Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 215.Of them the site shows the best: 15 000.Shown in the list below: 10 761.Hidden:“profit only from resale” — 236,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
invest at least 47 $with floatassemble: ≈ won't work
float premium: at least 27 $
profit on prices without salesat least −7 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Negev | Loudmouth (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 158 $with floatassemble: ≈ won't work
float premium: at least 87 $
profit on prices without salesat least −10 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1029 (under 1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Contractor (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 137 $with floatassemble: ≈ won't work
float premium: at least 72 $
profit on prices without salesat least −8 $rare inputsThe rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Sweeper (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 142 $with floatassemble: ≈ won't work
float premium: at least 77 $
profit on prices without salesat least −27 $rare inputsThe rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Sweeper (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); AUG | Contractor (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ P90 | Death Grip (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 57 $with floatassemble: ≈ won't work
float premium: at least 33 $
profit on prices without salesat least −15 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2554 (1% of this wear's listings); CZ75-Auto | Slalom (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ CZ75-Auto | Tread Plate (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ CZ75-Auto | Pole Position (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (3% of this wear's listings)
UMP-45 | Mudder (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); AUG | Sweeper (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); SSG 08 | Sans Comic (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)
Souvenir XM1014 | Hieroglyph (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
profit on prices without sales at least −7 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −10 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −8 $rare inputsThe rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −27 $rare inputsThe rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −15 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.