Crafts
prices updated 19.10 13:53 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 19.10: 1 ₽ = 0.0120 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 46 680.

Profitable 35 324crafts of 38 765 in the recalculation
Best profit +36$ The Ancient Collection · +21% marketplace price +1
Median ROI +14% half of the profitable crafts are above
No float picking 904 every outcome pays off: 1 666
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 38 765. Of them the site shows the best: 15 000. Shown in the list below: 159. Hidden: “profit only from resale” — 259, “outcome above the Steam cap” — 3 556. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 80%
The Ancient Collection + The Mirage Collection
Mil-Spec Grade
+309 $ +137.8%
invest 224 $assemble: ≈ won't work
float premium: at least 324 $
profit on prices without salesat least −224 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAG-7 | Bulldozer (Factory New)
Best outcome
float up to 0.069999
Return after fees
533 $
Float
0.0000–0.0037 +3
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1026 (under 1% of this wear's listings); Souvenir Tec-9 | Blast From the Past (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); UMP-45 | Blaze (Factory New): buy 0.0000–0.0037 (8% of this wear's listings); MAC-10 | Amber Fade (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The eSports 2014 Summer Collection
Classified
+182 $ +59.7%
invest 305 $assemble: ≈ won't work
float premium: at least 423 $
profit on prices without salesat least −166 $ marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
487 $
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Prisma Collection
Classified
+109 $ +63.0%
invest 174 $assemble: float cannot be reached
float premium: at least 213 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
283 $
Float
0.1500–0.1632 +2
Lots that fit
0%
Sales per week
6
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4816 (10% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1632 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2574 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2021 Train Collection + The Ancient Collection
Restricted
+67 $ +54.8%
invest 122 $assemble: float cannot be reached
float premium: at least 176 $
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
189 $
Float
0.0000–0.0055 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Nova | Red Quartz (Factory New): buy 0.0000–0.0055 (1% of this wear's listings); Souvenir XM1014 | Ancient Lore (Factory New): buy 0.0000–0.0055 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Train 2025 Collection
Classified
+42 $ +8.5%
invest 489 $assemble: ≈ won't work
float premium: at least 648 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
531 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
1

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); MP9 | Latte Rush (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); MP9 | Latte Rush (Factory New): buy 0.0000–0.0045 (8% of this wear's listings)

chance 55%
The Ancient Collection + The Train 2025 Collection
Restricted
+37 $ +51.3%
invest 72 $assemble: ≈ won't work
float premium: at least 93 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Panthera onca (Factory New)
Best outcome
float up to 0.069999
Return after fees
109 $
Float
0.0000–0.0046 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Souvenir XM1014 | Ancient Lore (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0046 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Horizon Collection
Restricted
+36 $ +52.4%
invest 69 $assemble: ≈ won't work
float premium: at least 91 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Panthera onca (Factory New)
Best outcome
float up to 0.069999
Return after fees
106 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Souvenir XM1014 | Ancient Lore (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Kilowatt Collection
Classified
+36 $ +20.9%
invest 174 $assemble: ≈ medium
float premium: at least 217 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
210 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
30
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4840 (10% of this wear's listings); USP-S | Jawbreaker (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
new
The Ancient Collection + The Revolution Collection
Classified
+28 $ +15.1%
invest 188 $assemble: ≈ medium
float premium: at least 234 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
217 $
Float
0.0000–0.0038 +2
Lots that fit
2%
Sales per week
21
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4802 (10% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0038 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Fracture Collection
Classified
+28 $ +17.2%
invest 164 $assemble: ≈ won't work
float premium: at least 200 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
192 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
73
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4830 (10% of this wear's listings); XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Clutch Collection
Classified
+28 $ +15.4%
invest 183 $assemble: ≈ won't work
float premium: at least 221 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
211 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4829 (10% of this wear's listings); USP-S | Cortex (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Fever Collection
Classified
+27 $ +12.6%
invest 216 $assemble: ≈ won't work
float premium: at least 281 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
244 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Gamma Collection
Classified
+23 $ +9.9%
invest 233 $assemble: ≈ won't work
float premium: at least 300 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
256 $
Float
0.0000–0.0050 +2
Lots that fit
1%
Sales per week
1
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4897 (10% of this wear's listings); P2000 | Imperial Dragon (Minimal Wear): buy 0.0700–0.0757 (10% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0050 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Recoil Collection
Classified
+21 $ +10.8%
invest 192 $assemble: ≈ won't work
float premium: at least 239 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
213 $
Float
0.0000–0.0054 +2
Lots that fit
0%
Sales per week
23
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4929 (10% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Dreams & Nightmares Collection
Classified
+16 $ +7.4%
invest 216 $assemble: ≈ won't work
float premium: at least 271 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
232 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
32
Ways to assemble
2

