Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 46 680.
Profitable35 324craftsof 38 765 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 38 765.Of them the site shows the best: 15 000.Shown in the list below: 10 968.Hidden:“profit only from resale” — 259,
“outcome above the Steam cap” — 3 556.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
217 $
Float
0.0000–0.0038 +2
Lots that fit
2%
Sales per week
21
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4802 (10% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0038 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
192 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
73
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4830 (10% of this wear's listings); XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0762 (3% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0054 (6% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
211 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4829 (10% of this wear's listings); USP-S | Cortex (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (2% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); SSG 08 | Death's Head (Factory New): buy 0.0000–0.0039 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
USP-S | Sleeping Potion (Factory New): buy 0.0000–0.0040 (2% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
244 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ Nova | Ocular (Field-Tested): buy 0.1500–0.1678 (7% of this wear's listings); StatTrak™ UMP-45 | Continuum (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0054 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (2% of this wear's listings); MAC-10 | Tatter (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1628 (1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0767 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Red Quartz (Factory New): buy 0.0000–0.0035 (1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.