Crafts
prices updated 19.10 13:53 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 19.10: 1 ₽ = 0.0120 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 46 680.

Profitable 35 324crafts of 38 765 in the recalculation
Best profit +36$ The Ancient Collection · +21% marketplace price +1
Median ROI +14% half of the profitable crafts are above
No float picking 904 every outcome pays off: 1 666
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 38 765. Of them the site shows the best: 15 000. Shown in the list below: 10 968. Hidden: “profit only from resale” — 259, “outcome above the Steam cap” — 3 556. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 80%
The Train 2025 Collection + The eSports 2013 Winter Collection
Classified
+30 $ +8.7%
invest 343 $assemble: ≈ won't work
float premium: at least 474 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | LongDog (Factory New)
Best outcome
float up to 0.069999
Return after fees
372 $
Float
0.0200–0.0228 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
2

MP9 | Latte Rush (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings); MP9 | Latte Rush (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); FAMAS | Afterimage (Factory New): buy 0.0200–0.0228 (6% of this wear's listings)

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+29 $ +89.4%
invest 33 $assemble: ≈ won't work
float premium: at least 60 $
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
62 $
Float
0.1000–0.1062
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1
Steps
2

Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1062 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Dreams & Nightmares Collection + The Fever Collection
Classified
+29 $ +35.4%
invest 83 $assemble: ≈ won't work
float premium: at least 121 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
112 $
Float
0.0000–0.0062 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
5

MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0062 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Recoil Collection + The Shattered Web Collection
Classified
+29 $ +40.7%
invest 72 $assemble: ≈ won't work
float premium: at least 98 $
outcome without sales rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
101 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Revolution Collection
Classified
+29 $ +42.0%
invest 69 $assemble: ≈ won't work
float premium: at least 97 $
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
97 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1697 (1% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0768 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Operation Broken Fang Collection + The Train 2025 Collection
Restricted
+29 $ +43.2%
invest 66 $assemble: ≈ won't work
float premium: at least 95 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
95 $
Float
0.0000–0.0037 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0037 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Train 2025 Collection + The Winter Offensive Collection
Restricted
+29 $ +56.4%
invest 51 $assemble: ≈ won't work
float premium: at least 68 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
79 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0045 (4% of this wear's listings); Nova | Rising Skull (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Chroma 2 Collection + The Train 2025 Collection
Restricted
+28 $ +161.4%
invest 18 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.066666
Return after fees
46 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
new
The Ancient Collection + The Revolution Collection
Classified
+28 $ +15.1%
invest 188 $assemble: ≈ medium
float premium: at least 234 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
217 $
Float
0.0000–0.0038 +2
Lots that fit
2%
Sales per week
21
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4802 (10% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0038 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection + The Shattered Web Collection
Classified
+28 $ +30.6%
invest 93 $assemble: ≈ won't work
float premium: at least 128 $
outcome without sales rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
121 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Revolution Collection
Classified
+28 $ +42.5%
invest 67 $assemble: ≈ won't work
float premium: at least 94 $
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
95 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Fracture Collection
Classified
+28 $ +17.2%
invest 164 $assemble: ≈ won't work
float premium: at least 200 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
192 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
73
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4830 (10% of this wear's listings); XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Kilowatt Collection + The eSports 2013 Collection
Restricted
+28 $ +62.2%
invest 45 $assemble: ≈ won't work
float premium: at least 60 $
marketplace price sells slowly 35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
74 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0762 (3% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0054 (6% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Clutch Collection
Classified
+28 $ +15.4%
invest 183 $assemble: ≈ won't work
float premium: at least 221 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
211 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4829 (10% of this wear's listings); USP-S | Cortex (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Operation Hydra Collection + The Train 2025 Collection
Restricted
+28 $ +41.1%
invest 68 $assemble: ≈ won't work
float premium: at least 87 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellfire (Factory New)
Best outcome
float up to 0.034999
Return after fees
97 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Death's Head (Factory New): buy 0.0000–0.0046 (6% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0046 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Dead Hand Collection + The Revolution Collection
Classified
+28 $ +51.4%
invest 55 $assemble: ≈ won't work
float premium: at least 68 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Glock-18 | Fully Tuned (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
83 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
6
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Harlequin Collection + The Train 2025 Collection
Restricted
+28 $ +52.4%
invest 54 $assemble: ≈ won't work
float premium: at least 71 $
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
82 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

