Crafts
prices updated 12.10 17:39 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

Profitable 36 412crafts of 39 940 in the recalculation
Best profit +37$ The Achroma Collection · +158% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 104 every outcome pays off: 1 395
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 940. Shown in the list below: 630. Hidden: “profit only from resale” — 281, “outcome above the Steam cap” — 3 654. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 90%
The Achroma Collection + The Mirage Collection
Mil-Spec Grade
+369 $ +172.0%
invest 214 $assemble: ≈ won't work
profit on prices without salesat least −214 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAG-7 | Bulldozer (Factory New)
Best outcome
float up to 0.069999
Return after fees
583 $
Float
0.0000–0.0039 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

P90 | Aeolian Light (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); UMP-45 | Blaze (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); MAC-10 | Amber Fade (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Achroma Collection + The eSports 2013 Collection
Restricted
+186 $ +108.5%
invest 171 $assemble: ≈ won't work
profit on prices without salesat least −154 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Red Laminate (Factory New)
Best outcome
float up to 0.069999
Return after fees
357 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); Sawed-Off | Orange DDPAT (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Achroma Collection + The Office Collection
Consumer Grade
+181 $ +193.9%
invest 93 $assemble: ≈ won't work
profit on prices without salesat least −93 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Winter Forest (Factory New)
Best outcome
float up to 0.069999
Return after fees
275 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

SCAR-20 | Zinc (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); FAMAS | Contrast Spray (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The 2021 Mirage Collection + The Achroma Collection
Restricted
+87 $ +36.7%
invest 238 $assemble: ≈ won't work
profit on prices without salesat least −237 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Fennec Fox (Factory New)
Best outcome
float up to 0.069999
Return after fees
326 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir Glock-18 | Pink DDPAT (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings); Souvenir XM1014 | Elegant Vines (Factory New): buy 0.0000–0.0040 (5% of this wear's listings); Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Achroma Collection + The eSports 2013 Collection
Restricted
+86 $ +40.7%
invest 212 $assemble: ≈ won't work
profit on prices without salesat least −208 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
298 $
Float
0.0000–0.0055 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings); Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1681 (under 1% of this wear's listings); Sawed-Off | Orange DDPAT (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The 2021 Train Collection + The Achroma Collection
Restricted
+85 $ +80.8%
invest 105 $assemble: ≈ won't work
profit on prices without salesat least −57 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
190 $
Float
0.0000–0.0056 +1
Lots that fit
1%
Sales per week
1
Ways to assemble
5

Nova | Red Quartz (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The 2021 Dust 2 Collection + The Achroma Collection
Restricted
+74 $ +28.6%
invest 260 $assemble: ≈ won't work
profit on prices without salesat least −258 $ rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam SSG 08 | Death Strike (Factory New)
Best outcome
float up to 0.069999
Return after fees
334 $
Float
0.0000–0.0051 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir M4A4 | Red DDPAT (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings); Souvenir USP-S | Orange Anolis (Factory New): buy 0.0000–0.0051 (≈1% of this wear's listings); Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The 2021 Dust 2 Collection + The Achroma Collection
Restricted
+71 $ +26.6%
invest 266 $assemble: ≈ won't work
profit on prices without salesat least −262 $ rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam SSG 08 | Death Strike (Factory New)
Best outcome
float up to 0.055999
Return after fees
337 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir M4A4 | Red DDPAT (Field-Tested): buy 0.1500–0.1685 (under 1% of this wear's listings); Souvenir USP-S | Orange Anolis (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); Glock-18 | Trace Lock (Field-Tested): buy 0.1500–0.1685 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The 2021 Mirage Collection + The Achroma Collection
Restricted
+69 $ +26.7%
invest 259 $assemble: ≈ won't work
profit on prices without salesat least −255 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Fennec Fox (Factory New)
Best outcome
float up to 0.055999
Return after fees
329 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir Glock-18 | Pink DDPAT (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Souvenir XM1014 | Elegant Vines (Factory New): buy 0.0000–0.0036 (5% of this wear's listings); AK-47 | Breakthrough (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

chance 90%
The Achroma Collection + The Overpass Collection
Mil-Spec Grade
+66 $ +74.3%
invest 88 $assemble: ≈ won't work
profit on prices without salesat least −88 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Road Rash (Factory New)
Best outcome
float up to 0.013513
Return after fees
154 $
Float
0.0000–0.0069 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
5