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Phoenix Collection
Classified
+14 $ +6.4%
invest 218 $assemble: ≈ won't work
float premium: at least 285 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
232 $
Float
0.0800–0.0858 +2
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
4

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4962 (10% of this wear's listings); P90 | Trigon (Field-Tested): buy 0.1500–0.1693 (under 1% of this wear's listings); P90 | Trigon (Minimal Wear): buy 0.0800–0.0858 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Vanguard Collection
Mil-Spec Grade
+11 $ +67.3%
invest 16 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.061249
Return after fees
27 $
Float
0.0700–0.0751 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1032 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Vanguard Collection
Mil-Spec Grade
+11 $ +63.3%
invest 17 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
28 $
Float
0.0700–0.0756 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2018 Nuke Collection + The Ancient Collection
Mil-Spec Grade
+10 $ +79.2%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
outcome without sales rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 $
Float
0.0000–0.0066 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); P250 | Exchanger (Factory New): buy 0.0000–0.0066 (1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1047 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2018 Nuke Collection + The Ancient Collection
Mil-Spec Grade
+10 $ +59.4%
invest 16 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
26 $
Float
0.0000–0.0059 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); P250 | Exchanger (Factory New): buy 0.0000–0.0059 (under 1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1042 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Spy Tech Collection
Mil-Spec Grade
+7 $ +57.1%
invest 13 $assemble: ≈ won't work
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
20 $
Float
0.0700–0.0754 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); MP9 | Spy Prototype (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Ancient Collection + The Prisma Collection
Mil-Spec Grade
+6 $ +73.6%
invest 9 $assemble: ≈ won't work
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
15 $
Float
0.0700–0.0754 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Ancient Collection + The Spectrum Collection
Classified
+3 $ +0.8%
invest 383 $assemble: ≈ won't work
float premium: at least 482 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
386 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
1

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4805 (10% of this wear's listings); Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); AWP | Fever Dream (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings)

chance 55%
The Ancient Collection + The Train 2025 Collection
Industrial Grade
+2 $ +90.3%
invest 3 $assemble: ≈ won't work
float premium: at least 3 $
outcome at usual price
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
5 $
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The 2018 Nuke Collection + The Ancient Collection
Industrial Grade
+2 $ +60.9%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.016867
Return after fees
5 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

M4A4 | Mainframe (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Negev | Bulkhead (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Arabesque Collection
Industrial Grade
+2 $ +55.5%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
rare inputs
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
5 $
Float
0.0000–0.0061 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings); Dual Berettas | Mystic Conjunction (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); Nova | Morning Sun (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Ancient Collection + The Anubis Collection
Industrial Grade
+2 $ +20.2%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
10 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); SSG 08 | Azure Glyph (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); SSG 08 | Azure Glyph (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

chance 55%
The Ancient Collection + The Safehouse Collection
Consumer Grade
+2 $ +210.3%
invest 1 $assemble: ≈ won't work
float premium: at least 1 $
→ Steam USP-S | Forest Leaves (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Spy Tech Collection
Industrial Grade
+1 $ +40.1%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
rare inputs
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
5 $
Float
0.0000–0.0061 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings); MP7 | Base-2 (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); SCAR-20 | Arctic Camo Panels (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Bank Collection
Industrial Grade
+1 $ +42.7%
invest 3 $
float premium: at least 4 $
rare inputs
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.017499
Return after fees
4 $
Float
0.0000–0.0034 +1
Lots that fit
unknown
Sales per week
3
Ways to assemble
5

