Crafts
prices updated 12.10 17:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

LanguageRU

Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +41$ The Train 2025 Collection · +164% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 433. Hidden: “profit on prices without sales” — 21 190, “profit only from resale” — 281, “outcome above the Steam cap” — 3 654. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 100%
The eSports 2014 Summer Collection
Classified
+461 $ +185.7%
invest 248 $assemble: ≈ won't work
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
709 $
Float
0.0700–0.0749 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1

StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1641 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Vanguard Collection
Classified
+278 $ +54.5%
invest 511 $assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
789 $
Float
0.0000–0.0093 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
1

StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+112 $ +64.3%
invest 174 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
285 $
Float
0.0000–0.0043 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
1
Steps
2

StatTrak™ Five-SeveN | Hybrid (Field-Tested): buy 0.1500–0.1643 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0043 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Chroma 2 Collection
Restricted
+109 $ +65.7%
invest 165 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
274 $
Float
0.1500–0.1637 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

MAG-7 | Heat (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2559 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Shattered Web Collection
Classified
+100 $ +53.8%
invest 186 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
286 $
Float
0.1500–0.1616 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
1

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+80 $ +130.4%
invest 62 $assemble: ≈ won't work
sells slowly
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
142 $
Float
0.1000–0.1027 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ P250 | Valence (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1027 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Overpass 2024 Collection
Classified
+70 $ +24.0%
invest 290 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
360 $
Float
0.0000–0.0062 +1
Lots that fit
1%
Sales per week
4
Ways to assemble
1

Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0770 (1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0062 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+66 $ +106.7%
invest 62 $assemble: ≈ won't work
sells slowly
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
127 $
Float
0.1000–0.1031 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ P250 | Valence (Field-Tested): buy 0.1500–0.1646 (under 1% of this wear's listings); StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1031 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Gamma 2 Collection
Restricted
+60 $ +38.0%
invest 159 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
219 $
Float
0.0700–0.0760 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
1
Steps
2

Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1673 (2% of this wear's listings); SG 553 | Triarch (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection
Restricted
+60 $ +317.3%
invest 19 $assemble: ≈ won't work
sells slowly
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
79 $
Float
0.2500–0.2562
Lots that fit
3%
Sales per week
1
Ways to assemble
1

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2562 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Train 2025 Collection
Industrial Grade
+60 $ +383.1%
invest 16 $assemble: ≈ won't work
sells slowly
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
75 $
Float
0.0000–0.0037
Lots that fit
≈1%
Sales per week
7
Ways to assemble
1
Steps
2

Nova | Rain Station (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma 2 Collection
Classified
+52 $ +31.7%
invest 163 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
214 $
Float
0.1000–0.1025 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Minimal Wear): buy 0.1000–0.1025 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Dead Hand Collection
Mil-Spec Grade
+50 $ +88.8%
invest 56 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
107 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ M249 | Bock Blocks (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); StatTrak™ Sawed-Off | Fusion (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection
Classified
+48 $ +64.5%
invest 74 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
122 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
18
Ways to assemble
1

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0062 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Chroma 2 Collection
Restricted
+45 $ +240.0%
invest 19 $assemble: ≈ won't work
sells slowly
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
64 $
Float
0.2500–0.2566
Lots that fit
6%
Sales per week
1
Ways to assemble
1

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2566 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Prisma Collection
Classified
+45 $ +56.0%
invest 80 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.079999
Return after fees
124 $
Float
0.1500–0.1693 +1
Lots that fit
0%
Sales per week
4
Ways to assemble
1

StatTrak™ XM1014 | Incinegator (Well-Worn): buy 0.3800–0.3858 (0% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1693 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Horizon Collection
Mil-Spec Grade
+43 $ +58.4%
invest 73 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
116 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
9
Ways to assemble
1
Steps
2

Tec-9 | Snek-9 (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); Dual Berettas | Shred (Factory New): buy 0.0000–0.0056 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Horizon Collection
Restricted
+42 $ +83.1%
invest 51 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
93 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
1

Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection
Classified
+42 $ +43.2%
invest 98 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
140 $
Float
0.0700–0.0771 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
1

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1705 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0771 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Train 2025 Collection
Mil-Spec Grade
+41 $ +164.3%
invest 25 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
67 $
Float
0.0000–0.0079
Lots that fit
≈2%
Sales per week
7
Ways to assemble
1