P90 | Aeolian Light (Factory New): buy 0.0000–0.0069 (≈2% of this wear's listings); Souvenir XM1014 | VariCamo Blue (Factory New): buy 0.0000–0.0069 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Achroma Collection + The Dust Collection
Industrial Grade
+64 $ +72.1%
invest 89 $assemble: ≈ won't work
profit on prices without salesat least −89 $ rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Snake Camo (Factory New)
Best outcome
float up to 0.069999
Return after fees
153 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

FAMAS | Vendetta (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); AK-47 | Predator (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Achroma Collection + The Overpass Collection
Restricted
+59 $ +18.6%
invest 317 $assemble: ≈ won't work
profit on prices without salesat least −313 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Master Piece (Factory New)
Best outcome
float up to 0.069999
Return after fees
376 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); AWP | Pink DDPAT (Field-Tested): buy 0.1500–0.1678 (under 1% of this wear's listings); AWP | Pink DDPAT (Minimal Wear): buy 0.0700–0.0761 (under 1% of this wear's listings)

chance 40%
The Achroma Collection + The Alpha Collection
Consumer Grade
+53 $ +114.7%
invest 47 $assemble: ≈ won't work
profit on prices without salesat least −47 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Sand Dune (Factory New)
Best outcome
float up to 0.069999
Return after fees
100 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

SCAR-20 | Zinc (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); MP7 | Groundwater (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The 2021 Vertigo Collection + The Achroma Collection
Restricted
+47 $ +29.2%
invest 162 $assemble: ≈ won't work
profit on prices without salesat least −157 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fall Hazard (Factory New)
Best outcome
float up to 0.069999
Return after fees
209 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir P250 | Digital Architect (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

chance 45%
The 2018 Nuke Collection + The Achroma Collection
Restricted
+47 $ +82.8%
invest 56 $assemble: ≈ won't work
profit on prices without salesat least −43 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Control Panel (Factory New)
Best outcome
float up to 0.069999
Return after fees
103 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1633 (0% of this wear's listings); Souvenir AUG | Random Access (Factory New): buy 0.0000–0.0040 (0% of this wear's listings); Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Achroma Collection + The Nuke Collection
Industrial Grade
+44 $ +28.0%
invest 157 $assemble: ≈ won't work
profit on prices without salesat least −156 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Radiation Hazard (Factory New)
Best outcome
float up to 0.069999
Return after fees
200 $
Float
0.0000–0.0042 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

FAMAS | Vendetta (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); P90 | Fallout Warning (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Achroma Collection + The Overpass Collection
Mil-Spec Grade
+40 $ +55.9%
invest 72 $assemble: ≈ won't work
profit on prices without salesat least −71 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Road Rash (Factory New)
Best outcome
float up to 0.069999
Return after fees
112 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P90 | Aeolian Light (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Souvenir CZ75-Auto | Nitro (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Souvenir XM1014 | VariCamo Blue (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Achroma Collection + The Horizon Collection
Restricted
+39 $ +80.6%
invest 49 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
88 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0040 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Achroma Collection + The Aztec Collection
Consumer Grade
+39 $ +97.9%
invest 40 $assemble: ≈ won't work
profit on prices without salesat least −40 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Jungle Spray (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

