Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 42 935.
Profitable24 898craftsof 34 215 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 215.Of them the site shows the best: 15 000.Shown in the list below: 10 761.Hidden:“profit only from resale” — 236,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −12 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2557 (1% of this wear's listings); Nova | Rising Skull (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −98 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −30 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −84 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −79 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −228 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −79 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); AUG | Syd Mead (Factory New): buy 0.0000–0.0043 (5% of this wear's listings); MAC-10 | Toybox (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −20 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1644 (under 1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −86 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Sawed-Off | Serenity (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −95 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ Galil AR | Chatterbox (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
144 $
Float
0.0000–0.0048 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
StatTrak™ P250 | Muertos (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); StatTrak™ P250 | Visions (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −78 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −209 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −188 $rare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −107 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −52 $rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −163 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −76 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); StatTrak™ MP9 | Airlock (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); StatTrak™ Nova | Antique (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −53 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings); MAC-10 | Toybox (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −25 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −75 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −93 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −173 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −92 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −57 $rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0050 (≈1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1667 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −21 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Nova | Red Quartz (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); P90 | Blind Spot (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
profit on prices without salesat least −93 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
P250 | Apep's Curse (Well-Worn): buy 0.3800–0.3855; P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings)
profit on prices without salesat least −97 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −69 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −27 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −33 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0799 (under 1% of this wear's listings); StatTrak™ P90 | Randy Rush (Factory New): buy 0.0000–0.0086 (≈2% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1785 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −93 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −71 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Glock-18 | Water Elemental (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings); G3SG1 | The Executioner (Well-Worn): buy 0.3800–0.3848; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −44 $rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
MAC-10 | Disco Tech (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −48 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −71 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −78 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); AWP | Elite Build (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Nova | Hyper Beast (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −34 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −5 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −43 $rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −87 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
CZ75-Auto | The Fuschia Is Now (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0046 (6% of this wear's listings)
profit on prices without salesat least −7 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −57 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −76 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −12 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −98 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −30 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −84 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −79 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −228 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −79 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −20 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −86 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −95 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −78 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −209 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −188 $rare inputsThe rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −107 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −52 $rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −163 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −76 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −53 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −25 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −75 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −93 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −173 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −92 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −57 $rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −21 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −93 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −97 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −69 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −27 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −33 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −93 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −71 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −44 $rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −48 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −71 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −78 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −34 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −5 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −43 $rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −87 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −7 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −57 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −76 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.