Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 50 183.
Profitable35 929craftsof 39 737 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737.Of them the site shows the best: 15 000.Shown in the list below: 5 533.Hidden:“profit on prices without sales” — 21 478,
“profit only from resale” — 281.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); SCAR-20 | Torn (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); Dual Berettas | Shred (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); Nova | Windblown (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1029 (under 1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Fragment (Factory New): buy 0.0000–0.0052 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
SCAR-20 | Assault (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0036 (2% of this wear's listings); Zeus x27 | Tosai (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | MAGnitude (Factory New): buy 0.0000–0.0052 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Tosai (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2191 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Dual Berettas | Shred (Factory New): buy 0.0000–0.0056 (2% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); P250 | Ripple (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
USP-S | Royal Guard (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); PP-Bizon | Space Cat (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0035 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Resupply (Factory New): buy 0.0000–0.0052 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); XM1014 | Ziggy (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Control (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
USP-S | Royal Guard (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2209 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Sawed-Off | Full Stop (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); Sawed-Off | Full Stop (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); R8 Revolver | Monarch (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.