SCAR-20 | Zinc (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); Nova | Forest Leaves (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Achroma Collection + The Operation Broken Fang Collection
Restricted
+39 $ +57.0%
invest 68 $assemble: ≈ won't work
profit on prices without salesat least −47 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
107 $
Float
0.0000–0.0044 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Achroma Collection + The Train 2025 Collection
Mil-Spec Grade
+37 $ +158.4%
invest 23 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
61 $
Float
0.0000–0.0078 +1
Lots that fit
≈2%
Sales per week
7
Ways to assemble
5

P90 | Aeolian Light (Factory New): buy 0.0000–0.0078 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0078 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Achroma Collection + The eSports 2014 Summer Collection
Restricted
+31 $ +64.8%
invest 48 $assemble: ≈ won't work
profit on prices without salesat least −31 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Corticera (Factory New)
Best outcome
float up to 0.063243
Return after fees
79 $
Float
0.0000–0.0036 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); P90 | Virus (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Achroma Collection + The Ancient Collection
Restricted
+30 $ +13.0%
invest 235 $assemble: ≈ won't work
profit on prices without salesat least −227 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Panthera onca (Factory New)
Best outcome
float up to 0.069999
Return after fees
266 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Souvenir USP-S | Ancient Visions (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Souvenir USP-S | Ancient Visions (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

chance 100%
The Achroma Collection + The Chroma 2 Collection
Restricted
+30 $ +175.9%
invest 17 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
47 $
Float
0.0700–0.0746 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2557 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Achroma Collection + The eSports 2014 Summer Collection
Restricted
+30 $ +78.5%
invest 38 $assemble: ≈ won't work
profit on prices without salesat least −20 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Corticera (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0700–0.0753 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); P90 | Virus (Field-Tested): buy 0.1500–0.1655 (5% of this wear's listings); P90 | Virus (Minimal Wear): buy 0.0700–0.0753 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 54%
The Achroma Collection + The Mirage Collection
Consumer Grade
+29 $ +92.7%
invest 31 $assemble: ≈ won't work
profit on prices without salesat least −28 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SSG 08 | Tropical Storm (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

SCAR-20 | Zinc (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); Souvenir P250 | Bone Mask (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Souvenir Galil AR | Hunting Blind (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

chance 90%
The Achroma Collection + The Spy Tech Collection
Restricted
+28 $ +48.4%
invest 58 $assemble: ≈ won't work
profit on prices without salesat least −54 $ rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Fatal Glitch (Factory New)
Best outcome
float up to 0.069999
Return after fees
86 $
Float
0.0000–0.0059 +1
Lots that fit
≈2%
Sales per week
8
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0768 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Achroma Collection + The Train 2025 Collection
Restricted
+27 $ +55.1%
invest 49 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
76 $
Float
0.0000–0.0047 +2
Lots that fit
≈1%
Sales per week
3
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1654 (75% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0047 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Achroma Collection + The Arabesque Collection
Restricted
+25 $ +37.2%
invest 68 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
93 $
Float
0.0000–0.0059 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings); P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Achroma Collection + The Graphic Design Collection
Restricted
+25 $ +23.7%
invest 104 $assemble: ≈ won't work
profit on prices without salesat least −68 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Starcade (Factory New)
Best outcome
float up to 0.065624
Return after fees
129 $
Float
0.0000–0.0073 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0073 (≈2% of this wear's listings); CZ75-Auto | Slalom (Minimal Wear): buy 0.0700–0.0784 (2% of this wear's listings); CZ75-Auto | Slalom (Factory New): buy 0.0000–0.0073 (0% of this wear's listings)

chance 70%
The Achroma Collection + The Chroma 2 Collection
Restricted
+24 $ +141.7%
invest 17 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
41 $
Float
0.0700–0.0749 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2562 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2021 Vertigo Collection + The Achroma Collection
Restricted
+23 $ +19.5%
invest 119 $assemble: ≈ won't work
profit on prices without salesat least −94 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fall Hazard (Factory New)
Best outcome
float up to 0.045699
Return after fees
142 $
Float
0.0000–0.0071 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir P250 | Digital Architect (Minimal Wear): buy 0.0700–0.0782 (under 1% of this wear's listings); Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0071 (≈2% of this wear's listings)

chance 60%
The Achroma Collection + The Bravo Collection
Mil-Spec Grade
+22 $ +65.1%
invest 34 $assemble: ≈ won't work
profit on prices without salesat least −32 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Graven (Factory New)
Best outcome
float up to 0.069999
Return after fees
57 $
Float
0.0000–0.0035 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

