Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 43 041.
Profitable25 289craftsof 34 723 in the recalculation
Best profit—nothing profitable to assemble
Median ROI+12%half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723.Of them the site shows the best: 15 000.Shown in the list below: 41.Hidden:“profit on prices without sales” — 12 599,
“profit only from resale” — 248,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
Nova | Red Quartz (Factory New): buy 0.0000–0.0065 (5% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0065 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Nova | Red Quartz (Factory New): buy 0.0000–0.0050 (1% of this wear's listings); Galil AR | Orange DDPAT (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Nova | Red Quartz (Factory New): buy 0.0000–0.0043 (1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0043 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Nova | Red Quartz (Factory New): buy 0.0000–0.0058 (1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Red Quartz (Factory New): buy 0.0000–0.0038 (1% of this wear's listings); Sawed-Off | Limelight (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); P90 | Chopper (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
Nova | Red Quartz (Factory New): buy 0.0000–0.0043 (1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)
CZ75-Auto | Syndicate (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1664 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1664 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Red Quartz (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2188 (under 1% of this wear's listings); M4A1-S | Emphorosaur-S (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
P2000 | Space Race (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); AUG | Eye of Zapems (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); XM1014 | Monster Melt (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)
outcome without salesrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Nova | Red Quartz (Factory New): buy 0.0000–0.0051 (1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1669 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0051 (1% of this wear's listings)
outcome without salesrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
outcome without salesrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Full Stop (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1694 (under 1% of this wear's listings); Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); P250 | Small Game (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Full Stop (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); PP-Bizon | Photic Zone (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)
UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); Nova | Wurst Hölle (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); Glock-18 | Teal Graf (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)
UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); P250 | Red Tide (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
UMP-45 | Full Stop (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); AUG | Creep (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); P90 | Aeolian Light (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
outcome without salesrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
outcome without salesrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
outcome without salesrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.