Souvenir G3SG1 | Ancient Ritual (Battle-Scarred): buy 0.4500–0.4654; UMP-45 | Carbon Fiber (Factory New): buy 0.0000–0.0034 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Train 2025 Collection
Industrial Grade
+1 $ +37.8%
invest 3 $assemble: ≈ won't work
float premium: at least 3 $
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.016279
Return after fees
4 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Dust 2 Collection
Industrial Grade
+1 $ +35.3%
invest 3 $assemble: ≈ won't work
float premium: at least 3 $
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
4 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MAC-10 | Palm (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); Five-SeveN | Orange Peel (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Ancient Collection + The Overpass Collection
Consumer Grade
+1 $ +43.5%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Souvenir UMP-45 | Scorched (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Overpass 2024 Collection
Industrial Grade
+1 $ +37.6%
invest 2 $assemble: ≈ medium
float premium: at least 3 $
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
3 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); Negev | Wall Bang (Field-Tested): buy 0.1500–0.1685 (under 1% of this wear's listings); MP5-SD | Neon Squeezer (Field-Tested): buy 0.2000–0.2144 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Ancient Collection
Consumer Grade
+1 $ +34.5%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.059868
Return after fees
3 $
Float
0.0000–0.0047 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
1

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Ancient Collection + The Anubis Collection
Consumer Grade
+1 $ +53.3%
invest 2 $assemble: ≈ won't work
float premium: at least 2 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.039795
Return after fees
2 $
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AUG | Snake Pit (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 72%
The 2021 Vertigo Collection + The Ancient Collection
Consumer Grade
+1 $ +30.8%
invest 3 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Red Tire (Factory New)
Best outcome
float up to 0.050657
Return after fees
3 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir Dual Berettas | Oil Change (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)

chance 75%
The Ancient Collection
Consumer Grade
+1 $ +32.9%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
1

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)

chance 78%
The Ancient Collection + The Havoc Collection
Consumer Grade
+1 $ +26.0%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MP7 | Vault Heist (Factory New)
Best outcome
float up to 0.052499
Return after fees
4 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); M249 | Predator (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

chance 52%
The 2021 Vertigo Collection + The Ancient Collection
Consumer Grade
+1 $ +30.7%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Red Tire (Factory New)
Best outcome
float up to 0.059230
Return after fees
3 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Framework (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

chance 55%
The Ancient Collection + The Havoc Collection
Consumer Grade
+1 $ +23.9%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MP7 | Vault Heist (Factory New)
Best outcome
float up to 0.064615
Return after fees
3 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Tec-9 | Phoenix Chalk (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

chance 46%
The Ancient Collection + The Train Collection
Consumer Grade
+1 $ +26.6%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Urban DDPAT (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); PP-Bizon | Urban Dashed (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Dual Berettas | Colony (Factory New): buy 0.0600–0.0605 (≈1% of this wear's listings)

chance 100%
The 2021 Mirage Collection + The Ancient Collection
Consumer Grade
+1 $ +66.2%
invest 1 $assemble: ≈ won't work
float premium: at least 1 $
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

