Crafts
prices updated 12.10 17:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +41$ The Train 2025 Collection · +164% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 8 328. Hidden: “profit on prices without sales” — 21 190, “profit only from resale” — 281, “outcome above the Steam cap” — 3 654. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 100%
The Operation Broken Fang Collection + The eSports 2014 Summer Collection
Classified
+466 $ +178.0%
invest 262 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
727 $
Float
0.0700–0.0742 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The eSports 2014 Summer Collection
Classified
+461 $ +185.7%
invest 248 $assemble: ≈ won't work
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
709 $
Float
0.0700–0.0749 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1

StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1641 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Prisma Collection + The eSports 2014 Summer Collection
Classified
+433 $ +187.6%
invest 231 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
664 $
Float
0.0700–0.0752 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1651 (3% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1651 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The CS20 Collection + The eSports 2014 Summer Collection
Classified
+423 $ +181.0%
invest 234 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
657 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0036 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1621 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Winter Offensive Collection + The eSports 2014 Summer Collection
Classified
+415 $ +158.0%
invest 262 $assemble: float cannot be reached
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
677 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Mehndi (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Huntsman Collection + The eSports 2014 Summer Collection
Classified
+402 $ +133.9%
invest 300 $assemble: ≈ won't work
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Vulcan (Factory New)
Best outcome
float up to 0.062999
Return after fees
702 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1641 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Arms Deal 2 Collection + The eSports 2014 Summer Collection
Classified
+389 $ +124.5%
invest 312 $assemble: float cannot be reached
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
701 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ P90 | Cold Blooded (Factory New): buy 0.0000–0.0044 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1646 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Operation Hydra Collection + The eSports 2014 Summer Collection
Classified
+353 $ +90.1%
invest 392 $assemble: float cannot be reached
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Oni Taiji (Factory New)
Best outcome
float up to 0.034999
Return after fees
744 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
3

StatTrak™ Dual Berettas | Cobra Strike (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Vanguard Collection + The eSports 2014 Summer Collection
Classified
+306 $ +64.6%
invest 474 $assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
781 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The eSports 2013 Collection + The eSports 2014 Summer Collection
Classified
+290 $ +73.4%
invest 395 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
685 $
Float
0.0700–0.0749 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
2

StatTrak™ AK-47 | Red Laminate (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Danger Zone Collection + The eSports 2014 Summer Collection
Classified
+288 $ +74.3%
invest 388 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.030769
Return after fees
676 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Vanguard Collection
Classified
+278 $ +54.5%
invest 511 $assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
789 $
Float
0.0000–0.0093 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
1

StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Revolver Case Collection + The Vanguard Collection
Classified
+274 $ +59.5%
invest 460 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
734 $
Float
0.0000–0.0059 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1695 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Genesis Collection + The Vanguard Collection
Classified
+261 $ +50.9%
invest 513 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
774 $
Float
0.0000–0.0093 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0807 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gallery Collection + The Vanguard Collection
Classified
+246 $ +50.7%
invest 486 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
732 $
Float
0.0000–0.0091 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Epicenter (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0804 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arms Deal 3 Collection + The Vanguard Collection
Classified
+220 $ +42.9%
invest 512 $assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
731 $
Float
0.0000–0.0067 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

StatTrak™ P250 | Undertow (Factory New): buy 0.0000–0.0067 (5% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0777 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0067 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Vanguard Collection + The Winter Offensive Collection
Classified
+216 $ +40.5%
invest 533 $assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
749 $
Float
0.0000–0.0093 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
4

StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings); StatTrak™ P250 | Mehndi (Minimal Wear): buy 0.0700–0.0807 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Operation Hydra Collection + The Vanguard Collection
Classified
+167 $ +25.8%
invest 649 $assemble: not enough lots
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
816 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

StatTrak™ Dual Berettas | Cobra Strike (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Overpass 2024 Collection + The Prisma Collection
Classified
+138 $ +165.5%
invest 83 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
221 $
Float
0.1500–0.1617 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2566 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+112 $ +64.3%
invest 174 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
285 $
Float
0.0000–0.0043 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
1
Steps
2

StatTrak™ Five-SeveN | Hybrid (Field-Tested): buy 0.1500–0.1643 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0043 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Overpass 2024 Collection + The Revolver Case Collection
Classified
+109 $ +96.7%
invest 113 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
222 $
Float
0.1500–0.1657 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
5

Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1657 (2% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1657 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Chroma 2 Collection
Restricted
+109 $ +65.7%
invest 165 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
274 $
Float
0.1500–0.1637 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

MAG-7 | Heat (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2559 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Shattered Web Collection
Classified
+100 $ +53.8%
invest 186 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
286 $
Float
0.1500–0.1616 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
1

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Revolver Case Collection + The Shattered Web Collection
Classified
+98 $ +55.6%
invest 176 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
273 $
Float
0.1500–0.1625 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1625 (1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1625 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Shattered Web Collection
Classified
+95 $ +31.0%
invest 307 $assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
403 $
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Genesis Collection + The Shattered Web Collection
Classified
+94 $ +51.4%
invest 183 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
277 $
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Horizon Collection + The Shattered Web Collection
Classified
+93 $ +53.2%
invest 175 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
269 $
Float
0.0700–0.0742 +3
Lots that fit
0%
Sales per week
1
Ways to assemble
5

FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0742 (3% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gamma Collection + The Overpass 2024 Collection
Classified
+93 $ +57.5%
invest 161 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
254 $
Float
0.0000–0.0041 +1
Lots that fit
1%
Sales per week
2
Ways to assemble
5

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0041 (1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1637 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Fracture Collection + The Overpass 2024 Collection
Classified
+92 $ +102.1%
invest 91 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
183 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0043 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1644 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Overpass 2024 Collection + The Shattered Web Collection
Classified
+92 $ +44.4%
invest 208 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
301 $
Float
0.0700–0.0745 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1631 (1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1631 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Shattered Web Collection + The Spectrum Collection
Classified
+88 $ +47.8%
invest 184 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
272 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); CZ75-Auto | Xiangliu (Factory New): buy 0.0000–0.0042 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Ancient Collection + The Revolver Case Collection
Classified
+84 $ +17.9%
invest 466 $assemble: ≈ won't work
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
550 $
Float
0.1500–0.1617 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1617 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+80 $ +130.4%
invest 62 $assemble: ≈ won't work
sells slowly
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
142 $
Float
0.1000–0.1027 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ P250 | Valence (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1027 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Shattered Web Collection + The Vanguard Collection
Classified
+79 $ +41.8%
invest 188 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
266 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings); XM1014 | Tranquility (Factory New): buy 0.0000–0.0042 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Dust 2 Collection + The Shattered Web Collection
Classified
+79 $ +22.7%
invest 346 $assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Gold Arabesque (Factory New)
Best outcome
float up to 0.048999
Return after fees
424 $
Float
0.0000–0.0035 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
4

Souvenir UMP-45 | Fade (Factory New): buy 0.0000–0.0035 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma Collection + The Shattered Web Collection
Classified
+77 $ +38.6%
invest 199 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.059999
Return after fees
276 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

P250 | Muertos (Factory New): buy 0.0000–0.0044 (4% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1646 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1646 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Breakout Collection + The Overpass 2024 Collection
Classified
+72 $ +26.3%
invest 272 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
344 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0761 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Fracture Collection + The Horizon Collection
Classified
+71 $ +80.2%
invest 88 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.055999
Return after fees
159 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings); FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0743 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 85%
The Horizon Collection + The Recoil Collection
Classified
+70 $ +74.4%
invest 94 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.055999
Return after fees
164 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0748 (3% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Overpass 2024 Collection
Classified
+70 $ +24.0%
invest 290 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
360 $
Float
0.0000–0.0062 +1
Lots that fit
1%
Sales per week
4
Ways to assemble
1

Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0770 (1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0062 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Glove Collection + The Overpass 2024 Collection
Classified
+69 $ +23.0%
invest 300 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.061249
Return after fees
369 $
Float
0.0000–0.0052 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Sawed-Off | Wasteland Princess (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0052 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma 2 Collection + The Revolver Case Collection
Classified
+69 $ +51.2%
invest 135 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
204 $
Float
0.1500–0.1634 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1634 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Horizon Collection
Classified
+68 $ +50.0%
invest 137 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
206 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0746 (3% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0040 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arms Deal 3 Collection + The Shattered Web Collection
Classified
+68 $ +34.0%
invest 201 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
269 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
3

CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0041 (0% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Overpass 2024 Collection + The eSports 2014 Summer Collection
Classified
+68 $ +26.8%
invest 254 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
323 $
Float
0.0700–0.0749 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); P2000 | Corticera (Minimal Wear): buy 0.0700–0.0749 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The Revolver Case Collection
Classified
+68 $ +79.9%
invest 85 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.069999
Return after fees
153 $
Float
0.1500–0.1652 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1652 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1652 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Shattered Web Collection + The eSports 2013 Winter Collection
Classified
+67 $ +33.2%
invest 203 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
270 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
2

SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1626 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1626 (0% of this wear's listings); FAMAS | Afterimage (Minimal Wear): buy 0.0700–0.0744 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 85%
The Fever Collection + The Horizon Collection
Classified
+67 $ +60.8%
invest 110 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.055999
Return after fees
176 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0745 (3% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0040 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+66 $ +106.7%
invest 62 $assemble: ≈ won't work
sells slowly
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
127 $
Float
0.1000–0.1031 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
1
Steps
2

StatTrak™ P250 | Valence (Field-Tested): buy 0.1500–0.1646 (under 1% of this wear's listings); StatTrak™ Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1031 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma 2 Collection + The Gamma Collection
Classified
+65 $ +44.7%
invest 146 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
211 $
Float
0.0000–0.0035 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0035 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Operation Broken Fang Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
261.63 727.24 +465.60 +178.0% 100%
≤ 0.0742+1
Classified
→float up to 0.055999
1 5 0
The eSports 2014 Summer Collection
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
248.09 708.73 +460.64 +185.7% 100%
≤ 0.0749+1
Classified
→float up to 0.069999
1 1 0
The Prisma Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
230.91 664.03 +433.12 +187.6% 95%
≤ 0.0752+2
Classified
→float up to 0.069999
1 5 0
The CS20 Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
233.95 657.28 +423.33 +181.0% 95%
≤ 0.0036+2
Classified
→float up to 0.069999
1 5 0
The Winter Offensive Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
262.48 677.21 +414.72 +158.0% 95%
≤ 0.0743+1
Classified
→float up to 0.069999
1 5 0
The Huntsman Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
300.00 701.65 +401.65 +133.9% 95%
≤ 0.0749+2
Classified
→float up to 0.062999
1 5 0
The Arms Deal 2 Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
312.31 701.12 +388.81 +124.5% 100%
≤ 0.0044+2
Classified
→float up to 0.069999
1 5 0
The Operation Hydra Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
391.51 744.33 +352.82 +90.1% 100%
≤ 0.0747+2
Classified
→float up to 0.034999
1 3 0
The Vanguard Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
474.50 780.81 +306.32 +64.6% 55%
≤ 0.0039+2
Classified
→float up to 0.069999
1 5 0
The eSports 2013 Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
395.20 685.36 +290.15 +73.4% 100%
≤ 0.0749+1
Classified
→float up to 0.069999
1 2 0
The Danger Zone Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
387.67 675.82 +288.16 +74.3% 95%
≤ 0.0039+2
Classified
→float up to 0.030769
1 5 0
The Vanguard Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
510.72 788.82 +278.10 +54.5% 50%
≤ 0.0093+1
Classified
→float up to 0.069999
1 1 0
The Revolver Case Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
460.24 734.19 +273.95 +59.5% 45%
≤ 0.0059+2
Classified
→float up to 0.069999
1 5 0
The Genesis Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
512.77 773.84 +261.06 +50.9% 55%
≤ 0.0093+2
Classified
→float up to 0.069999
1 5 0
The Gallery Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
486.10 732.40 +246.31 +50.7% 45%
≤ 0.0091+2
Classified
→float up to 0.069999
1 5 0
The Arms Deal 3 Collection
+ The Vanguard Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
511.84 731.35 +219.51 +42.9% 45%
≤ 0.0067+2
Classified
→float up to 0.069999
1 4 0
The Vanguard Collection
+ The Winter Offensive Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
533.35 749.29 +215.94 +40.5% 50%
≤ 0.0093+2
Classified
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Vanguard Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard not enough lots
649.21 816.42 +167.21 +25.8% 55%
≤ 0.0039+1
Classified