XM1014 | Run Run Run (Factory New): buy 0.0000–0.0079 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+36 $ +107.0%
invest 33 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
69 $
Float
0.1000–0.1062
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1
Steps
2

Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1062 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection
Classified
+36 $ +24.3%
invest 146 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
182 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
1

AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Prisma Collection
Classified
+35 $ +46.2%
invest 75 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
110 $
Float
0.1500–0.1710 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
1

StatTrak™ XM1014 | Incinegator (Well-Worn): buy 0.3800–0.3863 (0% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1710 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Horizon Collection
Classified
+34 $ +33.0%
invest 102 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
136 $
Float
0.0700–0.0755 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
1

StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1659 (0% of this wear's listings); StatTrak™ FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection
Restricted
+31 $ +188.3%
invest 17 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
48 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1

MAG-7 | Heat (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+29 $ +87.5%
invest 33 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
63 $
Float
0.1000–0.1066
Lots that fit
≈1%
Sales per week
3
Ways to assemble
1
Steps
2

Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1066 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Radiant Collection
Mil-Spec Grade
+29 $ +53.1%
invest 54 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
40
Ways to assemble
1
Steps
2

P250 | Red Tide (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+29 $ +38.6%
invest 74 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
103 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
47
Ways to assemble
1

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Dead Hand Collection
Restricted
+29 $ +78.7%
invest 36 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
65 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
1

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); StatTrak™ MP7 | Amberline (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
2 steps
The Kilowatt Collection
Mil-Spec Grade
+28 $ +110.6%
invest 25 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Jawbreaker (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0059 +1
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
1
Steps
2

StatTrak™ SSG 08 | Dezastre (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); StatTrak™ Dual Berettas | Hideout (Factory New): buy 0.0000–0.0059 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Prisma 2 Collection
Classified
+28 $ +34.6%
invest 80 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.069999
Return after fees
107 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
14
Ways to assemble
1

MAC-10 | Disco Tech (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Train 2025 Collection
Restricted
+27 $ +52.4%
invest 52 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
79 $
Float
0.0000–0.0047 +1
Lots that fit
3%
Sales per week
3
Ways to assemble
1

Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1654 (75% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0047 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection
Classified
+27 $ +30.5%
invest 88 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Nightwish (Factory New)
Best outcome
float up to 0.069999
Return after fees
114 $
Float
0.0000–0.0062 +1
Lots that fit
less than 1%
Sales per week
23
Ways to assemble
1

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Horizon Collection
Classified
+26 $ +19.6%
invest 132 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
158 $
Float
0.0700–0.0751 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
1

StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Revolution Collection
Restricted
+25 $ +33.0%
invest 76 $assemble: ≈ won't work
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.055999
Return after fees
101 $
Float
0.1500–0.1709 +1
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
1
Steps
2

R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1709 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2255 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Chroma 2 Collection
Restricted
+25 $ +149.0%
invest 17 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
41 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1

MAG-7 | Heat (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Horizon Collection
Classified
+24 $ +22.2%
invest 108 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
132 $
Float
0.0000–0.0062 +1
Lots that fit
3%
Sales per week
3
Ways to assemble
1

Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0770 (3% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0062 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection
Classified
+24 $ +37.5%
invest 63 $assemble: ≈ won't work
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.055999
Return after fees
87 $
Float
0.0000–0.0060 +1
Lots that fit
0%
Sales per week
29
Ways to assemble
1

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Shadow Collection
Restricted
+23 $ +66.3%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 $
Float
0.0000–0.0076 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
1

M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0787 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0076 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Fever Collection
Restricted
+22 $ +19.5%
invest 113 $assemble: ≈ won't work
sells slowly
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
135 $
Float
0.0000–0.0059 +1
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
1
Steps
2

Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Arabesque Collection
Restricted
+21 $ +27.1%
invest 78 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
99 $
Float
0.0000–0.0062 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
1

P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); P250 | Lotus Imprint (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Gamma 2 Collection
Mil-Spec Grade
+21 $ +225.4%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
30 $
Float
0.0000–0.0053
Lots that fit
1%
Sales per week
2
Ways to assemble
1