P90 | Aeolian Light (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); G3SG1 | Demeter (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Achroma Collection + The Shadow Collection
Restricted
+22 $ +64.1%
invest 35 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
57 $
Float
0.0000–0.0051 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0051 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Achroma Collection + The Nuke Collection
Consumer Grade
+22 $ +115.9%
invest 19 $assemble: ≈ won't work
profit on prices without salesat least −19 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P90 | Fallout Warning (Factory New)
Best outcome
float up to 0.069999
Return after fees
41 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

SCAR-20 | Zinc (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); Souvenir Sawed-Off | Irradiated Alert (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Achroma Collection + The Graphic Design Collection
Restricted
+22 $ +22.1%
invest 97 $assemble: ≈ won't work
profit on prices without salesat least −96 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Starcade (Factory New)
Best outcome
float up to 0.069999
Return after fees
119 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); CZ75-Auto | Slalom (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); CZ75-Auto | Slalom (Factory New): buy 0.0000–0.0038 (0% of this wear's listings)

chance 45%
The Achroma Collection + The Graphic Design Collection
Restricted
+21 $ +18.7%
invest 111 $assemble: ≈ won't work
profit on prices without salesat least −72 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Starcade (Factory New)
Best outcome
float up to 0.052499
Return after fees
131 $
Float
0.0000–0.0046 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); CZ75-Auto | Slalom (Minimal Wear): buy 0.0700–0.0753 (2% of this wear's listings); CZ75-Auto | Slalom (Factory New): buy 0.0000–0.0046 (0% of this wear's listings)

chance 25%
The Achroma Collection + The Inferno Collection
Consumer Grade
+21 $ +107.9%
invest 19 $assemble: ≈ won't work
profit on prices without salesat least −19 $ rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Tornado (Factory New)
Best outcome
float up to 0.069999
Return after fees
40 $
Float
0.0000–0.0042 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

SCAR-20 | Zinc (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); Souvenir MAG-7 | Sand Dune (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Achroma Collection + The Anubis Collection
Restricted
+20 $ +32.6%
invest 61 $assemble: ≈ won't work
profit on prices without salesat least −36 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Waters of Nephthys (Factory New)
Best outcome
float up to 0.048999
Return after fees
81 $
Float
0.0000–0.0046 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

Glock-18 | Trace Lock (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Nova | Sobek's Bite (Field-Tested): buy 0.1500–0.1651 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Achroma Collection + The Operation Riptide Collection
Restricted
+19 $ +37.8%
invest 51 $assemble: ≈ won't work
profit on prices without salesat least −32 $ rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Snack Attack (Factory New)
Best outcome
float up to 0.069999
Return after fees
70 $
Float
0.0000–0.0075 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0786 (under 1% of this wear's listings); MAG-7 | BI83 Spectrum (Minimal Wear): buy 0.0700–0.0786 (under 1% of this wear's listings); MAG-7 | BI83 Spectrum (Factory New): buy 0.0000–0.0075 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Achroma Collection + The Gamma 2 Collection
Mil-Spec Grade
+18 $ +204.9%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0000–0.0054 +1
Lots that fit
1%
Sales per week
2
Ways to assemble
5