USP-S | Sleeping Potion (Factory New): buy 0.0000–0.0047 (2% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1654 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0047 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Fever Collection + The Kilowatt Collection
Classified
+28 $ +40.5%
invest 69 $assemble: ≈ won't work
float premium: at least 98 $
sells slowly
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
97 $
Float
0.0000–0.0056 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
5

UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0764 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Dust 2 Collection + The Train 2025 Collection
Restricted
+28 $ +106.0%
invest 26 $assemble: ≈ won't work
float premium: at least 38 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0000–0.0040 +1
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

P2000 | Amber Fade (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Shadow Collection
Restricted
+28 $ +153.8%
invest 18 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 $
Float
0.0700–0.0741 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (2% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Operation Broken Fang Collection
Classified
+28 $ +26.8%
invest 103 $assemble: ≈ won't work
float premium: at least 149 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
131 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
4

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0042 (1% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1640 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Horizon Collection + The Operation Hydra Collection
Restricted
+27 $ +41.8%
invest 65 $assemble: ≈ won't work
float premium: at least 85 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellfire (Factory New)
Best outcome
float up to 0.034999
Return after fees
93 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); SSG 08 | Death's Head (Factory New): buy 0.0000–0.0039 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Harlequin Collection + The Horizon Collection
Restricted
+27 $ +54.0%
invest 51 $assemble: ≈ won't work
float premium: at least 69 $
sells slowly
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
78 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
4

USP-S | Sleeping Potion (Factory New): buy 0.0000–0.0040 (2% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Overpass Collection + The Shadow Collection
Restricted
+27 $ +48.2%
invest 57 $assemble: ≈ won't work
float premium: at least 74 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Master Piece (Factory New)
Best outcome
float up to 0.058823
Return after fees
84 $
Float
0.0000–0.0070 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Souvenir AWP | Pink DDPAT (Field-Tested): buy 0.1500–0.1730 (under 1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0780 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0070 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Fever Collection
Classified
+27 $ +12.6%
invest 216 $assemble: ≈ won't work
float premium: at least 281 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
244 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma Collection + The Fever Collection
Classified
+27 $ +30.5%
invest 89 $assemble: ≈ won't work
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
116 $
Float
0.0000–0.0058 +1
Lots that fit
0%
Sales per week
15
Ways to assemble
3

P250 | Muertos (Factory New): buy 0.0000–0.0058 (5% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Horizon Collection + The Shadow Collection
Restricted
+27 $ +65.6%
invest 41 $assemble: ≈ won't work
float premium: at least 51 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.058823
Return after fees
68 $
Float
0.0000–0.0041 +3
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 83%
The Genesis Collection + The Kilowatt Collection
Restricted
+27 $ +116.9%
invest 23 $assemble: ≈ won't work
float premium: at least 31 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ MP7 | Smoking Kills (Factory New)
Best outcome
float up to 0.069999
Return after fees
50 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ Nova | Ocular (Field-Tested): buy 0.1500–0.1678 (7% of this wear's listings); StatTrak™ UMP-45 | Continuum (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0054 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Huntsman Collection
Restricted
+27 $ +141.8%
invest 19 $assemble: ≈ won't work
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.056249
Return after fees
46 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (2% of this wear's listings); MAC-10 | Tatter (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Revolution Collection + The Revolver Case Collection
Classified
+27 $ +56.7%
invest 47 $assemble: ≈ won't work
float premium: at least 71 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam StatTrak™ R8 Revolver | Fade (Factory New)
Best outcome
float up to 0.059999
Return after fees
74 $
Float
0.1500–0.1630 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The 2018 Nuke Collection + The Chroma 2 Collection
Restricted
+27 $ +179.6%
invest 15 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Control Panel (Factory New)
Best outcome
float up to 0.066666
Return after fees
42 $
Float
0.1500–0.1628 +1
Lots that fit
1%
Sales per week
2
Ways to assemble
5

MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1628 (1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Operation Broken Fang Collection + The Train 2025 Collection
Restricted
+27 $ +44.6%
invest 60 $assemble: ≈ won't work
float premium: at least 82 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
87 $
Float
0.0000–0.0048 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0048 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Clutch Collection + The Prisma 2 Collection
Classified
+27 $ +37.0%
invest 72 $assemble: ≈ won't work
float premium: at least 88 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.058799
Return after fees
99 $
Float
0.0000–0.0058 +2
Lots that fit
0%
Sales per week
6
Ways to assemble
5

AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0767 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Breakout Collection + The Overpass Collection
Restricted
+27 $ +61.9%
invest 43 $
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Master Piece (Factory New)
Best outcome
float up to 0.069999
Return after fees
70 $
Float
0.0000–0.0056 +2
Lots that fit
unknown
Sales per week
1
Ways to assemble
5

CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings); P250 | Supernova (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); Souvenir USP-S | Road Rash (Well-Worn): buy 0.3800–0.3856

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Operation Broken Fang Collection + The Revolution Collection
Restricted
+27 $ +210.1%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
39 $
Float
0.1500–0.1661 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

UMP-45 | Gold Bismuth (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1661 (0% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2219 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Vertigo Collection + The Fracture Collection
Classified
+27 $ +18.4%
invest 145 $
float premium: at least 193 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.069999
Return after fees
172 $
Float
0.0000–0.0074 +1
Lots that fit
unknown
Sales per week
73
Ways to assemble
3

Souvenir Five-SeveN | Fall Hazard (Well-Worn): buy 0.3800–0.3874; XM1014 | Entombed (Factory New): buy 0.0000–0.0074 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The 2021 Train Collection + The Shadow Collection
Restricted
+27 $ +39.5%
invest 67 $assemble: ≈ won't work
float premium: at least 89 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
94 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Nova | Red Quartz (Factory New): buy 0.0000–0.0035 (1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Shadow Collection + The Train 2025 Collection
Restricted
+26 $ +76.6%
invest 35 $assemble: ≈ won't work
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.058823
Return after fees
61 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Ascent Collection + The Train 2025 Collection
Restricted
+26 $ +60.8%
invest 43 $assemble: ≈ won't work
float premium: at least 58 $
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
70 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

USP-S | Royal Guard (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0045 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Spectrum 2 Collection + The eSports 2013 Collection
Restricted
+26 $ +49.0%
invest 54 $assemble: ≈ won't work
float premium: at least 71 $
marketplace price sells slowly 95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Exposure (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); StatTrak™ UMP-45 | Exposure (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Prisma Collection + The Recoil Collection
Classified
+26 $ +52.2%
invest 50 $assemble: ≈ won't work
float premium: at least 62 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.141176
Return after fees
77 $
Float
0.1500–0.1645 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1645 (0% of this wear's listings); StatTrak™ P250 | Visions (Field-Tested): buy 0.1500–0.1645 (5% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Revolution Collection + The Shattered Web Collection
Classified
+26 $ +43.9%
invest 60 $assemble: ≈ won't work
float premium: at least 80 $
rare inputs
→ Steam StatTrak™ AWP | Containment Breach (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
86 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); StatTrak™ SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Fever Collection + The Vanguard Collection
Classified
+26 $ +30.0%
invest 87 $assemble: ≈ won't work
float premium: at least 136 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
114 $
Float
0.0000–0.0062 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0062 (1% of this wear's listings); SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma Collection + The Revolution Collection
Classified
+26 $ +39.8%
invest 65 $assemble: ≈ won't work
float premium: at least 92 $
rare inputs
→ Steam M4A1-S | Mecha Industries (Factory New)
Best outcome
float up to 0.055999
Return after fees
90 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0041 (1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0746 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Sport & Field Collection + The Train 2025 Collection
Classified
+26 $ +9.2%
invest 278 $assemble: ≈ won't work
float premium: at least 381 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | LongDog (Factory New)
Best outcome
float up to 0.069999
Return after fees
304 $
Float
0.0000–0.0051 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