Souvenir PP-Bizon | Anolis (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); Souvenir P250 | Drought (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 78%
The 2021 Dust 2 Collection + The Ancient Collection
Consumer Grade
+1 $ +50.7%
invest 1 $assemble: ≈ won't work
float premium: at least 2 $
→ Steam P2000 | Panther Camo (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir P90 | Desert DDPAT (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Souvenir R8 Revolver | Desert Brush (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 78%
The Ancient Collection + The Anubis Collection
Consumer Grade
+1 $ +43.2%
invest 1 $assemble: ≈ won't work
float premium: at least 2 $
rare inputs
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.041666
Return after fees
2 $
Float
0.0000–0.0038 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The 2021 Mirage Collection + The Ancient Collection
Consumer Grade
+1 $ +60.7%
invest 1 $assemble: ≈ medium
float premium: at least 1 $
→ Steam P2000 | Panther Camo (Factory New)
Best outcome
float up to 0.058333
Return after fees
2 $
Float
0.0000–0.0082 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir PP-Bizon | Anolis (Minimal Wear): buy 0.0700–0.0793 (under 1% of this wear's listings); Souvenir P250 | Drought (Factory New): buy 0.0000–0.0082 (≈2% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1769 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The 2021 Mirage Collection + The Ancient Collection
Consumer Grade
+1 $ +54.8%
invest 1 $assemble: ≈ won't work
float premium: at least 1 $
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.059868
Return after fees
2 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Souvenir PP-Bizon | Anolis (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); Souvenir P250 | Drought (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Ancient Collection
Consumer Grade
+1 $ +28.8%
invest 2 $assemble: ≈ won't work
float premium: at least 4 $
sells slowly
→ Steam P2000 | Panther Camo (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 $
Float
0.1500–0.1635
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
1

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings)

chance 55%
The 2021 Dust 2 Collection + The Ancient Collection
Consumer Grade
+1 $ +37.8%
invest 1 $assemble: ≈ won't work
float premium: at least 2 $
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

Souvenir P90 | Desert DDPAT (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); Souvenir SG 553 | Bleached (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Vertigo Collection
Consumer Grade
+1 $ +19.4%
invest 3 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
3