XM1014 | Slipstream (Factory New): buy 0.0000–0.0053 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Genesis Collection
Classified
+20 $ +29.8%
invest 69 $assemble: ≈ won't work
→ Steam AK-47 | The Oligarch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
89 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
44
Ways to assemble
1

Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Revolution Collection
Restricted
+20 $ +36.9%
invest 53 $assemble: ≈ won't work
→ Steam StatTrak™ M4A4 | Temukau (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
73 $
Float
0.1500–0.1654 +1
Lots that fit
less than 1%
Sales per week
39
Ways to assemble
1
Steps
2

StatTrak™ P90 | Neoqueen (Field-Tested): buy 0.1500–0.1654 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1654 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Phoenix Collection
Restricted
+20 $ +58.3%
invest 34 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
53 $
Float
0.1500–0.1646 +1
Lots that fit
0%
Sales per week
19
Ways to assemble
1

SG 553 | Pulse (Field-Tested): buy 0.1500–0.1646 (7% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1646 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Recoil Collection
Classified
+19 $ +30.9%
invest 62 $assemble: ≈ won't work
→ Steam USP-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
81 $
Float
0.0700–0.0823
Lots that fit
less than 1%
Sales per week
47
Ways to assemble
1

Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0823 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection
Classified
+19 $ +40.0%
invest 47 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ M4A4 | Temukau (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
65 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
39
Ways to assemble
1

StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Recoil Collection
Classified
+18 $ +37.8%
invest 48 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
67 $
Float
0.1500–0.1764
Lots that fit
5%
Sales per week
15
Ways to assemble
1

StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1764 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Fever Collection
Classified
+18 $ +24.2%
invest 75 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AWP | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
94 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
26
Ways to assemble
1

StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Radiant Collection
Restricted
+18 $ +41.7%
invest 43 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
61 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
40
Ways to assemble
1

