution Collection
+ The Sport & Field Collection
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.09 100.15 +13.06 +15.0% 100%
≤ 0.0042+2
Classified
→float up to 0.005599
1 2 35
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