Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 46 680.
Profitable35 324craftsof 38 765 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 38 765.Of them the site shows the best: 15 000.Shown in the list below: 159.Hidden:“profit only from resale” — 259,
“outcome above the Steam cap” — 3 556.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
profit on prices without salesat least −224 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1026 (under 1% of this wear's listings); Souvenir Tec-9 | Blast From the Past (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); UMP-45 | Blaze (Factory New): buy 0.0000–0.0037 (8% of this wear's listings); MAC-10 | Amber Fade (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −166 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
487 $
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
283 $
Float
0.1500–0.1632 +2
Lots that fit
0%
Sales per week
6
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4816 (10% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1632 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2574 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Nova | Red Quartz (Factory New): buy 0.0000–0.0055 (1% of this wear's listings); Souvenir XM1014 | Ancient Lore (Factory New): buy 0.0000–0.0055 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
531 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
1
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); MP9 | Latte Rush (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); MP9 | Latte Rush (Factory New): buy 0.0000–0.0045 (8% of this wear's listings)
Souvenir XM1014 | Ancient Lore (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
210 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
30
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4840 (10% of this wear's listings); USP-S | Jawbreaker (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
217 $
Float
0.0000–0.0038 +2
Lots that fit
2%
Sales per week
21
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4802 (10% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0038 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
192 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
73
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4830 (10% of this wear's listings); XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
211 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4829 (10% of this wear's listings); USP-S | Cortex (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
244 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
256 $
Float
0.0000–0.0050 +2
Lots that fit
1%
Sales per week
1
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4897 (10% of this wear's listings); P2000 | Imperial Dragon (Minimal Wear): buy 0.0700–0.0757 (10% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0050 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
213 $
Float
0.0000–0.0054 +2
Lots that fit
0%
Sales per week
23
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4929 (10% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
232 $
Float
0.0800–0.0858 +2
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
4
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4962 (10% of this wear's listings); P90 | Trigon (Field-Tested): buy 0.1500–0.1693 (under 1% of this wear's listings); P90 | Trigon (Minimal Wear): buy 0.0800–0.0858 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1032 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); MP9 | Spy Prototype (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
386 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
1
Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4805 (10% of this wear's listings); Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); AWP | Fever Dream (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings)
Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings); Dual Berettas | Mystic Conjunction (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); Nova | Morning Sun (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Souvenir UMP-45 | Scorched (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AUG | Snake Pit (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Dual Berettas | Oil Change (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); M249 | Predator (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)
Souvenir CZ75-Auto | Framework (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Tec-9 | Phoenix Chalk (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Souvenir MAC-10 | Urban DDPAT (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)
profit on prices without sales at least −224 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −166 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.