Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723.Of them the site shows the best: 15 000.Shown in the list below: 10 961.Hidden:“profit only from resale” — 248,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
AUG | Death by Puppy (Field-Tested): buy 0.1500–0.2339 (74% of this wear's listings); UMP-45 | K.O. Factory (Battle-Scarred): buy 0.4500–0.6508 (45% of this wear's listings)
profit on prices without salesat least −198 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 263 $with floatassemble: ≈ won't work
float premium: at least 146 $
marketplace pricesells slowly85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 231 $with floatassemble: ≈ won't work
float premium: at least 134 $
profit on prices without salesat least −55 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 217 $with floatassemble: ≈ won't work
float premium: at least 127 $
profit on prices without salesat least −88 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ AK-47 | The Oligarch (Factory New)
Best outcome
float up to 0.069999
Return after fees
276 $
Float
0.1500–0.1637 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5
StatTrak™ Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 186 $with floatassemble: ≈ won't work
float premium: at least 109 $
profit on prices without salesat least −74 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 242 $with floatassemble: ≈ won't work
float premium: at least 136 $
profit on prices without salesat least −99 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 188 $with floatassemble: ≈ won't work
float premium: at least 113 $
profit on prices without salesat least −73 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ AUG | Momentum (Battle-Scarred): buy 0.4500–0.4829 (34% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 191 $with floatassemble: ≈ won't work
float premium: at least 112 $
profit on prices without salesat least −74 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 207 $with floatassemble: ≈ won't work
float premium: at least 120 $
profit on prices without salesat least −84 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3843 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1643 (11% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 233 $with floatassemble: ≈ won't work
float premium: at least 137 $
profit on prices without salesat least −93 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 41 $with floatassemble: ≈ won't work
float premium: at least 24 $
profit on prices without salesat least −5 $rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ SCAR-20 | Powercore (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 50 $with floatassemble: ≈ won't work
float premium: at least 30 $
profit on prices without salesat least −9 $rare inputsThe rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (3% of this wear's listings); StatTrak™ SG 553 | Pulse (Field-Tested): buy 0.1500–0.1627 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 47 $with floatassemble: ≈ won't work
float premium: at least 30 $
profit on prices without salesat least −4 $rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 38 $with floatassemble: ≈ won't work
float premium: at least 21 $
outcome without salesmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 48 $with floatassemble: ≈ won't work
float premium: at least 28 $
profit on prices without salesat least −4 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (3% of this wear's listings); StatTrak™ PP-Bizon | Embargo (Field-Tested): buy 0.1500–0.1628 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (under 1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 67 $with floatassemble: ≈ won't work
float premium: at least 39 $
marketplace pricesells slowly63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 59 $with floatassemble: ≈ won't work
float premium: at least 34 $
profit on prices without salesat least −12 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (3% of this wear's listings); StatTrak™ PP-Bizon | Antique (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 44 $with floatassemble: ≈ won't work
float premium: at least 25 $
profit on prices without salesat least −0 $rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (3% of this wear's listings); StatTrak™ Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 47 $with floatassemble: ≈ won't work
float premium: at least 30 $
profit on prices without salesat least −0 $rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 196 $with floatassemble: ≈ won't work
float premium: at least 111 $
profit on prices without salesat least −1 $rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 380 $with floatassemble: ≈ won't work
float premium: at least 209 $
marketplace pricesells slowly75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1629 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1629 (11% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 231 $with floatassemble: ≈ won't work
float premium: at least 130 $
profit on prices without salesat least −98 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Negev | Loudmouth (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 42 $with floatassemble: ≈ won't work
float premium: at least 25 $
profit on prices without salesat least −15 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (under 1% of this wear's listings); MP7 | Special Delivery (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MP5-SD | Kitbash (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 59 $with floatassemble: ≈ won't work
float premium: at least 34 $
profit on prices without salesat least −14 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ CZ75-Auto | Tread Plate (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2566 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 279 $with floatassemble: ≈ won't work
float premium: at least 157 $
profit on prices without salesat least −50 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 55 $with floatassemble: ≈ won't work
float premium: at least 31 $
marketplace pricesells slowly48% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 237 $with floatassemble: ≈ won't work
float premium: at least 139 $
profit on prices without salesat least −67 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 44 $with floatassemble: ≈ won't work
float premium: at least 24 $
profit on prices without salesat least −1 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (under 1% of this wear's listings); SSG 08 | Ghost Crusader (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 54 $with floatassemble: ≈ won't work
float premium: at least 32 $
profit on prices without salesat least −7 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (under 1% of this wear's listings); UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 29 $with floatassemble: ≈ won't work
float premium: at least 17 $
profit on prices without salesat least −1 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
G3SG1 | Ventilator (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); SCAR-20 | Outbreak (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 44 $with floatassemble: ≈ won't work
float premium: at least 26 $
profit on prices without salesat least −1 $rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
MP7 | Powercore (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); UMP-45 | Exposure (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 41 $with floatassemble: ≈ won't work
float premium: at least 25 $
profit on prices without salesat least −9 $rare inputsThe rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (under 1% of this wear's listings); Sawed-Off | Limelight (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without sales at least −198 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −55 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −88 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −74 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −99 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −73 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −74 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −84 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −93 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −5 $rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −9 $rare inputsThe rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 $rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
outcome without salesmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −12 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −0 $rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −0 $rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −1 $rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −98 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −15 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −14 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −50 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly48% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −67 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −1 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −7 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −1 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −1 $rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −9 $rare inputsThe rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.