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Souvenir MAC-10 | Urban DDPAT (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Ancient Collection
+ The Mirage Collection
float premium: at least 324 $
profit on prices without sales at least −224 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
224.08 532.95 +308.87 +137.8% 80%
≤ 0.0037+3
Mil-Spec Grade
→float up to 0.069999
1 5 0
The Ancient Collection
+ The eSports 2014 Summer Collection
float premium: at least 423 $
profit on prices without sales at least −166 $ marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
305.04 487.26 +182.23 +59.7% 55%
≤ 0.0743+1
Classified
→float up to 0.069999
1 4 0
The Ancient Collection
+ The Prisma Collection
float premium: at least 213 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
173.80 283.26 +109.46 +63.0% 55%
≤ 0.1632+2
Classified
→float up to 0.069999
1 4 6
The 2021 Train Collection
+ The Ancient Collection
float premium: at least 176 $
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
122.27 189.31 +67.04 +54.8% 40%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 648 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
488.93 530.63 +41.70 +8.5% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 1 4
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 93 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.28 109.39 +37.11 +51.3% 55%
≤ 0.0046+2
Restricted
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Horizon Collection
float premium: at least 91 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.34 105.71 +36.37 +52.4% 40%
≤ 0.0039+2
Restricted
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Kilowatt Collection
float premium: at least 217 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
173.55 209.74 +36.19 +20.9% 10%
≤ 0.0043+2
Classified
→float up to 0.069999
1 4 30
The Ancient Collection
+ The Revolution Collection
new
float premium: at least 234 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
188.26 216.63 +28.37 +15.1% 10%
≤ 0.0038+2
Classified
→float up to 0.069999
1 4 21
The Ancient Collection
+ The Fracture Collection
float premium: at least 200 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
163.99 192.27 +28.28 +17.2% 10%
≤ 0.0042+2
Classified
→float up to 0.069999
1 4 73
The Ancient Collection
+ The Clutch Collection
float premium: at least 221 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
183.05 211.30 +28.25 +15.4% 10%
≤ 0.0041+2
Classified
→float up to 0.069999
1 4 11
The Ancient Collection
+ The Fever Collection
float premium: at least 281 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
216.47 243.65 +27.19 +12.6% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 4 15
The Ancient Collection
+ The Gamma Collection
float premium: at least 300 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
232.82 255.87 +23.05 +9.9% 10%
≤ 0.0050+2
Classified
→float up to 0.069999
1 4 1
The Ancient Collection
+ The Recoil Collection
float premium: at least 239 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
191.76 212.54 +20.78 +10.8% 10%
≤ 0.0054+2
Classified
→float up to 0.069999
1 4 23
The Ancient Collection
+ The Dreams & Nightmares Collection
float premium: at least 271 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
216.30 232.28 +15.97 +7.4% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 2 32
The Ancient Collection
+ The Phoenix Collection
float premium: at least 285 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
217.84 231.73 +13.88 +6.4% 10%
≤ 0.0858+2
Classified
→float up to 0.069999
1 4 26
The Ancient Collection
+ The Vanguard Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.16 27.04 +10.88 +67.3% 55%
≤ 0.0751+2
Mil-Spec Grade
→float up to 0.061249
1 5 0
The Ancient Collection
+ The Vanguard Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.92 27.63 +10.71 +63.3% 55%
≤ 0.0756+2
Mil-Spec Grade
→float up to 0.048999
1 5 0
The 2018 Nuke Collection
+ The Ancient Collection
float premium: at least 17 $
outcome without sales rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.19 23.62 +10.44 +79.2% 40%
≤ 0.0066+2
Mil-Spec Grade
→float up to 0.069999
1 5 0
The 2018 Nuke Collection
+ The Ancient Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.38 26.11 +9.73 +59.4% 40%
≤ 0.0059+2
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Spy Tech Collection
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.54 19.69 +7.15 +57.1% 40%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Prisma Collection
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.61 14.94 +6.33 +73.6% 46%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Spectrum Collection
float premium: at least 482 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
382.63 385.59 +2.96 +0.8% 20%
≤ 0.0038+2
Classified
→float up to 0.069999
1 1 21
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 3 $
outcome at usual price
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.71 5.17 +2.45 +90.3% 55%
≤ 0.0058+2
Industrial Grade
→float up to 0.013999
1 5 3
The 2018 Nuke Collection
+ The Ancient Collection