Galil AR | Rainbow Spoon (Factory New): buy 0.0000–0.0051 (2% of this wear's listings); MP9 | Latte Rush (Field-Tested): buy 0.1500–0.1670 (2% of this wear's listings); MP9 | Latte Rush (Minimal Wear): buy 0.0700–0.0759 (0% of this wear's listings)

chance 10%
The Recoil Collection + The eSports 2013 Collection
Restricted
+26 $ +59.8%
invest 43 $assemble: ≈ won't work
float premium: at least 55 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0062 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ M249 | Downtown (Minimal Wear): buy 0.0700–0.0771 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1706 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection
Restricted
+26 $ +171.9%
invest 15 $assemble: ≈ won't work
float premium: at least 27 $
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
40 $
Float
0.2500–0.2562
Lots that fit
2%
Sales per week
2
Ways to assemble
1

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2562 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Breakout Collection + The Shadow Collection
Restricted
+25 $ +97.3%
invest 26 $assemble: ≈ won't work
float premium: at least 33 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
52 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

P250 | Supernova (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); P250 | Wingshot (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Boreal Collection + The Horizon Collection
Restricted
+25 $ +70.3%
invest 36 $assemble: ≈ won't work
float premium: at least 47 $
sells slowly
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Snakebite Collection
Classified
+25 $ +42.1%
invest 60 $assemble: ≈ won't work
float premium: at least 79 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | The Traitor (Factory New)
Best outcome
float up to 0.069999
Return after fees
86 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); XM1014 | XOXO (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Train 2025 Collection
+ The eSports 2013 Winter Collection
float premium: at least 474 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
342.52 372.17 +29.64 +8.7% 80%
≤ 0.0228+2
Classified
→float up to 0.069999
1 2 4
The Chroma 2 Collection
float premium: at least 60 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
32.97 62.44 +29.48 +89.4% 33%
≤ 0.1062
Mil-Spec Grade
→float up to 0.146874
2 steps 1 2
The Dreams & Nightmares Collection
+ The Fever Collection
float premium: at least 121 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.87 112.20 +29.33 +35.4% 65%
≤ 0.0062+2
Classified
→float up to 0.069999
1 5 15
The Recoil Collection
+ The Shattered Web Collection
float premium: at least 98 $
outcome without sales rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.02 101.34 +29.32 +40.7% 55%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 0
The Chroma 3 Collection
+ The Revolution Collection
float premium: at least 97 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.65 97.47 +28.82 +42.0% 100%
≤ 0.0060+2
Classified
→float up to 0.069299
1 5 2
The Operation Broken Fang Collection
+ The Train 2025 Collection
float premium: at least 95 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.37 95.06 +28.70 +43.2% 55%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 0
The Train 2025 Collection
+ The Winter Offensive Collection
float premium: at least 68 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
50.79 79.44 +28.65 +56.4% 87%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 1
The Chroma 2 Collection
+ The Train 2025 Collection
float premium: at least 25 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.63 46.09 +28.46 +161.4% 73%
≤ 0.1628+1
Restricted
→float up to 0.066666
1 5 2
The Ancient Collection
+ The Revolution Collection
new
float premium: at least 234 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
188.26 216.63 +28.37 +15.1% 10%
≤ 0.0038+2
Classified
→float up to 0.069999
1 4 21
The Dreams & Nightmares Collection
+ The Shattered Web Collection
float premium: at least 128 $
outcome without sales rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
92.73 121.08 +28.35 +30.6% 100%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 0
The Fever Collection