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The eSports 2014 Summer Collection
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
248.09 708.73 +460.64 +185.7% 100%
≤ 0.0749+1
Classified
→float up to 0.069999
1 1 0
The Vanguard Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
510.72 788.82 +278.10 +54.5% 50%
≤ 0.0093+1
Classified
→float up to 0.069999
1 1 0
The Kilowatt Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
173.68 285.37 +111.68 +64.3% 50%
≤ 0.0043+1
Restricted
→float up to 0.055814
2 steps 1 3
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
165.47 274.23 +108.76 +65.7% 50%
≤ 0.1637+1
Restricted
→float up to 0.069999
2 steps 1 1
The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
185.88 285.84 +99.96 +53.8% 50%
≤ 0.1616+1
Classified
→float up to 0.069999
1 1 2
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
61.53 141.77 +80.24 +130.4% 33%
≤ 0.1027+1
Mil-Spec Grade
→float up to 0.146874
2 steps 1 1
The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
290.31 360.12 +69.82 +24.0% 100%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 4
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
61.53 127.17 +65.64 +106.7% 33%
≤ 0.1031+1
Mil-Spec Grade
→float up to 0.149999
2 steps 1 1
The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
158.63 218.86 +60.24 +38.0% 50%
≤ 0.0760+1
Restricted
→float up to 0.069999
2 steps 1 3
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.87 78.75 +59.88 +317.3% 100%
≤ 0.2562
Restricted
→float up to 0.146874
1 1 1
The Train 2025 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
15.62 75.45 +59.84 +383.1% 33%
≤ 0.0037
Industrial Grade
→float up to 0.069999
2 steps 1 7
The Chroma 2 Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
162.59 214.18 +51.60 +31.7% 50%
≤ 0.1025+1
Classified
→float up to 0.069999
1 1 1
The Dead Hand Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
56.46 106.60 +50.14 +88.8% 33%
≤ 0.0062+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 1
The Fever Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.37 122.30 +47.93 +64.5% 100%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 18
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.87 64.16 +45.29 +240.0% 67%
≤ 0.2566
Restricted
→float up to 0.149999
1 1 1
The Prisma Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
79.52 124.09 +44.56 +56.0% 100%
≤ 0.1693+1
Classified
→float up to 0.079999
1 1 4
The Horizon Collection
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
73.36 116.21 +42.85 +58.4% 33%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 9
The Horizon Collection
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
51.02 93.43 +42.40 +83.1% 33%
≤ 0.0039+1
Restricted
→float up to 0.069999
1 1 9
The Gallery Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
97.53 139.67 +42.14 +43.2% 100%
≤ 0.0771+1
Classified
→float up to 0.057238
1 1 5
The Train 2025 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
25.18 66.55 +41.37 +164.3% 33%
≤ 0.0079
Mil-Spec Grade
→float up to 0.069999
1 1 7
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
33.36 69.04 +35.68 +107.0% 33%
≤ 0.1062
Mil-Spec Grade
→float up to 0.146874
2 steps 1 3
The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
146.29 181.82 +35.52 +24.3% 50%
≤ 0.0744+1
Classified
→float up to 0.069999
1 1 3
The Prisma Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
75.40 110.22 +34.82 +46.2% 50%
≤ 0.1710+1
Classified
→float up to 0.149999
1 1 5
The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.35 136.16 +33.80 +33.0% 50%
≤ 0.0755+1
Classified
→float up to 0.149999
1 1 1
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.55 47.70 +31.15 +188.3% 100%
≤ 0.1618+1
Restricted
→float up to 0.146874
1 1 3
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
33.36 62.55 +29.19 +87.5% 33%
≤ 0.1066
Mil-Spec Grade
→float up to 0.149999
2 steps 1 3
The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
54.27 83.12 +28.84 +53.1% 100%
≤ 0.0036+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 40
The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.34 103.02 +28.68 +38.6% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 47
The Dead Hand Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.31 64.89 +28.58 +78.7% 33%
≤ 0.0062+1
Restricted
→float up to 0.069999
1 1 1
The Kilowatt Collection
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
25.01 52.67 +27.66 +110.6% 67%
≤ 0.0059+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 18
The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
79.61 107.19 +27.58 +34.6% 50%
≤ 0.0744+1
Classified
→float up to 0.069999
1 1 14
The Train 2025 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 2 contracts
52.06 79.33 +27.27 +52.4% 50%
≤ 0.0047+1
Restricted
→float up to 0.069999
1 1 3
The Dreams & Nightmares Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.52 114.22 +26.70 +30.5% 100%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 23
The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
131.79 157.60 +25.81 +19.6% 50%
≤ 0.0751+1
Classified
→float up to 0.119999
1 1 1
The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
75.74 100.70 +24.96 +33.0% 100%
≤ 0.1709+1
Restricted
→float up to 0.055999
2 steps 1 29
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.55 41.21 +24.66 +149.0% 67%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 1 3
The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
107.83 131.77 +23.94 +22.2% 50%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 3
The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.12 86.82 +23.70 +37.5% 100%
≤ 0.0060+1
Classified
→float up to 0.055999
1 1 29
The Shadow Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.27 58.67 +23.40 +66.3% 33%
≤ 0.0076+1
Restricted
→float up to 0.069999
1 1 2
The Fever Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
112.83 134.86 +22.03 +19.5% 50%
≤ 0.0059+1
Restricted
→float up to 0.069999
2 steps 1 18
The Arabesque Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
77.61 98.65 +21.04 +27.1% 50%
≤ 0.0062+1
Restricted
→float up to 0.069999
1 1 14
The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.12 29.67 +20.55 +225.4% 40%
≤ 0.0053
Mil-Spec Grade
→float up to 0.069999
1 1 2
The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.65 89.10 +20.46 +29.8% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 44
The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 chains
53.13 72.75 +19.62 +36.9% 50%
≤ 0.1654+1
Restricted
→float up to 0.149999
2 steps 1 39
The Phoenix Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.51 53.06 +19.55 +58.3% 33%
≤ 0.1646+1
Restricted
→float up to 0.149999
1 1 19
The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.13 81.32 +19.19 +30.9% 100%
≤ 0.0823
Classified
→float up to 0.069999
1 1 47
The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
46.52 65.13 +18.61 +40.0% 100%
≤ 0.0763+1
Classified
→float up to 0.119999
1 1 39
The Recoil Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
48.27 66.52 +18.25 +37.8% 50%
≤ 0.1764
Classified
→float up to 0.149999
1 1 15
The Fever Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
75.30 93.50 +18.21 +24.2% 50%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 26
The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.21 61.24 +18.03 +41.7% 100%
≤ 0.0045+1
Restricted
→float up to 0.069999
1 1 40
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work