float premium: at least 4 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.15 5.07 +1.92 +60.9% 32%
≤ 0.0044+2
Industrial Grade
→float up to 0.016867
1 5 3
The Ancient Collection
+ The Arabesque Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.24 5.04 +1.80 +55.5% 32%
≤ 0.0061+2
Industrial Grade
→float up to 0.013999
1 5 3
The Ancient Collection
+ The Anubis Collection
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
8.16 9.81 +1.65 +20.2% 35%
≤ 0.0035+2
Industrial Grade
→float up to 0.013999
1 5 3
The Ancient Collection
+ The Safehouse Collection
float premium: at least 1 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
0.72 2.24 +1.52 +210.3% 55%
≤ 0.0038+2
Consumer Grade
→float up to 0.069999
1 5 4
The Ancient Collection
+ The Spy Tech Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.44 4.81 +1.38 +40.1% 32%
≤ 0.0061+2
Industrial Grade
→float up to 0.013999
1 5 3
The Ancient Collection
+ The Bank Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
2.74 3.91 +1.17 +42.7% 40%
≤ 0.0034+1
Industrial Grade
→float up to 0.017499
1 5 3
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 3 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.61 3.60 +0.99 +37.8% 32%
≤ 0.0056+2
Industrial Grade
→float up to 0.016279
1 5 3
The Ancient Collection
+ The Dust 2 Collection
float premium: at least 3 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.64 3.58 +0.93 +35.3% 10%
≤ 0.0038+2
Industrial Grade
→float up to 0.013999
1 5 3
The Ancient Collection
+ The Overpass Collection
float premium: at least 3 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.04 2.93 +0.89 +43.5% 90%
≤ 0.0054+2
Consumer Grade
→float up to 0.069999
1 5 4
The Ancient Collection
+ The Overpass 2024 Collection
float premium: at least 3 $
profitable even in a bad week
≈ medium ≈ for 1 contract
2.32 3.20 +0.87 +37.6% 10%
≤ 0.0056+2
Industrial Grade
→float up to 0.013999
1 5 3
The Ancient Collection
float premium: at least 3 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.41 3.24 +0.83 +34.5% 75%
≤ 0.0047+1
Consumer Grade
→float up to 0.059868
1 1 4
The Ancient Collection
+ The Anubis Collection
float premium: at least 2 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1.52 2.34 +0.81 +53.3% 100%
≤ 0.0058+2
Consumer Grade
→float up to 0.039795
1 5 4
The 2021 Vertigo Collection
+ The Ancient Collection
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
2.51 3.29 +0.77 +30.8% 72%
≤ 0.0049+2
Consumer Grade
→float up to 0.050657
1 5 3
The Ancient Collection
float premium: at least 3 $
sells slowly
≈ hard ≈ for 0 contracts
2.30 3.05 +0.75 +32.9% 75%
≤ 0.0054+1
Consumer Grade
→float up to 0.069999
1 1 6
The Ancient Collection
+ The Havoc Collection
float premium: at least 4 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
2.87 3.62 +0.75 +26.0% 78%
≤ 0.0036+2
Consumer Grade
→float up to 0.052499
1 5 4
The 2021 Vertigo Collection
+ The Ancient Collection
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
2.38 3.11 +0.73 +30.7% 52%
≤ 0.0035+2
Consumer Grade
→float up to 0.059230
1 5 3
The Ancient Collection
+ The Havoc Collection
float premium: at least 4 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
2.74 3.40 +0.65 +23.9% 55%
≤ 0.0039+2
Consumer Grade
→float up to 0.064615
1 5 1
The Ancient Collection
+ The Train Collection
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
2.46 3.11 +0.65 +26.6% 46%
≤ 0.0035+2
Consumer Grade
→float up to 0.069999
1 5 4
The 2021 Mirage Collection
+ The Ancient Collection
float premium: at least 1 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
0.97 1.61 +0.64 +66.2% 100%
≤ 0.0046+2
Consumer Grade
→float up to 0.069999
1 5 6
The 2021 Dust 2 Collection
+ The Ancient Collection
float premium: at least 2 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
1.25 1.88 +0.63 +50.7% 78%
≤ 0.0742+2
Consumer Grade
→float up to 0.069999
1 5 4
The Ancient Collection
+ The Anubis Collection
float premium: at least 2 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
1.39 1.99 +0.60 +43.2% 78%
≤ 0.0038+1
Consumer Grade
→float up to 0.041666
1 5 4
The 2021 Mirage Collection
+ The Ancient Collection
float premium: at least 1 $
profitable even in a bad week
≈ medium ≈ for 1 contract
0.97 1.55 +0.59 +60.7% 100%
≤ 0.0082+2
Consumer Grade
→float up to 0.058333
1 5 4
The 2021 Mirage Collection
+ The Ancient Collection
float premium: at least 1 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
1.05 1.63 +0.58 +54.8% 100%
≤ 0.0039+2
Consumer Grade
→float up to 0.059868
1 5 4
The Ancient Collection
float premium: at least 4 $
sells slowly
≈ hard ≈ for 0 contracts
1.95 2.52 +0.56 +28.8% 75%
≤ 0.1635
Consumer Grade
→float up to 0.069999
1 1 4
The 2021 Dust 2 Collection
+ The Ancient Collection
float premium: at least 2 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
1.40 1.93 +0.53 +37.8% 55%
≤ 0.0047+2
Consumer Grade
→float up to 0.069999
1 5 6
The Ancient Collection
+ The Vertigo Collection
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
2.64 3.16 +0.51 +19.4% 55%
≤ 0.0054+2
Consumer Grade
→float up to 0.069999
1 3 6
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