+ The Revolution Collection
float premium: at least 94 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.65 94.98 +28.33 +42.5% 100%
≤ 0.0060+2
Classified
→float up to 0.069999
1 5 15
The Ancient Collection
+ The Fracture Collection
float premium: at least 200 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
163.99 192.27 +28.28 +17.2% 10%
≤ 0.0042+2
Classified
→float up to 0.069999
1 4 73
The Kilowatt Collection
+ The eSports 2013 Collection
float premium: at least 60 $
marketplace price sells slowly 35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
45.44 73.70 +28.26 +62.2% 10%
≤ 0.0054+2
Restricted
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Clutch Collection
float premium: at least 221 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
183.05 211.30 +28.25 +15.4% 10%
≤ 0.0041+2
Classified
→float up to 0.069999
1 4 11
The Operation Hydra Collection
+ The Train 2025 Collection
float premium: at least 87 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.40 96.52 +28.12 +41.1% 55%
≤ 0.0046+2
Restricted
→float up to 0.034999
1 4 0
The Dead Hand Collection
+ The Revolution Collection
float premium: at least 68 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
54.58 82.66 +28.08 +51.4% 65%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 6
The Harlequin Collection
+ The Train 2025 Collection
float premium: at least 71 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
53.51 81.58 +28.06 +52.4% 90%
≤ 0.0047+2
Restricted
→float up to 0.069999
1 5 11
The Fever Collection
+ The Kilowatt Collection
float premium: at least 98 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.17 97.16 +27.99 +40.5% 75%
≤ 0.0056+2
Classified
→float up to 0.069999
1 5 15
The Dust 2 Collection
+ The Train 2025 Collection
float premium: at least 38 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.17 53.92 +27.75 +106.0% 60%
≤ 0.0040+1
Restricted
→float up to 0.069999
1 5 11
The Chroma 2 Collection
+ The Shadow Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.00 45.68 +27.68 +153.8% 100%
≤ 0.0741+1
Restricted
→float up to 0.069999
1 5 2
The Fever Collection
+ The Operation Broken Fang Collection
float premium: at least 149 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.98 130.63 +27.64 +26.8% 55%
≤ 0.0042+2
Classified
→float up to 0.055999
1 4 1
The Horizon Collection
+ The Operation Hydra Collection
float premium: at least 85 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
65.46 92.84 +27.37 +41.8% 40%
≤ 0.0039+2
Restricted
→float up to 0.034999
1 4 0
The Harlequin Collection
+ The Horizon Collection
float premium: at least 69 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
50.57 77.89 +27.32 +54.0% 30%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 4 8
The Overpass Collection
+ The Shadow Collection
float premium: at least 74 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
56.55 83.81 +27.26 +48.2% 40%
≤ 0.0070+2
Restricted
→float up to 0.058823
1 5 1
The Ancient Collection
+ The Fever Collection
float premium: at least 281 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
216.47 243.65 +27.19 +12.6% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 4 15
The Chroma Collection
+ The Fever Collection
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.23 116.41 +27.18 +30.5% 55%
≤ 0.0058+1
Classified
→float up to 0.069999
1 3 15
The Horizon Collection
+ The Shadow Collection
float premium: at least 51 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.34 68.45 +27.10 +65.6% 33%
≤ 0.0041+3
Restricted
→float up to 0.058823
1 5 2
The Genesis Collection
+ The Kilowatt Collection
float premium: at least 31 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.07 50.05 +26.98 +116.9% 83%
≤ 0.0054+2
Restricted
→float up to 0.069999
1 5 0
The Chroma 2 Collection
+ The Huntsman Collection
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.02 45.99 +26.97 +141.8% 100%
≤ 0.0742+1
Restricted
→float up to 0.056249
1 5 2
The Revolution Collection
+ The Revolver Case Collection
float premium: at least 71 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
47.44 74.34 +26.90 +56.7% 55%
≤ 0.1630+1
Classified
→float up to 0.059999
1 5 2
The 2018 Nuke Collection
