Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 148.
Profitable36 375craftsof 40 021 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 40 021.Of them the site shows the best: 15 000.Shown in the list below: 11 003.Hidden:“profit on prices without sales” — 21 085,
“profit only from resale” — 268,
“outcome above the Steam cap” — 3 695.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2570 (6% of this wear's listings); StatTrak™ CZ75-Auto | Eco (Well-Worn): buy 0.3800–0.3849; StatTrak™ G3SG1 | High Seas (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir P2000 | Panther Camo (Minimal Wear): buy 0.0700–0.0843 (≈2% of this wear's listings); Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0032 (≈1% of this wear's listings); PP-Bizon | Chemical Green (Field-Tested): buy 0.1500–0.1794 (≈1% of this wear's listings)
sells slowlypricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2525 (3% of this wear's listings); StatTrak™ MAC-10 | Allure (Field-Tested): buy 0.1500–0.1771 (≈1% of this wear's listings); StatTrak™ MAC-10 | Allure (Minimal Wear): buy 0.0700–0.0814 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2515 (1% of this wear's listings); MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1766 (under 1% of this wear's listings); G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0864 (≈3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1795 (3% of this wear's listings); UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1795 (≈1% of this wear's listings)
Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0802 (≈1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0031 (83% of this wear's listings); M4A1-S | Decimator (Field-Tested): buy 0.1500–0.1602 (5% of this wear's listings); CZ75-Auto | Xiangliu (Minimal Wear): buy 0.0700–0.0981 (≈8% of this wear's listings)
sells slowlyrare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
XM1014 | Copperflage (Minimal Wear): buy 0.0700–0.0704 (under 1% of this wear's listings); MP5-SD | Gold Leaf (Factory New): buy 0.0000–0.0021 (under 1% of this wear's listings); P90 | Off World (Minimal Wear): buy 0.0700–0.0844 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0796 (under 1% of this wear's listings); Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1706 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P2000 | Royal Baroque (Minimal Wear): buy 0.0700–0.0785 (under 1% of this wear's listings); P90 | Reef Grief (Factory New): buy 0.0000–0.0019 (3% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0851 (≈3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2559 (2% of this wear's listings); AUG | Eye of Zapems (Field-Tested): buy 0.1500–0.1785 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SG 553 | Berry Gel Coat (Field-Tested): buy 0.1500–0.1749 (under 1% of this wear's listings); Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0792 (under 1% of this wear's listings); P250 | Small Game (Factory New): buy 0.0000–0.0014 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
SCAR-20 | Poultrygeist (Factory New): buy 0.0000–0.0007 (under 1% of this wear's listings); FAMAS | 2A2F (Field-Tested): buy 0.1500–0.1677 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Creep (Minimal Wear): buy 0.0700–0.0739 (2% of this wear's listings); P90 | Aeolian Light (Factory New): buy 0.0000–0.0034 (3% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1614 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0789 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
R8 Revolver | Bone Forged (Factory New): buy 0.0000–0.0027 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1718 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0799 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlypricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.