P90 | Aeolian Light (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); XM1014 | Slipstream (Factory New): buy 0.0000–0.0054 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Achroma Collection + The Breakout Collection
Restricted
+18 $ +71.7%
invest 26 $assemble: ≈ won't work
rare inputs
→ Steam Five-SeveN | Fowl Play (Factory New)
Best outcome
float up to 0.069999
Return after fees
44 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Nova | Koi (Factory New): buy 0.0000–0.0043 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Achroma Collection + The Huntsman Collection
Restricted
+18 $ +25.8%
invest 68 $assemble: ≈ won't work
profit on prices without salesat least −25 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.062999
Return after fees
86 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); XM1014 | Heaven Guard (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); MAC-10 | Tatter (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Achroma Collection + The Radiant Collection
Restricted
+17 $ +41.2%
invest 42 $assemble: ≈ won't work
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 $
Float
0.0000–0.0048 +2
Lots that fit
less than 1%
Sales per week
22
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Achroma Collection + The Phoenix Collection
Restricted
+17 $ +53.5%
invest 32 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
49 $
Float
0.0700–0.0740 +2
Lots that fit
0%
Sales per week
19
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1617 (6% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
The Achroma Collection + The Huntsman Collection
Restricted
+17 $ +26.0%
invest 66 $assemble: ≈ won't work
profit on prices without salesat least −25 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); XM1014 | Heaven Guard (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); MAC-10 | Tatter (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Achroma Collection + The Dust Collection
Industrial Grade
+17 $ +34.4%
invest 50 $assemble: ≈ won't work
profit on prices without salesat least −49 $ rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Sawed-Off | Copper (Factory New)
Best outcome
float up to 0.069999
Return after fees
67 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