→float up to 0.069999
1 2 0
The Overpass 2024 Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
83.34 221.31 +137.96 +165.5% 65%
≤ 0.1617+2
Classified
→float up to 0.069999
1 5 3
The Kilowatt Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
173.68 285.37 +111.68 +64.3% 50%
≤ 0.0043+1
Restricted
→float up to 0.055814
2 steps 1 3
The Overpass 2024 Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
112.63 221.56 +108.93 +96.7% 65%
≤ 0.1657+1
Classified
→float up to 0.069999
1 5 0
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
165.47 274.23 +108.76 +65.7% 50%
≤ 0.1637+1
Restricted
→float up to 0.069999
2 steps 1 1
The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
185.88 285.84 +99.96 +53.8% 50%
≤ 0.1616+1
Classified
→float up to 0.069999
1 1 2
The Revolver Case Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
175.72 273.47 +97.76 +55.6% 50%
≤ 0.1625+2
Classified
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Shattered Web Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
307.31 402.69 +95.38 +31.0% 55%
≤ 0.1616+2
Classified
→float up to 0.069999
1 4 2
The Genesis Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
183.24 277.37 +94.12 +51.4% 50%
≤ 0.1616+2
Classified
→float up to 0.069999
1 5 2
The Horizon Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
175.36 268.62 +93.25 +53.2% 60%
≤ 0.0742+3
Classified
→float up to 0.069999
1 5 1
The Gamma Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
161.24 253.95 +92.71 +57.5% 70%
≤ 0.0041+1
Classified
→float up to 0.069999
1 5 2
The Fracture Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
90.55 183.01 +92.47 +102.1% 40%
≤ 0.0043+1
Classified
→float up to 0.069999
1 5 4
The Overpass 2024 Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
208.31 300.70 +92.39 +44.4% 60%
≤ 0.0745+2
Classified
→float up to 0.069999
1 5 2
The Shattered Web Collection
+ The Spectrum Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
183.76 271.55 +87.80 +47.8% 45%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 2
The Ancient Collection
+ The Revolver Case Collection
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
466.33 549.83 +83.50 +17.9% 30%
≤ 0.1617+1
Classified
→float up to 0.069999
1 5 0
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
61.53 141.77 +80.24 +130.4% 33%
≤ 0.1027+1
Mil-Spec Grade
→float up to 0.146874
2 steps 1 1
The Shattered Web Collection
+ The Vanguard Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
187.91 266.46 +78.55 +41.8% 45%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 2
The 2021 Dust 2 Collection
+ The Shattered Web Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
345.74 424.26 +78.52 +22.7% 55%
≤ 0.0035+2
Classified
→float up to 0.048999
1 4 2
The Chroma Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
199.13 275.90 +76.77 +38.6% 50%
≤ 0.0044+2
Classified
→float up to 0.059999
1 5 2
The Breakout Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
272.17 343.80 +71.63 +26.3% 90%
≤ 0.0054+1
Classified
→float up to 0.069999
1 5 4
The Fracture Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
88.39 159.28 +70.89 +80.2% 70%
≤ 0.0038+2
Classified
→float up to 0.055999
1 5 1
The Horizon Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
94.17 164.20 +70.02 +74.4% 85%
≤ 0.0042+2
Classified
→float up to 0.055999
1 5 1
The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
290.31 360.12 +69.82 +24.0% 100%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 4
The Glove Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
299.94 369.07 +69.13 +23.0% 100%
≤ 0.0052+2
Classified
→float up to 0.061249
1 5 0
The Chroma 2 Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
134.80 203.78 +68.98 +51.2% 90%
≤ 0.1634+1
Classified
→float up to 0.069999
1 5 0
The Chroma 2 Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
137.01 205.50 +68.49 +50.0% 100%
≤ 0.0040+2
Classified
→float up to 0.069999
1 5 1
The Arms Deal 3 Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
200.71 268.98 +68.26 +34.0% 45%
≤ 0.0041+2
Classified
→float up to 0.069999
1 3 2
The Overpass 2024 Collection
+ The eSports 2014 Summer Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
254.31 322.53 +68.22 +26.8% 80%
≤ 0.0749+1
Classified
→float up to 0.069999
1 5 1
The Gallery Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
85.12 153.17 +68.05 +79.9% 100%
≤ 0.1652+1
Classified
→float up to 0.069999
1 5 0
The Shattered Web Collection
+ The eSports 2013 Winter Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
202.67 269.98 +67.31 +33.2% 45%
≤ 0.0744+2
Classified
→float up to 0.069999
1 2 2
The Fever Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
109.73 176.49 +66.76 +60.8% 85%
≤ 0.0040+2
Classified
→float up to 0.055999
1 5 1
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
61.53 127.17 +65.64 +106.7% 33%
≤ 0.1031+1
Mil-Spec Grade
→float up to 0.149999
2 steps 1 1
The Chroma 2 Collection
+ The Gamma Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
145.87 211.08 +65.21 +44.7% 50%
≤ 0.0035+1
Classified
→float up to 0.069999
1 5 1
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work