+ The Chroma 2 Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.97 41.85 +26.88 +179.6% 70%
≤ 0.1628+1
Restricted
→float up to 0.066666
1 5 2
The Operation Broken Fang Collection
+ The Train 2025 Collection
float premium: at least 82 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
59.91 86.66 +26.74 +44.6% 52%
≤ 0.0048+2
Restricted
→float up to 0.069999
1 5 1
The Clutch Collection
+ The Prisma 2 Collection
float premium: at least 88 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.23 98.97 +26.73 +37.0% 70%
≤ 0.0058+2
Classified
→float up to 0.058799
1 5 6
The Breakout Collection
+ The Overpass Collection
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
43.20 69.92 +26.73 +61.9% 70%
≤ 0.0056+2
Restricted
→float up to 0.069999
1 5 1
The Operation Broken Fang Collection
+ The Revolution Collection
float premium: at least 17 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.71 39.41 +26.70 +210.1% 20%
≤ 0.1661+2
Restricted
→float up to 0.069999
1 5 0
The 2021 Vertigo Collection
+ The Fracture Collection
float premium: at least 193 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
145.15 171.82 +26.67 +18.4% 10%
≤ 0.0074+1
Classified
→float up to 0.069999
1 3 73
The 2021 Train Collection
+ The Shadow Collection
float premium: at least 89 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.17 93.67 +26.51 +39.5% 33%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 1
The Shadow Collection
+ The Train 2025 Collection
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.50 60.93 +26.43 +76.6% 70%
≤ 0.0047+2
Restricted
→float up to 0.058823
1 5 2
The Ascent Collection
+ The Train 2025 Collection
float premium: at least 58 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.41 69.80 +26.39 +60.8% 70%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 11
The Spectrum 2 Collection
+ The eSports 2013 Collection
float premium: at least 71 $
marketplace price sells slowly 95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
53.84 80.21 +26.36 +49.0% 10%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 0
The Prisma Collection
+ The Recoil Collection
float premium: at least 62 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
50.41 76.72 +26.31 +52.2% 60%
≤ 0.1645+2
Classified
→float up to 0.141176
1 5 1
The Revolution Collection
+ The Shattered Web Collection
float premium: at least 80 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
59.87 86.14 +26.27 +43.9% 55%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 1
The Fever Collection
+ The Vanguard Collection
float premium: at least 136 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.30 113.52 +26.21 +30.0% 50%
≤ 0.0062+2
Classified
→float up to 0.069999
1 5 5
The Gamma Collection
+ The Revolution Collection
float premium: at least 92 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.61 90.33 +25.73 +39.8% 100%
≤ 0.0041+2
Classified
→float up to 0.055999
1 5 1
The Sport & Field Collection
+ The Train 2025 Collection
float premium: at least 381 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
278.47 304.17 +25.69 +9.2% 50%
≤ 0.0051+2
Classified
→float up to 0.069999
1 5 4
The Recoil Collection
+ The eSports 2013 Collection
float premium: at least 55 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
42.80 68.38 +25.58 +59.8% 10%
≤ 0.0062+2
Restricted
→float up to 0.069999
1 5 0
The Chroma 2 Collection
float premium: at least 27 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.88 40.44 +25.57 +171.9% 100%
≤ 0.2562
Restricted
→float up to 0.146874
1 1 2
The Breakout Collection
+ The Shadow Collection
float premium: at least 33 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.21 51.71 +25.50 +97.3% 67%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 2
The Boreal Collection
+ The Horizon Collection
float premium: at least 47 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.16 61.58 +25.42 +70.3% 20%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 5 8
The Revolution Collection
+ The Snakebite Collection
float premium: at least 79 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
60.29 85.69 +25.40 +42.1% 100%
≤ 0.0039+2
Classified
→float up to 0.069999
1 5 1
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work