M4A4 | Aeolian Dark (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); FAMAS | Vendetta (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); AK-47 | Predator (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Achroma Collection + The Phoenix Collection
Restricted
+17 $ +48.8%
invest 34 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
51 $
Float
0.0000–0.0035 +2
Lots that fit
0%
Sales per week
19
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); USP-S | Guardian (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Achroma Collection + The Gamma Collection
Restricted
+17 $ +67.9%
invest 24 $assemble: ≈ won't work
profit on prices without salesat least −2 $ rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Desolate Space (Factory New)
Best outcome
float up to 0.069999
Return after fees
41 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
22
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Sawed-Off | Limelight (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); P90 | Chopper (Factory New): buy 0.0000–0.0035 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Achroma Collection + The Falchion Collection
Restricted
+16 $ +107.3%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam AWP | The End (Factory New)
Best outcome
float up to 0.069999
Return after fees
30 $
Float
0.0700–0.0746 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1632 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Achroma Collection
+ The Mirage Collection
profit on prices without sales at least −214 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
214.47 583.24 +368.78 +172.0% 90%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The eSports 2013 Collection
profit on prices without sales at least −154 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
171.29 357.12 +185.83 +108.5% 60%
≤ 0.0036+1
Restricted
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Office Collection
profit on prices without sales at least −93 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
93.42 274.54 +181.12 +193.9% 50%
≤ 0.0042+1
Consumer Grade
→float up to 0.069999
1 5 0
The 2021 Mirage Collection
+ The Achroma Collection
profit on prices without sales at least −237 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
238.40 325.86 +87.46 +36.7% 45%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 5 0
The Achroma Collection
+ The eSports 2013 Collection
profit on prices without sales at least −208 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
212.12 298.48 +86.36 +40.7% 45%
≤ 0.0055+2
Restricted
→float up to 0.069999
1 5 0
The 2021 Train Collection
+ The Achroma Collection
profit on prices without sales at least −57 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
104.88 189.59 +84.71 +80.8% 30%
≤ 0.0056+1
Restricted
→float up to 0.069999
1 5 1
The 2021 Dust 2 Collection
+ The Achroma Collection
profit on prices without sales at least −258 $ rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
259.61 333.91 +74.30 +28.6% 45%
≤ 0.0051+2
Restricted
→float up to 0.069999
1 5 0
The 2021 Dust 2 Collection
+ The Achroma Collection
profit on prices without sales at least −262 $ rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
265.86 336.64 +70.78 +26.6% 45%
≤ 0.0056+2
Restricted
→float up to 0.055999
1 5 0
The 2021 Mirage Collection
+ The Achroma Collection
profit on prices without sales at least −255 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
259.26 328.60 +69.34 +26.7% 45%
≤ 0.0036+2
Restricted
→float up to 0.055999
1 5 0
The Achroma Collection
+ The Overpass Collection
profit on prices without sales at least −88 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
88.21 153.79 +65.58 +74.3% 90%
≤ 0.0069+1
Mil-Spec Grade
→float up to 0.013513
1 5 0
The Achroma Collection
+ The Dust Collection
profit on prices without sales at least −89 $ rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
88.90 153.03 +64.12 +72.1% 50%
≤ 0.0042+1
Industrial Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Overpass Collection
profit on prices without sales at least −313 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
317.11 375.99 +58.89 +18.6% 90%
≤ 0.0054+2
Restricted
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Alpha Collection
profit on prices without sales at least −47 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
46.62 100.10 +53.48 +114.7% 40%
≤ 0.0042+1
Consumer Grade
→float up to 0.069999
1 5 0
The 2021 Vertigo Collection
+ The Achroma Collection
profit on prices without sales at least −157 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
161.91 209.13 +47.22 +29.2% 70%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 0
The 2018 Nuke Collection
+ The Achroma Collection
profit on prices without sales at least −43 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
56.27 102.85 +46.58 +82.8% 45%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 5 4
The Achroma Collection
+ The Nuke Collection
profit on prices without sales at least −156 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
156.51 200.38 +43.86 +28.0% 50%
≤ 0.0042+1
Industrial Grade
→float up to 0.069999
1 5 1
The Achroma Collection
+ The Overpass Collection
profit on prices without sales at least −71 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.08 112.40 +40.32 +55.9% 45%
≤ 0.0035+2
Mil-Spec Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
48.91 88.33 +39.42 +80.6% 30%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 5 9
The Achroma Collection
+ The Aztec Collection
profit on prices without sales at least −40 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
40.23 79.64 +39.40 +97.9% 50%
≤ 0.0042+1
Consumer Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Operation Broken Fang Collection
profit on prices without sales at least −47 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.93 106.63 +38.70 +57.0% 50%
≤ 0.0044+1
Restricted
→float up to 0.069999
1 5 1
The Achroma Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
23.42 60.52 +37.10 +158.4% 30%
≤ 0.0078+1
Mil-Spec Grade
→float up to 0.069999
1 5 7
The Achroma Collection
+ The eSports 2014 Summer Collection
profit on prices without sales at least −31 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
47.67 78.57 +30.90 +64.8% 60%
≤ 0.0036+1
Restricted
→float up to 0.063243
1 5 0
The Achroma Collection
+ The Ancient Collection
profit on prices without sales at least −227 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
235.09 265.54 +30.45 +13.0% 40%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.10 47.18 +30.08 +175.9% 100%
≤ 0.0746+1
Restricted
→float up to 0.146874
1 5 3
The Achroma Collection
+ The eSports 2014 Summer Collection
profit on prices without sales at least −20 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.92 67.70 +29.78 +78.5% 55%
≤ 0.0753+2
Restricted
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Mirage Collection
profit on prices without sales at least −28 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
30.82 59.38 +28.56 +92.7% 54%
≤ 0.0042+2
Consumer Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Spy Tech Collection
profit on prices without sales at least −54 $ rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
58.30 86.49 +28.19 +48.4% 90%
≤ 0.0059+1
Restricted
→float up to 0.069999
1 5 8
The Achroma Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 2 contracts
48.77 75.64 +26.87 +55.1% 45%
≤ 0.0047+2
Restricted
→float up to 0.069999
1 5 3
The Achroma Collection
+ The Arabesque Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.82 93.03 +25.21 +37.2% 45%
≤ 0.0059+1
Restricted
→float up to 0.069999
1 5 14
The Achroma Collection
+ The Graphic Design Collection
profit on prices without sales at least −68 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
104.07 128.69 +24.62 +23.7% 45%
≤ 0.0073+2
Restricted
→float up to 0.065624
1 5 1
The Achroma Collection
+ The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.10 41.33 +24.23 +141.7% 70%
≤ 0.0749+1
Restricted
→float up to 0.149999
1 5 3
The 2021 Vertigo Collection
+ The Achroma Collection
profit on prices without sales at least −94 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
119.12 142.39 +23.27 +19.5% 40%
≤ 0.0071+1
Restricted
→float up to 0.045699
1 5 0
The Achroma Collection
+ The Bravo Collection
profit on prices without sales at least −32 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.30 56.62 +22.32 +65.1% 60%
≤ 0.0035+1
Mil-Spec Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.76 57.05 +22.29 +64.1% 70%
≤ 0.0051+2
Restricted
→float up to 0.069999
1 5 2
The Achroma Collection
+ The Nuke Collection
profit on prices without sales at least −19 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.21 41.47 +22.26 +115.9% 50%
≤ 0.0042+1
Consumer Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Graphic Design Collection
profit on prices without sales at least −96 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
97.44 118.97 +21.53 +22.1% 45%
≤ 0.0038+2
Restricted
→float up to 0.069999
1 5 1
The Achroma Collection
+ The Graphic Design Collection
profit on prices without sales at least −72 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
110.71 131.43 +20.72 +18.7% 45%
≤ 0.0046+2
Restricted
→float up to 0.052499
1 5 1
The Achroma Collection
+ The Inferno Collection
profit on prices without sales at least −19 $ rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.12 39.75 +20.63 +107.9% 25%
≤ 0.0042+1
Consumer Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Anubis Collection
profit on prices without sales at least −36 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
61.19 81.14 +19.94 +32.6% 40%
≤ 0.0046+1
Restricted
→float up to 0.048999
1 5 0
The Achroma Collection
+ The Operation Riptide Collection
profit on prices without sales at least −32 $ rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
50.52 69.63 +19.11 +37.8% 60%
≤ 0.0075+2
Restricted
→float up to 0.069999
1 5 1
The Achroma Collection
+ The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.96 27.32 +18.36 +204.9% 36%
≤ 0.0054+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Achroma Collection
+ The Breakout Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.53 43.82 +18.29 +71.7% 87%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 5 3
The Achroma Collection
+ The Huntsman Collection
profit on prices without sales at least −25 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.39 86.03 +17.65 +25.8% 45%
≤ 0.0040+2
Restricted
→float up to 0.062999
1 5 5
The Achroma Collection
+ The Radiant Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
42.03 59.36 +17.33 +41.2% 100%
≤ 0.0048+2
Restricted
→float up to 0.069999
1 5 22
The Achroma Collection
+ The Phoenix Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.09 49.27 +17.18 +53.5% 30%
≤ 0.0740+2
Restricted
→float up to 0.149999
1 5 19
The Achroma Collection
+ The Huntsman Collection
profit on prices without sales at least −25 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.13 83.30 +17.17 +26.0% 68%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 5
The Achroma Collection
+ The Dust Collection
profit on prices without sales at least −49 $ rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
49.61 66.66 +17.06 +34.4% 40%
≤ 0.0037+2
Industrial Grade
→float up to 0.069999
1 5 0
The Achroma Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.23 50.94 +16.72 +48.8% 47%
≤ 0.0035+2
Restricted
→float up to 0.141999
1 5 19
The Achroma Collection
+ The Gamma Collection
profit on prices without sales at least −2 $ rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.45 41.06 +16.61 +67.9% 53%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 22
The Achroma Collection
+ The Falchion Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.59 30.25 +15.66 +107.3% 100%
≤ 0.0746+1
Restricted
→float up to 0.069999
1 5 4
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work